DotheBoneZone the level 2 Skeleton Wanderer by somejerc

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceSkeleton
ClassWanderer
Level / Exp2 / 2%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 12)
Dexterity19 (base 12)
Constitution12 (base 12)
Magic12 (base 12)
Willpower15 (base 15)
Cunning12 (base 12)

Resources

Life124/124
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage28
Accuracy23
Crit Chance3%
APR1
Speed1.00

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower19
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense9
Ranged Defense9
Fatigue6
Physical Save10
Spell Save9
Mental Save9

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Cursed / Gloom1.00
2/5
0/5
0/5
0/5
Spell / Wildfire1.00
0/5
0/5
0/5
0/5
Celestial / Sunlight1.00
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.00
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
1/5
0/5
Spell / Stone alchemy1.00
0/5
0/5
0/5
0/5

Effects

talent

Quests

active

Equipment

On hands
Light source
Main armor
In main hand

Inventory

Achievements

Log

Giant rabbit hits DotheBoneZone for 6 physical damage.
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As you level up you learn the talent tree: Celestial / Light
Welcome to level 2 [DotheBoneZone].
DotheBoneZone has 3 stat point(s), 4 class talent point(s), 1 generic talent point(s), 3 category point(s) to spend. Press p to use them.

DotheBoneZone hits Giant rabbit for 44 physical damage.
DotheBoneZone killed Giant rabbit!

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Resting starts...

Talent Rune: Shielding is ready to use.
Rested for 2 turns (stop reason: all resources and life at maximum).


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Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


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Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


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Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).