
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! High Quality Sounds 1.7.2Replaces a selection of sounds with higher quality versions. First release focuses primarily on UI, Actions and Talents from the base game. Future releases will handle the DLC's, various creatures and minor adjustments to tone down some sounds that prove to be an annoyance. Content consists of only sound assets to try and have the highest possible compatibility with future patches. DISCLAMER: These are not sounds I personally created from scratch but where taken from various sources. I take no credit in the creation of these sounds, only the selecting, editing, converting and packaging all this as a mod. I do this just for fun and to enhance a game I love to play. If you are an original creator and is somehow not cool with this, please let me know and I will remove that material. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Higher |
Class | Berserker |
Level / Exp | 23 / 33% |
Size | medium |
Lifes / Deaths | Killed by Weirdling Beast at level 22 on the 73rd Regrowth 123rd year of Ascendancy at 03:24 / 2Killed by orc pyromancer at level 23 on the 44th Pyre 123rd year of Ascendancy at 17:36 |
Antimagic | Follower |
Primary Stats
Strength | 65 (base 46) |
Dexterity | 28 (base 12) |
Constitution | 54 (base 37) |
Magic | 13 (base 10) |
Willpower | 27 (base 21) |
Cunning | 23 (base 12) |
Resources
Life | -159/752 |
Stamina | 157/208 |
Equilibrium | 0 |
Healing Factor | 1.2997803169825 |
Regeneration | 19.816648879802 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
See Stealth | 6 |
See Invisible | 6 |
Offense: Mainhand
Damage | 117 |
Accuracy | 47 |
Crit Chance | 5% |
APR | 17 |
Speed | 1.00 |
Offense: Spell
Spellpower | 6.5 |
Crit Chance | 7% |
Speed | 1 |
Offense: Mind
Mindpower | 25 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
Mind | +3% |
Acid | +18% |
Light | +6% |
Nature | +3% |
Cold | +8% |
Physical | +19% |
Fire | +3% |
All | 0% |
Offense: Damage Penetration
Darkness | +25% |
Temporal | +5% |
Cold | +25% |
Arcane | +10% |
Mind | +25% |
Acid | +15% |
Defense: Base
Armour (hardiness) | 35.317011280365 (72.903125182002%) |
Defense | 24 |
Ranged Defense | 24 |
Fatigue | 6 |
Physical Save | 43 |
Spell Save | 39 |
Mental Save | 40 |
Defense: Resistances
Acid | + 16%( 70%) |
Light | + 7%( 70%) |
Temporal | + 13%( 70%) |
Blight | + 11%( 70%) |
Cold | + 15%( 70%) |
Fire | + 19%( 70%) |
All | + 4%( 70%) |
Defense: Immunities
Pinning Resistance | 22% |
Teleport Resistance | 10% |
Confusion Resistance | 47% |
Disarm Resistance | 81% |
Knockback Resistance | 30% |
Instadeath Resistance | 100% |
Blind Resistance | 0% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 437 life over 5 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 29% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 482% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. |
Class Talents
Technique / Combat techniques | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Berserker's strength | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Technique / Superiority | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Two-handed assault | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Warcries | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You failed to protect the injured seer from death by Xanilravena the large brown snake. Escort: injured seer (level 1 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost defiler from death by stone troll. Escort: lost defiler (level 3 of Trollmire) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the repented thief from death by Chando. Escort: repented thief (level 1 of Ruins of Kor'Pul) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed vial of elder vampire blood. * You've found the needed chunk of ghoul flesh. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T3 feet armor [Rare] Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +6% light Res.pen +25% darkness ----- def ----- Armour +3 Fatigue -4% Phys.save +5 (+2 eff.) Die.at -80.00 life ---------- misc Max.enc +22 A pair of boots made of leather. |
Light source | ![]() 2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% acid +3% cold Res.pen +15% acid ----- def ----- Resists +3% light Mind.save +6 (+2 eff.) ---------- misc Light +5 See.Stealth +6 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Tool | ![]() 3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str dps ---------- Dmg.mod +3% fire Res.pen +5% temporal Melee Ret 8 temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Fatigue -4% Resists +9% temporal While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 T2 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% physical ----- def ----- Mind.save +12 (+4 eff.) HP.reg +2.00 Confus- +47% Def/telep +10 Res/telep +10% Dur/telep +10% Rings make your fingers look great! |
On fingers | ![]() 0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+2 eff.) Max.HP +21.00 Disarm- +26% Pinning- +22% Knockbk- +20% Rings make your fingers look great! |
Around waist | ![]() 1.0 T1 belt armor [Rare] Psionic While equipped: Stats +2 Con dps ---------- Mind.pwr +3 (+2 eff.) ----- def ----- Resists +6% acid Crit.chn- 5.00% Phys.save +6 (+2 eff.) Disarm- +20% Teleport- +10% A belt that goes around your waist. |
In main hand | ![]() 5.0 T3 greatmaul 2H weapon [Rare] Master Power 151% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Hit: * 20% chance to reduce all saves and defense by 17 While equipped: dps ---------- Res.pen +15% mind +25% cold Acc +12 (+4 eff.) Melee Ret 2 darkness ----- def ----- Defense +12 (+6 eff.) Resists +6% cold Disarm- +35% Massive two-handed mauls. |
On hands | ![]() 1.0 T2 hands armor [Random Unique] Nature/Disrupt/Master While equipped: Stats +6 Str +4 Dex +2 Mag +6 Cun dps ---------- Phys.pwr +6 (+2 eff.) Melee+ 7 cold Dmg.mod +5% cold Acc +14 (+5 eff.) Apr +15 On Hit (Melee): * 10% chance to slow global speed by 43% ----- def ----- Armour +2 Resists +7% blight +5% cold Spell.save +11 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() 14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +12% acid Melee Ret 2 acid ----- def ----- Armour +16 Defense +2 (+1 eff.) Fatigue +12% Resists +6% acid +16% fire HP.reg +2.10 ---------- misc Stam/turn +0.70 A suit of armour made of mail. |
Cloak | ![]() 2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Str +1 Wil +2 Con dps ---------- Spell.crit +2% Melee Ret 2 blight ----- def ----- Defense +2 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +15 (+5 eff.) Knockbk- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +4 Dex +5 Cun +5 Con dps ---------- Mov.spd +10% Dmg.mod +3% nature +3% mind Res.pen +10% arcane +10% mind On Hit (Melee): * 20% chance to slow global speed by 43% * 20% chance to reduce all saves and defense by 17 ----- def ----- Fatigue -6% HP.reg +2.00 ---------- misc Stam/turn +0.60 Amulets make your neck look great! |
Inventory
![]() 3.0 T2 battleaxe 2H weapon [Normal] Power 117% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Massive two-handed battleaxes. |
![]() 5.0 T2 greatmaul 2H weapon [Ego] Disrupt Power 129% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% On Hit: * 14 arcane resource burn Massive two-handed mauls. |
![]() 3.0 T2 greatsword 2H weapon [Rare] Nature Power 130% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Crit.r2 +21 lightning +23 cold While equipped: dps ---------- Mov.spd +39% Res.pen +13% lightning +12% cold ----- def ----- Armour +2 Resists +12% acid +3% nature +9% mind Max.HP +40.00 Poison- +20% Massive two-handed swords. |
![]() 4.0 T3 longbow 2H weapon Reqs Shoot [Rare] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Ranged+ +8 fire While equipped: dps ---------- Phys.crit +12.0% Acc +12 (+4 eff.) ----- def ----- Resists +9% blight +3% nature +3% light Spell.save +9 (+3 eff.) Longbows are used to shoot arrows at your foes. |
![]() 3.0 T3 longsword 1H weapon [Ego] Arcane Power 123% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Sharp, long, and deadly. |
![]() 3.0 T3 longsword 1H weapon [Rare] Arcane Power 124% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit.r1 +14 fire On Crit.r2 +12 acid While equipped: Stats +4 Cun +1 Dex dps ---------- Dmg.mod +9% acid ----- def ----- Crit.chn- 15.00% ---------- misc Light +3 Sharp, long, and deadly. |
![]() 3.0 T2 mace 1H weapon [Normal] Power 104% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Blunt and deadly. |
![]() 3.0 T2 mindstar 1H weapon [Normal] Nature Power 85% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 4.0 T2 sling 1H weapon Reqs Shoot [Ego+] Disrupt Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 While equipped: Stats +1 Cun +1 Wil dps ---------- Mind.pwr +6 (+3 eff.) On Hit (Ranged): * 7 arcane resource burn ---------- misc Masteries +0.10 Wild-gift/Antimagic Slings are used to hurl stones or metal shots at your foes. |
![]() 1.0 T3 belt armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Melee Ret 4 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 17 ----- def ----- Resists +9% fire +3% mind +9% cold Crit.chn- 10.00% ---------- misc Light +1 A belt that goes around your waist. |
![]() 2.0 T3 cloth armor [Rare] Nature While equipped: Stats +7 Wil +2 Cun +1 Con dps ---------- Dmg.mod +18% acid ----- def ----- Resists +27% acid +3% nature +11% all ---------- misc Infravis +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Str +5 Con dps ---------- Dmg.mod +6% lightning +7% physical +6% mind Res.pen +25% lightning Melee Ret 2 mind ----- def ----- Armour +4 Fatigue +3% Resists +3% light ---------- misc Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 2.0 T3 feet armor [Rare] Master While equipped: Stats +5 Dex dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Dmg.mod +6% acid +6% cold Res.pen +15% cold ----- def ----- Armour +3 Defense +6 (+3 eff.) ---------- misc Equi/ret +0.16 Hate/m.crit +2.00 A pair of boots made of leather. |
![]() 1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +4 Cun dps ---------- Melee+ 7 acid Dmg.mod +6% acid +9% mind Melee Ret 6 acid ----- def ----- Armour +2 Fatigue +3% Resists +15% acid ---------- misc Psi/ret +0.08 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 2.0 T3 head armor [Rare] Master While equipped: Stats +3 Con dps ---------- Res.pen +15% acid ----- def ----- Armour +3 Fatigue +3% Resists +3% acid +6% mind +12% light ---------- misc Light +1 A cap made of leather. |
![]() 3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Cun +4 Wil dps ---------- On Hit (Melee): * 20% chance to slow global speed by 43% ----- def ----- Armour +4 Fatigue +4% Resists +8% blight +3% light +5% arcane +15% lightning Mind.save +7 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 2.0 T3 head armor [Rare] Psionic While equipped: Stats +5 Dex +2 Wil dps ---------- Mind.crit +4% Mind.pwr +2 (+1 eff.) Melee Ret 10 lightning ----- def ----- Defense +2 (+1 eff.) Crit.chn- 15.00% ---------- misc Psi/turn +0.18 A pointy cloth hat, very wizardly... |
![]() 3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +5 Dex +2 Con dps ---------- Phys.pwr +4 (+2 eff.) Dmg.mod +3% physical Res.pen +15% darkness Melee Ret 2 darkness ----- def ----- Armour +4 Fatigue +4% Resists +6% lightning Die.at -40.00 life A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 9.0 T2 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +16% acid HP.reg +2.70 ---------- misc Stam/turn +0.50 A suit of armour made of leather. |
![]() 7.0 T3 shield armor Reqs Shield usage training [Unique] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Wil dps ---------- On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it ----- def ----- Armour +2 Defense +8 (+4 eff.) Rng.Def +8 (+4 eff.) Fatigue +6% Resists +25% blight +25% darkness ---------- misc Talents +1 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
![]() 3.0 T3 arrow ammo [Rare] Master Power 142% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +6.0% Capacity 45 Proj.spd +200% Phasing +30% While equipped: ---------- misc Reload +9 Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T2 arrow ammo [Rare] Nature Power 130% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +1.5% Capacity 15 Proj.spd +200% Phasing +10% Ranged+ +11 nature While equipped: ---------- misc Reload +4 Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T2 arrow ammo [Ego] Arcane Power 122% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 21 Ranged+ +11 light Against +8% Undead On Hit.r1 +9 fire Arrows are used with bows to pierce your foes to death. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +12% nature Res.pen +5% cold +10% nature +20% light On Hit (Melee): * 20% chance to slow global speed by 43% ----- def ----- Resists +6% light ---------- misc Light +3 Summon a resilient tentacle up to 5 spaces away for 7 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 475 Base Damage: 261 Armor: 12 All Resist: 12 Puts all charms on 25 cooldown 100% to gain a 18% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 188 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T3 totem charm [Rare] Nature While equipped: Stats +3 Dex dps ---------- Phys.pwr +10 (+4 eff.) Dmg.mod +12% light Melee Ret 4 physical ----- def ----- Resists +6% nature +2% physical Heal yourself and all friendly characters within 10 spaces for 278 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
By Chando the Higher Berserker level 21
5th Regrowth 123rd year of Ascendancy at 14:30 see stats
By Chando the Higher Berserker level 12
10th Flare 122nd year of Ascendancy at 01:00 see stats
By Chando the Higher Berserker level 21
58th Regrowth 123rd year of Ascendancy at 19:13 see stats
By Chando the Higher Berserker level 19
7th Haze 122nd year of Ascendancy at 05:53 see stats
By Chando the Higher Berserker level 10
10th Mirth 122nd year of Ascendancy at 09:02 see stats
By Chando the Higher Berserker level 20
5th Decay 122nd year of Ascendancy at 23:16 see stats
By Chando the Higher Berserker level 19
60th Haze 122nd year of Ascendancy at 22:21 see stats
By Chando the Higher Berserker level 7
79th Pyre 122nd year of Ascendancy at 11:14 see stats
By Chando the Higher Berserker level 21
11st Regrowth 123rd year of Ascendancy at 00:12 see stats
By Chando the Higher Berserker level 22
18th Pyre 123rd year of Ascendancy at 12:43 see stats
By Chando the Higher Berserker level 12
10th Flare 122nd year of Ascendancy at 00:53 see stats
By Chando the Higher Berserker level 22
73rd Regrowth 123rd year of Ascendancy at 03:24 see stats
Log
Orc pyromancer casts Flame.
Chando is on fire!
Orc pyromancer hits Chando for 88 fire damage.
Xoriana the storm drake hatchling misses Chando.
Storm drake hatchling's morale has been lowered.
Chando uses Infusion: Movement.
Chando is moving at extreme speed!
Xoriana the storm drake hatchling is not silenced anymore.
Golem (servant of Xoriana the storm drake hatchling) is not silenced anymore.
Golem (servant of Xoriana the storm drake hatchling) casts Rune: Shielding.
A shield forms around golem (servant of Xoriana the storm drake hatchling).
Storm drake hatchling is not silenced anymore.
Storm drake hatchling is not silenced anymore.
Xoriana the storm drake hatchling's Living Lightning hits Chando for 39 lightning damage.
The shield around golem (servant of Xoriana the storm drake hatchling) crumbles.
Orc pyromancer roars triumphantly.
Orc pyromancer's Fireflash hits Something for 383 fire damage.
Orc pyromancer's Fireflash hits Chando for 296 fire damage.
Orc pyromancer's Fireflash hits Something for 352 fire damage.
Orc pyromancer's Fireflash hits Xoriana the storm drake hatchling for 354 fire damage.
Orc pyromancer's Fireflash hits Emeluramina the great wolf for 271 fire damage.
Orc pyromancer's Fireflash hits Xorn for 221 fire damage.
Orc pyromancer's Fireflash hits Golem (servant of Xoriana the storm drake hatchling) for (100 absorbed), 225 fire (225 total damage).
Chando's manaburn arcane area effect hits Xoriana the storm drake hatchling for 39 arcane damage.
Chando's manaburn arcane area effect hits Emeluramina the great wolf for 0 arcane damage.
Chando's manaburn arcane area effect hits Xorn for 0 arcane damage.
Chando's manaburn arcane area effect hits Golem (servant of Xoriana the storm drake hatchling) for 42 arcane damage.
Chando the level 23 higher berserker was blazed to death by an orc pyromancer on level 1 of Ruined Dungeon.
Chando's rage subsides!