





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Items Vault 1.7.6Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Mechanical |
| Class | Arachnid |
| Level / Exp | 14 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 15 (base 15) |
| Dexterity | 26 (base 26) |
| Constitution | 24 (base 24) |
| Magic | 10 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 15 (base 15) |
Resources
| Life | 400/400 |
| Steam | 100/100 |
| Healing Factor | 1.1172674059366 |
| Regeneration | 0.27931685148416 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +100% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 15 |
| Accuracy | 50 |
| Crit Chance | 7% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 15 |
| Accuracy | 50 |
| Crit Chance | 7% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 13 |
| Crit Chance | 2% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 12.413408721348 (65.897138898113%) |
| Defense | 13 |
| Ranged Defense | 13 |
| Fatigue | 12 |
| Physical Save | 16 |
| Spell Save | 9 |
| Mental Save | 11 |
Defense: Resistances
| Blight | + 5%(100%) |
| Acid | + 16%(100%) |
| Mind | + 11%(100%) |
Defense: Immunities
| Stun Resistance | 50% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (1/1)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.0 steam per turn. Can be activated for an instant burst of 50 steam. |
Class Talents
Generic Talents
Effects
| talent | Mecharachnid Link |
Quests
Equipment
| Quiver | pouch of steel shots of amnesia (20/20, 18-21 power, 2 apr)Requires: - Dexterity 16 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 17.5 - 21.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +4.5% Capacity: 20 On weapon hit: * 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity) Shots are used with slings to pummel your foes to death. |
| In off hand | iron steamgunRequires: - Dexterity 11 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 1 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Attack speed: 100% Firing range: +6 Travel speed: +600% Attacks use: 2.0 Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Main armor | steel mail armour of acid resistance (2 def, 6 armour)Requires: - Heavy armour training - Dexterity 20 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +16% acid A suit of armour made of mail. |
| In main hand | steady steel steamgun of recursionRequires: - Dexterity 16 - Talent Shoot - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 2 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Attack speed: 100% Firing range: +7 When this weapon hits: Shoot (10% chance level 1). Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Accuracy: +6 (+2 eff.) Physical crit. chance: +1.0% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Inventory
Newly picked upschematic Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 |
Newly picked upsteel mail armour Requires: - Heavy armour training - Dexterity 20 Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Achievements
Log
You gain 1.99 gold from the melting of cleansing steel mail armour of fire resistance (2 def, 6 armour).
You gain 0.07 gold from the melting of woollen robe (0 def, 0 armour).
You gain 1.40 gold from the melting of spellwoven woollen robe of time (+9%) (0 def, 0 armour).
You collect a new ingredient: lump of dwarven steel (1).
You gain 3.10 gold from the melting of dwarven-steel waraxe of crippling (21-29 power, 4 apr).
You collect a new ingredient: lump of steel (1).
You gain 0.50 gold from the melting of steel steamgun.
You gain 2.72 gold from the melting of shimmering ash magestaff (15-18 power, 3 apr, fire element).
You gain 3.51 gold from the melting of cruel ash starstaff of fate (15-18 power, 3 apr, temporal element).
You gain 3.08 gold from the melting of steady ash longbow of lightning.
You collect a new ingredient: lump of steel (1).
You gain 3.00 gold from the melting of thought-forged steel greatmaul of massacre (40-60 power, 2 apr).
You collect a new ingredient: lump of steel (1).
You gain 0.50 gold from the melting of steel greatmaul (26-40 power, 2 apr).
You collect a new ingredient: lump of steel (1).
You gain 1.25 gold from the melting of steel dagger of projection (12-16 power, 6 apr).
You gain 4.85 gold from the melting of steel ring of luminosity.
You collect a new ingredient: stack of herbs (sessali) (5).
You gain 3.00 gold from the melting of heroism infusion (die at -100; dur 6; cd 32).
There is a way to the next level here (press '' or right click to use).
Character control switched to Isglen.
Character control switched to mecharachnid (servant of Isglen).
Saving game...
Saving done.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the previous level here (press '' or right click to use).
Ran for 50 turns (stop reason: at exit).
There is a way to the next level here (press '' or right click to use).












