










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Archer |
| Level / Exp | 49 / 61% |
| Size | big |
| Lifes / Deaths | Killed by Xurewyn the Guardian at level 25 on the 67th Haze 122nd year of Ascendancy at 11:58 0 / 9Killed by elven corruptor at level 25 on the 7th Decay 122nd year of Ascendancy at 21:27 Killed by faerlhing at level 31 on the 78th Regrowth 123rd year of Ascendancy at 19:55 Killed by Celia at level 33 on the 52nd Pyre 123rd year of Ascendancy at 20:43 Killed by multi-hued drake at level 35 on the 70th Pyre 123rd year of Ascendancy at 21:48 Killed by overpowered greater multi-hued wyrm at level 36 on the 71st Pyre 123rd year of Ascendancy at 09:56 Killed by Elite Combat Trainer Silavena at level 48 on the 68th Haze 123rd year of Ascendancy at 19:38 Killed by Islobeth the orc pyromancer at level 49 on the 2nd Regrowth 124th year of Ascendancy at 01:29 Killed by Islobeth the orc pyromancer at level 49 on the 2nd Regrowth 124th year of Ascendancy at 01:33 |
Primary Stats
| Strength | 122 (base 36) |
| Dexterity | 157 (base 60) |
| Constitution | 102 (base 60) |
| Magic | 65 (base 15) |
| Willpower | 52 (base 10) |
| Cunning | 88 (base 39) |
Resources
| Life | -58/1657 |
| Stamina | 388/388 |
| Healing Factor | 1.8873484249332 |
| Regeneration | 41.616032769777 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 16 |
| Infravision | 5 |
| See Stealth | 42.646342358568 |
| See Invisible | 57.646342358568 |
Offense: Mainhand
| Damage | 283 |
| Accuracy | 83 |
| Crit Chance | 47% |
| APR | 33 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 50 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 45 |
| Crit Chance | 36% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +17% |
| Acid | +19% |
| Light | +18% |
| Darkness | +36% |
| Blight | +9% |
| Arcane | +11% |
| Cold | +6% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +28% |
| Light | +23% |
| Nature | +18% |
| Blight | +43% |
| Mind | +23% |
| Fire | +18% |
| All | +13% |
Defense: Base
| Armour (hardiness) | 20 (69.687909656376%) |
| Defense | 80 |
| Ranged Defense | 80 |
| Fatigue | 0 |
| Physical Save | 55 |
| Spell Save | 55 |
| Mental Save | 44 |
Defense: Resistances
| Acid | + 50%( 70%) |
| Arcane | + 19%( 70%) |
| Mind | + 30%( 70%) |
| All | + 15%( 70%) |
| Lightning | + 33%( 70%) |
| Light | + 23%( 70%) |
| Darkness | + 46%( 70%) |
| Fire | + 24%( 70%) |
| Nature | + 18%( 70%) |
Defense: Immunities
| Disarm Resistance | 50% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Instadeath Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 621 damage for 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 236 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 128 with a minimum range of 15. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 257 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Archery prowess | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 5/5 |
| 0/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Technique / Conditioning | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 7 of Dreadfell. Escort: temporal explorer (level 7 of Dreadfell)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Norgos Lair. Escort: worried loremaster (level 3 of Norgos Lair)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1166. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | wanderer's pair of drakeskin leather boots of massiveness (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +7 Str / +4 Cun / +11 Con Changes damage: +9% physical Physical save: +17 (+5 eff.) Mental save: +14 (+4 eff.) Size category: +1 A pair of boots made of leather. |
| Quiver | Bokerand the quiver of dragonbone arrows (21/21, 68-95 power, 18 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Base power: 68.0 - 95.2 Uses stats: 50% Str, 50% Mag, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +15.0% Capacity: 21 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 181 physical damage On weapon crit: * Splash the target with acid dealing 143 damage over 5 turns and reducing armor and accuracy by 18 * Wound the target dealing 331 physical damage across 5 turns and reducing healing by 50% Damage Shield penetration (this weapon only): +30% Damage (Ranged): +12 blight / +14 physical / +12 arcane Arrows are used with bows to pierce your foes to death. |
| Light source | Grinuchik the LightstrikePowered by arcane forces Crafted by a master 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 4 acid / 29 fire Changes stats: +3 Dex / +5 Mag / +2 Cun Changes resistances: +3% acid / +10% fire Changes resistances penetration: +10% light / +13% all Changes damage: +18% light Spellpower: +16 (+5 eff.) Light radius: +13 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | werebeast's drakeskin leather cap of knowledge (0 def, 5 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Str / +4 Dex / +4 Wil / +8 Cun / +4 Con Mindpower: +4 (+1 eff.) A cap made of leather. |
| Tool | yew totem of healing 'Firekill' [power 314] (11 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Changes resistances: +5% arcane / +9% light Changes resistances penetration: +5% fire Mental save: +9 (+3 eff.) Cut immunity: +20% Only die when reaching: -40.00 life It can be used to heal yourself and all friendly characters within 10 spaces for 314 Activation puts all charms on cooldown for 11 turns. When used: * Increase all damage penetration by 13% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | conjurer's voratun ring of lifePowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Mag / +6 Wil Life regen: +10.00 Maximum life: +63.00 Spellpower: +10 (+3 eff.) Healing mod.: +19% Rings make your fingers look great! |
| On fingers | Brodaruigen the AirmightPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +14 (+2 eff.) Damage when hit (Melee): 8 blight Changes stats: +10 Str / +15 Con Changes resistances: +38% acid / +36% darkness / +21% lightning Changes resistances penetration: +15% lightning Changes damage: +19% acid / +36% darkness / +9% blight Spell save: +17 (+5 eff.) Maximum stamina: +39.00 Rings make your fingers look great! |
| Around waist | balancing drakeskin leather belt of lifeInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +9.0% Changes stats: +5 Cun / +4 Dex Life regen: +1.30 Mental crit. chance: +12% Healing mod.: +19% A belt that goes around your waist. |
| In main hand | enhanced dragonbone longbowRequires: - Dexterity 48 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When wielded/worn: Changes stats: +20 Str / +12 Dex / +14 Mag / +11 Wil / +11 Cun / +5 Con Longbows are used to shoot arrows at your foes. |
| On hands | drakeskin leather gloves 'Glacierrazor' (0 def, 3 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +19 (+4 eff.) Armour: +3 Damage (Melee): 10 acid / 8 fire / 7 cold / 10 lightning Changes stats: +5 Str / +5 Dex / +11 Mag / +12 Wil / +4 Con Changes resistances penetration: +30% blight / +10% mind Changes damage: +11% arcane / +6% cold Talent mastery: +0.20 Technique / Grappling Disarm immunity: +50% Equilibrium when hit: +0.08 Hate when firing a critical mind attack: +4.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | nimble reinforced leather armour of the hero (18 def, 7 armour)Requires: - Strength 18 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +18 (+3 eff.) Fatigue: +8% Changes stats: +5 Str / +10 Dex / +6 Mag / +5 Wil / +5 Cun Maximum life: +52.00 Movement speed: +20% A suit of armour made of leather. |
| Cloak | elven-silk cloak 'Adissra' (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Changes stats: +6 Dex / +8 Mag / +4 Wil Changes resistances: +12% mind Reduces incoming crit damage: 15.00% Equilibrium when hit: +0.12 Light radius: +3 See invisible: +15 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Curebringer the voratun amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +8 (+1 eff.) Damage when hit (Melee): 10 nature Changes stats: +6 Cun / +3 Con Changes resistances: +6% mind / +3% nature Changes resistances penetration: +5% nature Changes damage: +8% physical Physical save: +11 (+4 eff.) Life regen: +3.00 Maximum life: +63.00 Combat speed: +10% Amulets make your neck look great! |
Inventory
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Prismatic Rune (6 turns; acid, physical, blight, fire, nature, cold)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 acid, 4 physical, 4 blight, 3 fire, 3 nature, 5 cold It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 425 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Poxtouch the steel amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Damage when hit (Melee): 4 temporal Changes stats: +5 Str / +8 Dex / +5 Wil / +6 Cun Changes resistances: +9% nature Changes damage: +6% nature See invisible: +15 Amulets make your neck look great! |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 7 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+4 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
sneakthief's stralite ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +15 (+3 eff.) Defense: +10 (+2 eff.) Changes stats: +8 Cun / +6 Dex Movement speed: +18% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 28 cooldown : Effective talent level: 4.0 Power cost: 28 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
SurefireRequires: - Dexterity 18 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 105% Firing range: +9 When wielded/worn: Accuracy: +12 (+3 eff.) Physical crit. chance: +5.0% Changes stats: +3 Dex Changes damage: +5% physical This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. This item has been sent to the Item's Vault. |
swiftstrike dragonbone longbow of enduringRequires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 Travel speed: +200% When wielded/worn: Changes stats: +18 Wil / +6 Cun / +17 Con Maximum life: +110.00 Combat speed: +10% Longbows are used to shoot arrows at your foes. |
Telos's Staff (Bottom Half)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff It is part of a set of items. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% acid / +20% cold Critical mult.: +20.00% Mental save: +8 (+2 eff.) Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% The bottom part of Telos' broken staff. |
Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Cloud Caller (0 def, 0 armour)Requires: - Level 15 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 11 power out of 30/30) : Effective talent level: 1.0 Power cost: 11 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 38.13 to 114.38 lightning damage (76.26 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. This item has been sent to the Item's Vault. |
Vorolaith the hardened leather cap (5 def, 16 armour)Requires: - Level 15 Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +16 Defense: +5 (+1 eff.) Fatigue: +3% Changes resistances: +9% light / +3% mind / +4% all Reduces incoming crit damage: 10.00% Physical save: +8 (+3 eff.) Blindness immunity: +10% A cap made of leather. This item has been sent to the Item's Vault. |
barbed quiver of dragonbone arrows of accuracy (24/24, 68-96 power, 18 apr)Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 68.5 - 95.9 Uses stats: 70% Dex, 50% Mag, 50% Str Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +11 Armour Penetration: +18 Crit. chance: +18.0% Capacity: 24 On weapon crit: * Wound the target dealing 331 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
barbed quiver of elven-wood arrows of annihilation (19/19, 64-89 power, 22 apr)Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 63.5 - 88.9 Uses stats: 50% Str, 50% Mag, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +22 Crit. chance: +29.5% Capacity: 19 On weapon crit: * Wound the target dealing 331 physical damage across 5 turns and reducing healing by 50% Travel speed: +200% Arrows are used with bows to pierce your foes to death. This item has been sent to the Item's Vault. |
deadly quiver of dragonbone arrows of grasping (21/21, 69-97 power, 18 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 69.0 - 96.6 Uses stats: 50% Str, 50% Mag, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +3.0% Capacity: 21 On weapon hit: * 20% chance to create vines that bind the target to the ground dealing 181 nature damage and pinning them for 3 turns Arrows are used with bows to pierce your foes to death. This item has been sent to the Item's Vault. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 140 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
cleansing dragonbone totem of healing [power 446] (11 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to heal yourself and all friendly characters within 10 spaces for 446 Activation puts all charms on cooldown for 11 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
2 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Skelter the Skeleton Archer level 33
3rd Pyre 123rd year of Ascendancy at 07:30 see stats
A living one!
Was teleported into Caldizar's Fortress, far into the void between the stars.By Skelter the Skeleton Archer level 41
8th Haze 123rd year of Ascendancy at 23:45 see stats
Against all odds
Killed Ukruk in the ambush.By Skelter the Skeleton Archer level 32
1st Pyre 123rd year of Ascendancy at 14:46 see stats
Arachnophobia
Destroyed the spydric menace.By Skelter the Skeleton Archer level 40
37th Dusk 123rd year of Ascendancy at 02:09 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Skelter the Skeleton Archer level 35
70th Pyre 123rd year of Ascendancy at 21:46 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Skelter the Skeleton Archer level 39
34th Dusk 123rd year of Ascendancy at 05:38 see stats
Brave new world
Went to the Far East and took part in the war.By Skelter the Skeleton Archer level 35
65th Pyre 123rd year of Ascendancy at 19:57 see stats
Bringer of Doom
Killed a Bringer of Doom.By Skelter the Skeleton Archer level 17
28th Dusk 122nd year of Ascendancy at 20:49 see stats
Clone War
Destroyed your own Shade.By Skelter the Skeleton Archer level 47
62nd Haze 123rd year of Ascendancy at 23:55 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Skelter the Skeleton Archer level 11
4th Dusk 122nd year of Ascendancy at 16:23 see stats
Destroyer of the creation
Killed Slasul.By Skelter the Skeleton Archer level 41
45th Dusk 123rd year of Ascendancy at 13:13 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Skelter the Skeleton Archer level 34
59th Pyre 123rd year of Ascendancy at 00:47 see stats
Exterminator
Killed 1000 creatures.By Skelter the Skeleton Archer level 18
30th Dusk 122nd year of Ascendancy at 09:04 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Skelter the Skeleton Archer level 24
64th Haze 122nd year of Ascendancy at 00:35 see stats
Fear me not!
Survived the Fearscape!By Skelter the Skeleton Archer level 33
56th Pyre 123rd year of Ascendancy at 13:37 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Skelter the Skeleton Archer level 40
45th Dusk 123rd year of Ascendancy at 07:57 see stats
Guiding Hand
Saved all escorted adventurers.By Skelter the Skeleton Archer level 33
56th Pyre 123rd year of Ascendancy at 07:24 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Skelter the Skeleton Archer level 19
33rd Dusk 122nd year of Ascendancy at 09:52 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Skelter the Skeleton Archer level 37
71st Pyre 123rd year of Ascendancy at 13:51 see stats
Level 10
Got a character to level 10.By Skelter the Skeleton Archer level 10
9th Mirth 122nd year of Ascendancy at 21:04 see stats
Level 20
Got a character to level 20.By Skelter the Skeleton Archer level 20
44th Dusk 122nd year of Ascendancy at 19:53 see stats
Level 30
Got a character to level 30.By Skelter the Skeleton Archer level 30
75th Regrowth 123rd year of Ascendancy at 21:57 see stats
Level 40
Got a character to level 40.By Skelter the Skeleton Archer level 40
35th Dusk 123rd year of Ascendancy at 09:49 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Skelter the Skeleton Archer level 43
13rd Haze 123rd year of Ascendancy at 17:59 see stats
Oozemancer
Destroyed the corrupted oozemancer.By Skelter the Skeleton Archer level 46
47th Haze 123rd year of Ascendancy at 16:05 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Skelter the Skeleton Archer level 45
26th Haze 123rd year of Ascendancy at 15:14 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Skelter the Skeleton Archer level 20
69th Dusk 122nd year of Ascendancy at 02:13 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Skelter the Skeleton Archer level 26
9th Decay 122nd year of Ascendancy at 06:32 see stats
Size is everything
Did over 1500 damage in one attack.By Skelter the Skeleton Archer level 29
74th Regrowth 123rd year of Ascendancy at 22:31 see stats
Size matters
Did over 600 damage in one attack.By Skelter the Skeleton Archer level 21
32nd Haze 122nd year of Ascendancy at 15:10 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Skelter the Skeleton Archer level 34
59th Pyre 123rd year of Ascendancy at 02:12 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Skelter the Skeleton Archer level 48
3rd Decay 123rd year of Ascendancy at 10:18 see stats
The bigger the better!
Did over 3000 damage in one attack.By Skelter the Skeleton Archer level 47
47th Haze 123rd year of Ascendancy at 16:53 see stats
The secret city
Discovered the truth about mages.By Skelter the Skeleton Archer level 11
3rd Flare 122nd year of Ascendancy at 12:40 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Skelter the Skeleton Archer level 26
6th Regrowth 123rd year of Ascendancy at 22:13 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Skelter the Skeleton Archer level 38
2nd Flare 123rd year of Ascendancy at 01:54 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Skelter the Skeleton Archer level 26
8th Regrowth 123rd year of Ascendancy at 02:35 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Skelter the Skeleton Archer level 24
63rd Haze 122nd year of Ascendancy at 23:44 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Skelter the Skeleton Archer level 17
28th Dusk 122nd year of Ascendancy at 22:58 see stats
Unstoppable
Returned from the dead.By Skelter the Skeleton Archer level 49
2nd Regrowth 124th year of Ascendancy at 01:30 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Skelter the Skeleton Archer level 31
1st Pyre 123rd year of Ascendancy at 02:03 see stats
Log
Orc high pyromancer's dazing lightning area effect hits Venom drake hatchling for 84 lightning damage.
Orc high pyromancer's dazing lightning area effect hits Orc high pyromancer for 88 lightning damage.
Orc high pyromancer's dazing lightning area effect hits Skelter for 50 lightning damage.
Skelter shrugs off Orc high pyromancer's 'Dazed'!
Venom drake hatchling is dazed!
Orc high pyromancer is dazed!
Skelter resists Orc high pyromancer's 'Dazed'!
Islobeth the orc pyromancer casts Temporal Bolt.
Islobeth the orc pyromancer hits Skelter for 249 temporal damage.
Orc high pyromancer casts Phase Door.
Orc archer calms down.
Talent Pin Down is ready to use.
Talent Headshot is ready to use.
Talent Dig is ready to use.
Gayamina the orc assassin's aether beam hits Something for 185 arcane damage.
Gayamina the orc assassin's aether beam hits Something for 185 arcane damage.
Gayamina the orc assassin's aether beam hits Something for 185 arcane damage.
Orc high pyromancer's dazing lightning area effect hits Skelter for 96 lightning damage.
Orc high pyromancer's dazing lightning area effect hits Skelter for 25 lightning damage.
Skelter shrugs off Something's 'Dazed'!
Skelter resists Something's 'Dazed'!
Islobeth the orc pyromancer casts Banish.
The spell fizzles on Skelter!
Skelter is pinned to the ground.
Islobeth the orc pyromancer hits Skelter for 208 temporal, 178 physical (386 total damage).
Islobeth the orc pyromancer is no longer inspired.
Islobeth the orc pyromancer casts Flame.
Islobeth the orc pyromancer roars triumphantly.
Islobeth the orc pyromancer hits Skelter for 171 fire damage.
Skelter the level 49 skeleton archer was toasted to death by Islobeth the orc pyromancer on level 1 of Vor Pride.


















































































