Shoot the level 6 Cornac Archer by StickyBunns

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassArcher
Level / Exp6 / 75%
Sizebig
Lifes / Deaths

Primary Stats

Strength12 (base 12)
Dexterity29 (base 29)
Constitution14 (base 14)
Magic10 (base 10)
Willpower10 (base 10)
Cunning12 (base 12)

Resources

Life183/186
Stamina115/115
Healing Factor1.0372895330003
Regeneration0.25932238325009

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision2

Offense: Mainhand

Damage32
Accuracy39
Crit Chance3%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance3%
Speed1

Offense: Mind

Mindpower11
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)4 (49.007671158813%)
Defense34
Ranged Defense34
Fatigue0
Physical Save9
Spell Save12
Mental Save8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
2/5
1/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.50
2/5
3/5
0/5
0/5
Technique / Reflexes1.30
2/5
0/5
0/5
0/5
Technique / Marksmanship1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
2/5
0/5
0/5
Technique / Mobility1.00
4/5
0/5
0/5
0/5

Effects

Quests

done
active

Equipment

Tool
Around waist
Main armor
Quiver
Light source
On head
In main hand

Inventory

Achievements

Log


You pickup 0.45 gold pieces.


You pickup 0.65 gold pieces.


You don't see how to get there...


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 0.73 gold from the transmogrification of
clarifying linen wizard hat (1 def, 0 armour).
You gain 1.76 gold from the transmogrification of
potent elm vilestaff of might (13-16 power, 2 apr, darkness element).
You gain 1.15 gold from the transmogrification of
flaming iron mace of massacre (16-23 power, 2 apr).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (30-51 power, 7 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (9-12 power, 5 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.


There is a Ruins of Kor'Pul here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).


There is an exit to the worldmap here (press '' or right click to use).