Chandra the level 7 Shalore Archmage by Fernet

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceShalore
ClassArchmage
Level / Exp7 / 4%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic26 (base 24)
Willpower16 (base 13)
Cunning12 (base 11)

Resources

Life126/126
Mana172/172
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage10
Accuracy5
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower24
Crit Chance3%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+11%
Arcane+10%

Offense: Damage Penetration

Physical+6%

Defense: Base

Armour (hardiness)3 (30%)
Defense0
Ranged Defense0
Fatigue1
Physical Save6
Spell Save14
Mental Save9

Defense: Resistances

Fire+ 22%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
1/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
3/5
0/5
0/5
0/5

Effects

Quests

done
active

Equipment

On feet
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log

Chandra picks up (a.): regeneration infusion of the wizard (heal 148; 13 cd).
There is a way to the previous level here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.


Resting starts...

You are yanked out of this place!

Rested for 36 turns (stop reason: dialog is displayed).


You gain 1.62 gold from the transmogrification of
cleansing iron mail armour of lightning resistance (2 def, 4 armour).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-2 power, 12 apr, nature damage).
You gain 1.31 gold from the transmogrification of
flaming iron greatmaul of massacre (26-40 power, 1 apr).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (30-51 power, 7 apr).
You gain 1.06 gold from the transmogrification of
shatter afflictions rune of the psychic (absorb 36; cd 14).
You gain 1.06 gold from the transmogrification of
shatter afflictions rune of the psychic (absorb 36; cd 22).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the wizard (heal 148; 13 cd).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Ran for 5 turns (stop reason: didn't move).


Saving game...

Saving done.