Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Logs in chronological order 1.7.4Makes logs appear in chronological order. More convenient when lots happens in a single turn. Items Vault 1.7.0Donators/Buyers bonus! Auto Transmogrify on Rest 1.0.0Automatically Transmogrify things you'll never use when you rest. Rename tags 1.7.4Allows to rename tags instead of Tag-with-typo -> Untag -> Tag without typo. In version 1. 0. 1 tags are limited not to 25 characters, but to 1000. Beware, that too long lines will stretch item's dialog windows, so you'll have to guess (or remember) which menu item takes which position. Inventory Filter 1.3.0This addon allows to filter inventory by some text from the description of items. Right click on a tab in the inventory and type a text in the popup dialog. For example, filter "Rings and Amulets" with "lightning" to find any jewelry Possessor Bonus Class 1.7.4Donators/Buyers bonus! Extra Hotkeys 1.6.7Adds 36 hotkey slots in addition to the default 60, allowing you to put 36 more talents or items on your talent bar. Changelog1.0.0: Weight: 8314756 |
Campaign | Arena |
Mode | Normal Roguelike |
Sex | Male |
Race | Shalore |
Class | Anorithil |
Level / Exp | 45 / 63% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 12 (base 10) |
Dexterity | 13 (base 10) |
Constitution | 62 (base 51) |
Magic | 89 (base 60) |
Willpower | 41 (base 23) |
Cunning | 71 (base 50) |
Resources
Life | 1269/1269 |
Positive | 147/147 |
Negative | 148/148 |
Healing Factor | 1.3398029716163 |
Regeneration | 8.641729166925 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 5 |
See Stealth | 60.677158963707 |
See Invisible | 60.677158963707 |
Offense: Mainhand
Damage | 33 |
Accuracy | 16 |
Crit Chance | 31% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 75 |
Crit Chance | 51% |
Speed | 1 |
Offense: Mind
Mindpower | 38 |
Crit Chance | 29% |
Speed | 1 |
Offense: Damage Bonus
Acid | +17% |
Light | +26% |
Physical | +18% |
Darkness | +59% |
Arcane | +25% |
Fire | +26% |
All | +12% |
Offense: Damage Penetration
All | 0% |
Defense: Base
Armour (hardiness) | 13 (30%) |
Defense | 17 |
Ranged Defense | 17 |
Fatigue | 0 |
Physical Save | 26 |
Spell Save | 41 |
Mental Save | 56 |
Defense: Resistances
Acid | + 18%( 70%) |
Arcane | + 21%( 70%) |
Cold | + 21%( 70%) |
All | + 13%( 70%) |
Lightning | + 26%( 70%) |
Light | + 20%( 70%) |
Temporal | + 18%( 70%) |
Fire | + 21%( 70%) |
Darkness | + 19%( 70%) |
Defense: Immunities
Silence Resistance | 50% |
Instadeath Resistance | 100% |
Knockback Resistance | 10% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 182 damage for 4 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 93 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 5 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
Celestial / Circles | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Celestial / Star fury | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Celestial / Eclipse | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 1/5 |
Celestial / Glyphs | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Celestial / Twilight | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 2/5 |
Celestial / Sunlight | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Celestial / Chants | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Celestial / Hymns | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Celestial / Light | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Hymn Nocturnalist |
talent | Glyphs |
talent | Corona |
talent | Aether Permeation |
talent | Chant of Fortitude |
talent | Jumpgate |
talent | Hymn of Detection |
talent | Secrets of the Eternals |
beneficial effect | The target is surrounded by a magical shield, absorbing 983/983 damage before it crumbles. Damage Shield |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
On feet | traveler's pair of rough leather boots of massiveness (0 def, 1 armour) traveler's pair of rough leather boots of massiveness (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -5% Changes stats: +4 Str / +4 Con Changes damage: +6% physical Maximum encumbrance: +26 Physical save: +7 (+3 eff.) Size category: +1 A pair of boots made of leather. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | aegis elven-silk wizard hat of the Brotherhood (3 def, 0 armour) aegis elven-silk wizard hat of the Brotherhood (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+3 eff.) Changes stats: +1 Mag / +5 Con Changes damage: +13% arcane Life regen: +4.20 Damage Shield Power: +10% Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 9 cooldown : Effective talent level: 5.0 Power cost: 9 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Tool | piercing elven-wood wand of shielding [power 344] (17 cooldown) piercing elven-wood wand of shielding [power 344] (17 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to create a shield absorbing up to 378 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 17 turns. When used: * Increase all damage penetration by 17% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | pixie's gold ring pixie's gold ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Cun / +4 Mag Spellpower: +9 (+2 eff.) Rings make your fingers look great! |
On fingers | conjurer's voratun ring conjurer's voratun ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +7 Mag / +6 Wil Spellpower: +11 (+2 eff.) Rings make your fingers look great! |
Around waist | grounding rough leather belt of resilience grounding rough leather belt of resilienceInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% lightning / +6% temporal Maximum life: +31.00 A belt that goes around your waist. |
In main hand | Loridan the yew magestaff (127% power, 4 apr, darkness element) Loridan the yew magestaff (127% power, 4 apr, darkness element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Power: 127% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Mag / +3 Wil / +5 Cun / +2 Con Changes resistances: +9% light Changes damage: +24% darkness Talent granted: +1 Command Staff Critical mult.: +11.00% Reduces incoming crit damage: 5.00% Knockback immunity: +10% Life regen: +2.00 N.Energy each turn: +0.20 Vim when firing critical spell: +3.00 Maximum mana: +12.00 Maximum vim: +28.00 Maximum neg.energy: +26.00 Spellpower: +16 (+4 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
On hands | corrosive hardened leather gloves of the nighthunter (0 def, 2 armour) corrosive hardened leather gloves of the nighthunter (0 def, 2 armour)Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +9 (+4 eff.) Armour: +2 Damage (Melee): 8 acid Changes stats: +3 Cun Changes resistances: +7% darkness / +6% acid Changes damage: +5% acid Infravision radius: +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Track, placing all other charms into a 13 cooldown : Effective talent level: 2.0 Power cost: 13 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 20 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Robe of the Archmage (10 def, 10 armour) Robe of the Archmage (10 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 (+6 eff.) Damage when hit (Melee): 15 arcane Changes stats: +6 Mag / +6 Wil / +6 Cun Changes resistances: +10% lightning / +10% cold / +10% fire / +10% arcane / +13% all Changes damage: +12% all Spell save: +20 (+7 eff.) Mental save: +15 (+4 eff.) Silence immunity: +50% Mana each turn: +2.00 Spellpower: +15 (+3 eff.) Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Cloak | resilient cashmere cloak of Eldoral (2 def, 0 armour) resilient cashmere cloak of Eldoral (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes stats: +2 Cun / +2 Dex Maximum life: +37.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | steel amulet of magic (+4) steel amulet of magic (+4)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Mag Amulets make your neck look great! |
Inventory
ethereal rune of the warrior (power 21; resist 25%; move 52%; dur 5; cd 16) ethereal rune of the warrior (power 21; resist 25%; move 52%; dur 5; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 25% all resistance, you move 52% faster, and you are invisible (power 21). Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
mule's gold ring of frost (+28%) mule's gold ring of frost (+28%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -6% Changes resistances: +28% cold Changes damage: +14% cold Maximum encumbrance: +25 Rings make your fingers look great! |
warbringer's voratun battleaxe of crippling (169% power, 4 apr) warbringer's voratun battleaxe of crippling (169% power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 169% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +13.0% Physical power: +21 (+14 eff.) Changes stats: +6 Con Changes resistances penetration: +16% physical Disarm immunity: +46% Massive two-handed battleaxes. |
sunsealed elven-silk robe of power (8 def, 5 armour) sunsealed elven-silk robe of power (8 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Armour: +5 Defense: +8 (+5 eff.) Changes stats: +6 Mag Changes resistances: +12% darkness / +11% light / +15% all Changes damage: +30% light / +17% all Maximum life: +66.00 Spellpower: +18 (+4 eff.) Light radius: +4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of rough leather boots (0 def, 1 armour) pair of rough leather boots (0 def, 1 armour)2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 A pair of boots made of leather. |
augmenting elven-silk wizard hat (3 def, 0 armour) augmenting elven-silk wizard hat (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+3 eff.) Changes damage: +15% acid / +9% lightning / +9% cold / +11% arcane / +12% fire A pointy cloth hat, very wizardly... |
fortifying iron plate armour of fire resistance (0 def, 7 armour) fortifying iron plate armour of fire resistance (0 def, 7 armour)Requires: - Massive armour training - Strength 22 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Fatigue: +22% Changes stats: +3 Str / +3 Con Changes resistances: +17% fire Maximum life: +36.00 A suit of armour made of metal plates. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By MoonChild the Shalore Anorithil level 28
76th Pyre 122nd year of Ascendancy at 06:46 see stats
By MoonChild the Shalore Anorithil level 40
79th Pyre 122nd year of Ascendancy at 08:06 see stats
By MoonChild the Shalore Anorithil level 40
79th Pyre 122nd year of Ascendancy at 08:11 see stats
By MoonChild the Shalore Anorithil level 10
74th Pyre 122nd year of Ascendancy at 18:31 see stats
By MoonChild the Shalore Anorithil level 20
75th Pyre 122nd year of Ascendancy at 11:21 see stats
By MoonChild the Shalore Anorithil level 30
76th Pyre 122nd year of Ascendancy at 14:10 see stats
By MoonChild the Shalore Anorithil level 40
79th Pyre 122nd year of Ascendancy at 05:18 see stats
By MoonChild the Shalore Anorithil level 45
1st Mirth 122nd year of Ascendancy at 06:40 see stats
By MoonChild the Shalore Anorithil level 31
76th Pyre 122nd year of Ascendancy at 20:06 see stats
By MoonChild the Shalore Anorithil level 29
76th Pyre 122nd year of Ascendancy at 12:17 see stats
Log
There is an item here: augmenting elven-silk wizard hat (3 def, 0 armour)
MoonChild picks up (f.): augmenting elven-silk wizard hat (3 def, 0 armour).
Talent Providence is ready to use.
Saving game...
Saving done.
MoonChild casts Healing Light.
MoonChild's spell attains critical power!
MoonChild receives 1190 healing.
MoonChild casts Searing Light.
MoonChild's spell attains critical power!
MoonChild casts Bathe in Light.
MoonChild receives 50 healing from MoonChild's healing light area effect.
A shield forms around MoonChild.
MoonChild casts Barrier.
MoonChild's spell attains critical power!
The shield around MoonChild crumbles.
A shield forms around MoonChild.
MoonChild receives 50 healing from MoonChild's healing light area effect.
MoonChild casts Twilight Surge.
MoonChild receives 50 healing from MoonChild's healing light area effect.
MoonChild receives 50 healing from MoonChild's healing light area effect.
Talent Searing Light is ready to use.