Ding the level 5 Halfling Rogue by Ding0

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassRogue
Level / Exp5 / 51%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity30 (base 20)
Constitution19 (base 12)
Magic10 (base 10)
Willpower11 (base 10)
Cunning22 (base 19)

Resources

Life193/193
Stamina114/114
Healing Factor1.1791723257555
Regeneration0.29479308143889

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite-995
Infravision3
Stealth34

Offense: Mainhand

Damage25
Accuracy36
Crit Chance13%
APR5
Speed1.00

Offense: Offhand

Damage18
Accuracy36
Crit Chance13%
APR5
Speed1.00

Offense: Spell

Spellpower5
Crit Chance6%
Speed1

Offense: Mind

Mindpower16
Crit Chance6%
Speed1

Offense: Damage Bonus

Darkness+12%
Light+10%
Nature+10%

Defense: Base

Armour (hardiness)3 (38.594633868923%)
Defense33
Ranged Defense33
Fatigue0
Physical Save17
Spell Save15
Mental Save19

Defense: Resistances

Darkness+ 24%( 70%)
Light+ 30%( 70%)
Temporal+ 12%( 70%)
All 0%( 70%)
Nature+ 20%( 70%)

Defense: Immunities

Disarm Resistance20%
Pinning Resistance21%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
1/5
1/5
0/5
0/5
Cunning / Stealth1.30
4/5
1/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.30
1/5
0/5
0/5
0/5
Technique / Throwing knives1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
1/5

Effects

talent
beneficial effect
beneficial effect

Quests

done
active
active

Equipment

On fingers
On fingers
Around neck
In main hand
Main armor
In off hand
On head
Light source

Inventory

Achievements

Log


Ding wears:
rough leather cap of constitution (+3) (0 def, 1 armour).

Ding wears (replacing
brass lantern): Summertide Phial.

You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 1.31 gold from the transmogrification of
impenetrable iron plate armour of lightning resistance (0 def, 13 armour).
You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 5.86 gold from the transmogrification of
rejuvenating iron mail armour of lightning resistance (2 def, 4 armour).
You gain 0.48 gold from the transmogrification of
insulating linen wizard hat (1 def, 0 armour).
You gain 0.92 gold from the transmogrification of
grounding rough leather cap of strength (+2) (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (12-16 power, 2 apr).
You gain 2.09 gold from the transmogrification of
cruel elm magestaff (10-12 power, 2 apr, cold element).
You gain 0.25 gold from the transmogrification of
iron greatsword (17-27 power, 1 apr).
You gain 3.03 gold from the transmogrification of
balanced iron greatsword (16-25 power, 1 apr).
There is a collapsed tower here (press '' or right click to use).
Saving game...

Saving done.

Resting starts...

Talent Luck of the Little Folk is ready to use.
Rested for 18 turns (stop reason: all resources and life at maximum).


Connection to online server lost, trying to reconnect.
Connection to online server established.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Stealth
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.

Resting starts...

Rested for 14 turns (stop reason: all resources and life at maximum).


Saving game...

Saving done.