.png)
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Bulwark |
Level / Exp | 30 / 35% |
Size | huge |
Lifes / Deaths | Killed by Iosh the shalore at level 6 on the 10th Dusk 122nd year of Ascendancy at 00:42 / 159Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 08:08 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 08:24 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 08:41 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 08:50 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 09:19 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 09:29 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 09:47 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 09:58 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 10:06 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 10:17 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 10:57 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 11:22 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 11:36 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 11:47 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 12:09 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 12:19 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 12:26 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 12:35 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 12:45 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 12:52 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 13:17 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 13:24 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 13:33 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 14:12 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 14:40 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 14:49 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 14:58 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 15:15 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 15:43 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 16:04 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 16:18 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 16:28 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 16:48 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 16:55 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 17:04 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 17:11 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 17:36 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 17:45 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 17:55 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 18:01 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 18:20 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 18:27 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 18:35 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 18:44 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 18:54 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 19:02 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 19:10 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 19:18 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 19:28 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 19:35 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 19:43 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 19:51 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 19:57 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 20:08 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 20:18 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 20:27 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 20:52 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 21:02 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 21:13 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 21:23 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 21:37 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 21:47 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 22:12 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 22:23 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 22:43 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 22:52 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 23:04 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 23:12 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 23:24 Killed by worm that walks at level 9 on the 43rd Dusk 122nd year of Ascendancy at 23:35 Killed by worm that walks at level 9 on the 44th Dusk 122nd year of Ascendancy at 00:02 Killed by worm that walks at level 9 on the 44th Dusk 122nd year of Ascendancy at 00:14 Killed by worm that walks at level 9 on the 44th Dusk 122nd year of Ascendancy at 00:22 Killed by worm that walks at level 11 on the 47th Dusk 122nd year of Ascendancy at 11:50 Killed by worm that walks at level 11 on the 47th Dusk 122nd year of Ascendancy at 12:02 Killed by worm that walks at level 11 on the 47th Dusk 122nd year of Ascendancy at 12:14 Killed by worm that walks at level 11 on the 47th Dusk 122nd year of Ascendancy at 12:28 Killed by worm that walks at level 11 on the 47th Dusk 122nd year of Ascendancy at 12:43 Killed by worm that walks at level 11 on the 47th Dusk 122nd year of Ascendancy at 12:55 Killed by worm that walks at level 11 on the 47th Dusk 122nd year of Ascendancy at 13:10 Killed by worm that walks at level 11 on the 47th Dusk 122nd year of Ascendancy at 13:23 Killed by worm that walks at level 11 on the 47th Dusk 122nd year of Ascendancy at 13:35 Killed by worm that walks at level 11 on the 47th Dusk 122nd year of Ascendancy at 13:47 Killed by worm that walks at level 11 on the 47th Dusk 122nd year of Ascendancy at 14:00 Killed by worm that walks at level 11 on the 47th Dusk 122nd year of Ascendancy at 14:18 Killed by worm that walks at level 11 on the 47th Dusk 122nd year of Ascendancy at 14:28 Killed by worm that walks at level 11 on the 47th Dusk 122nd year of Ascendancy at 14:49 Killed by worm that walks at level 11 on the 47th Dusk 122nd year of Ascendancy at 15:01 Killed by worm that walks at level 11 on the 47th Dusk 122nd year of Ascendancy at 15:13 Killed by worm that walks at level 11 on the 47th Dusk 122nd year of Ascendancy at 15:52 Killed by worm that walks at level 11 on the 47th Dusk 122nd year of Ascendancy at 16:02 Killed by carrion worm mass at level 11 on the 47th Dusk 122nd year of Ascendancy at 16:15 Killed by worm that walks at level 11 on the 47th Dusk 122nd year of Ascendancy at 16:30 Killed by worm that walks at level 11 on the 47th Dusk 122nd year of Ascendancy at 16:40 Killed by worm that walks at level 11 on the 47th Dusk 122nd year of Ascendancy at 17:07 Killed by worm that walks at level 11 on the 47th Dusk 122nd year of Ascendancy at 17:17 Killed by worm that walks at level 11 on the 47th Dusk 122nd year of Ascendancy at 17:32 Killed by worm that walks at level 11 on the 47th Dusk 122nd year of Ascendancy at 17:43 Killed by worm that walks at level 11 on the 47th Dusk 122nd year of Ascendancy at 17:57 Killed by worm that walks at level 12 on the 48th Dusk 122nd year of Ascendancy at 21:24 Killed by worm that walks at level 12 on the 48th Dusk 122nd year of Ascendancy at 21:38 Killed by worm that walks at level 12 on the 48th Dusk 122nd year of Ascendancy at 21:56 Killed by worm that walks at level 12 on the 48th Dusk 122nd year of Ascendancy at 22:11 Killed by worm that walks at level 12 on the 48th Dusk 122nd year of Ascendancy at 22:33 Killed by worm that walks at level 12 on the 48th Dusk 122nd year of Ascendancy at 22:50 Killed by worm that walks at level 12 on the 48th Dusk 122nd year of Ascendancy at 23:05 Killed by Weirdling Beast at level 12 on the 49th Dusk 122nd year of Ascendancy at 18:35 Killed by Weirdling Beast at level 12 on the 49th Dusk 122nd year of Ascendancy at 19:09 Killed by Weirdling Beast at level 12 on the 49th Dusk 122nd year of Ascendancy at 20:40 Killed by Weirdling Beast at level 12 on the 49th Dusk 122nd year of Ascendancy at 21:17 Killed by Weirdling Beast at level 12 on the 50th Dusk 122nd year of Ascendancy at 00:00 Killed by Weirdling Beast at level 12 on the 50th Dusk 122nd year of Ascendancy at 01:19 Killed by Xylena the lesser vampire at level 12 on the 54th Dusk 122nd year of Ascendancy at 11:01 Killed by Xylena the lesser vampire at level 12 on the 54th Dusk 122nd year of Ascendancy at 11:18 Killed by rogue at level 13 on the 55th Dusk 122nd year of Ascendancy at 20:09 Killed by Ce'Nidhenor the minotaur at level 13 on the 55th Dusk 122nd year of Ascendancy at 21:05 Killed by Megamind at level 14 on the 75th Dusk 122nd year of Ascendancy at 21:43 Killed by Weirdling Beast at level 14 on the 76th Dusk 122nd year of Ascendancy at 00:56 Killed by Weirdling Beast at level 14 on the 76th Dusk 122nd year of Ascendancy at 01:27 Killed by Urkis, the High Tempest at level 16 on the 28th Haze 122nd year of Ascendancy at 15:43 Killed by Urkis, the High Tempest at level 16 on the 28th Haze 122nd year of Ascendancy at 16:00 Killed by Urkis, the High Tempest at level 16 on the 28th Haze 122nd year of Ascendancy at 17:09 Killed by Urkis, the High Tempest at level 16 on the 28th Haze 122nd year of Ascendancy at 17:24 Killed by Urkis, the High Tempest at level 16 on the 28th Haze 122nd year of Ascendancy at 17:52 Killed by Urkis, the High Tempest at level 16 on the 28th Haze 122nd year of Ascendancy at 18:16 Killed by Urkis, the High Tempest at level 16 on the 28th Haze 122nd year of Ascendancy at 18:29 Killed by Assassin Lord at level 19 on the 57th Haze 122nd year of Ascendancy at 02:20 Killed by armoured skeleton warrior at level 20 on the 80th Haze 122nd year of Ascendancy at 11:07 Killed by armoured skeleton warrior at level 20 on the 80th Haze 122nd year of Ascendancy at 11:55 Killed by armoured skeleton warrior at level 20 on the 80th Haze 122nd year of Ascendancy at 13:30 Killed by armoured skeleton warrior at level 20 on the 80th Haze 122nd year of Ascendancy at 13:49 Killed by armoured skeleton warrior at level 20 on the 2nd Decay 122nd year of Ascendancy at 00:50 Killed by Layiyassra the rotting mummy at level 20 on the 2nd Decay 122nd year of Ascendancy at 01:37 Killed by Layiyassra the rotting mummy at level 20 on the 2nd Decay 122nd year of Ascendancy at 01:52 Killed by Layiyassra the rotting mummy at level 20 on the 2nd Decay 122nd year of Ascendancy at 02:44 Killed by orc assassin at level 21 on the 45th Pyre 123rd year of Ascendancy at 03:25 Killed by forest wight at level 22 on the 45th Pyre 123rd year of Ascendancy at 10:45 Killed by The Master at level 25 on the 56th Pyre 123rd year of Ascendancy at 08:50 Killed by The Master at level 25 on the 56th Pyre 123rd year of Ascendancy at 09:57 Killed by armoured skeleton warrior at level 25 on the 56th Pyre 123rd year of Ascendancy at 10:17 Killed by The Master at level 25 on the 56th Pyre 123rd year of Ascendancy at 11:06 Killed by The Master at level 25 on the 56th Pyre 123rd year of Ascendancy at 13:52 Killed by skeleton mage at level 25 on the 56th Pyre 123rd year of Ascendancy at 14:05 Killed by skeleton mage at level 25 on the 56th Pyre 123rd year of Ascendancy at 14:20 Killed by ghoul at level 25 on the 56th Pyre 123rd year of Ascendancy at 14:36 Killed by elven tempest at level 26 on the 72nd Pyre 123rd year of Ascendancy at 03:51 Killed by elven corruptor at level 26 on the 72nd Pyre 123rd year of Ascendancy at 04:01 Killed by The Master at level 26 on the 1st Flare 123rd year of Ascendancy at 19:28 Killed by Layiyassra the rotting mummy at level 28 on the 17th Dusk 123rd year of Ascendancy at 19:14 Killed by Greater Mummy Lord at level 28 on the 18th Dusk 123rd year of Ascendancy at 08:56 Killed by ghast at level 30 on the 51st Dusk 123rd year of Ascendancy at 07:55 Killed by Eilinodhemira the sandworm at level 30 on the 51st Dusk 123rd year of Ascendancy at 14:26 Killed by Celia at level 30 on the 17th Haze 123rd year of Ascendancy at 16:15 Killed by Belythra the eternal bone giant at level 30 on the 17th Haze 123rd year of Ascendancy at 16:41 Killed by Gassra the bone giant at level 30 on the 17th Haze 123rd year of Ascendancy at 16:54 Killed by Gassra the bone giant at level 30 on the 17th Haze 123rd year of Ascendancy at 17:02 Killed by Celia at level 30 on the 17th Haze 123rd year of Ascendancy at 18:16 Killed by Gassra the bone giant at level 30 on the 17th Haze 123rd year of Ascendancy at 18:27 |
Antimagic | Follower |
Primary Stats
Strength | 125 (base 60) |
Dexterity | 44 (base 13) |
Constitution | 75 (base 56) |
Magic | 23 (base 10) |
Willpower | 38 (base 10) |
Cunning | 39 (base 10) |
Resources
Life | 1346/1346 |
Stamina | 237/237 |
Healing Factor | 1.6695578233781 |
Regeneration | 50.980562414308 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +25% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 5 |
See Stealth | 35.004149834542 |
See Invisible | 42.004149834542 |
Offense: Mainhand
Damage | 139 |
Accuracy | 61 |
Crit Chance | 14% |
APR | 20 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 21 |
Crit Chance | 11% |
Speed | 1 |
Offense: Mind
Mindpower | 33 |
Crit Chance | 11% |
Speed | 1 |
Offense: Damage Bonus
Cold | +9% |
Physical | +9% |
Fire | +11% |
All | 0% |
Offense: Damage Penetration
Darkness | +5% |
Light | +10% |
Physical | +7% |
Fire | +5% |
Nature | +10% |
Defense: Base
Armour (hardiness) | 124.31225770699 (89.749889547741%) |
Defense | 40 |
Ranged Defense | 40 |
Fatigue | 0 |
Physical Save | 58 |
Spell Save | 46 |
Mental Save | 34 |
Defense: Resistances
Darkness | + 21%( 70%) |
Acid | + 21%( 70%) |
Light | + 16%( 70%) |
Temporal | + 16%( 70%) |
Blight | + 16%( 70%) |
Mind | + 20%( 70%) |
Fire | + 68%( 70%) |
All | + 4%( 70%) |
Defense: Immunities
Knockback Resistance | 50% |
Stun Resistance | 50% |
Instadeath Resistance | 100% |
Blind Resistance | 10% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 410 life over 5 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 118 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 145 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Battle tactics | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 4/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Shield Wall |
talent | Daunting Presence |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You failed to protect the repented thief from death by skeleton archer. Escort: repented thief (level 3 of Old Forest) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 14. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed pouch of faeros ash. * You've found the needed black mamba head. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed length of troll intestine. * You've found the needed hummerhorn wing. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Effects on melee hit: * 20% chance to reduce all saves and defense by 22 Damage when hit (Melee): 4 light Changes stats: +3 Con / +4 Wil Changes resistances: +9% mind / +18% darkness Changes resistances penetration: +10% light / +7% physical Mindpower: +5 (+3 eff.) Light radius: +2 It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 23 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Light source | ![]() Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +1 Wil Changes resistances: +12% fire Mental save: +6 (+3 eff.) Blindness immunity: +10% Maximum life: +40.00 Light radius: +3 See stealth: +5 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +6 Armour: +12 Defense: +7 (+2 eff.) Fatigue: +5% Changes stats: +5 Str / +4 Dex / +5 Cun / +1 Con Changes resistances: +15% fire / +4% all Reduces incoming crit damage: 5.00% Physical save: +10 (+3 eff.) See invisible: +6 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 620.3 Physical damage. If the attack hits, the target is confused (38% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | ![]() Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce damage dealt by 18% Damage (Melee): 5 fire Changes resistances: +12% temporal / +7% fire Changes resistances penetration: +5% darkness / +5% fire Changes damage: +11% fire Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
On fingers | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Life regen: +11.00 Maximum life: +73.00 Healing mod.: +15% Rings make your fingers look great! |
Around neck | ![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+5 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
In main hand | ![]() Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Power: 125% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 20% chance to slow global speed by 48% Damage (Melee): +8 physical When wielded/worn: Changes stats: +6 Str / +11 Dex / +9 Mag / +8 Wil / +8 Cun / +9 Con Changes resistances: +18% acid Changes resistances penetration: +10% nature Changes damage: +9% physical Maximum stamina: +30.00 Sharp, long, and deadly. |
Around waist | ![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour penetration: +1 Physical power: +8 (+2 eff.) Changes stats: +4 Str / +1 Dex / +4 Con Changes resistances: +12% light / +15% fire Physical save: +8 (+2 eff.) Only die when reaching: -20.00 life Light radius: +2 Size category: +1 A belt that goes around your waist. |
In off hand | ![]() Requires: - Shield usage training - Strength 16 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Power: 120% Range: 1.2x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.0% Block value: +38 On weapon hit: * 15% chance to reduce armor by 22% When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +5 (+1 eff.) Armour: +23 Fatigue: +8% Damage (Melee): 7 acid Damage when hit (Melee): 8 acid Changes stats: +2 Con Talent granted: +1 Block Physical save: +6 (+2 eff.) Handheld deflection devices. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +9 Defense: +9 (+3 eff.) Changes stats: +4 Cun / +5 Dex Changes resistances: +18% fire Changes damage: +9% cold Physical save: +9 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Requires: - Massive armour training - Strength 60 Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +26 Fatigue: +15% Changes stats: +2 Cun / +4 Mag Changes resistances: +8% mind / +12% blight Physical save: +12 (+3 eff.) Mental save: +22 (+9 eff.) Life regen: +7.00 Maximum life: +71.00 Healing mod.: +12% A suit of armour made of metal plates. |
Inventory
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 14% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 120 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 34 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -424 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 424 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 422% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 176 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 341 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 595 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you two additional generic talent points. A vial of murky white fluid. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 acid, 4 physical, 5 fire, 5 cold, 3 temporal It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+3 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Changes resistances: +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +11% mind Cut immunity: +40% Confusion immunity: +26% Healing mod.: +10% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 206 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% darkness Changes damage: +11% darkness Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 (+1 eff.) Changes stats: +2 Cun Rings make your fingers look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+2 eff.) Rings make your fingers look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +8 Defense: +9 (+3 eff.) Changes resistances: +5% nature / +6% blight Poison immunity: +12% Disease immunity: +12% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Power: 127% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Wound the target dealing 272 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +8 Physical crit. chance: +8.0% Physical power: +7 (+1 eff.) Changes resistances penetration: +5% physical Sharp, long, and deadly. |
![]() Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Plot Item] Type: weapon / staff It must be held with both hands. Power: 137% Range: 1.1x Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 When wielded/worn: Accuracy: +20 (+5 eff.) Spellpower: +20 (+10 eff.) Spell crit. chance: +10% It can be used to absorb energies Activation costs 1000 power out of 1000/1000. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
![]() Requires: - Dexterity 24 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Power: 141% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Ice Breath (15% chance level 2). Damage conversion: 50% ice When wielded/worn: Armour: +20 Changes resistances penetration: +20% cold Ice block penetration: +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 299/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Changes stats: +4 Wil Critical mult.: +20.00% Mental save: +9 (+4 eff.) Spellpower on spell critical (stacks up to 3 times): +6 Mindpower: +15 (+7 eff.) Mental crit. chance: +3% It can be used to heal yourself and all friendly characters within 10 spaces for 296 Activation puts all charms on cooldown for 15 turns. When used: * Increase the duration of 2 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Megamind the Cornac Bulwark level 27
2nd Flare 123rd year of Ascendancy at 06:13 see stats
By Megamind the Cornac Bulwark level 14
69th Dusk 122nd year of Ascendancy at 05:52 see stats
By Megamind the Cornac Bulwark level 21
40th Pyre 123rd year of Ascendancy at 21:14 see stats
By Megamind the Cornac Bulwark level 21
70th Regrowth 123rd year of Ascendancy at 06:25 see stats
By Megamind the Cornac Bulwark level 19
39th Haze 122nd year of Ascendancy at 00:36 see stats
By Megamind the Cornac Bulwark level 21
27th Regrowth 123rd year of Ascendancy at 17:21 see stats
By Megamind the Cornac Bulwark level 10
44th Dusk 122nd year of Ascendancy at 17:56 see stats
By Megamind the Cornac Bulwark level 20
57th Haze 122nd year of Ascendancy at 02:38 see stats
By Megamind the Cornac Bulwark level 30
50th Dusk 123rd year of Ascendancy at 18:06 see stats
By Megamind the Cornac Bulwark level 20
57th Haze 122nd year of Ascendancy at 05:00 see stats
By Megamind the Cornac Bulwark level 26
73rd Pyre 123rd year of Ascendancy at 08:45 see stats
By Megamind the Cornac Bulwark level 26
71st Pyre 123rd year of Ascendancy at 22:58 see stats
By Megamind the Cornac Bulwark level 20
10th Decay 122nd year of Ascendancy at 09:41 see stats
By Megamind the Cornac Bulwark level 9
31st Dusk 122nd year of Ascendancy at 02:36 see stats
By Megamind the Cornac Bulwark level 30
53rd Dusk 123rd year of Ascendancy at 05:23 see stats
By Megamind the Cornac Bulwark level 19
53rd Haze 122nd year of Ascendancy at 02:08 see stats
By Megamind the Cornac Bulwark level 26
1st Flare 123rd year of Ascendancy at 20:47 see stats
Log
Today is the 18th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 06:26.
Automatic use of talent Attack skipped: cooldown too low (0).
Automatic use of talent Attack skipped: cooldown too low (0).
You consume the heart and feel the knowledge of this very old creature fill you!
You have 3 stat point(s) to spend. Press p to use them.
You have 1 class talent point(s) to spend. Press p to use them.
You have 1 generic talent point(s) to spend. Press p to use them.
You are transformed by the heart of the Queen!
You gain an affinity for nature. You can now learn new Harmony talents (press p).
Option unlocked: New Class: Wyrmic (Wilder)
You have no more Heart of the Sandworm Queen.
Automatic use of talent Attack skipped: cooldown too low (0).