
















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Orcs |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Orc |
| Class | Gunslinger |
| Level / Exp | 36 / 91% |
| Size | medium |
| Lifes / Deaths | Killed by Mayythra the black crystal at level 36 on the 11st Pain 124th year of Ascendancy at 00:16 / 1 |
Primary Stats
| Strength | 24 (base 22) |
| Dexterity | 72 (base 60) |
| Constitution | 13 (base 12) |
| Magic | 13 (base 10) |
| Willpower | 11 (base 10) |
| Cunning | 73 (base 60) |
Resources
| Life | -176/988 |
| Mana | 195/315 |
| Steam | 78/100 |
| Healing Factor | 1.1483363011315 |
| Regeneration | 27.043319891647 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 3 |
| See Stealth | 15 |
| See Invisible | 26 |
Offense: Mainhand
| Damage | 53 |
| Accuracy | 70 |
| Crit Chance | 24% |
| APR | 17 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 53 |
| Accuracy | 70 |
| Crit Chance | 24% |
| APR | 17 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +6% |
| Light | +12% |
| Physical | +12% |
| Acid | +12% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +18% |
| All | +13% |
Defense: Base
| Armour (hardiness) | 83.317011280365 (72.903125182002%) |
| Defense | 65 |
| Ranged Defense | 65 |
| Fatigue | 24 |
| Physical Save | 41 |
| Spell Save | 8 |
| Mental Save | 29 |
Defense: Resistances
| Acid | + 40%( 70%) |
| Blight | + 17%( 70%) |
| Arcane | + 9%( 70%) |
| Cold | + 15%( 70%) |
| All | + 4%( 70%) |
| Lightning | + 60%( 70%) |
| Physical | + 13%( 70%) |
| Darkness | + 24%( 70%) |
| Fire | + 19%( 70%) |
| Nature | + 15%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 90% |
| Knockback Resistance | 0% |
| Confusion Resistance | 20% |
| Stun Resistance | 50% |
| Pinning Resistance | 100% |
| Poison Resistance | 12% |
| Blind Resistance | 20% |
Inscriptions (5/5)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 15.2 steam per turn. Can be activated for an instant burst of 76 steam. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 95% efficiency and cooldown mod of 55%. Its effects scale with your Magic stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 109% efficiency and cooldown mod of 73%. Its effects scale with your Willpower stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 8.5 steam per turn. Can be activated for an instant burst of 43 steam. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 439% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
| Steamtech / Gunslinging | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Bullets mastery | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Steamtech / Elusiveness | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Steamtech / Avoidance | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 5/5 |
| Steamtech / Automation | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Steamtech / Gunner training | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Race / Orc | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Steamtech / Engineering | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. | active |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | Shoes of Moving Quickly (10 def, 12 armour)2.0 Encumbrance T4 feet armor [Unique] Steamtech While equipped: Stats +8 Cun +8 Dex offense ------ Steampower +5 (+1 eff.) defense ------ Armor +12 Defense +10 (+3 eff.) Fatigue +3% Pinning Resist +100% Knockbk Resist -100% You move 3 spaces at once. Accurately? Less so. |
| Quiver | Oozehash (21/21, 40-48 power, 3 apr) 3.0 Encumbrance T3 shot ammo [Rare] Master Weapon Damage 40.0 - 48.0 Physical Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +5.0% Capacity 21 On-ranged-hit +20 nature On-Hit, radius 1 +20 nature On Hit: * 20% chance to slow global speed by 50% While equipped: other ------- Talents +2 Saw Shell Shots are used with slings to pummel your foes to death. |
| Light source | alchemist's lamp 'Fogoblivion'1.0 Encumbrance T3 lite [Rare] Psionic While equipped: offense ------ Damage +6% darkness Ignore resists +5% darkness When Hit 2 acid On-Hit (Melee): * 10% chance to reduce damage dealt by 19% * 10% chance to reduce armor by 17% defense ------ Resistance +6% lightning +9% darkness Mind save +9 (+4 eff.) other ------- Light +4 See Stealth +15 See Invisibility +14 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | hardened leather hat 'Neroldabeth' (30 def, 11 armour) =tank=2.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Accuracy +4 (+1 eff.) defense ------ Armor +11 Defense +30 (+8 eff.) Fatigue +3% Resistance +13% acid +10% fire +10% lightning +11% cold Unlife -80.00 life Life Regen +4.00 Blind Resist +20% Pinning Resist +20% other ------- Light +4 A hat made of leather. Very stylish. |
| On hands | sand voratun gauntlets of dexterity (+3) (0 def, 10 armour) 1.5 Encumbrance T4 hands armor [Ego] Nature/Master While equipped: Stats +3 Dex offense ------ On-Hit 9 physical Damage +4% physical Accuracy +20 (+5 eff.) defense ------ Armor +10 Fatigue +5% Disarm Resist +80% other ------- Talents +3 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | powerful dwarven-steel torque of psionic shield [power 69] (12/25 cooldown)2.0 Encumbrance T3 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 69 for 5 turns Puts all charms on 25 turn cooldown 100% to increase all damage by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | treant's gold ring of life0.1 Encumbrance T3 ring jewelry [Ego++] Nature While equipped: defense ------ Resistance +8% nature +8% blight Life +48.00 Life Regen +11.00 Healmod +12% Poison Resist +12% Disease Resist +18% Rings make your fingers look great! |
| On fingers | Shinestake0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: offense ------ Mind Crit +1% Damage +12% acid +12% light defense ------ Resistance +24% acid +5% arcane Life Regen +2.00 Disease Resist +20% Knockbk Resist +20% other ------- EQ when Hit +0.12 Rings make your fingers look great! |
| Around neck | stralite amulet 'Hettuthel'0.1 Encumbrance T4 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Cun +4 Mag offense ------ Critical power +15.00% Physical Power +8 (+3 eff.) Combat Speed +10% Damage +8% physical Accuracy +8 (+2 eff.) Ignore Armor +14 defense ------ Crit Resistance 5.00% other ------- Light +2 Infravision +3 See Invisibility +12 Amulets make your neck look great! |
| In main hand | Glacia4.0 Encumbrance T4 steamgun 1H weapon [Unique] Arcane/Steamtech Mastery Steamgun Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +7 Attack Speed 100% Damage Multiplier 130% Range +7 Projectile Speed +1000% On Hit: * deal cold damage equal to 100 + the higher of your steam or spellpower, and attempt to freeze the target (20% chance). Uses 2.0 Steam While equipped: defense ------ Pierce Iceblocks +20% Strange coils encircle this extremely cold gun. |
| Around waist | Smolderonslaught 1.0 Encumbrance T3 belt armor [Rare] Psionic While equipped: offense ------ Mindpower +4 (+2 eff.) defense ------ Armor +16 Resistance +6% darkness +6% fire Physical save +6 (+2 eff.) Life +60.00 Life Regen +2.00 A belt that goes around your waist. |
| In off hand | dwarven-steel steamgun 'Tuluntir'4.0 Encumbrance T3 steamgun 1H weapon [Rare] Nature/Steamtech Mastery Steamgun Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Attack Speed 100% Range +8 Projectile Speed +600% On Hit: 10% Overgrowth level 3 Uses 2.0 Steam While equipped: offense ------ Mindpower +10 (+5 eff.) defense ------ Resistance +6% darkness +12% lightning Life +100.00 Life Regen +1.10 Disarm Resist +10% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Cloak | Haluhir the cashmere cloak (42 def, 10 armour) =tank=2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: defense ------ Armor +10 Defense +42 (+11 eff.) Resistance +6% blight +4% physical +3% nature +30% lightning Physical save +11 (+3 eff.) Life +40.00 Confus Resist +20% Stun Resist +50% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Eilinygata the dwarven-steel mail armour (18 def, 16 armour) 14.0 Encumbrance T3 heavy armor Reqs - Heavy armour training Str 28 [Random Unique] Nature/Master While equipped: offense ------ When Hit 20 physical defense ------ Armor +16 Defense +18 (+5 eff.) Fatigue +13% Resistance +5% physical Physical save +30 (+10 eff.) Life +32.00 Life Regen +3.20 other ------- Stamina/turn +1.30 A suit of armour made of mail. |
Inventory
movement infusion (speed 400%; cd 8)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 8 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 400% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune (damage 78; dur 4; cd 17)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Range melee/personal Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 78.40 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune (damage 46; dur 4; cd 23)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Range melee/personal Cooldown: 23 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 46.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Air Recycler0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Fiery Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Flash Powder0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Focus Lens0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fungal Web0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Headlamp0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Healing Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Hook Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Iron Grip0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mana Coil0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Moss Tread0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Poison Groove0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Power Distributor0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Saw Projector0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Second Skin0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spike Attachment0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spring Grapple0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Steamsaw0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Feathersteel Amulet0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+4 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
The Far-Hand0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 4.0 Power cost 36 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (113). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Mardeyon4.0 Encumbrance T5 sling 1H weapon [Random Unique] Arcane/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 On-ranged-hit +11 acid On Hit: * 20% chance to reduce strength, dexterity, and constitution by 8 While equipped: Stats +4 Str offense ------ Physical Power +11 (+4 eff.) Damage +15% acid +17% physical +6% mind Ignore resists +10% blight On-Hit (Ranged): * 10% chance to reduce strength, dexterity, and constitution by 8 * 10% chance to reduce all saves and defense by 23 defense ------ Resistance +6% blight other ------- Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. |
Prismguile (20-24 power, 4 apr, acid element)5.0 Encumbrance T3 staff 2H weapon Reqs Mag 24 [Rare] Nature Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +6 Cun +5 Mag offense ------ Spell Crit +3% Spellpower +9 (+8 eff.) Damage +20% acid +6% light Ignore resists +15% physical When Hit 10 fire defense ------ Armor +6 Defense +10 (+3 eff.) Unlife -80.00 life other ------- Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 1.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 43.61 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
overgrown steel steamgun of enduring =con-stat=4.0 Encumbrance T2 steamgun 1H weapon [Ego+] Nature/Steamtech Mastery Steamgun Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Attack Speed 100% Range +7 Projectile Speed +600% On Hit: 10% Overgrowth level 2 Uses 2.0 Steam While equipped: Stats +8 Con +7 Wil defense ------ Life +27.00 Life Regen +0.70 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Blazescar (21-32 power, 0 apr)3.0 Encumbrance T3 steamsaw 1H weapon [Rare] Disrupt/Steamtech Weapon Damage 21.0 - 31.5 Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +3.0% Attack Speed 100% Block +47 Uses 1.0 Steam While equipped: Stats +2 Dex +11 Cun +5 Con offense ------ On-Hit 16 acid 9 nature Damage +9% lightning +12% mind When Hit 4 lightning On-Hit (Melee): * 17 arcane resource burn When Hit: * 11 arcane resource burn defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +8% Resistance +13% acid +10% nature +18% lightning other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Lavastreak =con-stat=1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +2 Dex +5 Con offense ------ Ignore resists +10% fire defense ------ Defense +14 (+4 eff.) Crit Resistance 15.00% Stealth +7 other ------- Infravision +2 See Invisibility +18 A belt that goes around your waist. |
Emura the Quencharc (9 def, 0 armour) =str-stat=2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +6 Str offense ------ Physical Crit +5.0% When Hit 6 cold defense ------ Defense +9 (+3 eff.) Resistance +0% lightning Physical save +8 (+2 eff.) other ------- Stamina/turn +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Iseda the Flashwilder (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Rare] Arcane While equipped: Stats +7 Mag +4 Wil offense ------ Spell Crit +4% Spellpower +6 (+6 eff.) Spellpower/crit +10 Damage +20% arcane +17% temporal Ignore resists +15% fire defense ------ Resistance +21% fire +11% all Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Max mana +59.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Shoes of Moving Slowly (0 def, 0 armour)2.0 Encumbrance T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil offense ------ Spellpower +5 (+5 eff.) defense ------ Fatigue +3% Knockbk Resist +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
pair of dwarven-steel boots 'Arcreaper' (0 def, 4 armour) =cuncon-stat=3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +12 Cun +6 Con defense ------ Armor +4 Fatigue +3% Resistance +6% lightning Physical save +16 (+5 eff.) Mind save +15 (+7 eff.) other ------- Light +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
dwarven-steel gauntlets of strength (+3) (0 def, 2 armour) =str-stat=1.5 Encumbrance T2 hands armor [Ego] Master While equipped: Stats +3 Str offense ------ Physical Power +10 (+4 eff.) defense ------ Armor +2 Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Cap of the Undisturbed Mind (-10 def, 0 armour)2.0 Encumbrance T3 head armor [Plot Item] Arcane/Psionic While equipped: Stats +4 Wil offense ------ Physical Power -10 (-4 eff.) Spellpower -10 (-10 eff.) Mindpower -10 (-5 eff.) defense ------ Defense -10 (-2 eff.) Resistance +10% cold +10% darkness +10% arcane Confus Resist +100% Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
Chargescar (2 def, 0 armour) =dpt=2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +7 Str offense ------ Physical Crit +3.0% Critical power +10.00% Damage +14% acid Ignore resists +20% physical defense ------ Defense +2 (+1 eff.) Resistance +21% acid +3% lightning A pointy cloth hat, very wizardly... |
Stardash the drakeskin leather cap (0 def, 5 armour) =con-stat,life=2.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +5 Con defense ------ Armor +5 Fatigue +5% Resistance +15% blight +18% darkness +9% nature +22% light Spell save +10 (+10 eff.) Life +89.00 Healmod +18% A cap made of leather. |
Viperlace (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +7 Dex +9 Cun offense ------ Critical power +15.00% Mindpower +30 (+11 eff.) Damage +21% nature When Hit 4 mind defense ------ Armor +3 Fatigue +3% Resistance +19% darkness Mind save +6 (+3 eff.) other ------- Infravision +6 A cap made of leather. |
Zubynne the Voidpeal (0 def, 13 armour) =def-gear=2.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Damage +6% darkness defense ------ Armor +13 Fatigue +3% Resistance +1% physical +13% cold Healmod +5% Disease Resist +10% Stun Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Breathe water A cap made of leather. |
hardened leather cap of constitution (+7) (0 def, 3 armour) =con-stat=2.0 Encumbrance T3 head armor [Ego] Master While equipped: Stats +7 Con defense ------ Armor +3 Fatigue +3% A cap made of leather. |
Drosus the stralite plate armour (10 def, 20 armour)17.0 Encumbrance T4 massive armor Reqs - Massive armour training Str 48 [Random Unique] Arcane/Psionic While equipped: Stats +8 Str +2 Dex +6 Mag +11 Wil +5 Cun offense ------ Physical Crit +7.0% Spell Crit +6% Mind Crit +7% Physical Power +17 (+6 eff.) Spellpower +11 (+9 eff.) Mindpower +14 (+6 eff.) defense ------ Armor +20 Defense +10 (+3 eff.) Fatigue +22% Resistance +18% lightning +12% light +15% darkness Mind save +18 (+9 eff.) other ------- Light +2 See Invisibility +15 A suit of armour made of metal plates. |
Splendourlord (18/18, 34-47 power, 10 apr)3.0 Encumbrance T3 arrow ammo [Rare] Master Weapon Damage 33.5 - 46.9 Physical Uses 70% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +18 Ignore Armor +10 Critical Rate +2.0% Capacity 18 On-ranged-hit +20 fire +8 light +12 nature On-Hit, radius 1 +20 light +20 mind On-crit, radius 2 +12 light +8 fire Arrows are used with bows to pierce your foes to death. |
flaming quiver of yew arrows of corruption (17/17, 30-43 power, 10 apr)3.0 Encumbrance T3 arrow ammo [Ego+] Arcane Weapon Damage 30.5 - 42.7 Physical Uses 50% Str, 70% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +2.0% Capacity 17 On-Hit, radius 1 +11 fire On Hit: 20% Curse of Death level 3 Arrows are used with bows to pierce your foes to death. |
agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
244 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
36 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
16 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
31 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+6 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+6 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+4 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+4 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Belunor (dig speed 19 turns)3.0 Encumbrance T3 digger tool [Random Unique] Arcane/Master While equipped: Stats +4 Str +2 Dex +2 Con offense ------ Physical Power +3 (+1 eff.) Spellpower/crit +2 Move Speed +10% defense ------ Resistance +3% blight Spell save +6 (+6 eff.) other ------- Mana-on-crit +2.00 Max vim +30.00 Spell cooldown 10% Light +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
42 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Korbek's Spyglass2.0 Encumbrance T2 misc tool [Unique] Master While equipped: Stats +5 Cun offense ------ Physical Crit +5.0% Accuracy +10 (+2 eff.) other ------- Infravision +2 Sight +1 This antique spyglass is weathered from use, but seems well maintained. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Yeti's Muscle Tissue (Astral)1.0 Encumbrance muscle flesh [Plot Item] Arcane Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
45 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
powerful fiery salve [power 17] powerful fiery salve [power 17]1.0 Encumbrance T3 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 2 magical effects and grants a fiery aura (17% fire, light and lightning affinity) Puts Talent Medical Injector on 25 turn cooldown Activation is instant. Medical salve. |
powerful frost salve [power 17] powerful frost salve [power 17]1.0 Encumbrance T3 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 2 physical effects and grants a frost aura (17% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 turn cooldown Activation is instant. Medical salve. |
powerful healing salve [power 236] powerful healing salve [power 236]1.0 Encumbrance T3 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 236 Puts Talent Medical Injector on 15 turn cooldown Medical salve. |
powerful water salve [power 17] powerful water salve [power 17]1.0 Encumbrance T3 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 2 mental effects and grants a water aura (17% blight, mind and acid affinity). Puts Talent Medical Injector on 25 turn cooldown Activation is instant. Medical salve. |
Stralite Sand Shredder0.0 Encumbrance T4 steamtech tinker [Plot Item] Steamtech Attachable to hands When attached: other ------- Talents +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
Emelunor the dwarven-steel torque of mindblast [power 225] (12/15 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: defense ------ Resistance +6% blight +5% arcane Spell save +12 (+12 eff.) Stun Resist +20% Knockbk Resist +20% other ------- Max psi +20.00 Blast the opponent's mind dealing 225 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to increase the duration of 2 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
17 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
piercing ash wand of clairvoyance [power 10] (12/15 cooldown)2.0 Encumbrance T2 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 10, power 38 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 13% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
28 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A Fistful of Gold (Insane (Roguelike) difficulty)
Buy an item from an AAA.By cid&neroshipper the Orc Gunslinger level 13
23rd Retaking 124th year of Ascendancy at 13:33 see stats
Across the Narrow Sea (Insane (Roguelike) difficulty)
Destroyed the Sunwall Outpost to secure a way to the mainland.By cid&neroshipper the Orc Gunslinger level 14
27th Retaking 124th year of Ascendancy at 09:17 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By cid&neroshipper the Orc Gunslinger level 34
41st Revenge 124th year of Ascendancy at 15:34 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By cid&neroshipper the Orc Gunslinger level 10
16th Retaking 124th year of Ascendancy at 20:28 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By cid&neroshipper the Orc Gunslinger level 20
39th Retaking 124th year of Ascendancy at 02:24 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By cid&neroshipper the Orc Gunslinger level 30
19th Revenge 124th year of Ascendancy at 23:07 see stats
Reclaiming Garkul's Heritage (Insane (Roguelike) difficulty)
Freed the remnants of the Prides from the Internment Camp.By cid&neroshipper the Orc Gunslinger level 36
45th Revenge 124th year of Ascendancy at 04:54 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By cid&neroshipper the Orc Gunslinger level 36
45th Revenge 124th year of Ascendancy at 02:33 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By cid&neroshipper the Orc Gunslinger level 28
8th Revenge 124th year of Ascendancy at 06:32 see stats
This will make a big Omelette! (Insane (Roguelike) difficulty)
Collected 40 ritch eggs in the Ritch Hive.By cid&neroshipper the Orc Gunslinger level 23
2nd Revenge 124th year of Ascendancy at 16:49 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By cid&neroshipper the Orc Gunslinger level 17
33rd Retaking 124th year of Ascendancy at 17:48 see stats
Log
Cid&neroshipper slows down.
Ce'Nunor the grizzly bear's Slime Spit hits cid&neroshipper for (34 flat reduction), 182 nature (182 total damage).
Mayythra the black crystal casts Ice Shards.
cid&neroshipper deflects the projectile from Mayythra the black crystal to the southeast!
Ce'Nunor the grizzly bear uses Acidbeam.
Poison from Ce'Nunor the grizzly bear hits cid&neroshipper for (34 flat reduction), 34 nature (34 total damage).
Ce'Nunor the grizzly bear hits cid&neroshipper for (34 flat reduction), 128 acid (128 total damage).
Insidious Poison from Ce'Nunor the grizzly bear hits cid&neroshipper for (30 flat reduction), 0 nature (0 total damage).
Mayythra the black crystal's Ice Shards hits cid&neroshipper for (34 flat reduction), 125 cold (125 total damage).
Gloryvea the brown bear breathes venom!
Cid&neroshipper is poisoned!
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cid&neroshipper receives 32 healing from Smolderonslaught .
cid&neroshipper receives 166 healing.
Talent Vital Shot is ready to use.
Crippling Poison from Gloryvea the brown bear hits cid&neroshipper for (34 flat reduction), 60 nature (60 total damage).
Insidious Poison from Ce'Nunor the grizzly bear hits cid&neroshipper for (34 flat reduction), 2 nature (2 total damage).
Poison from Ce'Nunor the grizzly bear hits cid&neroshipper for (34 flat reduction), 49 nature (49 total damage).
Ce'Nunor the grizzly bear uses Acid Splash.
Ce'Nunor the grizzly bear's mind surges with critical power!
Ce'Nunor the grizzly bear hits cid&neroshipper for (34 flat reduction), 229 acid (229 total damage).
Mayythra the black crystal casts Blight Bolt.
Mayythra the black crystal's spell attains critical power!
The protective shield of Mayythra the black crystal disappears.
Mayythra the black crystal is no longer transformed.
Mayythra the black crystal's Blight Bolt hits cid&neroshipper for (34 flat reduction), 197 blight (197 total damage).
cid&neroshipper the level 36 orc gunslinger was tainted to death by Mayythra the black crystal on level 1 of Primal Forest.
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Cid&neroshipper deactivates his cloak's restoration systems.












































































































