











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Player AIoo 1.7.4This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Thalore |
Class | Archer |
Level / Exp | 27 / 47% |
Size | medium |
Lifes / Deaths | Killed by Xana the stone troll at level 6 on the 3rd Mirth 122nd year of Ascendancy at 11:48 / 129Killed by Forest Troll Hedge-Wizard at level 7 on the 4th Mirth 122nd year of Ascendancy at 02:59 Killed by skeleton warrior at level 10 on the 8th Mirth 122nd year of Ascendancy at 09:43 Killed by skeleton warrior at level 10 on the 8th Mirth 122nd year of Ascendancy at 14:00 Killed by The Shade at level 10 on the 10th Mirth 122nd year of Ascendancy at 00:48 Killed by The Withering Thing at level 14 on the 39th Dusk 122nd year of Ascendancy at 23:55 Killed by golem at level 14 on the 47th Haze 122nd year of Ascendancy at 19:15 Killed by Belosevea the sandworm at level 15 on the 64th Haze 122nd year of Ascendancy at 20:59 Killed by snow giant thunderer at level 16 on the 2nd Allure 123rd year of Ascendancy at 17:00 Killed by Rantha the Worm at level 17 on the 5th Allure 123rd year of Ascendancy at 22:42 Killed by armoured skeleton warrior at level 17 on the 6th Allure 123rd year of Ascendancy at 11:04 Killed by forest wight at level 17 on the 6th Allure 123rd year of Ascendancy at 15:57 Killed by grave wight at level 17 on the 6th Allure 123rd year of Ascendancy at 17:03 Killed by grave wight at level 17 on the 6th Allure 123rd year of Ascendancy at 18:23 Killed by forest wight at level 17 on the 6th Allure 123rd year of Ascendancy at 19:11 Killed by skeleton warrior at level 17 on the 6th Allure 123rd year of Ascendancy at 20:06 Killed by skeleton mage at level 17 on the 6th Allure 123rd year of Ascendancy at 20:55 Killed by skeleton magus at level 17 on the 6th Allure 123rd year of Ascendancy at 21:57 Killed by skeleton magus at level 17 on the 6th Allure 123rd year of Ascendancy at 23:35 Killed by skeleton magus at level 17 on the 7th Allure 123rd year of Ascendancy at 00:49 Killed by grave wight at level 17 on the 7th Allure 123rd year of Ascendancy at 02:13 Killed by Ivydhena the forest wight at level 17 on the 7th Allure 123rd year of Ascendancy at 03:48 Killed by Chronolith Twin at level 18 on the 9th Allure 123rd year of Ascendancy at 20:58 Killed by Chronolith Clone at level 18 on the 9th Allure 123rd year of Ascendancy at 22:26 Killed by Chronolith Clone at level 18 on the 9th Allure 123rd year of Ascendancy at 22:41 Killed by Chronolith Twin at level 19 on the 10th Allure 123rd year of Ascendancy at 13:13 Killed by Bethawyn the slaver at level 19 on the 25th Regrowth 123rd year of Ascendancy at 21:01 Killed by Poroldawen the slaver at level 19 on the 26th Regrowth 123rd year of Ascendancy at 15:27 Killed by armoured skeleton warrior at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 17:27 Killed by Subject Z at level 20 on the 76th Regrowth 123rd year of Ascendancy at 00:39 Killed by Lisydata the netherworm mass at level 21 on the 9th Pyre 123rd year of Ascendancy at 12:37 Killed by Borfast the Broken at level 21 on the 9th Pyre 123rd year of Ascendancy at 23:51 Killed by skeleton mage at level 21 on the 10th Pyre 123rd year of Ascendancy at 01:49 Killed by skeleton mage at level 21 on the 10th Pyre 123rd year of Ascendancy at 02:54 Killed by Borfast the Broken at level 21 on the 10th Pyre 123rd year of Ascendancy at 04:38 Killed by Borfast the Broken at level 21 on the 10th Pyre 123rd year of Ascendancy at 06:58 Killed by luminous horror at level 21 on the 11st Pyre 123rd year of Ascendancy at 20:16 Killed by orc master assassin at level 21 on the 13rd Pyre 123rd year of Ascendancy at 00:49 Killed by naga psyren at level 21 on the 13rd Pyre 123rd year of Ascendancy at 01:55 Killed by armoured skeleton warrior at level 22 on the 13rd Pyre 123rd year of Ascendancy at 07:37 Killed by ice wyrm at level 22 on the 13rd Pyre 123rd year of Ascendancy at 09:28 Killed by skeleton archer at level 22 on the 13rd Pyre 123rd year of Ascendancy at 11:24 Killed by naga psyren at level 22 on the 13rd Pyre 123rd year of Ascendancy at 13:12 Killed by orc blood mage at level 22 on the 13rd Pyre 123rd year of Ascendancy at 14:31 Killed by ice wyrm at level 22 on the 13rd Pyre 123rd year of Ascendancy at 15:36 Killed by orc blood mage at level 22 on the 13rd Pyre 123rd year of Ascendancy at 16:27 Killed by orc blood mage at level 22 on the 13rd Pyre 123rd year of Ascendancy at 22:50 Killed by saw horror at level 22 on the 14th Pyre 123rd year of Ascendancy at 00:54 Killed by saw horror at level 22 on the 14th Pyre 123rd year of Ascendancy at 01:30 Killed by saw horror at level 22 on the 14th Pyre 123rd year of Ascendancy at 01:57 Killed by saw horror at level 22 on the 14th Pyre 123rd year of Ascendancy at 02:24 Killed by vampire lord at level 22 on the 14th Pyre 123rd year of Ascendancy at 02:50 Killed by skeleton warrior at level 22 on the 14th Pyre 123rd year of Ascendancy at 03:53 Killed by orc archer at level 22 on the 14th Pyre 123rd year of Ascendancy at 05:31 Killed by skeleton warrior at level 22 on the 14th Pyre 123rd year of Ascendancy at 06:32 Killed by grave wight at level 22 on the 14th Pyre 123rd year of Ascendancy at 07:36 Killed by poison blast trap at level 22 on the 16th Pyre 123rd year of Ascendancy at 00:32 Killed by faerlhing at level 23 on the 16th Pyre 123rd year of Ascendancy at 04:11 Killed by Emelylle the orc necromancer at level 23 on the 17th Pyre 123rd year of Ascendancy at 23:50 Killed by losselhing at level 23 on the 18th Pyre 123rd year of Ascendancy at 21:15 Killed by losselhing at level 23 on the 18th Pyre 123rd year of Ascendancy at 23:45 Killed by Polekira the forest wight at level 24 on the 20th Pyre 123rd year of Ascendancy at 13:06 Killed by The Master at level 24 on the 21st Pyre 123rd year of Ascendancy at 22:22 Killed by The Master at level 24 on the 21st Pyre 123rd year of Ascendancy at 23:28 Killed by armoured skeleton warrior at level 24 on the 21st Pyre 123rd year of Ascendancy at 23:36 Killed by The Master at level 24 on the 22nd Pyre 123rd year of Ascendancy at 00:20 Killed by armoured skeleton warrior at level 24 on the 22nd Pyre 123rd year of Ascendancy at 00:50 Killed by vampire at level 24 on the 22nd Pyre 123rd year of Ascendancy at 01:09 Killed by The Master at level 24 on the 22nd Pyre 123rd year of Ascendancy at 02:15 Killed by The Master at level 24 on the 22nd Pyre 123rd year of Ascendancy at 03:22 Killed by elder vampire at level 24 on the 22nd Pyre 123rd year of Ascendancy at 04:23 Killed by The Master at level 24 on the 22nd Pyre 123rd year of Ascendancy at 05:30 Killed by elder vampire at level 24 on the 22nd Pyre 123rd year of Ascendancy at 06:33 Killed by skeleton mage at level 24 on the 22nd Pyre 123rd year of Ascendancy at 07:13 Killed by Lord of Skulls (warrior) at level 24 on the 22nd Pyre 123rd year of Ascendancy at 07:37 Killed by skeleton mage at level 24 on the 22nd Pyre 123rd year of Ascendancy at 08:36 Killed by The Master at level 24 on the 22nd Pyre 123rd year of Ascendancy at 08:50 Killed by Lord of Skulls (warrior) at level 24 on the 22nd Pyre 123rd year of Ascendancy at 09:53 Killed by The Master at level 24 on the 22nd Pyre 123rd year of Ascendancy at 10:13 Killed by elder vampire at level 24 on the 22nd Pyre 123rd year of Ascendancy at 11:39 Killed by skeleton mage at level 24 on the 22nd Pyre 123rd year of Ascendancy at 13:44 Killed by skeleton mage at level 24 on the 22nd Pyre 123rd year of Ascendancy at 14:43 Killed by Lord of Skulls (bone giant) at level 24 on the 22nd Pyre 123rd year of Ascendancy at 15:40 Killed by Lord of Skulls (mage) at level 24 on the 22nd Pyre 123rd year of Ascendancy at 17:44 Killed by lava floor at level 24 on the 22nd Pyre 123rd year of Ascendancy at 19:14 Killed by armoured skeleton warrior at level 24 on the 22nd Pyre 123rd year of Ascendancy at 20:09 Killed by ghoul at level 24 on the 22nd Pyre 123rd year of Ascendancy at 20:38 Killed by ghoul at level 24 on the 22nd Pyre 123rd year of Ascendancy at 21:40 Killed by The Master at level 24 on the 22nd Pyre 123rd year of Ascendancy at 23:35 Killed by Lord of Skulls (mage) at level 24 on the 23rd Pyre 123rd year of Ascendancy at 00:43 Killed by lava floor at level 24 on the 23rd Pyre 123rd year of Ascendancy at 01:43 Killed by heavy bone giant at level 24 on the 23rd Pyre 123rd year of Ascendancy at 03:47 Killed by The Master at level 24 on the 23rd Pyre 123rd year of Ascendancy at 05:40 Killed by The Master at level 24 on the 23rd Pyre 123rd year of Ascendancy at 05:59 Killed by The Master at level 24 on the 23rd Pyre 123rd year of Ascendancy at 06:54 Killed by armoured skeleton warrior at level 24 on the 23rd Pyre 123rd year of Ascendancy at 09:10 Killed by elder vampire at level 24 on the 23rd Pyre 123rd year of Ascendancy at 10:47 Killed by armoured skeleton warrior at level 24 on the 23rd Pyre 123rd year of Ascendancy at 12:03 Killed by The Master at level 24 on the 23rd Pyre 123rd year of Ascendancy at 13:41 Killed by elder vampire at level 24 on the 23rd Pyre 123rd year of Ascendancy at 15:42 Killed by The Master at level 24 on the 23rd Pyre 123rd year of Ascendancy at 16:47 Killed by The Master at level 24 on the 23rd Pyre 123rd year of Ascendancy at 17:40 Killed by elder vampire at level 24 on the 23rd Pyre 123rd year of Ascendancy at 19:40 Killed by elder vampire at level 24 on the 23rd Pyre 123rd year of Ascendancy at 21:25 Killed by The Master at level 24 on the 24th Pyre 123rd year of Ascendancy at 00:51 Killed by The Master at level 24 on the 24th Pyre 123rd year of Ascendancy at 02:05 Killed by Lord of Skulls (mage) at level 24 on the 24th Pyre 123rd year of Ascendancy at 03:01 Killed by Lord of Skulls (mage) at level 24 on the 24th Pyre 123rd year of Ascendancy at 04:18 Killed by Lord of Skulls (mage) at level 24 on the 24th Pyre 123rd year of Ascendancy at 05:19 Killed by elder vampire at level 24 on the 24th Pyre 123rd year of Ascendancy at 07:47 Killed by Lord of Skulls (mage) at level 24 on the 24th Pyre 123rd year of Ascendancy at 09:48 Killed by Lord of Skulls (mage) at level 24 on the 24th Pyre 123rd year of Ascendancy at 11:14 Killed by The Master at level 24 on the 24th Pyre 123rd year of Ascendancy at 13:09 Killed by Lord of Skulls (mage) at level 24 on the 24th Pyre 123rd year of Ascendancy at 15:09 Killed by skeleton master archer at level 24 on the 24th Pyre 123rd year of Ascendancy at 16:21 Killed by The Master at level 24 on the 24th Pyre 123rd year of Ascendancy at 17:21 Killed by The Master at level 24 on the 24th Pyre 123rd year of Ascendancy at 18:22 Killed by The Master at level 24 on the 24th Pyre 123rd year of Ascendancy at 22:52 Killed by Grand Corruptor at level 24 on the 31st Pyre 123rd year of Ascendancy at 20:10 Killed by elven tempest at level 24 on the 31st Pyre 123rd year of Ascendancy at 22:21 Killed by Grand Corruptor at level 24 on the 31st Pyre 123rd year of Ascendancy at 23:35 Killed by Grand Corruptor at level 24 on the 32nd Pyre 123rd year of Ascendancy at 01:23 Killed by Grand Corruptor at level 24 on the 32nd Pyre 123rd year of Ascendancy at 03:30 Killed by Grand Corruptor at level 24 on the 32nd Pyre 123rd year of Ascendancy at 05:37 Killed by Grand Corruptor at level 24 on the 32nd Pyre 123rd year of Ascendancy at 07:02 Killed by elven tempest at level 25 on the 35th Pyre 123rd year of Ascendancy at 19:16 Killed by Guda the elven guard at level 25 on the 36th Pyre 123rd year of Ascendancy at 05:19 Killed by elven blood mage at level 25 on the 36th Pyre 123rd year of Ascendancy at 09:21 Killed by Weirdling Beast at level 27 on the 13rd Dusk 123rd year of Ascendancy at 19:09 |
Primary Stats
Strength | 50 (base 48) |
Dexterity | 88 (base 58) |
Constitution | 29 (base 12) |
Magic | 12 (base 10) |
Willpower | 30 (base 10) |
Cunning | 29 (base 12) |
Resources
Life | 737/737 |
Stamina | 138/138 |
Healing Factor | 1.3024687383467 |
Regeneration | 4.2330233996269 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 5 |
See Stealth | 26.003878189685 |
See Invisible | 26.003878189685 |
Offense: Mainhand
Damage | 124 |
Accuracy | 77 |
Crit Chance | 12% |
APR | 14 |
Speed | 1.00 |
Offense: Spell
Spellpower | 12 |
Crit Chance | 22% |
Speed | 1 |
Offense: Mind
Mindpower | 42 |
Crit Chance | 11% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +25% |
Light | +5% |
Nature | +11% |
Lightning | +12% |
All | 0% |
Offense: Damage Penetration
Physical | +20% |
Mind | +5% |
Nature | +14% |
Defense: Base
Armour (hardiness) | 21 (38.594633868923%) |
Defense | 52 |
Ranged Defense | 52 |
Fatigue | 0 |
Physical Save | 45 |
Spell Save | 31 |
Mental Save | 34 |
Defense: Resistances
Nature | + 39%( 70%) |
Acid | + 29%( 70%) |
Light | + 24%( 70%) |
Darkness | + 24%( 70%) |
Blight | + 26%( 70%) |
Cold | + 21%( 70%) |
Mind | + 31%( 70%) |
All | + 19%( 70%) |
Defense: Immunities
Disarm Resistance | 30% |
Confusion Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 40% |
Poison Resistance | 10% |
Blind Resistance | 10% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 98 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Class Talents
Technique / Archery prowess | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Sniper | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Technique / Reflexes | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Archery training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Marksmanship | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 4/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.00 |
| 4/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Effects
talent | Aim |
talent | Intuitive Shots |
talent | Trained Reactions |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the lone alchemist from death by luminous horror. Escort: lone alchemist (level 3 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by skeleton warrior. Escort: lone alchemist (level 5 of Dreadfell) | failed |
You failed to protect the lost defiler from death by giant venus flytrap. Escort: lost defiler (level 1 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Dreadfell. Escort: worried loremaster (level 2 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Dex / +3 Cun / +2 Con / +5 Lck Changes resistances: +6% blight Stealth bonus: +8 Physical save: +15 (+5 eff.) Mental save: +16 (+7 eff.) Blindness immunity: +10% Poison immunity: +10% Infravision radius: +3 A pair of boots made of leather. |
Quiver | ![]() Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 41.5 - 58.1 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +2.5% Capacity: 24 When this weapon hits: Curse of Impotence (20% chance level 4). On weapon hit: * Create an explosion dealing 15 cold damage (1/turn) Arrows are used with bows to pierce your foes to death. |
Light source | ![]() Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +9% nature / +6% darkness Mental save: +3 (+2 eff.) Confusion immunity: +20% Only die when reaching: -20.00 life Light radius: +7 Healing mod.: +15% A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Mag Changes resistances: +16% nature / +6% light Changes damage: +11% nature / +12% lightning A pointy cloth hat, very wizardly... |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 150 physical damage Activation puts all charms on cooldown for 12 turns. When used: * Reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+1 eff.) Changes stats: +3 Dex Rings make your fingers look great! |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In main hand | ![]() Requires: - Dexterity 35 - Talent Shoot Infused by nature Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 On weapon crit: * silences the target Damage (Ranged): +18 nature When wielded/worn: Changes stats: +11 Con / +14 Wil Changes resistances penetration: +14% nature Maximum life: +93.00 Longbows are used to shoot arrows at your foes. |
On hands | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +16 (+3 eff.) Armour: +3 Changes stats: +4 Dex / +3 Con Changes resistances penetration: +5% mind Physical save: +19 (+6 eff.) Spell save: +5 (+2 eff.) Mental save: +6 (+3 eff.) Disarm immunity: +30% Mana each turn: +0.23 Spellpower: +10 (+2 eff.) Spell crit. chance: +6% Mindpower: +30 (+10 eff.) Mental crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 23 cooldown : Effective talent level: 3.0 Power cost: 23 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Armour: +6 Damage when hit (Melee): 6 temporal Changes stats: +3 Cun Changes resistances: +12% acid / +3% cold / +13% all Changes damage: +5% light / +25% darkness Only die when reaching: -80.00 life Spellpower: +7 (+2 eff.) Spell crit. chance: +8% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) Mindpower: +6 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 8 power out of 25/25) : Effective talent level: 3.3 Power cost: 8 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 46 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Around neck | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Damage when hit (Melee): 6 arcane Changes stats: +1 Dex / +3 Mag Changes resistances penetration: +20% physical Physical save: +3 (+1 eff.) Stamina each turn: +2.00 Amulets make your neck look great! |
Inventory
![]() Powered by arcane forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 270.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Cun Amulets make your neck look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Dex Changes resistances: +13% lightning Stun/Freeze immunity: +22% Amulets make your neck look great! |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Spellpower: +6 (+2 eff.) Mindpower: +5 (+2 eff.) Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +2 Dex Rings make your fingers look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 (+1 eff.) Changes stats: +2 Cun Changes resistances: +11% blight Changes damage: +11% blight Rings make your fingers look great! |
![]() Requires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +6 Longbows are used to shoot arrows at your foes. |
![]() Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +7 Damage (Ranged): +14 acid When wielded/worn: Physical power: +9 (+3 eff.) Changes stats: +3 Str Changes damage: +15% acid Longbows are used to shoot arrows at your foes. |
![]() Requires: - Dexterity 26 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 118% Firing range: +10 When wielded/worn: Changes stats: +3 Cun / +4 Dex Changes damage: +15% physical Talents cooldown: Swift Shot (-1 turn) Hurricane Shot (-2 turns) When dropping below 30% max HP, you gain 20% attack speed, lose 100% fatigue, and your shots don't consume ammo for 5 turns. 30 turns cd. A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% fire / +5% cold A belt that goes around your waist. |
![]() 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Effects on melee hit: * 10% chance to slow global speed by 54% Changes stats: +2 Str / +2 Dex / +2 Cun Changes resistances penetration: +5% mind Infravision radius: +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -5% Changes resistances: +6% light / +5% arcane Maximum encumbrance: +21 Physical save: +6 (+2 eff.) Spell save: +3 (+1 eff.) A pair of boots made of leather. |
![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 6 arcane Changes stats: +5 Mag / +5 Wil / +3 Cun / +5 Con Changes resistances: +5% arcane Changes resistances penetration: +15% light Changes damage: +3% arcane Spellpower: +4 (+1 eff.) Light radius: +2 See invisible: +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +7 Mental save: +6 (+3 eff.) Maximum life: +45.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +12 (+3 eff.) Armour: +2 Damage (Melee): 8 darkness Changes stats: +3 Dex Changes resistances: +7% darkness Changes damage: +4% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) A pointy cloth hat, very wizardly... |
![]() Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Defense: +16 (+5 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Changes resistances: +15% lightning Poison immunity: +50% Pinning immunity: +50% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 19 power out of 50/50) : Effective talent level: 2.0 Power cost: 19 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 54.75 to 164.25 lightning damage (109.50 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
![]() Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+4 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
![]() Requires: - Strength 16 Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +1 Physical crit. chance: +4.0% Physical power: +6 (+2 eff.) Armour: +6 Defense: +9 (+3 eff.) Fatigue: +8% Damage when hit (Melee): 4 physical Changes stats: +1 Dex Changes resistances: +6% arcane / +17% fire Changes damage: +6% nature Critical mult.: +11.00% Physical save: +6 (+2 eff.) Spell save: +11 (+5 eff.) A suit of armour made of leather. |
![]() Requires: - Strength 10 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% Changes resistances: +15% cold / +11% light / +10% darkness A suit of armour made of leather. |
![]() Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% A suit of armour made of leather. |
![]() Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Fatigue: +7% Changes resistances: +18% fire Life regen: +3.00 Maximum life: +30.00 Healing mod.: +10% A suit of armour made of leather. |
![]() Requires: - Dexterity 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 22.5 - 31.5 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +1.5% Capacity: 24 On weapon hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) On weapon crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Arrows are used with bows to pierce your foes to death. |
![]() Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 12.5 - 17.5 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +1.0% Capacity: 11 Arrows are used with bows to pierce your foes to death. |
![]() Requires: - Dexterity 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 25.0 - 35.0 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +12 Crit. chance: +1.5% Capacity: 45 Turns elapse between self-loadings: 3 On weapon hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Arrows are used with bows to pierce your foes to death. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 61 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 16 power out of 25/25) : Effective talent level: 3.3 Power cost: 16 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 4 turns, rendering them unable to act. Every 11 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 153 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Armour penetration: +4 Defense: +15 (+5 eff.) Changes stats: +2 Dex Changes resistances penetration: +25% arcane Changes damage: +6% cold Stamina each turn: +2.00 It can be used to remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 19 turns. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 218 Base Damage: 101 Armor: 1 All Resist: 0 Activation puts all charms on cooldown for 19 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Legolas the Thalore Archer level 16
10th Decay 122nd year of Ascendancy at 23:27 see stats
By Legolas the Thalore Archer level 19
26th Regrowth 123rd year of Ascendancy at 22:29 see stats
By Legolas the Thalore Archer level 27
14th Dusk 123rd year of Ascendancy at 13:30 see stats
By Legolas the Thalore Archer level 10
6th Mirth 122nd year of Ascendancy at 18:06 see stats
By Legolas the Thalore Archer level 20
72nd Regrowth 123rd year of Ascendancy at 06:49 see stats
By Legolas the Thalore Archer level 19
31st Regrowth 123rd year of Ascendancy at 21:27 see stats
By Legolas the Thalore Archer level 26
38th Pyre 123rd year of Ascendancy at 04:06 see stats
By Legolas the Thalore Archer level 25
36th Pyre 123rd year of Ascendancy at 05:15 see stats
By Legolas the Thalore Archer level 17
7th Allure 123rd year of Ascendancy at 00:39 see stats
By Legolas the Thalore Archer level 14
60th Haze 122nd year of Ascendancy at 06:07 see stats
By Legolas the Thalore Archer level 27
12nd Dusk 123rd year of Ascendancy at 00:22 see stats
By Legolas the Thalore Archer level 17
7th Allure 123rd year of Ascendancy at 07:50 see stats
Log
Today is the 23rd Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:26.
Today is the 24th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:41.
Today is the 25th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:08.
Today is the 26th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:23.
There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '' or right click to use).
You don't see how to get there...
You don't see how to get there...
There is a portal back here (press '' or right click to use).
Saving game...
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: interesting character).
Saving done.
Ran for 11 turns (stop reason: didn't move).
Today is the 27th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
You don't see how to get there...
You don't see how to get there...
Quest 'Storming the city' status updated! (Press 'j' to see the quest log)
You feel very confident walking into this place.
Splash screen unlocked: Archmage Linaniil