Maru the level 7 Cornac Wyrmic by ThatOneLamia

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceCornac
ClassWyrmic
Level / Exp7 / 94%
Sizemedium
Lifes / Deaths

Primary Stats

Strength19 (base 16)
Dexterity10 (base 10)
Constitution16 (base 11)
Magic10 (base 10)
Willpower27 (base 27)
Cunning10 (base 10)

Resources

Life324/324
Equilibrium0
Healing Factor1.1545771506545
Regeneration4.7023158673306

Speed

Mental0%
Attack0%
Movement+32.441686460958%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage35
Accuracy16
Crit Chance5%
APR1
Speed1.00

Offense: Spell

Spellpower5
Crit Chance1%
Speed1

Offense: Mind

Mindpower31
Crit Chance3%
Speed1

Offense: Damage Bonus

Light+10%

Defense: Base

Armour (hardiness)13.335093952971 (47.857809501309%)
Defense12
Ranged Defense12
Fatigue12
Physical Save18
Spell Save12
Mental Save18

Defense: Resistances

Acid+ 5%( 70%)
Lightning+ 3%( 70%)
Light+ 30%( 70%)
Nature+ 10%( 70%)
Blight+ 9%( 70%)
Physical 0%( 70%)
Cold+ 9%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance48%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Fire drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.30
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
3/5
0/5
0/5
0/5
Technique / Shield offense1.30
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
5/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
2/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Wild-gift / Fungus1.00
3/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
0/5
1/5
0/5

Effects

Quests

done
done
active

Equipment

Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Log

You gain 0.15 gold from the transmogrification of iron pickaxe (dig speed 36 turns).
You gain 0.90 gold from the transmogrification of
arcing quiver of elm arrows of accuracy (23/23, 14-20 power, 5 apr).
You gain 0.62 gold from the transmogrification of
shocking iron shield (0 def, 2 armour, 10-12 power, 20 block).
You gain 0.96 gold from the transmogrification of
cinder rough leather gloves (0 def, 1 armour).
You gain 4.44 gold from the transmogrification of
Stormtouch the rough leather belt.
You gain 5.10 gold from the transmogrification of
Gunadas.
You gain 5.41 gold from the transmogrification of
void walker's elm starstaff of fate (10-12 power, 2 apr, physical element).
You gain 5.96 gold from the transmogrification of
Byvon (11-16 power, 2 apr).
You gain 0.53 gold from the transmogrification of
teleportation rune (range 21; cd 11).
You gain 0.53 gold from the transmogrification of
teleportation rune (range 20; cd 14).
You gain 1.65 gold from the transmogrification of
shielding rune of the warrior (absorb 107; dur 3; cd 16).
You gain 1.65 gold from the transmogrification of
shielding rune of the sneak (absorb 82; dur 3; cd 14).
You gain 1.17 gold from the transmogrification of
shielding rune (absorb 57; dur 3; cd 16).
You gain 1.15 gold from the transmogrification of
shielding rune (absorb 50; dur 3; cd 18).
You gain 1.06 gold from the transmogrification of
shatter afflictions rune of the titan (absorb 36; cd 16).
You gain 0.56 gold from the transmogrification of
shatter afflictions rune (absorb 23; cd 18).
You gain 2.01 gold from the transmogrification of
blink rune of the warrior (range 4; phase 12; cd 18).
You gain 2.06 gold from the transmogrification of
blink rune of the sneak (range 4; phase 12; cd 13).
You gain 1.60 gold from the transmogrification of
blink rune (range 3; phase 12; cd 20).
You gain 1.51 gold from the transmogrification of
blink rune (range 4; phase 10; cd 10).
You gain 1.50 gold from the transmogrification of
wild infusion of the wizard (res 17%; magical; dur 2; cd 14).
You gain 1.50 gold from the transmogrification of
wild infusion of the psychic (res 20%; mental; dur 2; cd 12).
You gain 1.00 gold from the transmogrification of
wild infusion (res 16%; magical; dur 4; cd 12).
You gain 2.02 gold from the transmogrification of
movement infusion of the wizard (speed 442%; cd 10).
You gain 2.02 gold from the transmogrification of
movement infusion of the sneak (speed 430%; cd 11).
You gain 1.52 gold from the transmogrification of
movement infusion (speed 427%; cd 17).
You gain 1.11 gold from the transmogrification of
healing infusion of the psychic (heal 94; cd 15).
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Saving game...

Saving done.