











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Writhing One |
| Level / Exp | 28 / 9% |
| Size | medium |
| Lifes / Deaths | Killed by The Spinal Cord at level 2 on the 76th Pyre 122nd year of Ascendancy at 00:00 / 157Killed by corrupted protosentient globula at level 5 on the 76th Pyre 122nd year of Ascendancy at 06:54 Killed by corrupted protosentient globula at level 5 on the 76th Pyre 122nd year of Ascendancy at 07:25 Killed by corrupted protosentient globula at level 5 on the 76th Pyre 122nd year of Ascendancy at 08:13 Killed by corrupted protosentient globula at level 5 on the 76th Pyre 122nd year of Ascendancy at 12:49 Killed by large white snake at level 5 on the 8th Mirth 122nd year of Ascendancy at 05:57 Killed by Gena the assassin at level 11 on the 7th Flare 122nd year of Ascendancy at 13:44 Killed by Xunne the rogue sapper at level 11 on the 8th Flare 122nd year of Ascendancy at 16:22 Killed by Minotaur of the Labyrinth at level 11 on the 9th Flare 122nd year of Ascendancy at 23:57 Killed by Neromina the green ooze at level 12 on the 10th Flare 122nd year of Ascendancy at 03:59 Killed by Sion the krog at level 12 on the 1st Dusk 122nd year of Ascendancy at 13:56 Killed by Polilrann the blue ooze at level 13 on the 6th Dusk 122nd year of Ascendancy at 01:09 Killed by gigantic corrosive tunneler at level 13 on the 6th Dusk 122nd year of Ascendancy at 02:21 Killed by Idce at level 14 on the 6th Dusk 122nd year of Ascendancy at 07:54 Killed by Emeludara the Guard at level 14 on the 15th Dusk 122nd year of Ascendancy at 15:01 Killed by thief at level 14 on the 15th Dusk 122nd year of Ascendancy at 18:35 Killed by Isuldabeth the Thug at level 15 on the 15th Dusk 122nd year of Ascendancy at 18:51 Killed by Bethyna the Guard at level 15 on the 15th Dusk 122nd year of Ascendancy at 19:21 Killed by cutpurse at level 15 on the 15th Dusk 122nd year of Ascendancy at 19:49 Killed by Isuldabeth the Thug at level 15 on the 15th Dusk 122nd year of Ascendancy at 20:04 Killed by Emelovena the Thug at level 15 on the 15th Dusk 122nd year of Ascendancy at 20:31 Killed by Bandit Leader Glatta at level 15 on the 16th Dusk 122nd year of Ascendancy at 00:54 Killed by Bandit Leader Glatta at level 15 on the 16th Dusk 122nd year of Ascendancy at 01:17 Killed by Bandit Leader Glatta at level 15 on the 16th Dusk 122nd year of Ascendancy at 01:27 Killed by Bandit Leader Glatta at level 15 on the 16th Dusk 122nd year of Ascendancy at 01:39 Killed by Bandit Leader Glatta at level 15 on the 16th Dusk 122nd year of Ascendancy at 02:10 Killed by Bandit Leader Glatta at level 15 on the 16th Dusk 122nd year of Ascendancy at 02:41 Killed by Bandit Leader Glatta at level 15 on the 16th Dusk 122nd year of Ascendancy at 02:54 Killed by Lisovea the netherworm mass at level 16 on the 17th Dusk 122nd year of Ascendancy at 16:42 Killed by Idce at level 17 on the 18th Dusk 122nd year of Ascendancy at 21:28 Killed by boiling horror at level 17 on the 19th Dusk 122nd year of Ascendancy at 17:58 Killed by Emelinne the swarming horror at level 17 on the 20th Dusk 122nd year of Ascendancy at 04:12 Killed by shadow at level 17 on the 20th Dusk 122nd year of Ascendancy at 17:08 Killed by animated mummy wrappings at level 18 on the 33rd Dusk 122nd year of Ascendancy at 23:16 Killed by faerlhing at level 18 on the 34th Dusk 122nd year of Ascendancy at 00:43 Killed by faerlhing at level 18 on the 34th Dusk 122nd year of Ascendancy at 00:51 Killed by orc cryomancer at level 18 on the 34th Dusk 122nd year of Ascendancy at 01:16 Killed by orc cryomancer at level 18 on the 34th Dusk 122nd year of Ascendancy at 01:36 Killed by Xerivena the rotting mummy at level 18 on the 34th Dusk 122nd year of Ascendancy at 07:14 Killed by Xerivena the rotting mummy at level 18 on the 34th Dusk 122nd year of Ascendancy at 07:32 Killed by Xerivena the rotting mummy at level 18 on the 34th Dusk 122nd year of Ascendancy at 07:48 Killed by Xerivena the rotting mummy at level 18 on the 34th Dusk 122nd year of Ascendancy at 08:05 Killed by netherworm mass at level 18 on the 34th Dusk 122nd year of Ascendancy at 08:16 Killed by netherworm mass at level 18 on the 34th Dusk 122nd year of Ascendancy at 09:15 Killed by giant netherworm at level 18 on the 34th Dusk 122nd year of Ascendancy at 09:44 Killed by orc pyromancer at level 18 on the 34th Dusk 122nd year of Ascendancy at 14:35 Killed by armoured skeleton warrior at level 18 on the 34th Dusk 122nd year of Ascendancy at 20:33 Killed by armoured skeleton warrior at level 18 on the 34th Dusk 122nd year of Ascendancy at 20:53 Killed by thief at level 18 on the 34th Dusk 122nd year of Ascendancy at 22:53 Killed by thief at level 18 on the 34th Dusk 122nd year of Ascendancy at 23:03 Killed by greater mummy at level 18 on the 34th Dusk 122nd year of Ascendancy at 23:41 Killed by orc necromancer at level 18 on the 35th Dusk 122nd year of Ascendancy at 02:51 Killed by Yvodhemira the skeleton master archer at level 18 on the 35th Dusk 122nd year of Ascendancy at 15:04 Killed by Yvodhemira the skeleton master archer at level 18 on the 35th Dusk 122nd year of Ascendancy at 15:29 Killed by Yvodhemira the skeleton master archer at level 18 on the 35th Dusk 122nd year of Ascendancy at 15:43 Killed by Yvodhemira the skeleton master archer at level 18 on the 35th Dusk 122nd year of Ascendancy at 16:00 Killed by Yvodhemira the skeleton master archer at level 18 on the 35th Dusk 122nd year of Ascendancy at 16:08 Killed by Yvodhemira the skeleton master archer at level 18 on the 35th Dusk 122nd year of Ascendancy at 16:25 Killed by Yvodhemira the skeleton master archer at level 18 on the 35th Dusk 122nd year of Ascendancy at 16:43 Killed by skeleton warrior at level 19 on the 36th Dusk 122nd year of Ascendancy at 01:30 Killed by Velidavea the shadowblade at level 19 on the 36th Dusk 122nd year of Ascendancy at 09:37 Killed by Velidavea the shadowblade at level 19 on the 36th Dusk 122nd year of Ascendancy at 09:48 Killed by Porisetta the giant fire ant at level 19 on the 37th Dusk 122nd year of Ascendancy at 09:26 Killed by fiery orc wyrmic at level 19 on the 37th Dusk 122nd year of Ascendancy at 17:59 Killed by skeleton assassin at level 19 on the 37th Dusk 122nd year of Ascendancy at 22:03 Killed by skeleton assassin at level 19 on the 37th Dusk 122nd year of Ascendancy at 22:31 Killed by bloated horror at level 19 on the 38th Dusk 122nd year of Ascendancy at 00:59 Killed by orc mage-hunter at level 19 on the 38th Dusk 122nd year of Ascendancy at 07:04 Killed by orc mage-hunter at level 19 on the 38th Dusk 122nd year of Ascendancy at 07:20 Killed by skeleton archer at level 19 on the 38th Dusk 122nd year of Ascendancy at 09:34 Killed by skeleton archer at level 19 on the 38th Dusk 122nd year of Ascendancy at 10:45 Killed by Salethra the skeleton warrior at level 19 on the 38th Dusk 122nd year of Ascendancy at 17:53 Killed by Salethra the skeleton warrior at level 19 on the 38th Dusk 122nd year of Ascendancy at 18:01 Killed by Salethra the skeleton warrior at level 19 on the 38th Dusk 122nd year of Ascendancy at 18:11 Killed by skeleton archer at level 19 on the 38th Dusk 122nd year of Ascendancy at 18:34 Killed by Greater Mummy Lord at level 20 on the 39th Dusk 122nd year of Ascendancy at 13:58 Killed by Greater Mummy Lord at level 20 on the 39th Dusk 122nd year of Ascendancy at 14:11 Killed by Greater Mummy Lord at level 20 on the 39th Dusk 122nd year of Ascendancy at 14:22 Killed by Greater Mummy Lord at level 20 on the 39th Dusk 122nd year of Ascendancy at 14:31 Killed by Greater Mummy Lord at level 20 on the 39th Dusk 122nd year of Ascendancy at 14:43 Killed by Greater Mummy Lord at level 20 on the 39th Dusk 122nd year of Ascendancy at 15:55 Killed by Greater Mummy Lord at level 20 on the 39th Dusk 122nd year of Ascendancy at 16:04 Killed by Greater Mummy Lord at level 20 on the 39th Dusk 122nd year of Ascendancy at 16:14 Killed by Greater Mummy Lord at level 20 on the 39th Dusk 122nd year of Ascendancy at 16:27 Killed by Greater Mummy Lord at level 20 on the 39th Dusk 122nd year of Ascendancy at 18:03 Killed by Greater Mummy Lord at level 20 on the 39th Dusk 122nd year of Ascendancy at 18:33 Killed by Greater Mummy Lord at level 20 on the 39th Dusk 122nd year of Ascendancy at 18:46 Killed by Greater Mummy Lord at level 20 on the 39th Dusk 122nd year of Ascendancy at 19:01 Killed by Floel the halfling at level 20 on the 45th Dusk 122nd year of Ascendancy at 07:08 Killed by Glita the skeleton warrior at level 20 on the 48th Dusk 122nd year of Ascendancy at 09:52 Killed by Ardfer the Invoker at level 20 on the 48th Dusk 122nd year of Ascendancy at 21:59 Killed by Ilgum the Invoker at level 20 on the 48th Dusk 122nd year of Ascendancy at 23:19 Killed by naga myrmidon at level 20 on the 49th Dusk 122nd year of Ascendancy at 03:51 Killed by orc corruptor at level 20 on the 49th Dusk 122nd year of Ascendancy at 04:05 Killed by orc corruptor at level 20 on the 49th Dusk 122nd year of Ascendancy at 12:28 Killed by orc corruptor at level 21 on the 49th Dusk 122nd year of Ascendancy at 13:25 Killed by orc corruptor at level 21 on the 49th Dusk 122nd year of Ascendancy at 13:50 Killed by poison spore at level 21 on the 49th Dusk 122nd year of Ascendancy at 18:33 Killed by slimy ooze at level 21 on the 49th Dusk 122nd year of Ascendancy at 19:16 Killed by naga myrmidon at level 21 on the 50th Dusk 122nd year of Ascendancy at 08:55 Killed by Borfast the Broken at level 21 on the 51st Dusk 122nd year of Ascendancy at 05:18 Killed by skeleton mage at level 22 on the 51st Dusk 122nd year of Ascendancy at 18:17 Killed by faerlhing at level 22 on the 51st Dusk 122nd year of Ascendancy at 22:25 Killed by faerlhing at level 22 on the 51st Dusk 122nd year of Ascendancy at 22:35 Killed by skeleton warrior at level 22 on the 52nd Dusk 122nd year of Ascendancy at 05:01 Killed by Eilinarin the broken golem at level 23 on the 53rd Dusk 122nd year of Ascendancy at 12:21 Killed by Gloraldamina the broken golem at level 23 on the 53rd Dusk 122nd year of Ascendancy at 18:14 Killed by Gloraldamina the broken golem at level 23 on the 53rd Dusk 122nd year of Ascendancy at 18:44 Killed by Islesemira the whitehoof invoker at level 23 on the 53rd Dusk 122nd year of Ascendancy at 22:35 Killed by broken golem at level 23 on the 54th Dusk 122nd year of Ascendancy at 00:28 Killed by Velilrata the vampire at level 23 on the 54th Dusk 122nd year of Ascendancy at 19:21 Killed by orc necromancer at level 23 on the 55th Dusk 122nd year of Ascendancy at 04:19 Killed by dread at level 23 on the 55th Dusk 122nd year of Ascendancy at 04:54 Killed by orc archer at level 23 on the 55th Dusk 122nd year of Ascendancy at 05:56 Killed by minotaur at level 23 on the 55th Dusk 122nd year of Ascendancy at 06:42 Killed by Poltergeist Colaryem at level 24 on the 55th Dusk 122nd year of Ascendancy at 16:38 Killed by Poltergeist Colaryem at level 24 on the 55th Dusk 122nd year of Ascendancy at 16:49 Killed by Aletta Soultorn at level 24 on the 56th Dusk 122nd year of Ascendancy at 00:10 Killed by Khormura the onilug at level 24 on the 56th Dusk 122nd year of Ascendancy at 18:38 Killed by Xabrevena the skeleton assassin at level 24 on the 57th Dusk 122nd year of Ascendancy at 19:00 Killed by ghast at level 25 on the 61st Dusk 122nd year of Ascendancy at 09:41 Killed by elder vampire at level 25 on the 61st Dusk 122nd year of Ascendancy at 09:56 Killed by ghoulking at level 25 on the 61st Dusk 122nd year of Ascendancy at 10:11 Killed by The Master at level 25 on the 61st Dusk 122nd year of Ascendancy at 10:23 Killed by ghoulking at level 25 on the 61st Dusk 122nd year of Ascendancy at 10:42 Killed by Vehhiro the shalore at level 27 on the 71st Dusk 122nd year of Ascendancy at 18:30 Killed by Ldisirus the shalore at level 27 on the 76th Dusk 122nd year of Ascendancy at 12:44 Killed by Betyta the barrow wight at level 27 on the 3rd Haze 122nd year of Ascendancy at 22:55 Killed by Gloroda the blade horror at level 27 on the 5th Haze 122nd year of Ascendancy at 02:16 Killed by Gloroda the blade horror at level 27 on the 5th Haze 122nd year of Ascendancy at 02:57 Killed by Gloroda the blade horror at level 27 on the 5th Haze 122nd year of Ascendancy at 03:30 Killed by temporal hound at level 28 on the 5th Haze 122nd year of Ascendancy at 13:53 Killed by Belina the dread at level 28 on the 5th Haze 122nd year of Ascendancy at 14:06 Killed by Belina the dread at level 28 on the 5th Haze 122nd year of Ascendancy at 14:18 Killed by Belina the dread at level 28 on the 5th Haze 122nd year of Ascendancy at 14:42 Killed by Belina the dread at level 28 on the 5th Haze 122nd year of Ascendancy at 15:09 Killed by Greater Mummy Lord at level 28 on the 6th Haze 122nd year of Ascendancy at 22:38 Killed by Greater Mummy Lord at level 28 on the 6th Haze 122nd year of Ascendancy at 22:44 Killed by Greater Mummy Lord at level 28 on the 6th Haze 122nd year of Ascendancy at 22:54 Killed by Greater Mummy Lord at level 28 on the 6th Haze 122nd year of Ascendancy at 23:11 Killed by Greater Mummy Lord at level 28 on the 6th Haze 122nd year of Ascendancy at 23:44 Killed by Greater Mummy Lord at level 28 on the 6th Haze 122nd year of Ascendancy at 23:51 Killed by Greater Mummy Lord at level 28 on the 7th Haze 122nd year of Ascendancy at 00:02 Killed by Greater Mummy Lord at level 28 on the 7th Haze 122nd year of Ascendancy at 00:12 Killed by Greater Mummy Lord at level 28 on the 7th Haze 122nd year of Ascendancy at 00:26 Killed by Greater Mummy Lord at level 28 on the 7th Haze 122nd year of Ascendancy at 00:57 Killed by Greater Mummy Lord at level 28 on the 7th Haze 122nd year of Ascendancy at 01:18 Killed by Greater Mummy Lord at level 28 on the 7th Haze 122nd year of Ascendancy at 01:37 Killed by Greater Mummy Lord at level 28 on the 7th Haze 122nd year of Ascendancy at 04:15 Killed by Greater Mummy Lord at level 28 on the 7th Haze 122nd year of Ascendancy at 04:36 Killed by Greater Mummy Lord at level 28 on the 7th Haze 122nd year of Ascendancy at 06:18 Killed by Greater Mummy Lord at level 28 on the 7th Haze 122nd year of Ascendancy at 06:35 Killed by Greater Mummy Lord at level 28 on the 7th Haze 122nd year of Ascendancy at 06:51 Killed by Greater Mummy Lord at level 28 on the 7th Haze 122nd year of Ascendancy at 07:27 Killed by Greater Mummy Lord at level 28 on the 7th Haze 122nd year of Ascendancy at 08:20 Killed by Greater Mummy Lord at level 28 on the 7th Haze 122nd year of Ascendancy at 08:52 Killed by Greater Mummy Lord at level 28 on the 7th Haze 122nd year of Ascendancy at 09:21 |
Primary Stats
| Strength | 64 (base 45) |
| Dexterity | 13 (base 11) |
| Constitution | 37 (base 36) |
| Magic | 80 (base 41) |
| Willpower | 29 (base 10) |
| Cunning | 16 (base 10) |
Resources
| Life | -221/758 |
| Insanity | 56/100 |
| Healing Factor | 1.3541015905905 |
| Regeneration | 0.33852539764763 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +11.09386761032% |
| Spell | 0% |
| Global | +91.390728476821% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 1 |
| See Stealth | 10 |
| See Invisible | 7 |
Offense: Mainhand
| Damage | 141 |
| Accuracy | 46 |
| Crit Chance | 21% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 55 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +13% |
| Acid | +24% |
| Light | +27% |
| Temporal | +6% |
| Nature | +3% |
| Physical | +24% |
| Lightning | +5% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +15% |
| Mind | +10% |
| Physical | +7% |
Defense: Base
| Armour (hardiness) | 38.5 (80%) |
| Defense | 10 |
| Ranged Defense | 10 |
| Fatigue | 17 |
| Physical Save | 37 |
| Spell Save | 29 |
| Mental Save | 23 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Arcane | + 12%( 70%) |
| Cold | + 30%( 70%) |
| All | + 7%( 70%) |
| Darkness | + 17%( 70%) |
| Light | + 41%( 70%) |
| Lightning | + 18%( 70%) |
| Fire | + 15%( 70%) |
| Mind | + 13%( 70%) |
Defense: Immunities
| Pinning Resistance | 10% |
| Poison Resistance | 10% |
| Instadeath Resistance | 100% |
Inscriptions (4/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 201 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
| Demented / Disfigured face | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Tentacles | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Demented / Slow death | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Demented / Path of horror | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Controlled horrors | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Demented / Horrific body | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | Reduces global action speed by 9% and all outgoing projectiles speed by 28%. Congeal Time |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | active |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved Strength by +5. | done |
You failed to protect the lost sun paladin from death by giant spider. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 26. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed mummified bone. * You've found the needed vial of greater demon bile. * You've found the needed xorn fragment. | active |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
Equipment
| On feet | Anyregoruidur (0 def, 5 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +5 Fatigue: +2% Changes damage: +6% acid Poison immunity: +10% Pinning immunity: +10% Maximum life: +40.00 Infravision radius: +1 Healing mod.: +15% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | psychokinetic pouch of steel shots of crippling (15/15, 22-26 power, 2 apr)Requires: - Dexterity 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 21.5 - 25.8 Uses stats: 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +10.5% Capacity: 15 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 99 physical damage On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Ranged): +10 physical Shots are used with slings to pummel your foes to death. |
| Light source | Amegofast the alchemist's lampInfused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +7 (+2 eff.) Changes stats: +1 Dex / +7 Wil Critical mult.: +13.00% Physical save: +12 (+5 eff.) Mental save: +12 (+6 eff.) Spellpower on spell critical (stacks up to 3 times): +4 Mindpower: +6 (+3 eff.) Mental crit. chance: +6% Light radius: +4 See stealth: +10 See invisible: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Skybone (6 def, 9 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +9 Defense: +6 (+6 eff.) Fatigue: +3% Damage when hit (Melee): 4 arcane Changes stats: +4 Str / +3 Mag Changes resistances: +8% fire / +7% cold / +4% all Changes resistances penetration: +15% lightning Physical save: +8 (+4 eff.) A cap made of leather. |
| Tool | elm totem of stinging [power 116] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to sting an enemy dealing 119 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | conjurer's gold ring of light (+24%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Wil / +6 Mag Changes resistances: +24% light Changes damage: +12% light Spellpower: +5 (+2 eff.) Rings make your fingers look great! |
| On fingers | IvusenaInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical crit. chance: +6.0% Armour: +6 Changes stats: +6 Cun Changes resistances: +36% acid Changes damage: +18% acid / +18% physical Critical mult.: +20.00% Only die when reaching: -80.00 life Rings make your fingers look great! |
| Around waist | rough leather belt 'Winterimmortal'Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% mind / +18% cold Changes resistances penetration: +10% mind Maximum life: +32.00 A belt that goes around your waist. |
| In main hand | Bloomwinnow the dwarven-steel longsword (30-43 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 3 Base power: 30.5 - 42.7 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 93 damage Damage (radius 1) on hit: +12 nature Damage (radius 2) on crit: +4 arcane When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +6 Changes resistances: +5% arcane Changes resistances penetration: +7% physical Changes damage: +3% nature Sharp, long, and deadly. |
| On hands | Amerin the hardened leather gloves (0 def, 2 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 9 lightning Changes stats: +1 Dex / +4 Mag / +6 Wil / +1 Con Changes resistances: +6% lightning Changes damage: +5% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Layossra the Blastspiker (2 def, 6 armour)Requires: - Heavy armour training - Strength 20 Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Accuracy: +10 (+3 eff.) Physical crit. chance: +2.0% Armour: +6 Defense: +2 (+2 eff.) Fatigue: +12% Damage when hit (Melee): 4 physical Changes resistances: +33% acid / +12% light / +11% darkness / +6% lightning A suit of armour made of mail. |
| Cloak | kruk cloak of sorcery (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloak ; tier 1 When wielded/worn: Changes stats: +2 Wil / +2 Mag Spell crit. chance: +4% A stylish kruk-style cloak, to look awesome. |
| Around neck | starseer's stralite amulet of the eclipsePowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Damage (Melee): 9 light / 9 darkness Effects when hit in melee: * 10% chance to blind * 9% chance to reduce damage dealt by 15% Changes stats: +4 Mag Changes damage: +6% physical / +6% temporal / +13% darkness / +15% light Spellpower: +5 (+2 eff.) Spell crit. chance: +6% Amulets make your neck look great! |
Inventory
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet of cunning (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Cun Amulets make your neck look great! |
Turedodig the gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Str / +2 Dex / +2 Wil / +1 Con Changes resistances: +1% physical Stun/Freeze immunity: +22% Life regen: +2.00 Only die when reaching: -20.00 life Rings make your fingers look great! |
Sword of Potential Futures (28-39 power, 10 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 It is part of a set of items. In the past there was a dagger with it. Base power: 28.0 - 39.2 Uses stats: 70% Mag, 80% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spellpower: +5 (+2 eff.) Spell crit. chance: +5% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
stormbringer's steel longsword of amnesia (12-17 power, 3 apr)Requires: - Strength 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 12.0 - 16.8 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Damage (radius 2) on crit: +7 lightning / +8 cold When wielded/worn: Changes resistances penetration: +7% lightning / +6% cold Movement speed: +22% Sharp, long, and deadly. |
Great Caller (10-11 power, 18 apr, nature damage)Requires: - Willpower 34 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 10.0 - 11.0 Uses stats: 30% Wil, 50% Mag, 50% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes damage: +8% cold / +8% fire / +8% physical Talent masteries: +0.10 Wild-gift / Summoning (utility) +0.10 Wild-gift / Summoning (augmentation) +0.10 Wild-gift / Summoning (melee) +0.10 Wild-gift / Summoning (distance) +0.10 Wild-gift / Summoning (advanced) Mindpower: +12 (+6 eff.) Mental crit. chance: +6% Heals friendly targets nearby when you use a nature summon: +30 Max wilder summons: +2 Gives a 30% chance that your nature summons appear as wild summons. This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
Gyma the yew magestaff (20-24 power, 4 apr, arcane element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +4 Armour Hardiness: +5% Damage when hit (Melee): 6 arcane Changes damage: +29% arcane Talent granted: +1 Command Staff Physical save: +5 (+3 eff.) Mana each turn: +0.12 Spellpower: +9 (+3 eff.) Spell crit. chance: +6% See invisible: +6 Staves designed for wielders of magic, by the greats of the art. |
Yvinne the Dimdare (25-30 power, 5 apr, blight element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 15% Damage when hit (Melee): 10 darkness Changes resistances: +9% darkness / +9% temporal Changes damage: +25% blight / +15% acid Talent granted: +1 Command Staff Maximum pos.energy: +10.00 Maximum neg.energy: +10.00 Spellpower: +12 (+4 eff.) Spell crit. chance: +4% Defense after a teleport: +12 Resist all after a teleport: +9% New effects duration reduction after a teleport: +18% Staves designed for wielders of magic, by the greats of the art. |
Scorpion's Tail (28-31 power, 8 apr)Requires: - Dexterity 28 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 3 Base power: 28.0 - 30.8 Uses stats: 50% Mag, 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +8 Crit. chance: +5.0% Attack speed: 125% When this weapon hits: Disarm (30% chance level 3). Damage (Melee): +22 bleed / +22 poison When wielded/worn: Accuracy: +10 (+3 eff.) See stealth: +9 See invisible: +9 A long whip of linked metal joints finished with a viciously sharp barb leaking terrible venom. |
rough leather belt of the mysticPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Mental save: +5 (+3 eff.) Spellpower: +3 (+1 eff.) A belt that goes around your waist. |
murderer's linen cloak of mindcraft (1 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +4 Defense: +1 (+1 eff.) Changes stats: +1 Dex / +2 Wil / +4 Cun Mental crit. chance: +4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak (1 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 (+1 eff.) Changes resistances: +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Bikini (0 def, 0 armour)2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all Revealing, pink, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+11 eff.) Damage when hit (Melee): 10 cold Changes resistances: +15% cold / +7% all Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Ice +0.30 Spell / Grave +0.30 Spell / Frost alchemy Spellpower: +5 (+2 eff.) Movement speed: +15% Talent on hit(spell): Water Jet (5% chance level 1). This deep blue robe flows and ripples as if pushed by an invisible tide. |
Vestments of the Conclave (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +6 Mag Changes resistances: +9% all Changes damage: +15% arcane Spellpower: +15 (+5 eff.) Spell crit. chance: +15% An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
Aetherwalk (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 (+6 eff.) Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +25% arcane Changes damage: +25% arcane Spellpower: +15 (+5 eff.) Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% Creates an arcane explosion dealing 219 arcane damage based on magic in a radius of 3 around the user after any teleport. It can be used to phase door up to range 6, within radius 2 of the target location Activation costs 24 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
traveler's pair of rough leather boots of tirelessness (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -4% Maximum encumbrance: +21 Physical save: +5 (+3 eff.) Stamina each turn: +0.30 Maximum stamina: +11.00 A pair of boots made of leather. |
Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 34.51 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Galesorrow (0 def, 1 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 nature Changes stats: +3 Dex / +1 Mag / +1 Con Changes resistances: +6% acid / +6% nature / +6% lightning Changes damage: +4% nature Reduces incoming crit damage: 15.00% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves of strength (+2) (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +1 Changes stats: +2 Str Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
storm iron gauntlets (0 def, 1 armour)Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage (Melee): 5 lightning Changes resistances: +5% lightning Changes damage: +4% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Crown of Eternal Night (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. You need to find something to bind its powers. When wielded/worn: Armour: +3 Fatigue: +3% Reduce damage by fixed amount: +10 all Talent mastery: +0.00(-) Cunning / Stealth This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
Emamira the cashmere wizard hat (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes stats: +4 Mag Changes resistances: +5% arcane Changes resistances penetration: +15% arcane Mana each turn: +0.23 Mana when firing critical spell: +2.00 Maximum mana: +100.00 Maximum vim: +10.00 Spellpower: +3 (+1 eff.) Spell crit. chance: +9% A pointy cloth hat, very wizardly... |
Quasit's Skull (0 def, 12 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +5% Fatigue: +5% Changes stats: +3 Con Physical save: +12 (+5 eff.) Stun/Freeze immunity: +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
Steel Helm of Garkul (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+5 eff.) Spell save: +12 (+6 eff.) Mental save: +12 (+6 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
elven-silk wizard hat 'Aeranik' (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+3 eff.) Changes stats: +7 Mag Changes resistances: +28% darkness Changes resistances penetration: +25% acid Changes damage: +19% darkness Psi when hit: +0.16 Mindpower: +30 (+14 eff.) Light radius: +3 Infravision radius: +3 A pointy cloth hat, very wizardly... |
linen wizard hat (1 def, 0 armour)2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) A pointy cloth hat, very wizardly... |
Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+11 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Mag / +5 Wil Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
mummy wrappings (5 def, 2 armour)6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+5 eff.) Fatigue: +2% Changes stats: +6 Mag Changes resistances: -25% fire Changes damage: +15% cold / +15% arcane / +15% darkness Spellpower: +13 (+5 eff.) Decaying mummy wrappings. |
Titanic (20 def, 18 armour, 320 block)Requires: - Shield usage training - Strength 37 Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+15 eff.) Ranged Defense: +10 (+10 eff.) Fatigue: +30% Talent granted: +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
9 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
57 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
8 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+6 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+8 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+8 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
13 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of focusCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4 Wil Changes damage: +5% mind Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+10 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+10 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Idce the Cornac Writhing One level 20
49th Dusk 122nd year of Ascendancy at 00:41 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Idce the Cornac Writhing One level 20
49th Dusk 122nd year of Ascendancy at 12:35 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Idce the Cornac Writhing One level 18
20th Dusk 122nd year of Ascendancy at 20:57 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Idce the Cornac Writhing One level 10
2nd Flare 122nd year of Ascendancy at 16:38 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Idce the Cornac Writhing One level 20
38th Dusk 122nd year of Ascendancy at 18:58 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Idce the Cornac Writhing One level 16
16th Dusk 122nd year of Ascendancy at 14:21 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Idce the Cornac Writhing One level 15
16th Dusk 122nd year of Ascendancy at 00:53 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Idce the Cornac Writhing One level 24
55th Dusk 122nd year of Ascendancy at 20:04 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Idce the Cornac Writhing One level 15
16th Dusk 122nd year of Ascendancy at 06:35 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Idce the Cornac Writhing One level 25
61st Dusk 122nd year of Ascendancy at 11:13 see stats
You were not supposed to see that! (Exploration mode)
Read a Forbidden Tome.By Idce the Cornac Writhing One level 22
53rd Dusk 122nd year of Ascendancy at 09:22 see stats
Log
Something hits Idce for 122 lightning damage.
Idce uses Infusion: Regeneration.
Idce starts regenerating health quickly.
Talent Decayed Bloated Horror is ready to use.
Burning from Greater Mummy Lord hits Idce for 26 fire damage.
Greater Mummy Lord's Flame hits Idce for 79 fire damage.
Burning from Greater Mummy Lord hits Idce for 39 fire damage.
Idce casts Tendrils Eruption.
Melee retaliation hits Idce for 25 cold, 5 fire (30 total damage).
Idce hits Something for 171 darkness, 3 lightning, 5 darkness, 7 light (187 total damage).
Burning from Greater Mummy Lord hits Idce for 39 fire damage.
Idce slows down.
Idce casts Decayed Devourers.
Idce stops burning.
Decaying devourer shrugs off the effect 'Frozen'!
Greater Mummy Lord's ice storm area effect hits Decaying devourer for 33 cold damage.
Something hits Iceblock for 150 physical damage.
Idce casts Lash Out.
Greater Mummy Lord's ice storm area effect hits Decaying devourer for 45 cold damage.
Idce casts Decayed Bloated Horror.
Idce stops regenerating health quickly.
Greater Mummy Lord's ice storm area effect hits Decaying devourer for 45 cold damage.
Greater Mummy Lord's ice storm area effect hits Decaying devourer for 45 cold damage.












































































































