naknaknak the level 14 IceTurtle Weird Wyrmic by frumple

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceIceTurtle
ClassWeird Wyrmic
Level / Exp14 / 22%
Sizemedium
Lifes / Deaths

Primary Stats

Strength40 (base 34)
Dexterity11 (base 10)
Constitution22 (base 12)
Magic18 (base 10)
Willpower38 (base 35)
Cunning14 (base 10)

Resources

Hate48/100
Mana308/318
Negative0/89
Vim132/132
Life590/590
Positive0/69
Equilibrium20
Psi128/128
Healing Factor1.3612943410684
Regeneration6.3476384776855

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+50%

Vision

Sight10
Lite5
Infravision1

Offense: Mainhand

Damage24
Accuracy38
Crit Chance15%
APR11
Speed1.00

Offense: Offhand

Damage13
Accuracy38
Crit Chance15%
APR26
Speed1.00

Offense: Spell

Spellpower21.5
Crit Chance4%
Speed1

Offense: Mind

Mindpower30.1
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)51.382553103825 (83.5459765413%)
Defense17.35
Ranged Defense17.35
Fatigue27
Physical Save30.508379553402
Spell Save29.458379553402
Mental Save19.075

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Pinning Resistance31%
Stun Resistance100%
Fear Resistance20%
Knockback Resistance58%
Instadeath Resistance100%
Blind Resistance7%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Blade Aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Draconic might1.30
0/5
0/5
0/5
0/5
Wild-gift / Draconic Form1.30
3/5
3/5
4/5
1/5
Wild-gift / Lightning Aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Sand Aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Fire Aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Ice Aspect1.30
3/5
1/5
1/5
2/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
0/5
0/5
0/5
Race / Iceturtle1.00
2/5
3/5
1/5
3/5
Wild-gift / Fungus1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
3/5
0/5
0/5

Effects

talent
talent
talent
talent
talent

Quests

done
done
done
done
done
active
done
done

Equipment

Psionic focus
On hands
Light source
On head
On feet
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By naknaknak the IceTurtle Weird Wyrmic level 10
9th Mirth 122nd year of Ascendancy at 22:47
see stats
The Arena Unlocked Arena mode.
By naknaknak the IceTurtle Weird Wyrmic level 9
7th Mirth 122nd year of Ascendancy at 03:25
see stats
The secret city Discovered the truth about mages.
By naknaknak the IceTurtle Weird Wyrmic level 10
8th Flare 122nd year of Ascendancy at 12:45
see stats

Log

Naknaknak picks up (a.): regeneration infusion (heal 97 over 5 turns).
Naknaknak picks up (g.):
vision rune (radius 8; dur 14; see humanoid).
Naknaknak picks up (a.):
regeneration infusion (heal 71 over 5 turns).
Naknaknak picks up (d.):
sun infusion (rad 6; power 20; turns 3; dispells darkness).
There is a way to the lake of Nur here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


You gain 2.17 gold from the transmogrification of
tundral quiver of ash arrows of accuracy (16/16, 21.5-30.1 power, 7 apr).
You gain 2.11 gold from the transmogrification of
shocking steel shield of fire resistance (+15%) (6 def, 2 armour, 35.5 block).
You gain 1.15 gold from the transmogrification of
iron shield of resilience (4 def, 2 armour, 19 block).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of
rough leather gloves (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 2.51 gold from the transmogrification of
pair of rough leather boots of tirelessness (0 def, 1 armour).
You gain 3.36 gold from the transmogrification of
surging ash vilestaff of fate (15-18 power, 3 apr, fire element).
You gain 1.91 gold from the transmogrification of
potent ash starstaff (19-22.8 power, 3 apr, physical element).
You gain 1.75 gold from the transmogrification of
steady cured leather sling.
You gain 1.83 gold from the transmogrification of
nature's mossy mindstar of slime (2-2.2 power, 12 apr, nature damage).
You gain 0.70 gold from the transmogrification of
steel longsword of massacre (17-23.8 power, 3 apr).
You gain 2.20 gold from the transmogrification of
flaming steel longsword of projection (14-19.6 power, 3 apr).
You gain 1.44 gold from the transmogrification of
chilling steel greatmaul of massacre (36.5-54.75 power, 2 apr).
You gain 0.89 gold from the transmogrification of
titan's steel ring.
You gain 1.88 gold from the transmogrification of
grounding steel amulet of dexterity (+3).
You gain 1.65 gold from the transmogrification of
vision rune (radius 8; dur 14; see humanoid).
You gain 1.50 gold from the transmogrification of
phase door rune (range 5; power 15; dur 5).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 20; turns 3; dispells darkness).
You gain 0.71 gold from the transmogrification of
regeneration infusion (heal 71 over 5 turns).
You gain 0.79 gold from the transmogrification of
regeneration infusion (heal 97 over 5 turns).
Saving done.

There is a way to the old forest here (press '' or right click to use).