Yeek the level 8 Yeek Solipsist by Scrido

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassSolipsist
Level / Exp8 / 24%
Sizesmall
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity8 (base 10)
Constitution5 (base 10)
Magic11 (base 10)
Willpower40 (base 31)
Cunning29 (base 22)

Resources

Life91/91
Psi166/171
Healing Factor0.94571268249155
Regeneration0.23642817062289

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage10
Accuracy27
Crit Chance8%
APR12
Speed1.00

Offense: Offhand

Damage10
Accuracy27
Crit Chance8%
APR12
Speed1.00

Offense: Spell

Spellpower8
Crit Chance7%
Speed1

Offense: Mind

Mindpower31
Crit Chance9%
Speed1

Offense: Damage Bonus

Cold+10%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)8 (30%)
Defense12
Ranged Defense12
Fatigue0
Physical Save5
Spell Save17
Mental Save25

Defense: Resistances

Darkness+ 13%( 70%)
Light+ 12%( 70%)
Blight+ 13%( 70%)
Nature+ 13%( 70%)
Cold+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Psionic / Psychic Assault1.30
5/5
1/5
0/5
0/5
Psionic / Dream Smith1.30
0/5
0/5
0/5
0/5
Psionic / Solipsism1.30
1/5
0/5
0/5
0/5
Psionic / Slumber1.30
1/5
3/5
1/5
0/5
Psionic / Thought-Forms1.30
1/5
0/5
0/5
0/5
Psionic / Distortion1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Psionic / Feedback1.30
1/5
1/5
0/5
0/5
Psionic / Mentalism1.30
0/5
0/5
0/5
0/5
Psionic / Dreaming1.30
4/5
1/5
1/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5

Effects

talent

Quests

done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Yeek wears: nightruned rough leather belt.

Yeek wears:
warrior's copper ring.

You gain 5.07 gold from the transmogrification of
rejuvenating iron plate armour of fire resistance (0 def, 7 armour).
You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 2.72 gold from the transmogrification of
pair of iron boots of tirelessness (0 def, 3 armour).
You gain 1.93 gold from the transmogrification of
shimmering elm magestaff (10-12 power, 2 apr, fire element).
You gain 3.00 gold from the transmogrification of
Kor's Fall (10-12 power, 0 apr, darkness element).
You gain 1.96 gold from the transmogrification of
iron greatmaul of daylight (20-30 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (20-29 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (16-23 power, 1 apr).
There is a Tunnel into the ritchs grounds here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Thought-Form: Bowman
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.


Today is the 1st Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:15.

There is a Tunnel to Maj'Eyal here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).


Quest 'Light at the end of the tunnel' is done! (Press 'j' to see the quest log)
There is a Long tunnel to the island of Rel here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Saving done.

Saving game...

Saving done.