





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 22 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
| Strength | 38 (base 34) |
| Dexterity | 14 (base 12) |
| Constitution | 29 (base 26) |
| Magic | 29 (base 24) |
| Willpower | 16 (base 10) |
| Cunning | 12 (base 10) |
Resources
| Life | 509/509 |
| Hate | 100/100 |
| Vim | 144/144 |
| Healing Factor | 0.65246873834678 |
| Regeneration | 0.65246873834678 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +25% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 59 |
| Accuracy | 41 |
| Crit Chance | 2% |
| APR | 4 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 40 |
| Accuracy | 41 |
| Crit Chance | 4% |
| APR | 4 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 46 |
| Crit Chance | 2% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 16 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Light | -49% |
| All | -60% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 25.413408721348 (65.897138898113%) |
| Defense | 5 |
| Ranged Defense | 5 |
| Fatigue | 12 |
| Physical Save | 34 |
| Spell Save | 20 |
| Mental Save | 13 |
Defense: Resistances
| Acid | +100%(100%) |
| Lightning | + 40%(100%) |
| Light | + 39%(100%) |
| Temporal | + 28%(100%) |
| Blight | +100%(100%) |
| Physical | + 27%(100%) |
| Fire | -17%(100%) |
| All | + 22%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (2/2)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 295 life over 5 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 29 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Class Talents
| Corruption / Scourge | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Effects
| talent | Ruin |
| talent | Worm that Walks Link |
| beneficial effect | Linked to their horror ally gaining 22% all damage resistance. Shared Insanity |
Quests
Equipment
| On fingers | titan's steel ring0.1 T2 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Rings make your fingers look great! |
| On fingers | conjurer's copper ring of light (+22%)0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +7 (+2 eff.) Dmg.mod +11% light ----- def ----- Resists +22% light Rings make your fingers look great! |
| On fingers | copper ring0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
| On fingers | copper ring0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
| Around waist | Naturebutcher the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +4 Str +2 Dex +1 Wil +2 Cun dps ---------- Melee Ret 8 nature On Hit (Melee): * 10% chance to slow global speed by 36% ----- def ----- Crit.chn- 15.00% Max.HP +38.00 A belt that goes around your waist. |
| Main armor | impenetrable dwarven-steel mail armour of stability (3 def, 19 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +19 Defense +3 (+3 eff.) Fatigue +12% Resists +6% physical Phys.save +13 (+6 eff.) A suit of armour made of mail. |
| In off hand | hateful dwarven-steel longsword of paradox (22-31 power, 4 apr)3.0 T3 longsword 1H weapon [Ego] Arcane/Psionic Power 22.0 - 30.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +7 darkness +11 temporal Against +8% Living While equipped: ----- def ----- Resists +8% temporal Sharp, long, and deadly. |
| In main hand | flaming dwarven-steel mace of massacre (32-44 power, 4 apr)3.0 T3 mace 1H weapon [Ego] Arcane/Master Power 31.5 - 44.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Hit.r1 +9 fire Blunt and deadly. |
Inventory
healing infusion (heal 61; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 61 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
warbringer's dwarven-steel longsword (26-36 power, 4 apr)3.0 T3 longsword 1H weapon [Ego+] Master Power 25.5 - 35.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Phys.pwr +6 (+2 eff.) Res.pen +7% physical ----- def ----- Disarm- +14% Sharp, long, and deadly. |
steel mace 'Quenchguile' (16-22 power, 3 apr)3.0 T2 mace 1H weapon [Random Unique] Nature/Master Power 16.0 - 22.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +4 Cun +5 Con dps ---------- Dmg.mod +6% cold Res.pen +15% acid +7% all Acc +20 (+6 eff.) Apr +6 Melee Ret 4 acid 2 cold ----- def ----- Defense +5 (+5 eff.) Resists +12% cold Disarm- +27% Blunt and deadly. |
Scaldwrack the dwarven-steel waraxe (24-33 power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Nature Power 23.5 - 32.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +20 fire On Crit.r2 +19 lightning +9 cold While equipped: Stats +3 Cun dps ---------- Mov.spd +38% Dmg.mod +12% fire Res.pen +15% lightning +12% cold ----- def ----- Phys.save +3 (+2 eff.) ---------- misc Max.psi +20.00 One-handed war axes. |
rough leather belt1.0 T1 belt armor [Normal] A belt that goes around your waist. |
Robe of the Worm (Improved) (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Cosmetic Item] While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
impenetrable steel mail armour (2 def, 11 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +11 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
Achievements
Log
Talent Flameshock is ready to use.
Elota the Guardian's Reality Fracture hits Ghoulventurer for 10 temporal, 9 darkness (19 total damage).
Talent Inferno is ready to use.
Talent Ghoulish Leap is ready to use.
Talent Flame is ready to use.
Talent Fireflash is ready to use.
Talent Vitality is ready to use.
Resting starts...
Talent Retch is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Ghoulventurer links closer to his ally!
Worm that walks (servant of Ghoulventurer) links closer to his ally!
Worm that walks (servant of Ghoulventurer) activates Worm that Walks Link.
Worm that walks (servant of Ghoulventurer) activates Ruin.
Talent Rune: Shielding is ready to use.
Rested for 25 turns (stop reason: all resources and life at maximum).
You don't see how to get there...
Ghoulventurer picks up (e.): dwarven-steel greatmaul 'Blazebone' (38-57 power, 2 apr).
Saving game...
Saving done.
Character control switched to worm that walks (servant of Ghoulventurer).






































