Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Auto Transmogrify on Rest 1.0.0Automatically Transmogrify things you'll never use when you rest. Rename tags 1.7.4Allows to rename tags instead of Tag-with-typo -> Untag -> Tag without typo. In version 1. 0. 1 tags are limited not to 25 characters, but to 1000. Beware, that too long lines will stretch item's dialog windows, so you'll have to guess (or remember) which menu item takes which position. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Inventory Filter 1.3.0This addon allows to filter inventory by some text from the description of items. Right click on a tab in the inventory and type a text in the popup dialog. For example, filter "Rings and Amulets" with "lightning" to find any jewelry Extra Hotkeys 1.6.7Adds 36 hotkey slots in addition to the default 60, allowing you to put 36 more talents or items on your talent bar. Changelog1.0.0: Weight: 8314756 |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Skeleton |
Class | Reaver |
Level / Exp | 22 / 29% |
Size | medium |
Lifes / Deaths | Killed by Burb the snow giant champion at level 12 on the 55th Dusk 122nd year of Ascendancy at 23:13 0 / 6Killed by Evoraela the human at level 14 on the 3rd Haze 122nd year of Ascendancy at 08:08 Killed by skeleton magus at level 18 on the 36th Haze 122nd year of Ascendancy at 01:20 Killed by Emora the animated skull at level 18 on the 36th Haze 122nd year of Ascendancy at 03:06 Killed by Celia at level 21 on the 8th Allure 123rd year of Ascendancy at 12:11 Killed by Grand Corruptor at level 22 on the 8th Regrowth 123rd year of Ascendancy at 00:32 |
Primary Stats
Strength | 39 (base 19) |
Dexterity | 31 (base 11) |
Constitution | 65 (base 43) |
Magic | 51 (base 42) |
Willpower | 35 (base 10) |
Cunning | 31 (base 10) |
Resources
Life | -6/836 |
Vim | 0/302 |
Healing Factor | 1.4041355335884 |
Regeneration | 5.9675760177507 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 2 |
See Invisible | 3 |
Offense: Mainhand
Damage | 57 |
Accuracy | 36 |
Crit Chance | 25% |
APR | 5 |
Speed | 1.00 |
Offense: Offhand
Damage | 32 |
Accuracy | 36 |
Crit Chance | 24% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 37 |
Crit Chance | 7% |
Speed | 1 |
Offense: Mind
Mindpower | 28 |
Crit Chance | 7% |
Speed | 1 |
Offense: Damage Bonus
Cold | +10% |
Light | +7% |
Fire | +16% |
All | +4% |
Offense: Damage Penetration
Blight | +25% |
Cold | +25% |
Mind | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 16 (38.594633868923%) |
Defense | 40 |
Ranged Defense | 40 |
Fatigue | 0 |
Physical Save | 30 |
Spell Save | 41 |
Mental Save | 42 |
Defense: Resistances
Acid | + 12%( 70%) |
Nature | + 18%( 70%) |
Fire | + 28%( 70%) |
Darkness | + 9%( 70%) |
Arcane | + 16%( 70%) |
Cold | + 16%( 70%) |
All | + 7%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Confusion Resistance | 10% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Silence Resistance | 50% |
Bleed Resistance | 100% |
Disarm Resistance | 50% |
Pinning Resistance | 27% |
Instadeath Resistance | 100% |
Knockback Resistance | 25% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 226 damage for 4 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 70 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
Corruption / Scourge | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Vim | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Sanguisuge | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Bone | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Corruption / Plague | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Undead / Skeleton | 1.10 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Corruption / Vile life | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost warrior from death by Burb the snow giant champion. Escort: lost warrior (level 1 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved Constitution by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * You've found the needed warg claw. * You've found the needed vial of wight ectoplasm. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of iron boots 'Drulathakath' (0 def, 5 armour) pair of iron boots 'Drulathakath' (0 def, 5 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Accuracy: +10 (+4 eff.) Armour: +5 Fatigue: -2% Critical mult.: +10.00% Maximum encumbrance: +23 Physical save: +5 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Starcrack StarcrackCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Wil Changes damage: +3% light Critical mult.: +10.00% Mental save: +6 (+2 eff.) Equilibrium when hit: +0.12 Light radius: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Gyrera (0 def, 3 armour) =RC7/RF8/RPB25= Gyrera (0 def, 3 armour) =RC7/RF8/RPB25=Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Cun / +2 Dex Changes resistances: +8% fire / +7% cold Changes resistances penetration: +25% blight Reduces incoming crit damage: 15.00% Infravision radius: +2 A cap made of leather. |
On hands | Relgibar (0 def, 2 armour) =Regen+3= Relgibar (0 def, 2 armour) =Regen+3=Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Changes stats: +2 Cun / +4 Str Reduces incoming crit damage: 10.00% Life regen: +3.00 Stamina each turn: +0.70 Psi when hit: +0.08 Maximum stamina: +16.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | piercing dwarven-steel torque of psionic shield [power 63] (25 cooldown) piercing dwarven-steel torque of psionic shield [power 63] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to setup a psionic shield, reducing all damage taken by 63 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Increase all damage penetration by 16% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | Haralach the gold ring =RD+/RStun+2= Haralach the gold ring =RD+/RStun+2=Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Con Changes resistances: +3% darkness Spell save: +27 (+9 eff.) Poison immunity: +10% Silence immunity: +10% Stun/Freeze immunity: +20% Maximum stamina: +21.00 Rings make your fingers look great! |
On fingers | Hazeidol =RAc+/RF+2= Hazeidol =RAc+/RF+2=Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 29% Changes resistances: +6% acid / +12% fire Changes resistances penetration: +25% cold Changes damage: +6% cold Disarm immunity: +30% Pinning immunity: +27% Knockback immunity: +25% Maximum life: +35.00 Rings make your fingers look great! |
Around neck | wanderer's gold amulet =Regen+/Speed+= wanderer's gold amulet =Regen+/Speed+=Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -5% Changes stats: +3 Dex / +5 Cun / +3 Con Life regen: +1.00 Stamina each turn: +0.50 Movement speed: +10% Amulets make your neck look great! |
In main hand | stralite waraxe 'Deepscrack' (141% power, 5 apr) stralite waraxe 'Deepscrack' (141% power, 5 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 141% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +7.5% Attack speed: 100% Damage (Melee): +16 darkness / +4 physical Damage (radius 2) on crit: +8 darkness When wielded/worn: Changes stats: +11 Con / +10 Wil Changes resistances: +5% arcane Stamina each turn: +3.00 Maximum life: +38.00 One-handed war axes. |
Around waist | Bleakrip the hardened leather belt Bleakrip the hardened leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +5 (+2 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 16% Changes resistances: +5% arcane / +3% fire Mental save: +7 (+2 eff.) Silence immunity: +20% Disarm immunity: +20% Spellpower: +4 (+2 eff.) Healing mod.: +5% A belt that goes around your waist. |
In off hand | stralite waraxe 'Salodamira' (135% power, 5 apr) stralite waraxe 'Salodamira' (135% power, 5 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 135% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon crit: * Wound the target dealing 189 physical damage across 5 turns and reducing healing by 50% Damage (radius 1) on hit: +12 mind When wielded/worn: Physical crit. chance: +9.0% Physical power: +10 (+3 eff.) Changes resistances: +12% nature Changes resistances penetration: +10% mind Spell save: +6 (+2 eff.) Silence immunity: +20% One-handed war axes. |
Cloak | Freezeshine the cashmere cloak (2 def, 0 armour) =RC3= Freezeshine the cashmere cloak (2 def, 0 armour) =RC3=Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +3 (+1 eff.) Defense: +2 (+1 eff.) Fatigue: -3% Changes stats: +1 Cun / +4 Wil Changes resistances: +3% cold Changes damage: +12% fire Light radius: +3 See invisible: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | enlightening hardened leather armour of the hero (9 def, 6 armour) enlightening hardened leather armour of the hero (9 def, 6 armour)Requires: - Strength 16 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+3 eff.) Fatigue: +8% Changes stats: +3 Str / +4 Dex / +4 Mag / +8 Wil / +10 Cun Mental save: +15 (+5 eff.) Maximum life: +41.00 A suit of armour made of leather. |
Inventory
Prismatic Rune (6 turns; lightning, physical, fire, arcane, cold) Prismatic Rune (6 turns; lightning, physical, fire, arcane, cold)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 lightning, 4 physical, 4 fire, 5 arcane, 5 cold It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the duelist (damage 102; dur 4; cd 20) acid wave rune of the duelist (damage 102; dur 4; cd 20)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 102.13 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the psychic (damage 120; dur 4; cd 15) acid wave rune of the psychic (damage 120; dur 4; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 120.64 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the duelist (damage 108; dur 4; cd 23) biting gale rune of the duelist (damage 108; dur 4; cd 23)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 108.02 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the warrior (damage 127; dur 4; cd 15) biting gale rune of the warrior (damage 127; dur 4; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 127.38 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 4; phase 10; cd 17) blink rune (range 4; phase 10; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the sneak (range 4; phase 14; cd 19) blink rune of the sneak (range 4; phase 14; cd 19)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the titan (power 18; resist 20%; move 39%; dur 5; cd 22) ethereal rune of the titan (power 18; resist 20%; move 39%; dur 5; cd 22)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 20% all resistance, you move 39% faster, and you are invisible (power 18). Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune (regen 883% over 10 turns; mana 44; cd 15) manasurge rune (regen 883% over 10 turns; mana 44; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 883% for 10 turns (0 total) and instantly restoring 44 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune (regen 604% over 10 turns; mana 30; cd 12) manasurge rune (regen 604% over 10 turns; mana 30; cd 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 604% for 10 turns (0 total) and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 20; cd 19) shatter afflictions rune (absorb 20; cd 19)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 20 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 57; cd 15) shatter afflictions rune of the duelist (absorb 57; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 57 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 245; dur 4; cd 16) shielding rune of the titan (absorb 245; dur 4; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 245 damage for 4 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 175; dur 4; cd 18) shielding rune of the warrior (absorb 175; dur 4; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 175 damage for 4 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 43; cd 20) teleportation rune (range 43; cd 20)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 43 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Emelirin the Cobranull =RD+2/RN+/RL+2= Emelirin the Cobranull =RD+2/RN+/RL+2=Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Cun / +1 Wil Changes resistances: +9% nature / +16% light / +14% darkness Changes resistances penetration: +5% mind / +10% nature Blindness immunity: +31% Mindpower: +10 (+5 eff.) Amulets make your neck look great! |
Urorek =RB+/RC+/RAr+= Urorek =RB+/RC+/RAr+=Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +6% blight / +6% cold / +5% arcane Spell save: +3 (+1 eff.) Cut immunity: +40% Healing mod.: +12% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 148 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
clarifying steel amulet of strength (+2) =RM+= clarifying steel amulet of strength (+2) =RM+=Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Str Changes resistances: +10% mind Confusion immunity: +20% Amulets make your neck look great! |
grounding steel amulet of dexterity (+3) =RLg13/RStun12= grounding steel amulet of dexterity (+3) =RLg13/RStun12=Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Dex Changes resistances: +13% lightning Stun/Freeze immunity: +20% Amulets make your neck look great! |
insulating steel amulet of mastery (0.16 Corruption / Hexes) =RC++/RF+= insulating steel amulet of mastery (0.16 Corruption / Hexes) =RC++/RF+=Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% fire / +15% cold Talent mastery: +0.16 Corruption / Hexes Amulets make your neck look great! |
restful steel amulet of healing =Regen+2= restful steel amulet of healing =Regen+2=Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Cut immunity: +40% Life regen: +2.00 Healing mod.: +10% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 214 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
stabilizing steel amulet =RT+= stabilizing steel amulet =RT+=Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +12% temporal Pinning immunity: +20% Knockback immunity: +23% Amulets make your neck look great! |
Brenigund =RD+3= Brenigund =RD+3=Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+3 eff.) Physical power: +15 (+5 eff.) Armour: +2 Defense: +10 (+3 eff.) Changes stats: +2 Str / +4 Dex / +5 Wil / +5 Cun Changes resistances: +26% darkness Changes damage: +13% darkness Critical mult.: +10.00% Maximum stamina: +10.00 Mindpower: +7 (+3 eff.) Rings make your fingers look great! |
Dawnenvy =Str+2= Dawnenvy =Str+2=Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Damage when hit (Melee): 6 physical Changes stats: +2 Str Changes damage: +3% light Critical mult.: +5.00% Disarm immunity: +20% Pinning immunity: +23% Knockback immunity: +22% Maximum life: +22.00 Rings make your fingers look great! |
Elemental Fury =GIVE TO ARCHMAGE= Elemental Fury =GIVE TO ARCHMAGE=Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Gemina the Flashoracle =RAc+/RC+/RD+/RB+= Gemina the Flashoracle =RAc+/RC+/RD+/RB+=Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 (+2 eff.) Effects on melee hit: * 20% chance to slow global speed by 45% Changes resistances: +6% acid / +9% cold / +3% darkness / +3% blight Changes resistances penetration: +15% fire Changes damage: +6% all Spellpower: +7 (+3 eff.) Mindpower: +11 (+5 eff.) Rings make your fingers look great! |
Undeathwar the gold ring =RP+/RF+2= Undeathwar the gold ring =RP+/RF+2=Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +15% fire / +10% physical Changes resistances penetration: +20% darkness / +5% nature Changes damage: +6% fire / +9% nature / +10% physical Rings make your fingers look great! |
Unrakath the Blizzardfury =RM+/RF+3= Unrakath the Blizzardfury =RM+/RF+3=Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Changes resistances: +3% mind / +22% fire Changes resistances penetration: +10% cold Changes damage: +11% fire Rings make your fingers look great! |
Vargh Redemption =RN+/RC+3= Vargh Redemption =RN+/RC+3=Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 3 tidal wave that expands slowly over 7 turns, dealing 13.79 cold and 13.04 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
copper ring of sensing copper ring of sensingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Blindness immunity: +22% Infravision radius: +4 See stealth: +8 See invisible: +5 Rings make your fingers look great! |
steel ring of perseverance =RStun21/Regen2= steel ring of perseverance =RStun21/Regen2=Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Stun/Freeze immunity: +21% Life regen: +2.00 Rings make your fingers look great! |
wizard's steel ring of power wizard's steel ring of powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +4 Mag Spell save: +8 (+2 eff.) Spellpower: +6 (+3 eff.) Mindpower: +5 (+2 eff.) Rings make your fingers look great! |
Eye of Summer (94% power, 18 apr, fire damage) =GIVE TO POSESSOR= Eye of Summer (94% power, 18 apr, fire damage) =GIVE TO POSESSOR=Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Power: 94% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Fire Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: -10% cold Changes resistances penetration: +10% fire Changes damage: +10% fire Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Global speed: +5% Talent on hit(mindpower): Flame Fury (10% chance level 2). This mindstar glows with a bright warm light, but seems somehow incomplete. |
Gakhad the Lightwhisper =RLg8/RT8/RLt6= Gakhad the Lightwhisper =RLg8/RT8/RLt6=Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +8% lightning / +8% temporal / +6% light Changes resistances penetration: +25% light Changes damage: +15% lightning / +3% light A belt that goes around your waist. |
Carriontrial (2 def, 0 armour) =RAc7/RLg7/RC13/RM6/RF6= Carriontrial (2 def, 0 armour) =RAc7/RLg7/RC13/RM6/RF6=Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Damage when hit (Melee): 8 nature Changes resistances: +7% acid / +13% cold / +6% fire / +6% mind / +7% lightning Changes resistances penetration: +10% nature / +25% mind Changes damage: +6% nature A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+2 eff.) Spellpower: +5 (+3 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Gara (2 def, 7 armour) =RC16= Gara (2 def, 7 armour) =RC16=Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +2 (+1 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 19 Changes resistances: +16% cold Changes resistances penetration: +15% mind Critical mult.: +10.00% Psi when hit: +0.20 Hate when firing a critical mind attack: +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak of the voidstalker (2 def, 0 armour) =RD12/RT10= cashmere cloak of the voidstalker (2 def, 0 armour) =RD12/RT10=Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +12% darkness / +10% temporal Defense after a teleport: +13 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Starbright (0 def, 0 armour) =RB6/RD21/RLt6/R*13/DB3= Starbright (0 def, 0 armour) =RB6/RD21/RLt6/R*13/DB3=Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes resistances: +6% blight / +6% light / +21% darkness / +13% all Changes resistances penetration: +5% light Changes damage: +3% blight / +9% fire / +14% darkness / +6% light A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Vorida the Burnblight (4 def, 3 armour) =RAc15/RC3/R*11= Vorida the Burnblight (4 def, 3 armour) =RAc15/RC3/R*11=Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour: +3 Defense: +4 (+1 eff.) Damage when hit (Melee): 8 acid Changes resistances: +15% acid / +3% cold / +11% all Changes resistances penetration: +5% fire Changes damage: +3% fire Physical save: +18 (+9 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe of corrosion (+21%) (0 def, 0 armour) =RAc21/R*11= cashmere robe of corrosion (+21%) (0 def, 0 armour) =RAc21/R*11=Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes resistances: +21% acid / +11% all Changes damage: +14% acid A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing cashmere robe of the mind (+13%) (0 def, 0 armour) =RM13/R*11= focusing cashmere robe of the mind (+13%) (0 def, 0 armour) =RM13/R*11=Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Wil Changes resistances: +13% mind / +11% all Changes damage: +13% mind Mana each turn: +0.21 Psi each turn: +0.12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing silk robe of blight (+11%) (0 def, 0 armour) =RB11/R*13/DB11= focusing silk robe of blight (+11%) (0 def, 0 armour) =RB11/R*13/DB11=Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +5 Mag / +4 Wil Changes resistances: +11% blight / +13% all Changes damage: +11% blight Mana each turn: +0.14 Psi each turn: +0.24 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe of light (+16%) (0 def, 0 armour) =RLt16/R*7= linen robe of light (+16%) (0 def, 0 armour) =RLt16/R*7=Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +16% light / +7% all Changes damage: +11% light A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven woollen robe of frost (+15%) (0 def, 0 armour) =RC15/R*9= mindwoven woollen robe of frost (+15%) (0 def, 0 armour) =RC15/R*9=Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +9% all / +15% cold Changes damage: +10% cold Mental save: +17 (+5 eff.) Mindpower: +3 (+1 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Haridogund (0 def, 4 armour) =RLg10/RT9/RM9= Haridogund (0 def, 4 armour) =RLg10/RT9/RM9=Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Effects on melee hit: * 20% chance to reduce all saves and defense by 19 Damage when hit (Melee): 4 mind Changes resistances: +10% lightning / +9% temporal / +9% mind Changes resistances penetration: +15% arcane Changes damage: +6% arcane / +3% mind Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots 'Gunurantir' (0 def, 3 armour) =RLg6/RT5/RN6/RAc6= pair of hardened leather boots 'Gunurantir' (0 def, 3 armour) =RLg6/RT5/RN6/RAc6=Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Effects on melee hit: * 10 arcane resource burn Changes stats: +3 Wil Changes resistances: +6% lightning / +5% temporal / +6% nature / +6% acid Pinning immunity: +10% A pair of boots made of leather. |
pair of hardened leather boots 'Lustreking' (6 def, 3 armour) =RB+/RAr+/RD+= pair of hardened leather boots 'Lustreking' (6 def, 3 armour) =RB+/RAr+/RD+=Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +6 (+2 eff.) Damage when hit (Melee): 2 mind Changes stats: +4 Dex Changes resistances: +6% blight / +5% arcane / +6% darkness Light radius: +2 A pair of boots made of leather. |
traveler's pair of dwarven-steel boots of speed (0 def, 4 armour) =Speed25/Encumb20= traveler's pair of dwarven-steel boots of speed (0 def, 4 armour) =Speed25/Encumb20=Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: -1% Maximum encumbrance: +20 Physical save: +8 (+4 eff.) Movement speed: +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Flashgrind the dwarven-steel gauntlets (0 def, 2 armour) =RLg15/RT10/RPB10= Flashgrind the dwarven-steel gauntlets (0 def, 2 armour) =RLg15/RT10/RPB10=Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Damage (Melee): 5 temporal Damage (Ranged): 8 temporal Changes resistances: +15% lightning / +10% temporal Changes resistances penetration: +25% lightning / +10% blight Changes damage: +12% cold / +6% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Layuna the Galevengeance (0 def, 3 armour) =RLg18/RF12/RLt9/RAr5= Layuna the Galevengeance (0 def, 3 armour) =RLg18/RF12/RLt9/RAr5=Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Damage (Melee): 6 light Changes resistances: +18% lightning / +12% fire / +9% light / +5% arcane Changes resistances penetration: +10% fire Changes damage: +6% light / +12% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Smoldervenom the dwarven-steel gauntlets (0 def, 2 armour) =RC5= Smoldervenom the dwarven-steel gauntlets (0 def, 2 armour) =RC5=Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Damage (Melee): 8 cold Changes resistances: +5% cold Changes resistances penetration: +10% acid / +20% fire Changes damage: +6% acid / +5% cold Physical save: +6 (+3 eff.) Confusion immunity: +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Stormscar the hardened leather gloves (0 def, 2 armour) =RAc12/RT3= Stormscar the hardened leather gloves (0 def, 2 armour) =RAc12/RT3=Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Effects on melee hit: * 20% chance to reduce armor by 29% Damage when hit (Melee): 4 lightning Changes stats: +4 Mag Changes resistances: +12% acid / +3% temporal Changes resistances penetration: +20% temporal Changes damage: +6% arcane / +6% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Wyrmbreath (0 def, 4 armour) =RF18/RD10/RN10= Wyrmbreath (0 def, 4 armour) =RF18/RD10/RN10=Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 165.92 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Cloud Caller (0 def, 0 armour) =RLg10/RC10= Cloud Caller (0 def, 0 armour) =RLg10/RC10=Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 1.0 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 28.93 to 86.79 lightning damage (57.86 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Pusraider (2 def, 0 armour) =RLg3/RF18/RN3= Pusraider (2 def, 0 armour) =RLg3/RF18/RN3=Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 20% chance to slow global speed by 45% Damage when hit (Melee): 2 nature Changes resistances: +3% lightning / +18% fire / +3% nature Changes resistances penetration: +20% lightning Changes damage: +3% cold / +12% fire A pointy cloth hat, very wizardly... |
cashmere wizard hat 'Gulena' (2 def, 0 armour) =RN18= cashmere wizard hat 'Gulena' (2 def, 0 armour) =RN18=Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Dex / +4 Mag Changes resistances: +18% nature Changes resistances penetration: +5% acid Changes damage: +12% nature Light radius: +3 A pointy cloth hat, very wizardly... |
grounding linen wizard hat of darkness (+5%) (1 def, 0 armour) =RLg5/RT5/RD15= grounding linen wizard hat of darkness (+5%) (1 def, 0 armour) =RLg5/RT5/RD15=Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +5% lightning / +5% temporal / +15% darkness Changes damage: +10% darkness A pointy cloth hat, very wizardly... |
hardened leather cap 'Voidbringer' (0 def, 3 armour) =RC+14/Breathe water= hardened leather cap 'Voidbringer' (0 def, 3 armour) =RC+14/Breathe water=Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * 10% chance to reduce damage dealt by 16% * 20% chance to reduce all saves and defense by 19 Damage when hit (Melee): 2 mind / 6 darkness Changes resistances: +14% cold Changes damage: +3% darkness / +12% cold Allows you to breathe in: water A cap made of leather. |
prismatic iron helm of strength (+2) (0 def, 3 armour) =RLt10/RD11= prismatic iron helm of strength (+2) (0 def, 3 armour) =RLt10/RD11=Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Str Changes resistances: +10% light / +10% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
stabilizing cashmere wizard hat of time (+11%) (2 def, 0 armour) =RT11= stabilizing cashmere wizard hat of time (+11%) (2 def, 0 armour) =RT11=Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Wil Changes resistances: +11% temporal Changes damage: +11% temporal Physical save: +7 (+4 eff.) A pointy cloth hat, very wizardly... |
Drykalthomnir (3 def, 8 armour) =RP7/RD13/RT23= Drykalthomnir (3 def, 8 armour) =RP7/RD13/RT23=Requires: - Heavy armour training - Strength 28 Powered by arcane forces Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +12% Changes stats: +6 Str / +4 Wil Changes resistances: +7% physical / +13% darkness / +23% temporal Critical mult.: +15.00% Life regen: +6.00 Maximum life: +31.00 Mindpower: +25 (+12 eff.) Light radius: +1 Healing mod.: +13% It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
rejuvenating dwarven-steel mail armour of lightning resistance (3 def, 8 armour) =RLg19/Regen+3= rejuvenating dwarven-steel mail armour of lightning resistance (3 def, 8 armour) =RLg19/Regen+3=Requires: - Heavy armour training - Strength 28 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +12% Changes resistances: +19% lightning Life regen: +3.10 Stamina each turn: +0.70 A suit of armour made of mail. |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
168 alchemist agate 168 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine 6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Firepain (dig speed 23 turns) =RLg9/RStun20= Firepain (dig speed 23 turns) =RLg9/RStun20=Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +7 Damage when hit (Melee): 4 cold Changes stats: +4 Str Changes resistances: +9% lightning Changes damage: +3% fire Reduces incoming crit damage: 5.00% Pinning immunity: +20% Stun/Freeze immunity: +20% When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 4.0 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +86 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Ivimira the Lustremonster (dig speed 15 turns) Ivimira the Lustremonster (dig speed 15 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str / +4 Dex / +1 Mag / +7 Cun Changes damage: +6% light Maximum life: +22.00 Maximum stamina: +18.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Plumpkin PlumpkinPowered by unknown forces 15.00 Encumbrance. [Plot Item] Type: misc / plant ; tier 3 When carried: Changes damage: +2% all Damage against: +20% Immovable It can be used to become the plumpkin Activation costs 100 power out of 100/100. The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gorewither [power 330] (15 cooldown) =RT+/RD+/RB+/RC+/RAr+= Gorewither [power 330] (15 cooldown) =RT+/RD+/RB+/RC+/RAr+=Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Changes resistances: +6% temporal / +3% darkness / +9% blight / +3% cold / +5% arcane Changes damage: +3% nature It can be used to project a gust of wind in a cone knocking all creatures back 11 spaces and dealing 343 physical damage Activation puts all charms on cooldown for 15 turns. When used: * Gain a 23% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
steel torque of mindblast [power 160] (15 cooldown) steel torque of mindblast [power 160] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to blast the opponent's mind dealing 166 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
ash totem of healing [power 194] (15 cooldown) ash totem of healing [power 194] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to heal yourself and all friendly characters within 10 spaces for 194 Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
ash totem of stinging [power 188] (15 cooldown) ash totem of stinging [power 188] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to sting an enemy dealing 195 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
yew totem of thorny skin [power 41] (20 cooldown) yew totem of thorny skin [power 41] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to harden the skin for 7 turns increasing armour by 41 and armour hardiness by 50% Activation puts all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
5 amethyst 5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Growthpride [power 270] (15 cooldown) =RN+/RF+2= Growthpride [power 270] (15 cooldown) =RN+/RF+2=Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Changes stats: +5 Wil Changes resistances: +9% nature / +12% fire Changes resistances penetration: +10% nature Changes damage: +3% nature It can be used to fire a magical bolt dealing 280 acid damage Activation puts all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Infernowake the elven-wood wand of clairvoyance [power 12] (15 cooldown) =RF+3= Infernowake the elven-wood wand of clairvoyance [power 12] (15 cooldown) =RF+3=Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Changes stats: +3 Str / +2 Mag Changes resistances: +21% fire Changes damage: +9% darkness It can be used to reveal the area around you, dispelling darkness (radius 12, power 66 based on Magic), and detect the presence of nearby creatures for 10 turns Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 18% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Raziel the Skeleton Reaver level 18
33rd Haze 122nd year of Ascendancy at 07:05 see stats
By Raziel the Skeleton Reaver level 18
36th Haze 122nd year of Ascendancy at 02:51 see stats
By Raziel the Skeleton Reaver level 21
1st Allure 123rd year of Ascendancy at 12:46 see stats
By Raziel the Skeleton Reaver level 22
1st Regrowth 123rd year of Ascendancy at 04:31 see stats
By Raziel the Skeleton Reaver level 18
35th Haze 122nd year of Ascendancy at 17:08 see stats
By Raziel the Skeleton Reaver level 10
22nd Dusk 122nd year of Ascendancy at 01:54 see stats
By Raziel the Skeleton Reaver level 20
51st Haze 122nd year of Ascendancy at 11:07 see stats
By Raziel the Skeleton Reaver level 15
14th Haze 122nd year of Ascendancy at 11:24 see stats
By Raziel the Skeleton Reaver level 14
1st Time of Equilibrium 122nd year of Ascendancy at 10:00 see stats
By Raziel the Skeleton Reaver level 15
13rd Haze 122nd year of Ascendancy at 14:36 see stats
By Raziel the Skeleton Reaver level 16
16th Haze 122nd year of Ascendancy at 22:58 see stats
Log
Grand Corruptor hits Raziel for 280 blight damage.
Talent Rune: Shatter Afflictions is ready to use.
Lava floor burns Raziel!
Grand Corruptor hits Raziel for (92 to bones), 0 fire (0 total damage).
Rotting Disease from Grand Corruptor hits Raziel for 43 blight damage.
Raziel casts Rune: Shatter Afflictions.
Raziel is no longer blood locked.
A shield forms around Raziel.
Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
You consume the heart and feel the corruption fill you!
You have 3 stat point(s) to spend. Press p to use them.
You have 1 class talent point(s) to spend. Press p to use them.
You have 1 generic talent point(s) to spend. Press p to use them.
You are transformed by the corrupted heart of the Queen!
You gain an affinity for blight. You can now learn new Vile Life talents (press p).
You have no more Corrupted heart of the Sandworm Queen.
Lava floor heals Grand Corruptor!
Grand Corruptor casts Soul Rot.
Grand Corruptor receives 131 healing.
Your shield crumbles under the damage!
The shield around Raziel crumbles.
Grand Corruptor's Soul Rot hits Raziel for (70 absorbed), 223 blight (224 total damage).
Grand Corruptor deactivates Fearscape.
Lava floor burns Raziel!
Grand Corruptor hits Raziel for 92 fire damage.
Rotting Disease from Grand Corruptor hits Raziel for 43 blight damage.
Raziel the level 22 skeleton reaver was combusted to death by Grand Corruptor on level 1 of Fearscape.
You are brought back from the Fearscape!