Beryrath the level 13 Skeleton Archmage by sstrickl

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassArchmage
Level / Exp13 / 3%
Sizemedium
Lifes / Deaths

Primary Stats

Strength19.252931520016 (base 10)
Dexterity16.252931520016 (base 10)
Constitution31 (base 24)
Magic42 (base 39)
Willpower19 (base 14)
Cunning13 (base 11)

Resources

Life342/342
Mana179/179
Healing Factor1
Regeneration2.05

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6

Offense: Mainhand

Damage24
Accuracy10
Crit Chance8%
APR3
Speed1.00

Offense: Spell

Spellpower39.695911627475
Crit Chance3%
Speed1

Offense: Mind

Mindpower24.25
Crit Chance1%
Speed1

Offense: Damage Bonus

Arcane+19%

Defense: Base

Armour (hardiness)8 (30%)
Defense16.188526032005
Ranged Defense16.188526032005
Fatigue4
Physical Save32.909997277109
Spell Save34.790734261106
Mental Save33.1

Defense: Resistances

Acid+ 14%( 70%)
Temporal+ 7%( 70%)
Lightning+ 8%( 70%)
Fire+ 14%( 70%)
All+ 3%( 70%)

Defense: Immunities

Stun Resistance22%
Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Silence Resistance21%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
3/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
2/5
2/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Wildfire1.30
3/5
0/5
0/5
0/5
Spell / Air1.30
3/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
1/5
1/5
1/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
4/5
0/5
0/5
Technique / Combat training1.00
1/5
1/5
0/5
0/5
0/5

Effects

talent
talent
beneficial effect

Quests

done
active
done
done
done
active
active
done
done
done
done

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Cloak
Light source

Inventory

Achievements

Curse Lifter Killed Ben Cruthdar the Cursed.
By Beryrath the Skeleton Archmage level 8
23rd Dusk 122nd year of Ascendancy at 13:56
see stats
Level 10 Got a character to level 10.
By Beryrath the Skeleton Archmage level 10
11st Haze 122nd year of Ascendancy at 21:41
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Beryrath the Skeleton Archmage level 7
1st Summertide 122nd year of Ascendancy at 00:01
see stats
The Arena Unlocked Arena mode.
By Beryrath the Skeleton Archmage level 7
15th Dusk 122nd year of Ascendancy at 19:01
see stats
The secret city Discovered the truth about mages.
By Beryrath the Skeleton Archmage level 11
18th Haze 122nd year of Ascendancy at 02:25
see stats

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 32 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 51 turns (stop reason: at exit).


You gain 0.30 gold from the transmogrification of
quick elm wand of illumination [power 5] (4 cooldown).
You gain 1.50 gold from the transmogrification of
steady rough leather gloves of magic (+2) (0 def, 1 armour).
You gain 0.74 gold from the transmogrification of
enveloping linen cloak (6 def, 0 armour).
You gain 2.66 gold from the transmogrification of
surging elm vilestaff of projection (10-12 power, 2 apr, acid damage).
You gain 1.96 gold from the transmogrification of
earthen elm starstaff of might (10-12 power, 2 apr, temporal damage).
You gain 2.94 gold from the transmogrification of
cruel elm vilestaff of might (10-12 power, 2 apr, darkness damage).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-2.2 power, 12 apr, nature damage).
You gain 1.74 gold from the transmogrification of
horrifying mossy mindstar of life (2.5-2.75 power, 12 apr, mind damage).
You gain 2.15 gold from the transmogrification of
iron longsword of paradox (7-9.8 power, 2 apr).
You gain 1.26 gold from the transmogrification of
steel greatmaul of crippling (27.5-41.25 power, 2 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 2.00 gold from the transmogrification of
phase door rune of the psychic (range 6; power 18; dur 4).
You gain 1.13 gold from the transmogrification of
sun infusion of the wizard (rad 6; power 71; turns 4; dispells darkness).
You gain 1.21 gold from the transmogrification of
regeneration infusion of the sneak (heal 115 over 5 turns).
You gain 1.52 gold from the transmogrification of
insidious poison infusion (12 nature damage, 20% healing reduction).
You gain 1.11 gold from the transmogrification of
healing infusion of the duelist (heal 83).
You gain 0.62 gold from the transmogrification of
healing infusion (heal 40).
There is a way to the next level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.