










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Female |
| Race | Dwarf |
| Class | Cursed |
| Level / Exp | 30 / 18% |
| Size | medium |
| Lifes / Deaths | Killed by flame turret at level 13 on the 35th Profit 122nd year of Ascendancy at 12:06 / 42Killed by Lrodisa the thalore at level 13 on the 35th Profit 122nd year of Ascendancy at 12:18 Killed by Lrodisa the thalore at level 13 on the 35th Profit 122nd year of Ascendancy at 12:28 Killed by Arrost the human at level 16 on the 29th Dearth 122nd year of Ascendancy at 08:16 Killed by Weirdling Beast at level 20 on the 27th Loss 122nd year of Ascendancy at 18:23 Killed by Weirdling Beast at level 20 on the 27th Loss 122nd year of Ascendancy at 18:48 Killed by Weirdling Beast at level 20 on the 27th Loss 122nd year of Ascendancy at 19:25 Killed by worm that walks at level 20 on the 28th Loss 122nd year of Ascendancy at 00:58 Killed by worm that walks at level 20 on the 28th Loss 122nd year of Ascendancy at 02:58 Killed by Lubodjan the halfling at level 21 on the 5th Gold 123rd year of Ascendancy at 07:09 Killed by Farbo the thalore at level 21 on the 5th Gold 123rd year of Ascendancy at 07:24 Killed by Lubodjan the halfling at level 21 on the 5th Gold 123rd year of Ascendancy at 07:46 Killed by Tanikruf the halfling at level 21 on the 1st Stralite 123rd year of Ascendancy at 18:51 Killed by Zaasi the halfling at level 21 on the 1st Stralite 123rd year of Ascendancy at 19:05 Killed by Zaasi the halfling at level 21 on the 1st Stralite 123rd year of Ascendancy at 19:21 Killed by Ilelick the halfling at level 21 on the 2nd Stralite 123rd year of Ascendancy at 06:39 Killed by poison gas trap at level 21 on the 2nd Stralite 123rd year of Ascendancy at 07:09 Killed by Dyreham the human at level 21 on the 8th Stralite 123rd year of Ascendancy at 16:36 Killed by master vampire at level 22 on the 20th Stralite 123rd year of Ascendancy at 06:15 Killed by master vampire at level 22 on the 20th Stralite 123rd year of Ascendancy at 06:30 Killed by poison spore at level 22 on the 20th Stralite 123rd year of Ascendancy at 13:05 Killed by Cyrada the lesser vampire at level 23 on the 21st Stralite 123rd year of Ascendancy at 15:29 Killed by saw horror at level 25 on the 25th Stralite 123rd year of Ascendancy at 18:41 Killed by Islymira the vampire at level 25 on the 27th Stralite 123rd year of Ascendancy at 07:09 Killed by Isywyn the hornet swarm at level 26 on the 28th Stralite 123rd year of Ascendancy at 02:31 Killed by The Master at level 26 on the 30th Stralite 123rd year of Ascendancy at 09:28 Killed by Lord of Skulls (warrior) at level 26 on the 30th Stralite 123rd year of Ascendancy at 09:54 Killed by The Master at level 26 on the 30th Stralite 123rd year of Ascendancy at 10:30 Killed by venom drake at level 26 on the 30th Stralite 123rd year of Ascendancy at 11:10 Killed by The Master at level 26 on the 30th Stralite 123rd year of Ascendancy at 12:11 Killed by skeleton warrior at level 28 on the 31st Stralite 123rd year of Ascendancy at 10:56 Killed by elven cultist at level 28 on the 37th Stralite 123rd year of Ascendancy at 07:24 Killed by elven warrior at level 28 on the 37th Stralite 123rd year of Ascendancy at 07:47 Killed by elven tempest at level 28 on the 37th Stralite 123rd year of Ascendancy at 08:04 Killed by armoured skeleton warrior at level 29 on the 37th Stralite 123rd year of Ascendancy at 16:32 Killed by Vorumina the mean looking elven guard at level 29 on the 37th Stralite 123rd year of Ascendancy at 16:50 Killed by Layimira the elven guard at level 29 on the 37th Stralite 123rd year of Ascendancy at 17:36 Killed by Glira the elven blood mage at level 29 on the 37th Stralite 123rd year of Ascendancy at 18:42 Killed by elven cultist at level 29 on the 37th Stralite 123rd year of Ascendancy at 20:58 Killed by Vorerakira the elven warrior at level 30 on the 39th Stralite 123rd year of Ascendancy at 06:16 Killed by Xanilrarin the elven warrior at level 30 on the 39th Stralite 123rd year of Ascendancy at 06:32 Killed by Cyratha the elven corruptor at level 30 on the 40th Stralite 123rd year of Ascendancy at 11:47 |
Primary Stats
| Strength | 82 (base 60) |
| Dexterity | 24 (base 12) |
| Constitution | 53 (base 36) |
| Magic | 10 (base 10) |
| Willpower | 51 (base 34) |
| Cunning | 22 (base 10) |
Resources
| Life | 651/1148 |
| Hate | 84/100 |
| Healing Factor | 1.2150058607716 |
| Regeneration | 0.30375146519291 |
Speed
| Mental | +44.951964113259% |
| Attack | +44.951964113259% |
| Movement | +280.83764590935% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 186 |
| Accuracy | 41 |
| Crit Chance | 20% |
| APR | 9 |
| Speed | 0.69 |
Offense: Spell
| Spellpower | 8.5 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 58 |
| Crit Chance | 5% |
| Speed | 0.68988371845631 |
Offense: Damage Bonus
| Blight | +27% |
| Physical | +56% |
| Mind | +24% |
| All | +18% |
| Darkness | +24% |
| Temporal | +21% |
| Lightning | +30% |
| Fire | +47% |
| Nature | +27% |
Offense: Damage Penetration
| Darkness | +14% |
| Temporal | +31% |
| Cold | +5% |
| Fire | +25% |
| Lightning | +10% |
Defense: Base
| Armour (hardiness) | 60.292304923968 (87.807182003187%) |
| Defense | 33 |
| Ranged Defense | 33 |
| Fatigue | 27 |
| Physical Save | 66 |
| Spell Save | 48 |
| Mental Save | 63 |
Defense: Resistances
| Acid | + 51%( 70%) |
| Blight | + 43%( 70%) |
| Arcane | + 17%( 70%) |
| Cold | + 23%( 70%) |
| All | + 13%( 70%) |
| Lightning | + 30%( 70%) |
| Light | + 31%( 70%) |
| Temporal | + 33%( 70%) |
| Mind | + 39%( 70%) |
| Darkness | + 62%( 70%) |
| Fire | + 61%( 70%) |
| Nature | + 30%( 70%) |
Defense: Immunities
| Stun Resistance | 18% |
| Confusion Resistance | 18% |
| Fear Resistance | 18% |
| Poison Resistance | 10% |
| Blind Resistance | 20% |
| Disarm Resistance | 20% |
| Bleed Resistance | 10% |
| Teleport Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 18% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 313 damage for 3 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 106 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 233 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Cursed / Predator | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Cursed / Rampage | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Cursed / Slaughter | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Cursed / Cursed form | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Stalk |
| talent | Gloom |
| talent | Surge |
| talent | Savage Hunter |
| beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 18%. Strength and Willpower are increased by 5. Poisons and diseases have a 13% chance of being neutralized each turn. Cursed Form |
| beneficial effect | Hunting: Marked Prey- Silinor the forest troll 6% Received damage reduction against: - Troll |
| beneficial effect | The target is rampaging! (+250% movement speed, +45% attack speed, +45% mind speed, +38% physical damage, +19 physical save, +19 mental save, 0/35 damage shrugged off this turn) Rampaging |
| beneficial effect | The target's skin reacts to damage, granting 6 armour. Stoneskin |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Dreadfell. Escort: lost defiler (level 1 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the lost defiler from death by snow giant thunderer. Escort: lost defiler (level 2 of Daikara) | failed |
You failed to protect the lost sun paladin from death by storm drake hatchling. Escort: lost sun paladin (level 3 of Trollmire) | failed |
You failed to protect the lost warrior from death by Elildata the xorn. Escort: lost warrior (level 4 of Dreadfell) | failed |
You failed to protect the lost warrior from death by Crsy. Escort: lost warrior (level 5 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 6 of Dreadfell. Escort: worried loremaster (level 6 of Dreadfell)As a reward you improved Strength by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Agrimley the hermit in creating an elixir of serendipity. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed vial of elder vampire blood. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | pair of voratun boots 'Magmaedge' (11 def, 5 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +11 (+5 eff.) Fatigue: +4% Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 temporal Changes resistances: +23% temporal / +19% darkness / +15% fire Changes resistances penetration: +14% darkness / +21% temporal Spellpower: +7 (+2 eff.) Defense after a teleport: +23 Resist all after a teleport: +16% New effects duration reduction after a teleport: +21% Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 19% chance to evade melee and ranged attacks and 9 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | nightwalker's alchemist's lamp of the zealotInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+2 eff.) Changes stats: +4 Wil Changes resistances: +3% all Critical mult.: +13.00% Spell save: +7 (+2 eff.) Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | catburglar's dwarven-steel helm of ire (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +3 Str / +5 Dex / +3 Con Changes resistances: +18% darkness Physical save: +7 (+2 eff.) Mental save: +8 (+2 eff.) Infravision radius: +3 It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Lorikath the Woerain [power 290] (13/15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 5 * 20% chance to reduce all saves and defense by 34 Changes resistances: +6% mind / +15% blight Changes damage: +9% blight / +6% mind / +6% darkness It can be used to project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 452 physical damage Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
| On fingers | FloepowerCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 (+4 eff.) Armour: +12 Defense: +5 (+2 eff.) Changes stats: +6 Dex Changes resistances: +12% cold / +9% mind / +5% arcane Reduces incoming crit damage: 15.00% Only die when reaching: -60.00 life Rings make your fingers look great! |
| On fingers | stralite ring 'Sepsisquench'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 62% Damage when hit (Melee): 8 acid Changes stats: +7 Con Changes resistances: +15% mind / +24% acid Changes damage: +9% nature Physical save: +14 (+4 eff.) Rings make your fingers look great! |
| Around waist | Hellnigh the hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Changes resistances: +3% darkness Changes damage: +9% fire Critical mult.: +5.00% Physical save: +3 (+1 eff.) Mental save: +12 (+3 eff.) Disarm immunity: +20% Teleport immunity: +10% A belt that goes around your waist. |
| In main hand | Khulmanar's Wrath (182% power, 8 apr)Requires: - Strength 52 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 182% Range: 1.5x Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. It can be used to activate talent Infernal Breath (costing 35 power out of 35/35) : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 217.85 fire damage, and flames will be left dealing a further 50.62 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
| On hands | dwarven-steel gauntlets 'Elenaruithad' (0 def, 2 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Changes stats: +3 Cun / +2 Mag Changes resistances: +8% light / +5% darkness Spell save: +6 (+2 eff.) Mental save: +3 (+0 eff.) Poison immunity: +10% Cut immunity: +10% Maximum life: +100.00 Infravision radius: +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 34.32 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Scale Mail of Kroltar (10 def, 18 armour)Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. When wielded/worn: Armour: +18 Defense: +10 (+5 eff.) Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning Maximum life: +120.00 It can be used to activate talent Devouring Flame (costing 50 power out of 80/80) : Effective talent level: 3.0 Power cost: 50 out of 80/80. Range: 10 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Spit a cloud of flames, doing 51.13 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
| Cloak | linen cloak 'Thunderpiercer' (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +4 Cun Changes resistances penetration: +10% lightning / +5% cold Changes damage: +12% lightning Physical save: +7 (+2 eff.) Mental save: +15 (+3 eff.) Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | GlorydaInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Armour penetration: +1 Defense: +5 (+2 eff.) Changes resistances: +13% light / +11% darkness Changes resistances penetration: +10% temporal Changes damage: +3% temporal Blindness immunity: +20% Only die when reaching: -60.00 life Amulets make your neck look great! |
Inventory
This item will automatically be transmogrified when you leave the level.wild infusion of the duelist (res 25%; mental; dur 2; cd 13) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 25% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Ce'NydakiraCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +1 Wil / +3 Con Changes damage: +6% blight Spell save: +11 (+3 eff.) Mana each turn: +0.04 Maximum stamina: +10.00 Spellpower: +10 (+3 eff.) Rings make your fingers look great! |
rogue's gold ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Changes stats: +3 Cun Blindness immunity: +23% Infravision radius: +3 See stealth: +9 See invisible: +8 Rings make your fingers look great! |
voratun battleaxe 'Sleettrencher' (169% power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 169% Range: 1.5x Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage On weapon crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Damage (Melee): +4 cold Damage (radius 1) on hit: +16 cold When wielded/worn: Accuracy: +7 (+3 eff.) Changes stats: +6 Dex / +2 Mag Vim when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +2 Combat speed: +10% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.Kolar the Blizzardpython (149% power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 149% Range: 1.6x Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +16 cold When wielded/worn: Physical power: +7 (+2 eff.) Effects on melee hit: * 20% chance to reduce armor by 14% Damage when hit (Melee): 10 light Changes stats: +7 Con Changes resistances penetration: +10% cold / +14% physical Changes damage: +12% acid / +15% light Disarm immunity: +27% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.flaming dwarven-steel waraxe of shearing (122% power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Power: 122% Range: 1.4x Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% Damage (radius 1) on hit: +8 fire When wielded/worn: Accuracy: +10 (+4 eff.) Armour penetration: +8 Changes resistances penetration: +7% all One-handed war axes. |
Grinodomnir the hardened leather cap (26 def, 9 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +15 (+5 eff.) Physical crit. chance: +3.0% Armour: +9 Defense: +26 (+11 eff.) Fatigue: +3% Changes resistances: +3% all Changes damage: +12% mind Physical save: +7 (+2 eff.) Light radius: +2 A cap made of leather. |
Isagamibeth (2 def, 12 armour)Requires: - Heavy armour training - Strength 20 Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +12 Defense: +2 (+1 eff.) Fatigue: +6% Changes resistances: +21% lightning / +19% fire / +3% blight Physical save: +8 (+2 eff.) Mental save: +15 (+3 eff.) Disease immunity: +10% Spellpower on spell critical (stacks up to 3 times): +2 Mental crit. chance: +3% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.Rogue Plight (6 def, 7 armour) Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 (+3 eff.) Fatigue: +7% Changes stats: +5 Wil / +4 Con Changes resistances: +35% nature Reduces incoming crit damage: 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
133 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
16 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+4 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+4 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
7 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Saluledathra the dwarven-steel torque of clear mind [power 2] (13/25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Accuracy: +10 (+4 eff.) Armour penetration: +2 Armour: +10 Changes stats: +4 Dex Physical save: +6 (+2 eff.) Stamina each turn: +2.00 It can be used to remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Gain a 17% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
22 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level.overpowered yew wand of conjuration [power 365] (13/22 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to fire a magical bolt dealing 430 acid damage Activation puts all charms on cooldown for 22 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Crsy the Dwarf Cursed level 28
34th Stralite 123rd year of Ascendancy at 13:59 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Crsy the Dwarf Cursed level 16
16th Dearth 122nd year of Ascendancy at 13:07 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Crsy the Dwarf Cursed level 19
24th Loss 122nd year of Ascendancy at 22:18 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Crsy the Dwarf Cursed level 10
30th Voratun 122nd year of Ascendancy at 19:35 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Crsy the Dwarf Cursed level 20
25th Loss 122nd year of Ascendancy at 07:30 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Crsy the Dwarf Cursed level 30
39th Stralite 123rd year of Ascendancy at 06:03 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Crsy the Dwarf Cursed level 20
25th Loss 122nd year of Ascendancy at 07:34 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By Crsy the Dwarf Cursed level 5
17th Voratun 122nd year of Ascendancy at 21:48 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Crsy the Dwarf Cursed level 13
35th Profit 122nd year of Ascendancy at 12:04 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Crsy the Dwarf Cursed level 13
1st Profit 122nd year of Ascendancy at 00:51 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Crsy the Dwarf Cursed level 21
12nd Iron 123rd year of Ascendancy at 05:22 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Crsy the Dwarf Cursed level 25
26th Stralite 123rd year of Ascendancy at 12:33 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Crsy the Dwarf Cursed level 17
31st Dearth 122nd year of Ascendancy at 10:34 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Crsy the Dwarf Cursed level 26
30th Stralite 123rd year of Ascendancy at 12:57 see stats
Log
Lore found: Rogue Plight
You can read all your collected lore in the game menu, by pressing Escape.
Crsy shrugs off Mayakira the slimy ooze's 'Poison'!
Crsy picks up (d.): Kolar the Blizzardpython (149% power, 2 apr).
Crsy picks up (a.): wild infusion of the duelist (res 25%; mental; dur 2; cd 13).
Orc soldier briefly catches sight of you!
Orc soldier uses Infusion: Heroism.
Crsy has shrugged off 35 damage and is ready for more.
Orc soldier uses Orcish Fury.
Orc soldier enters a state of bloodlust.
Poison from Mayakira the slimy ooze hits Crsy for (35 rampage shugs off), 12 nature (12 total damage).
Crsy receives 31 healing from Unnatural Body.
Crsy picks up (f.): flaming dwarven-steel waraxe of shearing (122% power, 4 apr).
Crsy has shrugged off 35 damage and is ready for more.
Ran for 2 turns (stop reason: taken damage).
Talent Slam is ready to use.
Talent Reckless Charge is ready to use.
Poison from Mayakira the slimy ooze hits Crsy for (35 rampage shugs off), 2 nature (2 total damage).
Crsy receives 31 healing from Unnatural Body.
Crsy has shrugged off 35 damage and is ready for more.
Crsy stops being poisoned.
Crsy receives 31 healing from Unnatural Body.
Saving game...
Saving done.
















































































