










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! True Full Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Ghoul |
| Class | Skirmisher |
| Level / Exp | 52 / 21% |
| Size | medium |
| Lifes / Deaths | Killed by naga psyren at level 18 on the 7th Dusk 122nd year of Ascendancy at 14:54 3 / 4Killed by dreaming horror at level 25 on the 21st Dusk 122nd year of Ascendancy at 16:26 Killed by dream seed at level 25 on the 21st Dusk 122nd year of Ascendancy at 17:54 Killed by Ce'Nawe the giant blue ant at level 37 on the 55th Dusk 122nd year of Ascendancy at 12:41 |
Primary Stats
| Strength | 92 (base 35) |
| Dexterity | 94 (base 62) |
| Constitution | 112 (base 61) |
| Magic | 34 (base 10) |
| Willpower | 50 (base 11) |
| Cunning | 102 (base 61) |
Resources
| Life | 1860/1860 |
| Stamina | 347/347 |
| Healing Factor | 1.6928031846193 |
| Regeneration | 33.937726212845 |
Speed
| Mental | -12% |
| Attack | -12% |
| Movement | +16% |
| Spell | -12% |
| Global | +78.96427527138% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 8 |
| See Stealth | 78.043260401793 |
| See Invisible | 78.043260401793 |
Offense: Mainhand
| Damage | 285 |
| Accuracy | 98 |
| Crit Chance | 71% |
| APR | 36 |
| Speed | 1.14 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 60 |
| Crit Chance | 42% |
| Speed | 1.1363636363636 |
Offense: Mind
| Mindpower | 71 |
| Crit Chance | 57% |
| Speed | 1.1363636363636 |
Offense: Damage Bonus
| Physical | +42% |
| Acid | +9% |
| Lightning | +73% |
| Temporal | +15% |
| Darkness | +16% |
| Arcane | +8% |
| Cold | +90% |
| All | 0% |
Offense: Damage Penetration
| Cold | +25% |
| Darkness | +26% |
| Mind | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 67.218557425106 (100%) |
| Defense | 85 |
| Ranged Defense | 85 |
| Fatigue | 0 |
| Physical Save | 51 |
| Spell Save | 29 |
| Mental Save | 45 |
Defense: Resistances
| Physical | + 70%( 70%) |
| Cold | + 70%( 70%) |
| All | + 76%( 70%) |
| Darkness | + 70%( 70%) |
| Temporal | + 70%( 70%) |
| Mind | + 70%( 70%) |
| Lightning | + 70%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Silence Resistance | 20% |
| Bleed Resistance | 100% |
| Confusion Resistance | 0% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Stun Resistance | 50% |
Inscriptions (3/3)
| Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 270 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 136 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 2.5 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (114% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 127 with a minimum range of 15. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Poisons | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Tireless Combatant | 2.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Skirmisher - Slings | 3.90 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Cunning / Called Shots | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Buckler Training | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Undead / Ghoul | 1.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 4.60 |
| 5/5 |
| 0/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Apply Poison |
| talent | Counter Shot |
| talent | Trained Reactions |
| talent | Volatile Poison |
| talent | Pace Yourself |
| talent | Bombardment |
| talent | Crippling Poison |
| beneficial effect | Infinite Dungeon Challenge (Level 58): Headhunter Challenge |
| detrimental effect | Zone-wide effect: +10% cold damage, -10% cold resistance, -10% physical save, -20% confusion immunity. Grave chill |
Quests
Proceed directly to the next Infinite Dungeon level in less than 146 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 11): Rush Hour (146)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 12): ExterminatorYou completed the challenge and received: Random Artifact: Eremurach (17/17, 5-6 power, 2 apr) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 15): Mirror Match | failed |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 16): Headhunter0 / 3 demon spawn killed. | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 18): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 50 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 20): Rush Hour (50)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 26): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 27): Mirror MatchYou completed the challenge and received: Random Artifact: Dourwrack (10-15 power, 2 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 323 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 28): Rush Hour (323)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 29): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 30): Headhunter4 / 4 demon spawn killed. You completed the challenge and received: +1 Category Point | done |
Wake up and kill the dreaming horror boss 'Silitta the dreaming horror'. Infinite Dungeon Challenge (Level 32): Dream HunterYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 33): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 34): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 236 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 35): Rush Hour (236)Turns left: -1 | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 36): Mirror Match | failed |
Wake up and kill the dreaming horror boss 'Yvovea the dreaming horror'. Infinite Dungeon Challenge (Level 38): Dream HunterYou completed the challenge and received: Random Artifact: Chalybers of gale force [power 450] (14/13 cooldown) | done |
Wake up and kill the dreaming horror boss 'Belayawe the dreaming horror'. Infinite Dungeon Challenge (Level 41): Dream HunterYou completed the challenge and received: Random Artifact: Polana (17 def, 2 armour) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 46): Near SightedYou completed the challenge and received: Random Artifact: Pitchmortal | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 47): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 48): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 49): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 53): Exterminator | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 54): Mirror Match | failed |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 58): Headhunter0 / 4 demon spawn killed. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | dreamer's pair of drakeskin leather boots of disengagement (0 def, 5 armour)2.0 T5 feet armor [Ego++] Master/Psionic While equipped: Stats +3 Dex +4 Wil +9 Cun ----- def ----- Armour +5 Phys.save +12 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +11 (+4 eff.) Disengage: Puts all charms on 11 cooldown Level 5.6 Pwr.cost 11 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 7 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 207% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
| Quiver | pouch of voratun shots 'Blackstake' (24/24, 56-68 power, 6 apr)3.0 T5 shot ammo [Rare] Psionic Power 56.5 - 67.8 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 24 Proj.spd +204% Ranged+ +20 acid +33 physical +16 darkness On Hit.r1 +20 darkness On Crit.r2 +12 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 269 physical damage While equipped: ---------- misc Reload +4 Shots are used with slings to pummel your foes to death. |
| Light source | brass lantern 'Torehad'2.0 T1 lite [Rare] Master While equipped: Stats +2 Dex dps ---------- Crit.mult +10.00% ----- def ----- Armour +2 Defense +20 (+4 eff.) ---------- misc Stam/turn +3.00 Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | hardened leather cap 'Getyvor' (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +12 Str +6 Dex +5 Wil dps ---------- Phys.pwr +8 (+1 eff.) Res.pen +15% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 39 ----- def ----- Armour +3 Fatigue +3% Resists +10% lightning +7% temporal +9% mind +8% physical Phys.save +8 (+3 eff.) Skullcracker: Puts all charms on 14 cooldown Level 5.9 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 608.8 Physical damage. If the attack hits, the target is confused (45% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
| On hands | stone warden's drakeskin leather gloves of war-making (0 def, 19 armour)1.0 T4 hands armor [Ego++] Arcane/Master While equipped: Stats +15 Con dps ---------- Phys.crit +13.0% Spell.crit +11% Mind.crit +13% Crit.mult +5.00% ----- def ----- Armour +19 Hardiness +13% Resists +10% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Eternity's Counter2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Mov.spd +16% Phys.spd -12% Spell.spd -12% Mind.spd -12% Dmg.mod +15% temporal ----- def ----- Resists +12% all +15% temporal Dmg.red +10 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 14 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
| On fingers | Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
| On fingers | solipsist's voratun ring of misery0.1 T5 ring jewelry [Ego++] Psionic While equipped: Stats +13 Cun +6 Wil dps ---------- Mind.pwr +11 (+3 eff.) Melee+ 19 physical Ranged+ 22 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 39 On Hit (Ranged): * 16% chance to reduce all saves and defense by 39 ---------- misc Hate/m.crit +2.00 Max.hate +10.00 Bleeding Edge: Puts all charms on 14 cooldown Level 5.9 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 176% weapon damage. If the attack hits, the target will bleed for 330% weapon damage over 7 turns, and all healing will be reduced by 72%. Rings make your fingers look great! |
| Around neck | warmaker's stralite amulet of healing0.1 T4 amulet jewelry [Ego+] Nature/Master While equipped: Stats +4 Str +6 Dex +5 Wil ----- def ----- Heal.mod +15% Cut- +50% Heal: Puts all charms on 24 cooldown Level 2.5 Pwr.cost 24 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 393 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
| In main hand | Blizzardkarma the drakeskin leather sling4.0 T5 sling 1H weapon [Random Unique] Arcane/Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +23 lightning +4 cold On Hit: 10% Arcane Vortex 5 While equipped: Stats +6 Mag dps ---------- Phys.crit +4.0% Spell.pwr +8 (+2 eff.) Dmg.mod +20% lightning +21% cold +8% arcane Res.pen +25% cold Acc +12 (+2 eff.) On Hit (Ranged): * 10% chance to reduce all saves and defense by 39 Slings are used to hurl stones or metal shots at your foes. |
| Around waist | Ulforig1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +11 Dex +11 Cun +9 Lck dps ---------- Phys.crit +12.0% Mind.crit +13% S.pwr/crit +4 Dmg.mod +9% acid Melee Ret 6 blight On Hit (Melee): * 10% chance to reduce all saves and defense by 39 ----- def ----- Resists +7% lightning +11% temporal Stealth +14 ---------- misc T.Disarm +26 Mana/s.crit +2.12 Vim/s.crit +2.00 Max.mana +60.00 Max.vim +10.00 Infravis +5 A belt that goes around your waist. |
| In off hand | Umbrabone (0 def, 21 armour, 73-88 power, 276.5 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Master/Psionic When used to Attack: Power 73.0 - 87.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +276 Melee+ +29 physical On Hit.r1 +12 darkness On Crit.r2 +4 darkness On Hit: * 20% chance to reduce damage dealt by 32% While equipped: Stats +6 Wil +4 Con dps ---------- Res.pen +10% darkness Melee Ret 4 darkness ----- def ----- Armour +21 Fatigue +8% Resists +24% cold +9% darkness +16% physical Shield.near.proj +94 Phys.save +8 (+3 eff.) Proj.slow +29% ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Cyrolemissra the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Crit.mult +21.00% Dmg.mod +16% darkness Res.pen +16% darkness Acc +40 (+7 eff.) Apr +15 ----- def ----- Defense +3 (+1 eff.) Fatigue -9% Resists +13% darkness Mind.save +12 (+4 eff.) Stealth +29 Max.HP +97.00 Poison- +20% Cut- +20% Silence- +20% ---------- misc Max.stam +29.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Radhyzilagovor the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +14 Str +18 Mag +15 Wil +10 Cun +3 Con dps ---------- Crit.mult +14.00% Dmg.mod +53% lightning +42% physical +59% cold On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +36% lightning +3% fire +29% cold +3% nature +15% all Crit.chn- 15.00% ---------- misc Hate/m.crit +4.00 Psi/m.crit +4.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
regeneration infusion of the duelist (heal 687; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 687 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 3.5 Pwr.cost 24 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 428 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
rogue's gold ring of clarity0.1 T3 ring jewelry [Ego] Master/Psionic While equipped: Stats +4 Cun ----- def ----- Defense +8 (+2 eff.) Mind.save +6 (+2 eff.) Confus- +24% Rings make your fingers look great! |
rogue's gold ring of frost (+24%)0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Cun dps ---------- Dmg.mod +12% cold ----- def ----- Defense +8 (+2 eff.) Resists +24% cold Rings make your fingers look great! |
solipsist's voratun ring of luminosity0.1 T5 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +8 Mag +6 Wil +8 Cun dps ---------- Mind.pwr +12 (+3 eff.) Melee+ 26 light Ranged+ 26 light Dmg.mod +16% light Rings make your fingers look great! |
steel ring of the mountain (+10%)0.1 T2 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% physical ----- def ----- Resists +10% physical Rings make your fingers look great! |
wizard's copper ring of darkness (+22%)0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +2 Mag dps ---------- Dmg.mod +11% darkness ----- def ----- Resists +22% darkness Spell.save +4 (+2 eff.) Rings make your fingers look great! |
wizard's gold ring of the mind (+12%)0.1 T3 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +3 Mag dps ---------- Dmg.mod +12% mind ----- def ----- Resists +12% mind Spell.save +6 (+3 eff.) Rings make your fingers look great! |
Blighted Maul (96-144 power, 22 apr)12.0 T5 greatmaul 2H weapon [Unique] Arcane Power 96.0 - 144.0 Physical Uses 140% Str Acc+ +0.2% base dam (max 20%) Apr +22 Crit +10.0% Atk.spd 83% Dmg.conv 20% blight On Hit: * 50% chance to reduce strength, dexterity, and constitution by 28 * Blasts creatures in a radius 1 shockwave around your target for 230.04 to 690.12 physical damage (based on Strength). While equipped: dps ---------- Crit.mult +40.00% Dmg.mod +12% physical ----- def ----- Knockbk- +30% Knock away other creatures within radius 4), dealing 569.42 to 1138.84 physical damage (based on Strength) to each. Uses 34 power out of 50/50 The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
voratun greatmaul 'Vorena' (68-102 power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Arcane/Nature Power 68.0 - 102.0 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Crit.r2 +94 fire On Hit: * Create an explosion dealing 100 cold damage (1/turn) On Crit: * Splash the target with acid dealing 167 damage over 5 turns and reducing armor and accuracy by 21 While equipped: dps ---------- Mind.pwr +10 (+3 eff.) All.spd +10% Dmg.mod +15% arcane +31% cold Res.pen +27% fire +28% cold ----- def ----- Mind.save +9 (+3 eff.) ---------- misc Equi/ret +0.12 Max.psi +20.00 Massive two-handed mauls. |
Champion's Will (67-107 power, 22 apr)3.0 T5 greatsword 2H weapon [Unique] Arcane/Master Power 67.0 - 107.2 Physical Uses 20% Con, 115% Str Acc+ +0.4% crit mult (max 40%) Apr +22 Crit +12.0% Atk.spd 100% On Hit: * releases a burst of light, dealing 60 light damage (based on Spellpower) in a radius 3 cone. While equipped: Stats +12 Str +6 Mag +7 Con ---------- misc Cooldown Sun Ray -1 Absorption Strike -1 Flash of the Blade -1 Masteries +0.20 Celestial/Sun +0.10 Celestial/Radiance +0.20 Celestial/Crusader Increases the damage of Sun Beam by 15%. Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt. Uses 21 power out of 30/30 This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
Thaloren-Tree Longbow4.0 T5 longbow 2H weapon [Unique] Nature Acc+ +0.2% crit chance (max 25%) Apr +12 Atk.spd 118% Range +10 While equipped: Stats +10 Dex +20 Wil dps ---------- Phys.crit +15.0% Mind.crit +15% Dmg.mod +30% nature +30% physical Res.pen +20% nature +20% physical In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness. |
voratun longsword 'Sparkworm' (44-61 power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Nature/Master Power 43.5 - 60.9 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +7 Dex +11 Wil +11 Con dps ---------- Phys.spd +20% Dmg.mod +3% lightning Acc +34 (+6 eff.) ----- def ----- Resists +6% cold +3% nature +9% darkness Spell.save +6 (+3 eff.) Max.HP +170.00 HP.reg +2.00 Sharp, long, and deadly. |
Eldoral Last Resort4.0 T3 sling 1H weapon [Unique] Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 118% Range +10 While equipped: Stats +3 Cun +4 Dex dps ---------- Dmg.mod +15% physical ---------- misc Cooldown Swift Shot -1 Hurricane Shot -2 When dropping below 30% max HP, you gain 20% attack speed, lose 100% fatigue, and your shots don't consume ammo for 5 turns. 30 turns cd. A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'. |
Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
Rope Belt of the Thaloren1.0 T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.crit +15% Mind.pwr +15 (+4 eff.) ---------- misc Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
drakeskin leather belt1.0 T5 belt armor [Normal] A belt that goes around your waist. |
monstrous hardened leather belt of burglary1.0 T3 belt armor [Ego++] Nature/Master While equipped: Stats +4 Str +3 Dex +4 Cun +5 Con +7 Lck dps ---------- Phys.pwr +7 (+1 eff.) ----- def ----- Phys.save +9 (+3 eff.) Stealth +8 ---------- misc T.Disarm +13 Infravis +5 Size +1 A belt that goes around your waist. |
Shadowquarry the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Crit.mult +5.00% Acc +15 (+3 eff.) Melee Ret 8 darkness ----- def ----- Defense +1 (+1 eff.) Die.at -20.00 life ---------- misc Stam/turn +1.00 Max.hate +4.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restorative cashmere cloak of fog (8 def, 0 armour)2.0 T3 cloak armor [Ego++] Nature While equipped: ----- def ----- Defense +8 (+2 eff.) Resists +13% blight +14% fire +12% nature +16% light Stealth +7 HP.reg +6.00 Heal.mod +12% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Firewalker (15 def, 2 armour)2.0 T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +10 Mag dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +20% fire Res.pen +20% fire Melee Ret 18 fire ----- def ----- Armour +2 Defense +15 (+3 eff.) Resists +50% fire -10% cold +11% all Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
verdant silk robe of Angolwen (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane/Nature While equipped: Stats +4 Mag +3 Wil +6 Con dps ---------- Spell.pwr +11 (+3 eff.) S.pwr/crit +2 Dmg.mod +19% nature ----- def ----- Resists +13% all Poison- +42% Disease- +36% Silence- +35% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cinderfeet (3 def, 5 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +18% fire ----- def ----- Armour +5 Defense +3 (+1 eff.) Fatigue +6% Resists +20% cold ---------- misc Light +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 60 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 70% (based on Cunning). Uses 34 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Dayresolve (0 def, 11 armour)1.0 T4 hands armor [Random Unique] Nature/Master While equipped: Stats +4 Cun +5 Dex dps ---------- Melee+ 12 lightning 11 physical Dmg.mod +7% lightning +7% physical Acc +8 (+1 eff.) Apr +12 Melee Ret 2 light ----- def ----- Armour +11 Resists +8% lightning +15% temporal +6% light ---------- misc Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 14 cooldown Level 5.9 Pwr.cost 14 out of 20/20. Range 10 Travel.spd instantaneous Description: Fire a steady shot, doing 187% damage with a 31% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 2.5 Pwr.cost 11 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 139.22 to 417.66 lightning damage (278.44 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Gerek the Obsidianbright (8 def, 4 armour)9.0 T2 light armor [Random Unique] Nature/Master While equipped: Stats +2 Dex dps ---------- Mov.spd +20% Res.pen +5% darkness ----- def ----- Armour +4 Defense +8 (+2 eff.) Fatigue +7% Max.HP +39.00 HP.reg +5.40 Heal.mod +12% ---------- misc Stam/turn +0.70 Equi/ret +0.04 Hate/m.crit +3.00 Max.hate +6.00 A suit of armour made of leather. |
reinforced leather armour 'Nerovea' (20 def, 13 armour)9.0 T4 light armor [Random Unique] Master While equipped: Stats +5 Cun +12 Dex dps ---------- Crit.mult +10.00% Mov.spd +20% Dmg.mod +6% physical Res.pen +15% mind Apr +2 ----- def ----- Armour +13 Defense +20 (+4 eff.) Fatigue +8% Resists +18% cold ---------- misc Max.stam +20.00 A suit of armour made of leather. |
Bindings of Eternal Night (12 def, 12 armour)6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+3 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Fire Dragon Shield (16 def, 9 armour, 58-70 power, 220 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Nature/Master When used to Attack: Power 58.0 - 69.6 Fire Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +220 While equipped: dps ---------- On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Melee Ret 17 fire ----- def ----- Armour +9 Defense +16 (+4 eff.) Rng.Def +15 (+3 eff.) Fatigue +20% Resists +35% fire Affinity +15% fire ---------- misc Talents +1 Block On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
The Black Wall (12 def, 9 armour, 52-62 power, 200 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 52.0 - 62.4 Darkness Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +200 While equipped: dps ---------- Melee Ret 10 darkness ----- def ----- Armour +9 Defense +12 (+3 eff.) Rng.Def +15 (+3 eff.) Fatigue +28% ---------- misc Talents +1 Block Masteries +0.20 Technique/Shield defense +0.20 Technique/Shield offense +0.20 Corruption/Doom shield ShadowPwr +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
Titanic (20 def, 18 armour, 48-58 power, 320 block)7.0 T3 shield armor Reqs Shield usage training [Unique] Master When used to Attack: Power 48.0 - 57.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +320 While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+4 eff.) Rng.Def +10 (+2 eff.) Fatigue +30% ---------- misc Talents +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
Wrathroot's Barkwood (9 def, 10 armour, 26-36 power, 60 block)7.0 T2 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 25.5 - 35.7 Physical Uses 150% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +60 While equipped: ----- def ----- Armour +10 Defense +9 (+2 eff.) Fatigue +14% Resists +20% cold +20% darkness +20% nature ---------- misc Talents +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
309 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe 'Elytta' (dig speed 7 turns)3.0 T3 digger tool [Random Unique] Nature/Master While equipped: Stats +2 Str +2 Mag +5 Con ----- def ----- Armour +13 Defense +10 (+2 eff.) Resists +7% physical Phys.save +10 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +9 (+3 eff.) Max.HP +85.00 ---------- misc Max.stam +20.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
9 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Guidance1.0 T5 lite [Unique] Nature/Disrupt While equipped: Stats +6 Wil +6 Cun +6 Con ----- def ----- Resists +20% blight Res.Cap +10% blight Phys.save +15 (+5 eff.) Spell.save +15 (+7 eff.) Mind.save +15 (+5 eff.) ---------- misc Light +6 Masteries +0.20 Wild-gift/Call of the wild +0.50 Wild-gift/Antimagic Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics. It seems somebody well versed in antimagic could use it to its fullest potential. |
Light of Revelation2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Mind.pwr +10 (+3 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 6.5 Pwr.cost 11 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
2 Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
14 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
13 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Poledama (19/19, 28-34 power, 3 apr)3.0 T3 shot ammo [Random Unique] Arcane/Psionic Power 28.5 - 34.2 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 19 Ranged+ +14 physical On Hit.r1 +8 fire On Crit.r2 +20 mind +20 acid On Hit: * 10% chance to reduce all saves and defense by 39 * 20% chance to reduce armor by 38% * 20% chance to knock the target back 3 spaces and deal 269 physical damage * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Shots are used with slings to pummel your foes to death. |
deadly pouch of iron shots of wind (23/23, 22-26 power, 1 apr)3.0 T1 shot ammo [Ego] Nature/Master Power 21.5 - 25.8 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 23 Proj.spd +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 219 physical damage Shots are used with slings to pummel your foes to death. |
deadly pouch of iron shots of wind (16/16, 18-22 power, 1 apr)3.0 T1 shot ammo [Ego] Nature/Master Power 18.0 - 21.6 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 16 Proj.spd +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 219 physical damage Shots are used with slings to pummel your foes to death. |
plaguebringer's pouch of voratun shots of vileness (20/20, 50-60 power, 6 apr)3.0 T5 shot ammo [Ego+] Arcane Power 50.0 - 60.0 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 20 Ranged+ +26 blight On Hit: 20% Epidemic 5 On Hit: * 28% chance to reduce strength, dexterity, and constitution by 28 Shots are used with slings to pummel your foes to death. |
pouch of stralite shots 'Stormslicer' (18/18, 42-51 power, 14 apr)3.0 T4 shot ammo [Rare] Psionic Power 42.5 - 51.0 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +14 Crit +8.5% Capacity 18 Proj.spd +200% Ranged+ +16 lightning +20 physical On Hit.r1 +8 lightning On Crit.r2 +20 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 269 physical damage Shots are used with slings to pummel your foes to death. |
focusing dwarven-steel torque of gale force [power 200] (11 cooldown)2.0 T3 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 284 physical damage Puts all charms on 11 cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Earytar the Hazeminister [power 266] (11 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +3 Dex dps ---------- Phys.pwr +20 (+4 eff.) Dmg.mod +18% cold Acc +15 (+3 eff.) Melee Ret 4 blight ----- def ----- Armour +4 Phys.save +3 (+1 eff.) Heal yourself and all friendly characters within 10 spaces for 266 Puts all charms on 11 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
elven-wood totem of stinging 'Aroriamira' [power 314] (11 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +6% arcane +18% temporal ----- def ----- Armour +4 Resists +15% mind HP.reg +4.00 Heal.mod +10% Sting an enemy dealing 314 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 11 cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
12 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Anidraneg the Ashpain [power 308] (14 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- Mind.crit +5% Crit.mult +10.00% Res.pen +15% fire ----- def ----- Resists +6% fire ---------- misc Infravis +2 See.Invis +18 Create a shield absorbing up to 308 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 14 cooldown 100% to increase all damage by 15% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Cuthirath the Crackleumbra [power 11] (11 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% lightning +15% cold ----- def ----- Resists +9% lightning +15% mind Reveal the area around you, dispelling darkness (radius 11, power 56 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 11 cooldown 100% to heal for 32. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
ash wand of shielding 'Tulegrim' [power 170] (14 cooldown)2.0 T2 wand charm [Random Unique] Arcane While equipped: ----- def ----- Resists +6% lightning +3% acid Spell.save +6 (+3 eff.) Create a shield absorbing up to 170 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 14 cooldown 100% to increase all damage by 12% for 2 turns. 100% to reduce 1 talent cooldowns by 2. 100% to heal for 43. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 21 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
11 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom
Killed a Bringer of Doom.By Get Owned the Ghoul Skirmisher level 14
9th Flare 122nd year of Ascendancy at 00:35 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Get Owned the Ghoul Skirmisher level 33
44th Dusk 122nd year of Ascendancy at 19:10 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Get Owned the Ghoul Skirmisher level 40
63rd Dusk 122nd year of Ascendancy at 08:55 see stats
Exterminator
Killed 1000 creatures.By Get Owned the Ghoul Skirmisher level 21
15th Dusk 122nd year of Ascendancy at 08:56 see stats
Infinite x10
Got to level 10 of the infinite dungeon.By Get Owned the Ghoul Skirmisher level 11
5th Flare 122nd year of Ascendancy at 06:53 see stats
Infinite x20
Got to level 20 of the infinite dungeon.By Get Owned the Ghoul Skirmisher level 24
20th Dusk 122nd year of Ascendancy at 04:30 see stats
Infinite x30
Got to level 30 of the infinite dungeon.By Get Owned the Ghoul Skirmisher level 31
37th Dusk 122nd year of Ascendancy at 00:03 see stats
Infinite x40
Got to level 40 of the infinite dungeon.By Get Owned the Ghoul Skirmisher level 40
63rd Dusk 122nd year of Ascendancy at 08:55 see stats
Infinite x50
Got to level 50 of the infinite dungeon.By Get Owned the Ghoul Skirmisher level 46
8th Haze 122nd year of Ascendancy at 23:31 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Get Owned the Ghoul Skirmisher level 18
7th Dusk 122nd year of Ascendancy at 22:31 see stats
Level 10
Got a character to level 10.By Get Owned the Ghoul Skirmisher level 10
3rd Summertide 122nd year of Ascendancy at 08:28 see stats
Level 20
Got a character to level 20.By Get Owned the Ghoul Skirmisher level 20
11st Dusk 122nd year of Ascendancy at 15:17 see stats
Level 30
Got a character to level 30.By Get Owned the Ghoul Skirmisher level 30
32nd Dusk 122nd year of Ascendancy at 17:19 see stats
Level 40
Got a character to level 40.By Get Owned the Ghoul Skirmisher level 40
62nd Dusk 122nd year of Ascendancy at 07:49 see stats
Level 50
Got a character to level 50.By Get Owned the Ghoul Skirmisher level 50
20th Haze 122nd year of Ascendancy at 02:17 see stats
Size is everything
Did over 1500 damage in one attack.By Get Owned the Ghoul Skirmisher level 47
11st Haze 122nd year of Ascendancy at 23:14 see stats
Size matters
Did over 600 damage in one attack.By Get Owned the Ghoul Skirmisher level 33
44th Dusk 122nd year of Ascendancy at 10:23 see stats
That was close
Killed your target while having only 1 life left.By Get Owned the Ghoul Skirmisher level 25
21st Dusk 122nd year of Ascendancy at 09:34 see stats
The Old Ones
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By Get Owned the Ghoul Skirmisher level 36
50th Dusk 122nd year of Ascendancy at 16:21 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Get Owned the Ghoul Skirmisher level 15
10th Flare 122nd year of Ascendancy at 15:01 see stats
The bigger the better!
Did over 3000 damage in one attack.By Get Owned the Ghoul Skirmisher level 51
24th Haze 122nd year of Ascendancy at 02:43 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Get Owned the Ghoul Skirmisher level 28
27th Dusk 122nd year of Ascendancy at 13:07 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Get Owned the Ghoul Skirmisher level 18
7th Dusk 122nd year of Ascendancy at 08:47 see stats
Log
You gain 8.00 gold from the transmogrification of caustic voratun waraxe (40-57 power, 6 apr).
You gain 5.35 gold from the transmogrification of balanced voratun waraxe of massacre (52-74 power, 6 apr).
You gain 22.59 gold from the transmogrification of Cindergash (39-55 power, 6 apr).
You gain 6.78 gold from the transmogrification of quick orite trident of vileness (40-63 power, 13 apr).
You gain 4.47 gold from the transmogrification of yew starstaff of breaching (20-24 power, 4 apr, darkness element).
You gain 17.51 gold from the transmogrification of void walker's dragonbone vilestaff of breaching (30-36 power, 6 apr, acid element).
You gain 4.09 gold from the transmogrification of short elm starstaff of illumination (10-12 power, 2 apr, light element).
You gain 7.70 gold from the transmogrification of short dragonbone starstaff of illumination (30-36 power, 6 apr, darkness element).
You gain 8.43 gold from the transmogrification of potent dragonbone vilestaff of wizardry (42-50 power, 6 apr, darkness element).
You gain 9.99 gold from the transmogrification of magelord's ash starstaff of wizardry (15-18 power, 3 apr, physical element).
You gain 5.53 gold from the transmogrification of cruel elm starstaff of wizardry (10-12 power, 2 apr, temporal element).
You gain 15.60 gold from the transmogrification of bloodlich's elven-wood starstaff of protection (25-30 power, 5 apr, physical element).
You gain 25.00 gold from the transmogrification of Bokigrim (30-36 power, 6 apr, cold element).
You gain 5.75 gold from the transmogrification of pulsing mindstar of frost (12-14 power, 32 apr, nature damage).
You gain 4.94 gold from the transmogrification of hungering pulsing mindstar of balance (14-15 power, 32 apr, mind damage).
You gain 10.98 gold from the transmogrification of warbringer's voratun mace of rage (46-64 power, 6 apr).
You gain 4.34 gold from the transmogrification of truestriking stralite longsword (36-50 power, 5 apr).
You gain 5.35 gold from the transmogrification of plaguebringer's dwarven-steel longsword (25-35 power, 4 apr).
You gain 6.15 gold from the transmogrification of truestriking voratun greatsword of amnesia (62-100 power, 4 apr).
You gain 13.30 gold from the transmogrification of stormbringer's dwarven-steel greatsword of rage (35-56 power, 2 apr).
You gain 3.52 gold from the transmogrification of flaming voratun greatsword of projection (64-102 power, 4 apr).
You gain 17.75 gold from the transmogrification of enhanced voratun greatsword of daylight (62-98 power, 4 apr).
You gain 6.88 gold from the transmogrification of caustic stralite greatsword (48-77 power, 3 apr).
You gain 3.83 gold from the transmogrification of acidic iron greatsword of shearing (14-22 power, 1 apr).
You gain 15.10 gold from the transmogrification of enhanced stralite greatmaul of phasing (54-80 power, 26 apr).
You gain 4.20 gold from the transmogrification of quick voratun dagger of projection (38-49 power, 9 apr).
You gain 25.00 gold from the transmogrification of Lavabile (16-21 power, 5 apr).
You gain 2.03 gold from the transmogrification of movement infusion of the titan (speed 962%; cd 18).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Accepted quest 'Infinite Dungeon Challenge (Level 58): Headhunter'! (Press 'j' to see the quest log)








































































































































