











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Fix water flood rendering error 1.5.10Temporarily fix the water rendering error on some GPU, that will caused map with water being flooded. High Quality Sounds 1.7.2Replaces a selection of sounds with higher quality versions. First release focuses primarily on UI, Actions and Talents from the base game. Future releases will handle the DLC's, various creatures and minor adjustments to tone down some sounds that prove to be an annoyance. Content consists of only sound assets to try and have the highest possible compatibility with future patches. DISCLAMER: These are not sounds I personally created from scratch but where taken from various sources. I take no credit in the creation of these sounds, only the selecting, editing, converting and packaging all this as a mod. I do this just for fun and to enhance a game I love to play. If you are an original creator and is somehow not cool with this, please let me know and I will remove that material. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Writhing One |
| Level / Exp | 45 / 48% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 105 (base 48) |
| Dexterity | 10 (base 10) |
| Constitution | 59 (base 55) |
| Magic | 68 (base 60) |
| Willpower | 23 (base 12) |
| Cunning | 27 (base 19) |
Resources
| Life | 1271/1271 |
| Insanity | 84/100 |
| Healing Factor | 1.3251133323992 |
| Regeneration | 2.9815049978982 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +36.093867610317% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 6 |
| See Stealth | 38.873901619887 |
| See Invisible | 38.873901619887 |
Offense: Mainhand
| Damage | 194 |
| Accuracy | 53 |
| Crit Chance | 11% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 52 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +18% |
| Darkness | +18% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 45.963111895425 (96.891403515894%) |
| Defense | 14 |
| Ranged Defense | 14 |
| Fatigue | 0 |
| Physical Save | 43 |
| Spell Save | 31 |
| Mental Save | 35 |
Defense: Resistances
| Cold | + 54%( 70%) |
| Darkness | + 50%( 70%) |
| Fire | + 54%( 70%) |
| All | + 44%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Instadeath Resistance | 100% |
| Silence Resistance | 23% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 33% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Demented / Friend of the worm | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Demented / Tentacles | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Demented / Disfigured face | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Path of horror | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Demented / Controlled horrors | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Horrific body | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.32 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Chaos Orbs |
| beneficial effect | Linked to their horror ally gaining 29% all damage resistance. Shared Insanity |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | miner's pair of iron boots of speed (0 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +5 Fatigue +2% ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | dwarven-steel helm of might (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +4 (+1 eff.) ----- def ----- Armour +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | innervating dragonbone wand of conjuration [power 345] (10 cooldown)2.0 T5 wand charm [Ego] Arcane Fire a magical bolt dealing 345 acid damage Puts all charms on 10 cooldown 100% to reduce fatigue by 33% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | savior's gold ring of arcana (+0.15/turn)0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: ----- def ----- Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +8 (+4 eff.) Silence- +23% ---------- misc Mana/turn +0.15 Rings make your fingers look great! |
| On fingers | savior's steel ring0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +7 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Rings make your fingers look great! |
| Around waist | insulating hardened leather belt of magery1.0 T3 belt armor [Ego+] Arcane/Master While equipped: Stats +8 Mag +5 Wil dps ---------- Spell.crit +4% ----- def ----- Resists +7% fire +7% cold A belt that goes around your waist. |
| In main hand | arcing stralite longsword of massacre (40-56 power, 5 apr)3.0 T4 longsword 1H weapon [Ego] Arcane/Master Power 40.0 - 56.0 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 89 damage Sharp, long, and deadly. |
| On hands | drakeskin leather gloves of strength (+3) (0 def, 3 armour)1.0 T4 hands armor [Ego] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +13 (+3 eff.) ----- def ----- Armour +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | enlightening voratun plate armour (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Ego+] Psionic While equipped: Stats +8 Cun +6 Wil ----- def ----- Armour +16 Fatigue +22% Mind.save +20 (+8 eff.) A suit of armour made of metal plates. |
| Cloak | Fearfire Mantle (14 def, 0 armour)2.0 T3 cloak armor [Unique] Arcane While equipped: dps ---------- Melee Ret 30 fire ----- def ----- Defense +14 (+10 eff.) Resists +10% fire +10% darkness +10% cold ---------- misc Masteries +0.20 Corruption/Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
| Around neck | restful steel amulet of mastery (0.12 Technique / Combat training)0.1 T2 amulet jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Masteries +0.12 Technique/Combat training Amulets make your neck look great! |
Inventory
enhanced stralite battleaxe of massacre (58-87 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Nature/Master Power 58.0 - 87.0 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% While equipped: Stats +10 Str +14 Dex +14 Mag +13 Wil +9 Cun +16 Con Massive two-handed battleaxes. |
impenetrable iron mail armour of acid resistance (2 def, 9 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +9 Defense +2 (+2 eff.) Fatigue +12% Resists +15% acid A suit of armour made of mail. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Hali the Cornac Writhing One level 21
75th Pyre 122nd year of Ascendancy at 22:25 see stats
Arena Battler 50 (Roguelike)
Got to wave 50 in the arena.By Hali the Cornac Writhing One level 40
78th Pyre 122nd year of Ascendancy at 22:30 see stats
Grand Master (Roguelike)
Earned the rank of Grand Master in the arena.By Hali the Cornac Writhing One level 31
77th Pyre 122nd year of Ascendancy at 03:57 see stats
Level 10 (Roguelike)
Got a character to level 10.By Hali the Cornac Writhing One level 10
74th Pyre 122nd year of Ascendancy at 21:59 see stats
Level 20 (Roguelike)
Got a character to level 20.By Hali the Cornac Writhing One level 20
75th Pyre 122nd year of Ascendancy at 19:31 see stats
Level 30 (Roguelike)
Got a character to level 30.By Hali the Cornac Writhing One level 30
76th Pyre 122nd year of Ascendancy at 22:41 see stats
Level 40 (Roguelike)
Got a character to level 40.By Hali the Cornac Writhing One level 40
78th Pyre 122nd year of Ascendancy at 18:18 see stats
Master of Arena (Roguelike)
Became the new master of the arena in 60-wave mode.By Hali the Cornac Writhing One level 44
1st Mirth 122nd year of Ascendancy at 01:31 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By Hali the Cornac Writhing One level 42
79th Pyre 122nd year of Ascendancy at 11:16 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Hali the Cornac Writhing One level 22
76th Pyre 122nd year of Ascendancy at 03:35 see stats
Ten at one blow (Roguelike)
Killed 10 or more enemies in one single attack in the arena.By Hali the Cornac Writhing One level 5
74th Pyre 122nd year of Ascendancy at 14:20 see stats
XXX the Destroyer (Roguelike)
Earned the rank of Destroyer in the arena.By Hali the Cornac Writhing One level 20
75th Pyre 122nd year of Ascendancy at 22:07 see stats
Log
Talent Diseased Tongue is ready to use.
Talent Lash Out is ready to use.
Resting starts...
Talent Foul Convergence is ready to use.
Talent Tendrils Eruption is ready to use.
Rested for 8 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is an item here: dwarven-steel greatmaul of ruin (42-64 power, 2 apr)
Ran for 7 turns (stop reason: object seen).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Hali deactivates Chaos Orbs.
Hali activates Chaos Orbs.
Character control switched to worm that walks (servant of Hali).
Worm that walks (servant of Hali) deactivates Worm that Walks Link.
Worm that walks (servant of Hali) activates Worm that Walks Link.
Worm that walks (servant of Hali) deactivates Ruin.
Worm that walks (servant of Hali) activates Ruin.
Character control switched to Hali.
Character control switched to worm that walks (servant of Hali).
Character control switched to Hali.




























































