










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
  | 
| Campaign | Arena | 
| Mode | Nightmare Roguelike | 
| Sex | Male | 
| Race | Shalore | 
| Class | Archmage | 
| Level / Exp | 46 / 97% | 
| Size | medium | 
| Lifes / Deaths | no deaths recorded  / 0 | 
Primary Stats
| Strength | 12 (base 10) | 
| Dexterity | 16 (base 10) | 
| Constitution | 10 (base 10) | 
| Magic | 92 (base 60) | 
| Willpower | 88 (base 60) | 
| Cunning | 80 (base 57) | 
Resources
| Life | 498/498 | 
| Mana | 381/511 | 
| Healing Factor | 1 | 
| Regeneration | 0.25 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +43.551336228393% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 3 | 
Offense: Mainhand
| Damage | 37 | 
| Accuracy | 23 | 
| Crit Chance | 46% | 
| APR | 6 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 71 | 
| Crit Chance | 41% | 
| Speed | 1 | 
| Cooldown Reduction | 30 | 
Offense: Mind
| Mindpower | 51 | 
| Crit Chance | 32% | 
| Speed | 1 | 
Offense: Damage Bonus
| Lightning | +64% | 
| Physical | +16% | 
| Fire | +65% | 
| Arcane | +25% | 
| Cold | +22% | 
| All | 0% | 
Offense: Damage Penetration
| Fire | 0% | 
| Lightning | +53% | 
Defense: Base
| Armour (hardiness) | 3 (30%) | 
| Defense | 20 | 
| Ranged Defense | 36 | 
| Fatigue | 0 | 
| Physical Save | 7 | 
| Spell Save | 41 | 
| Mental Save | 40 | 
Defense: Resistances
| Acid | + 20%( 70%) | 
| Lightning | + 59%( 70%) | 
| Cold | + 32%( 70%) | 
| Arcane | + 56%( 70%) | 
| Fire | + 43%( 70%) | 
| All | + 13%( 70%) | 
Defense: Immunities
| Disarm Resistance | 28% | 
| Stun Resistance | 100% | 
| Pinning Resistance | 100% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 31% | 
Inscriptions (3/3)
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 919 damage for 6 turns. Its effects scale with your Cunning stat.  | 
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 83 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown.  | 
| Runes | Effective talent level: 2.5 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (89 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn.  | 
Class Talents
| Spell / Meta | 1.30 | 
  | 1/5 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Storm | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
  | 5/5 | 
| Spell / Air | 1.50 | 
  | 2/5 | 
  | 4/5 | 
  | 5/5 | 
  | 5/5 | 
| Spell / Arcane | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
| Spell / Phantasm | 1.30 | 
  | 3/5 | 
  | 4/5 | 
  | 1/5 | 
  | 3/5 | 
| Spell / Earth | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Fire | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Temporal | 1.30 | 
  | 1/5 | 
  | 4/5 | 
  | 1/5 | 
  | 0/5 | 
| Spell / Water | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
Generic Talents
| Spell / Aegis | 1.30 | 
  | 2/5 | 
  | 5/5 | 
  | 1/5 | 
  | 5/5 | 
| Spell / Divination | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Race / Shalore | 1.00 | 
  | 5/5 | 
  | 5/5 | 
  | 1/5 | 
  | 5/5 | 
| Spell / Conveyance | 1.30 | 
  | 4/5 | 
  | 1/5 | 
  | 5/5 | 
  | 0/5 | 
Prodigies
  | 1/1 | 
  | 1/1 | 
Effects
| talent | Hurricane | 
| talent | Secrets of the Eternals | 
| talent | Thunderstorm | 
| talent | Arcane Power | 
| talent | Tempest | 
| talent | Feather Wind | 
| talent | Spellcraft | 
| talent | Phantasmal Shield | 
| talent | Shielding | 
| talent | Disruption Shield | 
| beneficial effect | The target's spellpower has been increased by 9. Spellsurge | 
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena?  | completed | 
Equipment
| On feet |  Aetherwalk (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +25% arcane Changes damage: +25% arcane Spellpower: +15 (+4 eff.) Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% Creates an arcane explosion dealing 238 arcane damage based on magic in a radius of 3 around the user after any teleport. It can be used to phase door up to range 6, within radius 2 of the target location Activation costs 24 power out of 24/24. A wispy purple aura surrounds these translucent black boots.  | 
| Light source |  brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
| On head |  insulating linen wizard hat (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +6% fire / +5% cold A pointy cloth hat, very wizardly...  | 
| Tool | The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own.  | 
| On fingers |  psionicist's gold ring of lightning (+22%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +2 Wil Changes resistances: +22% lightning Changes damage: +11% lightning Mental save: +4 (+2 eff.) Rings make your fingers look great!  | 
| On fingers |  rogue's gold ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +4 Cun Disarm immunity: +28% Pinning immunity: +24% Knockback immunity: +31% Maximum life: +26.00 Rings make your fingers look great!  | 
| Around waist |  noble's drakeskin leather belt of mageryPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +10 Mag / +9 Wil / +5 Cun Damage against: +38% Summoned Reduced damage from: +43% Summoned Spell crit. chance: +4% A belt that goes around your waist.  | 
| In main hand |  magelord's dragonbone magestaff of channeling (30-36 power, 6 apr, lightning element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +10.0% Damage (Melee): 42 arcane Changes damage: +30% lightning Talent granted: +1 Command Staff Mana each turn: +0.45 Maximum mana: +31.00 Spellpower: +35 (+9 eff.) Spell crit. chance: +5% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art.  | 
| On hands |  alchemist's drakeskin leather gloves of dexterity (+5) (0 def, 3 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +17 (+9 eff.) Armour: +3 Damage (Melee): 7 acid / 8 fire / 7 cold / 8 lightning Changes stats: +5 Dex / +4 Mag / +4 Wil Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
| Main armor |  stormwoven silk robe of fire (+10%) (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +4 Str / +5 Mag / +5 Wil Changes resistances: +10% lightning / +10% cold / +21% fire / +13% all Changes damage: +9% lightning / +16% physical / +14% fire / +22% cold A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
| Cloak |  wyrmwaxed cashmere cloak of the Shaloren (2 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Mag / +2 Wil Changes resistances: +8% acid / +7% fire / +7% lightning / +7% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Around neck |  grounding gold amulet of manastreamingPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +1 Mag Changes resistances: +14% lightning Stun/Freeze immunity: +26% Mana each turn: +0.14 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +20.00 Amulets make your neck look great!  | 
Inventory
 regeneration infusion (heal 377; 12 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 377 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 gladiator's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +5 (+5 eff.) Changes stats: +5 Str / +4 Con Rings make your fingers look great!  | 
 hateful dwarven-steel battleaxe of ruin (31-46 power, 2 apr)Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 31.0 - 46.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% Damage (Melee): +16 darkness Damage against: +16% Living When wielded/worn: Armour penetration: +13 Physical crit. chance: +10.0% Critical mult.: +33.00% Massive two-handed battleaxes.  | 
 flaming iron longsword of paradox (12-18 power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +8 temporal Damage (radius 1) on hit: +6 fire When wielded/worn: Changes resistances: +7% temporal Sharp, long, and deadly.  | 
 elemental orichalcum trident of daylight (56-90 power, 16 apr)Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 56.0 - 89.6 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +16 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 115 lightning damage (1/turn) Damage (Melee): +27 light Damage against: +31% Undead When wielded/worn: Changes resistances penetration: +34% lightning Changes damage: +33% lightning A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly.  | 
 radiant hardened leather gloves of magic (+3) (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 7 light Changes stats: +3 Mag Changes resistances: +8% light Changes damage: +3% light / +4% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 Iron Mail of Bloodletting (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +2 Str / +2 Con Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Technique / Bloodthirst Life regen: +3.00 Healing mod.: +30% Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer.  | 
 radiant voratun plate armour of the deep (0 def, 20 armour)Requires: - Massive armour training - Strength 60 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +20 Fatigue: +22% Changes stats: +5 Wil Changes resistances: +30% blight / +12% cold / +22% darkness / +13% acid Allows you to breathe in: water Light radius: +1 A suit of armour made of metal plates.  | 
 swashbuckler's iron shield of patience (0 def, 2 armour, 23 block)Requires: - Shield usage training - Strength 11 Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Accuracy: +6 (+3 eff.) Armour: +2 Fatigue: +8% Changes stats: +3 Str / +3 Dex Changes resistances: +12% temporal Talent granted: +1 Block Activating this item is instant. It can be used to activate talent Temporal Shield, placing all other charms into a 30 cooldown : Effective talent level: 8.5 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell and usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (974) is absorbed, or the time runs out (14 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices.  | 
 Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find.  | 
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
			Arena Battler 20 (Nightmare (Roguelike) difficulty)
			Got to wave 20 in the arena.By Neo the Shalore Archmage level 25
76th Pyre 122nd year of Ascendancy at 03:30 see stats
			Arena Battler 50 (Nightmare (Roguelike) difficulty)
			Got to wave 50 in the arena.By Neo the Shalore Archmage level 41
79th Pyre 122nd year of Ascendancy at 04:25 see stats
			Grand Master (Nightmare (Roguelike) difficulty)
			Earned the rank of Grand Master in the arena.By Neo the Shalore Archmage level 25
76th Pyre 122nd year of Ascendancy at 08:55 see stats
			Level 10 (Nightmare (Roguelike) difficulty)
			Got a character to level 10.By Neo the Shalore Archmage level 10
74th Pyre 122nd year of Ascendancy at 18:00 see stats
			Level 20 (Nightmare (Roguelike) difficulty)
			Got a character to level 20.By Neo the Shalore Archmage level 20
75th Pyre 122nd year of Ascendancy at 15:43 see stats
			Level 30 (Nightmare (Roguelike) difficulty)
			Got a character to level 30.By Neo the Shalore Archmage level 30
76th Pyre 122nd year of Ascendancy at 18:48 see stats
			Level 40 (Nightmare (Roguelike) difficulty)
			Got a character to level 40.By Neo the Shalore Archmage level 40
78th Pyre 122nd year of Ascendancy at 21:55 see stats
			Master of Arena (Nightmare (Roguelike) difficulty)
			Became the new master of the arena in 60-wave mode.By Neo the Shalore Archmage level 46
1st Mirth 122nd year of Ascendancy at 07:57 see stats
			Size matters (Nightmare (Roguelike) difficulty)
			Did over 600 damage in one attack.By Neo the Shalore Archmage level 35
77th Pyre 122nd year of Ascendancy at 22:59 see stats
			XXX the Destroyer (Nightmare (Roguelike) difficulty)
			Earned the rank of Destroyer in the arena.By Neo the Shalore Archmage level 12
74th Pyre 122nd year of Ascendancy at 23:11 see stats
Log
Rej Arkatis is not dazed anymore.
Lava floor hits Rej Arkatis for 142 fire damage.
The Cog spins up and deflects the blow from Neo!
Neo is no longer out of phase.
Neo's spell attains critical power!
Talent Shock is ready to use.
Quest 'The Arena' completed! (Press 'j' to see the quest log)
Personal New Achievement: Master of Arena (Nightmare (Roguelike) difficulty)!
Deep Wound from Rej Arkatis hits Neo for 0 physical damage.
Thunderstorm hits Rej Arkatis for 56 lightning damage.
Hurricane from Neo hits Rej Arkatis for 177 lightning damage.
Hurricane from Neo killed Rej Arkatis!
Ran for 3 turns (stop reason: taken damage).
Talent Chain Lightning is ready to use.
Deep Wound from Rej Arkatis hits Neo for (29 absorbed), 0 physical (0 total damage).
Ran for 2 turns (stop reason: taken damage).
Talent Lightning is ready to use.
Talent Illuminate is ready to use.
Deep Wound from Rej Arkatis hits Neo for (29 absorbed), 0 physical (0 total damage).
The smoke around Neo dissipates.
Neo's deep wound closes.
Talent Phase Door is ready to use.
Talent Nova is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
The furious lightning storm around Neo calms down and disappears.















































































