Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Arena |
Mode | Normal Adventure |
Sex | Female |
Race | Ghoul |
Class | Cursed |
Level / Exp | 28 / 91% |
Size | medium |
Lifes / Deaths | Killed by Riala Shalarak at level 28 on the 78th Pyre 122nd year of Ascendancy at 21:50 6 / 1 |
Primary Stats
Strength | 57 (base 23) |
Dexterity | 32 (base 31) |
Constitution | 47 (base 22) |
Magic | 10 (base 10) |
Willpower | 50 (base 51) |
Cunning | 14 (base 16) |
Resources
Life | -32/925 |
Hate | 22/100 |
Healing Factor | 0.86241869489348 |
Regeneration | 0.21560467372337 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +80% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 1 |
Stealth | 20 |
Offense: Mainhand
Damage | 89 |
Accuracy | 40 |
Crit Chance | 9% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 43 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +10% |
All | 0% |
Physical | +9% |
Fire | +3% |
Nature | +10% |
Defense: Base
Armour (hardiness) | 40.08934837382 (81.151787968034%) |
Defense | 21 |
Ranged Defense | 21 |
Fatigue | 23 |
Physical Save | 37 |
Spell Save | 23 |
Mental Save | 28 |
Defense: Resistances
Nature | + 20%( 70%) |
Darkness | + 20%( 70%) |
Fire | + 5%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 68% |
Bleed Resistance | 100% |
Confusion Resistance | 30% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 80% |
Knockback Resistance | 18% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 200 damage for 6 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 77 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: EtherealUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 26% all resistance, you move 52% faster, and you are invisible (power 27). Its effects scale with your Constitution stat. |
Class Talents
Cursed / Gloom | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Predator | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Rampage | 1.30 |
| 3/5 |
| 3/5 |
| 5/5 |
| 1/5 |
Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Fears | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Undead / Ghoul | 1.10 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On feet | pair of rough leather boots (Misfortune) (0 def, 1 armour) pair of rough leather boots (Misfortune) (0 def, 1 armour)2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Curse of Misfortune A pair of boots made of leather. |
Quiver | quiver of ash arrows 'Emeliwen' (22/22, 30-42 power, 7 apr) quiver of ash arrows 'Emeliwen' (22/22, 30-42 power, 7 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 2 Base power: 30.0 - 42.0 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +9.5% Capacity: 22 On weapon hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) * 25% chance for lightning to strike from the target to a second target dealing 15 damage On weapon crit: * Wound the target dealing 228 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +4 mind / +8 blight Damage (radius 1) on hit: +4 mind Damage (radius 2) on crit: +8 blight / +4 mind Arrows are used with bows to pierce your foes to death. |
Light source | brass lantern of health brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +42.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | miner's rough leather cap of constitution (+3) (Misfortune) (0 def, 3 armour) miner's rough leather cap of constitution (+3) (Misfortune) (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +1% Changes stats: +3 Con Infravision radius: +1 Curse of Misfortune A cap made of leather. |
Tool | powerful elm totem of summon tentacle [power 95] (13/25 cooldown) powerful elm totem of summon tentacle [power 95] (13/25 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 242 Base Damage: 95 Armor: 3 All Resist: 6 Activation puts all charms on cooldown for 25 turns. When used: * Increase all damage by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | warrior's gold ring of darkness (+20%) warrior's gold ring of darkness (+20%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Str Changes resistances: +20% darkness Changes damage: +10% darkness Rings make your fingers look great! |
On fingers | savior's gold ring of nature (+20%) savior's gold ring of nature (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +20% nature Changes damage: +10% nature Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +8 (+4 eff.) Rings make your fingers look great! |
Around waist | rough leather belt of transcendence (Misfortune) rough leather belt of transcendence (Misfortune)Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical save: +6 (+3 eff.) Mindpower: +3 (+1 eff.) Curse of Misfortune A belt that goes around your waist. |
In main hand | stralite battleaxe of rage (Shrouds) (44-67 power, 3 apr) stralite battleaxe of rage (Shrouds) (44-67 power, 3 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 44.5 - 66.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% When wielded/worn: Accuracy: +16 (+5 eff.) Changes stats: +7 Str Changes damage: +9% physical Curse of Shrouds Massive two-handed battleaxes. |
On hands | cinder rough leather gloves of strength (+3) (Shrouds) (0 def, 1 armour) cinder rough leather gloves of strength (+3) (Shrouds) (0 def, 1 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Armour: +1 Damage (Melee): 5 fire Changes stats: +3 Str Changes resistances: +5% fire Changes damage: +3% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | impenetrable dwarven-steel plate armour (Shrouds) (0 def, 16 armour) impenetrable dwarven-steel plate armour (Shrouds) (0 def, 16 armour)Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +16 Fatigue: +22% Curse of Shrouds A suit of armour made of metal plates. |
Cloak | enveloping linen cloak (Misfortune) (7 def, 0 armour) enveloping linen cloak (Misfortune) (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+3 eff.) Physical save: +6 (+3 eff.) Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | mindweaver's gold amulet mindweaver's gold amuletInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Wil Mental save: +7 (+4 eff.) Confusion immunity: +12% Mindpower: +8 (+3 eff.) Amulets make your neck look great! |
Inventory
heroism infusion (die at -199; dur 7; cd 30) heroism infusion (die at -199; dur 7; cd 30)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -199 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 398 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune (range 5; phase 23; cd 11) blink rune (range 5; phase 23; cd 11)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
thought-forged iron battleaxe of massacre (Madness) (22-33 power, 1 apr) thought-forged iron battleaxe of massacre (Madness) (22-33 power, 1 apr)Requires: - Strength 11 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 22.0 - 33.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 17% chance to reduce all saves and defense by 27 Damage (Melee): +9 mind When wielded/worn: Changes stats: +2 Cun / +3 Wil Curse of Madness Massive two-handed battleaxes. |
dwarven-steel dagger (Misfortune) (18-24 power, 7 apr) dwarven-steel dagger (Misfortune) (18-24 power, 7 apr)Requires: - Dexterity 24 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 18.5 - 24.1 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Curse of Misfortune Sharp, short and deadly. |
stralite mace (Nightmares) (36-51 power, 5 apr) stralite mace (Nightmares) (36-51 power, 5 apr)Requires: - Strength 35 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 36.5 - 51.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% Curse of Nightmares Blunt and deadly. |
blooming living mindstar of storms (Misfortune) (16-17 power, 40 apr, nature damage) blooming living mindstar of storms (Misfortune) (16-17 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 4 lightning Changes stats: +6 Str / +3 Dex / +4 Mag / +3 Wil / +4 Cun / +3 Con Changes resistances: +4% lightning Changes resistances penetration: +4% lightning Changes damage: +14% lightning Talent granted: +1 Attune Mindstar Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Healing mod.: +23% Heals friendly targets nearby when you use a nature summon: +21 Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
infernal elven-wood starstaff of invocation (Shrouds) (25-30 power, 5 apr, physical element) infernal elven-wood starstaff of invocation (Shrouds) (25-30 power, 5 apr, physical element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 19 fire Changes damage: +25% physical Talent granted: +1 Command Staff Critical mult.: +25.00% Spellpower on spell critical (stacks up to 3 times): +7 Spellpower: +22 (+16 eff.) Spell crit. chance: +4% See invisible: +10 Curse of Shrouds It can be used to conjure elemental energy in a radius 8 cone, dealing 24.52 to 29.42 physical damage Activation puts all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
warbringer's orite trident of evisceration (Misfortune) (41-66 power, 13 apr) warbringer's orite trident of evisceration (Misfortune) (41-66 power, 13 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 41.0 - 65.6 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Wound the target dealing 228 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +16.0% Physical power: +30 (+8 eff.) Changes stats: +6 Con Changes resistances penetration: +16% physical Disarm immunity: +24% Curse of Misfortune A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
arcing voratun waraxe of amnesia (Misfortune) (38-54 power, 6 apr) arcing voratun waraxe of amnesia (Misfortune) (38-54 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 38.5 - 53.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Curse of Misfortune One-handed war axes. |
quick voratun waraxe (Misfortune) (40-56 power, 6 apr) quick voratun waraxe (Misfortune) (40-56 power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +1 Dex Combat speed: +10% Curse of Misfortune One-handed war axes. |
steel waraxe (Nightmares) (12-18 power, 3 apr) steel waraxe (Nightmares) (12-18 power, 3 apr)Requires: - Strength 16 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% Curse of Nightmares One-handed war axes. |
mindwoven silk robe of blight (+16%) (Shrouds) (0 def, 0 armour) mindwoven silk robe of blight (+16%) (Shrouds) (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes resistances: +16% blight / +13% all Changes damage: +16% blight Mental save: +18 (+9 eff.) Mindpower: +2 (+1 eff.) Mental crit. chance: +3% Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
impenetrable iron mail armour (Shrouds) (2 def, 9 armour) impenetrable iron mail armour (Shrouds) (2 def, 9 armour)Requires: - Heavy armour training - Strength 14 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +9 Defense: +2 (+1 eff.) Fatigue: +12% Curse of Shrouds A suit of armour made of mail. |
Black Mesh (Corpses) (8 def, 2 armour, 40-48 power, 120 block) Black Mesh (Corpses) (8 def, 2 armour, 40-48 power, 120 block)Requires: - Shield usage training - Strength 20 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 40.0 - 48.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +120 When wielded/worn: Armour: +2 Defense: +8 (+4 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +6% On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Changes stats: +5 Wil Changes resistances: +25% blight / +25% darkness Talent granted: +1 Block Special effect on block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Curse of Corpses Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
reinforced stralite shield of shrapnel (Corpses) (0 def, 13 armour, 46-56 power, 179.5 block) reinforced stralite shield of shrapnel (Corpses) (0 def, 13 armour, 46-56 power, 179.5 block)Requires: - Shield usage training - Strength 35 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 46.5 - 55.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +180 When wielded/worn: Armour: +13 Fatigue: +8% On shield block: * Cause enemies within radius 6 to bleed for 228 physical damage over 5 turns (1/turn) Talent granted: +1 Block Curse of Corpses Handheld deflection devices. |
high-capacity quiver of elven-wood arrows of erosion (52/52, 42-59 power, 14 apr) high-capacity quiver of elven-wood arrows of erosion (52/52, 42-59 power, 14 apr)Requires: - Dexterity 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 42.5 - 59.5 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +2.5% Capacity: 52 Damage (Ranged): +17 nature When wielded/worn: Ammo reloads per turn: +5 Arrows are used with bows to pierce your foes to death. |
140 alchemist agate 140 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Wind Worn Shot (16/25, 39-47 power, 15 apr) Wind Worn Shot (16/25, 39-47 power, 15 apr)Requires: - Dexterity 28 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 39.0 - 46.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 25 When this weapon hits: Tornado (10% chance level 2). On weapon hit: * 35% chance for lightning to arc to a second target Travel speed: +100% These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
piercing elven-wood wand of shielding [power 308] (13/20 cooldown) piercing elven-wood wand of shielding [power 308] (13/20 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to create a shield absorbing up to 308 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Increase all damage penetration by 15% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
powerful elven-wood wand of shielding [power 338] (13/20 cooldown) powerful elven-wood wand of shielding [power 338] (13/20 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to create a shield absorbing up to 338 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Increase all damage by 26% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
soothing elven-wood wand of conjuration [power 295] (13/15 cooldown) soothing elven-wood wand of conjuration [power 295] (13/15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to fire a magical bolt dealing 295 lightning damage Activation puts all charms on cooldown for 15 turns. When used: * Heal for 50. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
supercharged elven-wood wand of conjuration [power 315] (13/18 cooldown) supercharged elven-wood wand of conjuration [power 315] (13/18 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to fire a magical bolt dealing 315 lightning damage Activation puts all charms on cooldown for 18 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
steel greatmaul (Shrouds) (27-40 power, 2 apr) steel greatmaul (Shrouds) (27-40 power, 2 apr)Requires: - Strength 16 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 27.0 - 40.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% Curse of Shrouds Massive two-handed mauls. |
Achievements
By Genuth the Ghoul Cursed level 18
76th Pyre 122nd year of Ascendancy at 03:35 see stats
By Genuth the Ghoul Cursed level 10
75th Pyre 122nd year of Ascendancy at 06:20 see stats
By Genuth the Ghoul Cursed level 20
76th Pyre 122nd year of Ascendancy at 18:15 see stats
Log
Genuth resists the punch!
Riala Shalarak's Strike hits Genuth for (51 rampage shugs off), 97 physical (97 total damage).
Genuth has shrugged off 51 damage and is ready for more.
Mindrot hits Riala Shalarak for 3 mind, 3 darkness (6 total damage).
Genuth uses Retch.
Genuth VOMITS on the ground!
You feel your rampage slowing down. (-1 duration)
Riala Shalarak stops regenerating health quickly.
Riala Shalarak casts Elemental Bolt!
Genuth speeds up in the retch.
Genuth receives 37 healing from Genuth's purging blight area effect.
Genuth's purging blight area effect hits Riala Shalarak for 19 blight damage.
Genuth hits Riala Shalarak for 7 darkness, 6 mind (13 total damage).
Riala Shalarak's Elemental Bolt hits Genuth for (51 rampage shugs off), 245 cold (245 total damage).
Genuth has shrugged off 51 damage and is ready for more.
Mindrot hits Riala Shalarak for 4 mind, 4 darkness (8 total damage).
Genuth uses Dominate.
Riala Shalarak shrugs off Genuth's 'Dominated'!
Riala Shalarak notices you at the last moment!
You feel your rampage slowing down. (-1 duration)
Genuth hits Riala Shalarak for 123 physical, 0 fire (123 total damage).
Riala Shalarak casts Fireflash.
Genuth receives 40 healing from Genuth's purging blight area effect.
Genuth's purging blight area effect hits Riala Shalarak for 20 blight damage.
Genuth hits Riala Shalarak for 7 darkness, 7 mind (14 total damage).
Riala Shalarak's Fireflash hits Genuth for (51 rampage shugs off), 107 fire (107 total damage).
Genuth the level 28 ghoul cursed was roasted to death by Riala Shalarak on level 45 of The Arena.
Riala Shalarak is no longer being stalked by Genuth.