We go again the level 20 Cornac Archmage by shazzbam

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassArchmage
Level / Exp20 / 22%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity10 (base 10)
Constitution14 (base 10)
Magic52 (base 48)
Willpower51 (base 40)
Cunning22 (base 11)

Resources

Life-100/263
Mana82/488
Healing Factor1.1872895330003
Regeneration0.29682238325009

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6
Infravision4
See Invisible9

Offense: Mainhand

Damage22
Accuracy4
Crit Chance7%
APR4
Speed1.00

Offense: Spell

Spellpower47
Crit Chance16%
Speed1

Offense: Mind

Mindpower40
Crit Chance5%
Speed1

Offense: Damage Bonus

Acid+8%
Arcane+8%
Cold+8%
All+2%
Lightning+28%
Light+7%
Temporal+7%
Physical+8%
Darkness+7%
Fire+8%
Nature+7%

Defense: Base

Armour (hardiness)6 (30%)
Defense2
Ranged Defense2
Fatigue0
Physical Save19
Spell Save39
Mental Save36

Defense: Resistances

Nature+ 18%( 70%)
Lightning+ 14%( 70%)
Darkness+ 21%( 70%)
Cold+ 18%( 70%)
Blight+ 14%( 70%)
Mind+ 21%( 70%)
Fire+ 14%( 70%)
All+ 9%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance20%
Poison Resistance20%
Confusion Resistance21%

Inscriptions (3/3)

Runes
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
1/5
5/5
Spell / Phantasm1.30
3/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
5/5
0/5
0/5
Spell / Air1.50
5/5
1/5
1/5
1/5
Spell / Meta1.30
1/5
1/5
0/5
0/5
Spell / Storm1.30
1/5
1/5
1/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
5/5
1/5
5/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
5/5
0/5

Effects

Quests

active
failed
done
done
failed
done
done
active
done
done
active
done
done
done
active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Catch that Plumpkin! (Roguelike) Finish the Plumpkin event.
By We go again the Cornac Archmage level 19
61st Haze 122nd year of Ascendancy at 20:37
see stats
Curse Lifter (Roguelike) Killed Ben Cruthdar the Cursed.
By We go again the Cornac Archmage level 18
2nd Haze 122nd year of Ascendancy at 17:14
see stats
Exterminator (Roguelike) Killed 1000 creatures.
By We go again the Cornac Archmage level 20
3rd Allure 123rd year of Ascendancy at 18:09
see stats
Level 10 (Roguelike) Got a character to level 10.
By We go again the Cornac Archmage level 10
5th Mirth 122nd year of Ascendancy at 15:51
see stats
Level 20 (Roguelike) Got a character to level 20.
By We go again the Cornac Archmage level 20
68th Haze 122nd year of Ascendancy at 05:42
see stats
Orbituary (Roguelike) Stabilized the Abashed Expanse to maintain it in orbit.
By We go again the Cornac Archmage level 2
74th Pyre 122nd year of Ascendancy at 21:33
see stats
The Arena (Roguelike) Unlocked Arena mode.
By We go again the Cornac Archmage level 11
6th Mirth 122nd year of Ascendancy at 21:56
see stats
The Right thing to do (Roguelike) Did the righteous thing in the ring of blood and disposed of the Blood Master.
By We go again the Cornac Archmage level 19
14th Haze 122nd year of Ascendancy at 03:56
see stats
Thralless (Roguelike) Freed at least 30 enthralled slaves in the slavers' compound.
By We go again the Cornac Archmage level 19
13rd Haze 122nd year of Ascendancy at 12:56
see stats
Treasure Hunter (Roguelike) Amassed 1000 gold pieces.
By We go again the Cornac Archmage level 18
7th Haze 122nd year of Ascendancy at 10:28
see stats

Log

Thunderstorm hits Assassin Lord for 14 lightning damage.
Deadly Poison from Assassin Lord hits
We go again for 37 nature damage.
Assassin Lord performs a melee critical strike against We go again!
LIFE LOST WARNING!

We go again teleports some damage to Assassin Lord!
Assassin Lord hits We go again for 104 darkness, 8 blight, (6 teleported), 0 temporal, (18 teleported), 0 darkness, (103 teleported), 0 darkness, (8 teleported), 0 cold, (18 teleported), 0 darkness (112 total damage).
Assassin Lord hits Assassin Lord for 6 teleported, 18 teleported, 103 teleported, 8 teleported, 18 teleported (154 total damage).
We go again uses
Infusion: Wild.
We go again is no longer poisoned.

We go again is cured!

We go again lessens the pain.

The demonic soul releases a burst of fire around bandit!
Demonic Soul hits Bandit for
51 fire damage.
Demonic Soul hits Shadowblade for
61 fire damage.
Demonic Soul hits Assassin Lord for
36 fire damage.
We go again's arcane area effect hits Assassin Lord for
29 arcane damage.
We go again's arcane area effect hits Bandit for
34 arcane damage.
We go again's arcane area effect hits Something for
33 arcane damage.
We go again's arcane area effect hits Lost Merchant for
42 arcane damage.
We go again's arcane area effect hits Shadowblade for
47 arcane damage.
Thunderstorm hits Bandit for
25 lightning damage.
Thunderstorm hits Assassin Lord for
15 lightning damage.
We go again is afflicted by a crippling illness!

Assassin Lord performs a melee critical strike against We go again!
We go again teleports some damage to Assassin Lord!
Assassin Lord hits We go again for 102 darkness, 7 blight, (5 teleported), 0 temporal, (16 teleported), 0 darkness, 100 darkness (208 total damage).
Assassin Lord hits Assassin Lord for 5 teleported, 16 teleported (21 total damage).
We go again the level 20 cornac archmage was swallowed by the void to death by Assassin Lord on level 2 of Unknown tunnels.
The furious lightning storm around We go again calms down and disappears.