Stethmia the level 10 Higher Alchemist by TR13ZE

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceHigher
ClassAlchemist
Level / Exp10 / 29%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution15 (base 15)
Magic34 (base 33)
Willpower19 (base 14)
Cunning13 (base 13)

Resources

Life-2/262
Mana121/239
Healing Factor1.0460311219418
Regeneration0.26150778048545

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6
Infravision4
See Stealth6
See Invisible7

Offense: Mainhand

Damage26
Accuracy5
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower28
Crit Chance6%
Speed1

Offense: Mind

Mindpower20
Crit Chance5%
Speed1

Offense: Damage Bonus

Lightning+10%
Fire+10%
Mind+6%

Defense: Base

Armour (hardiness)5 (30%)
Defense2
Ranged Defense2
Fatigue0
Physical Save15
Spell Save22
Mental Save26

Defense: Resistances

Lightning+ 21%( 70%)
Cold+ 13%( 70%)
Fire+ 13%( 70%)
Mind+ 18%( 70%)
All+ 7%( 70%)

Defense: Immunities

Confusion Resistance20%
Knockback Resistance40%
Instadeath Resistance100%
Blind Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
3/5
0/5
0/5
0/5
Spell / Fire alchemy1.30
2/5
1/5
1/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
3/5
2/5
1/5
0/5

Generic Talents

Spell / Staff combat1.30
2/5
1/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
1/5
1/5
0/5
0/5

Effects

Quests

active
failed
done
active
done
active
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
Around waist
In main hand
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter (Roguelike) Killed Ben Cruthdar the Cursed.
By Stethmia the Higher Alchemist level 9
9th Mirth 122nd year of Ascendancy at 01:03
see stats
Level 10 (Roguelike) Got a character to level 10.
By Stethmia the Higher Alchemist level 10
3rd Dusk 122nd year of Ascendancy at 08:17
see stats

Log


Poisoned deep water hits
golem (servant of Stethmia) for 5 nature damage.
Ran for 2 turns (stop reason: taken damage).

Poisoned deep water poisons
golem (servant of Stethmia)!

Poisoned deep water hits
golem (servant of Stethmia) for 6 nature damage.
Ran for 2 turns (stop reason: taken damage).

Poisoned deep water poisons
golem (servant of Stethmia)!

Poisoned deep water hits
golem (servant of Stethmia) for 8 nature damage.
Ran for 2 turns (stop reason: taken damage).

Poisoned deep water poisons
golem (servant of Stethmia)!

Poisoned deep water hits
golem (servant of Stethmia) for 5 nature damage.
Ran for 2 turns (stop reason: taken damage).

Poisoned deep water poisons
golem (servant of Stethmia)!

Poisoned deep water hits
golem (servant of Stethmia) for 4 nature damage.
Ran for 2 turns (stop reason: taken damage).

Poisoned deep water poisons
golem (servant of Stethmia)!

Poisoned deep water hits
golem (servant of Stethmia) for 8 nature damage.
Ran for 2 turns (stop reason: taken damage).

Poisoned deep water poisons
golem (servant of Stethmia)!

Poisoned deep water hits
golem (servant of Stethmia) for 6 nature damage.

Can not give orders to this creature.

Golem (servant of Stethmia) uses
Self-destruction.
Character control switched to Stethmia.