Dar the level 22 Higher Archmage by BurnBaby

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceHigher
ClassArchmage
Level / Exp22 / 56%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity11 (base 10)
Constitution13 (base 10)
Magic59 (base 51)
Willpower47 (base 43)
Cunning11 (base 11)

Resources

Life-32/373
Mana240/460
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite6
Infravision1
See Stealth10

Offense: Mainhand

Damage20
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower40
Crit Chance7%
Speed1

Offense: Mind

Mindpower30
Crit Chance4%
Speed1

Offense: Damage Bonus

Acid+6%
Arcane+6%
Cold+6%
All0%
Lightning+74%
Light+3%
Mind+3%
Fire+6%
Nature+3%

Offense: Damage Penetration

Nature+40%
Lightning+35%

Defense: Base

Armour (hardiness)2 (30%)
Defense13
Ranged Defense13
Fatigue0
Physical Save28
Spell Save50
Mental Save40

Defense: Resistances

Arcane+ 32%( 70%)
Cold+ 14%( 70%)
All+ 9%( 70%)
Lightning+ 70%( 70%)
Temporal+ 22%( 70%)
Mind+ 14%( 70%)
Darkness+ 12%( 70%)
Fire+ 17%( 70%)
Nature+ 14%( 70%)

Defense: Immunities

Pinning Resistance0%
Disarm Resistance10%
Stun Resistance0%
Silence Resistance20%
Instadeath Resistance100%
Blind Resistance15%

Inscriptions (4/4)

Infusions
Runes
Runes
Runes

Class Talents

Spell / Storm1.30
1/5
1/5
1/5
1/5
Spell / Air1.30
4/5
4/5
1/5
4/5
Spell / Arcane1.30
1/5
1/5
1/5
5/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
4/5
0/5
0/5

Generic Talents

Spell / Staff combat1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5
Spell / Aegis1.30
1/5
5/5
1/5
1/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
0/5
0/5
0/5
Race / Higher1.00
1/5
1/5
5/5
0/5

Effects

Quests

done
active
done
done
done
active
done
done
active
active
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter (Nightmare (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Dar the Higher Archmage level 12
9th Flare 122nd year of Ascendancy at 12:34
see stats
Exterminator (Nightmare (Adventure) difficulty) Killed 1000 creatures.
By Dar the Higher Archmage level 21
44th Haze 122nd year of Ascendancy at 17:20
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Dar the Higher Archmage level 10
2nd Summertide 122nd year of Ascendancy at 22:19
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By Dar the Higher Archmage level 20
41st Haze 122nd year of Ascendancy at 20:08
see stats
Orbituary (Nightmare (Adventure) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Dar the Higher Archmage level 3
75th Pyre 122nd year of Ascendancy at 02:45
see stats
Poisonous (Nightmare (Adventure) difficulty) Sided with the assassin lord.
By Dar the Higher Archmage level 19
13rd Haze 122nd year of Ascendancy at 09:18
see stats
Size matters (Nightmare (Adventure) difficulty) Did over 600 damage in one attack.
By Dar the Higher Archmage level 18
70th Dusk 122nd year of Ascendancy at 22:36
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Dar the Higher Archmage level 9
3rd Mirth 122nd year of Ascendancy at 00:03
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Dar the Higher Archmage level 20
42nd Haze 122nd year of Ascendancy at 14:53
see stats

Log

Talent Born into Magic is ready to use.
Talent Disruption Shield is ready to use.
Talent Tempest is ready to use.
Talent Hurricane is ready to use.
Dar activates
Hurricane.
Dar activates
Tempest.
Talent Chain Lightning is ready to use.
Talent Feather Wind is ready to use.
Dar activates
Feather Wind.
Talent Wrath of the Highborn is ready to use.
Talent Shielding is ready to use.
Dar activates
Shielding.
Talent Thunderstorm is ready to use.
Talent Vitality is ready to use.
Dar activates
Thunderstorm.
A furious lightning storm forms around Dar!
Rested for 11 turns (stop reason: all resources and life at maximum).


You are sent back to the material plane!
Dar casts
Chain Lightning.
Dar hits Emeluwe the vampire for 335 lightning damage.
Dar hits Herald of oblivion for 297 lightning damage.
Emeluwe the vampire uses
Stun.
Dar shrugs off the effect 'Stunned'!
Dar is recovering from the damage!

Emeluwe the vampire hits Dar for 38 physical damage.
Emeluwe the vampire's Netherblast hits
Dar for 177 temporal, 189 darkness (366 total damage).
Melee retaliation hits Emeluwe the vampire for
19 lightning, 2 nature (21 total damage).
Dar the level 22 higher archmage was swallowed by the void to death by Emeluwe the vampire on level 2 of Last Hope Graveyard.
The furious lightning storm around Dar calms down and disappears.