










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Arcane Blade |
| Level / Exp | 19 / 37% |
| Size | medium |
| Lifes / Deaths | Killed by Xanyremina the cold drake at level 19 on the 55th Dusk 122nd year of Ascendancy at 07:09 / 2Killed by Xanyremina the cold drake at level 19 on the 55th Dusk 122nd year of Ascendancy at 08:29 |
Primary Stats
| Strength | 53 (base 39) |
| Dexterity | 19 (base 10) |
| Constitution | 19 (base 10) |
| Magic | 49 (base 46) |
| Willpower | 29 (base 11) |
| Cunning | 19 (base 13) |
Resources
| Life | -9/575 |
| Mana | 176/303 |
| Stamina | 145/202 |
| Healing Factor | 1.1291723257555 |
| Regeneration | 0.28229308143887 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 6 |
| See Stealth | 29.641450861482 |
| See Invisible | 38.641450861482 |
Offense: Mainhand
| Damage | 114 |
| Accuracy | 42 |
| Crit Chance | 15% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 36 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Lightning | +21% |
| Nature | +11% |
| Mind | +3% |
| Physical | +10% |
| Fire | +5% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +5% |
| Acid | +15% |
| Lightning | +20% |
| Cold | +5% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 46 (88.568973732692%) |
| Defense | 30 |
| Ranged Defense | 30 |
| Fatigue | 37 |
| Physical Save | 32 |
| Spell Save | 33 |
| Mental Save | 32 |
Defense: Resistances
| Acid | + 43%( 70%) |
| Blight | + 3%( 70%) |
| Cold | + 11%( 70%) |
| All | 0%( 70%) |
| Darkness | + 21%( 70%) |
| Light | + 21%( 70%) |
| Temporal | + 6%( 70%) |
| Lightning | + 21%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 25%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 20% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 152 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 39 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (0 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 21% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 19% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Magical combat | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat techniques | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You failed to protect the repented thief from death by snow giant boulder thrower. Escort: repented thief (level 2 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You failed to protect the temporal explorer from death by hummerhorn. Escort: temporal explorer (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed wretchling eyeball. * You've found the needed vial of fire wyrm saliva. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Searpall the pair of voratun boots (10 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +5 (+2 eff.) Apr +8 On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +5 Defense +10 (+5 eff.) Fatigue +4% Resists +9% fire +9% light +11% cold Evasion: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 21% chance to evade melee and ranged attacks and 11 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Brenaran the alchemist's lamp1.0 T3 lite [Rare] Nature While equipped: Stats +3 Wil dps ---------- Res.pen +15% acid On Hit (Melee): * 20% chance to reduce armor by 30% ----- def ----- Resists +6% lightning +6% fire Max.HP +51.00 ---------- misc Hate/m.crit +1.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+6 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | yew totem of healing 'Chargerot' [power 260] (13/15 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +9% lightning Res.pen +10% lightning ----- def ----- Resists +12% lightning +3% fire Heal yourself and all friendly characters within 10 spaces for 260 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | savior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +7 (+3 eff.) Spell.save +7 (+3 eff.) Mind.save +7 (+4 eff.) Rings make your fingers look great! |
| On fingers | Scabpassion the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% nature Res.pen +5% cold Melee Ret 2 nature ----- def ----- Resists +3% lightning +3% temporal +9% light +6% fire +22% nature +6% darkness Rings make your fingers look great! |
| Around waist | Runarath the Undeathsorrow1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Wil dps ---------- Phys.crit +3.0% Crit.mult +22.00% Phys.pwr +5 (+2 eff.) Dmg.mod +3% mind Res.pen +5% nature ---------- misc Equi/ret +0.04 A belt that goes around your waist. |
| In main hand | Umbrabreaker (60-95 power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Arcane/Psionic Power 59.5 - 95.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit: * 10% chance to reduce damage dealt by 14% * 25% chance for lightning to strike from the target to a second target dealing 62 damage * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On Crit: * Splash the target with acid dealing 104 damage over 5 turns and reducing armor and accuracy by 13 While equipped: ----- def ----- Resists +3% nature Crit.dmg- 5.00% Max.HP +60.00 Silence- +20% Def/telep +5 Res/telep +5% Dur/telep +5% Massive two-handed swords. |
| On hands | dwarven-steel gauntlets 'Cracklehacker' (15 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 9 fire Dmg.mod +5% fire Res.pen +10% lightning ----- def ----- Armour +2 Defense +15 (+7 eff.) Fatigue +3% Resists +6% acid +7% fire +12% darkness Heal.mod +5% ---------- misc Light +3 See.Invis +9 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Nimbusrazor (8 def, 19 armour)17.0 T4 massive armor Reqs Massive armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Cun dps ---------- Melee+ 14 acid 9 fire Dmg.mod +12% lightning +6% acid Melee Ret 15 acid 9 fire 2 lightning ----- def ----- Armour +19 Defense +8 (+4 eff.) Fatigue +22% Resists +22% acid +43% fire Mind.save +10 (+5 eff.) A suit of armour made of metal plates. |
| Cloak | Deepsvein (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Cun +4 Con dps ---------- On Hit (Melee): * 10% chance to reduce damage dealt by 14% ----- def ----- Defense +1 (+0 eff.) Resists +3% darkness Max.HP +34.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | gold amulet 'Duathelworm'0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +6 Str +6 Dex +6 Wil dps ---------- Res.pen +5% darkness Melee Ret 2 darkness ----- def ----- Resists +15% acid +3% temporal +3% light +3% blight Amulets make your neck look great! |
Inventory
Bill's Tree Trunk (30-51 power, 7 apr)5.0 T1 greatmaul 2H weapon [Unique] Master Power 30.0 - 51.0 Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +7 Crit +1.5% Atk.spd 100% While equipped: Shattering Blow: Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 36% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
enhanced ash longbow4.0 T2 longbow 2H weapon Reqs Shoot [Ego+] Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 While equipped: Stats +8 Str +5 Dex +6 Mag +6 Wil +6 Cun +8 Con Longbows are used to shoot arrows at your foes. |
vined mindstar 'Siloritira' (5-6 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic Power 5.0 - 5.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Crit.mult +15.00% Mind.pwr +34 (+17 eff.) Melee+ 5 mind 6 darkness Dmg.mod +4% mind +5% darkness ---------- misc Hate/m.crit +2.00 Max.psi +30.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
arcing steel waraxe of erosion (15-21 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Arcane/Nature Power 15.0 - 21.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +5 nature On Hit: * 25% chance for lightning to strike from the target to a second target dealing 62 damage One-handed war axes. |
murderer's linen cloak of Iron Throne (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Master While equipped: Stats +2 Str +2 Dex +1 Cun +1 Con dps ---------- Acc +4 (+2 eff.) Apr +3 ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Lustretaint the dwarven-steel gauntlets (0 def, 6 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +12% acid +9% light Res.pen +10% light On Hit (Melee): * 20% chance to reduce armor by 30% ----- def ----- Armour +6 Fatigue +3% Resists +6% acid Mind.save +7 (+4 eff.) Max.HP +49.00 ---------- misc Light +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets 'Isamina' (5 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +4 Str +3 Wil dps ---------- Acc +7 (+3 eff.) ----- def ----- Armour +2 Defense +5 (+2 eff.) Fatigue +3% Resists +5% arcane Phys.save +7 (+3 eff.) Mind.save +5 (+3 eff.) Cut- +20% Disarm- +29% Teleport- +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
scouring dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Disrupt While equipped: dps ---------- On Melee Ret: * 19 arcane resource burn ----- def ----- Armour +2 Fatigue +3% Spell.save +9 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
42 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of steel shots of corruption (19/19, 19-23 power, 2 apr)3.0 T2 shot ammo [Ego+] Arcane Power 19.0 - 22.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 19 On Hit: 20% Curse of Defenselessness 2 Shots are used with slings to pummel your foes to death. |
steel torque of gale force [power 160] (13/15 cooldown)2.0 T2 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 176 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
ash totem of stinging 'Turedir' [power 188] (13/15 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +2 Cun dps ---------- Spell.pwr +10 (+5 eff.) S.pwr/crit +8 Dmg.mod +6% blight Res.pen +25% arcane ---------- misc Max.mana +80.00 Sting an enemy dealing 209 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to reduce fatigue by 28% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Nightmare (Roguelike) difficulty)
Killed a Bringer of Doom.By Moryna the Cornac Arcane Blade level 13
1st Dusk 122nd year of Ascendancy at 08:23 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Moryna the Cornac Arcane Blade level 10
4th Mirth 122nd year of Ascendancy at 15:37 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Moryna the Cornac Arcane Blade level 7
79th Pyre 122nd year of Ascendancy at 02:09 see stats
The sky is falling! (Nightmare (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Moryna the Cornac Arcane Blade level 18
53rd Dusk 122nd year of Ascendancy at 18:50 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Moryna the Cornac Arcane Blade level 16
3rd Dusk 122nd year of Ascendancy at 15:28 see stats
Unstoppable (Nightmare (Roguelike) difficulty)
Returned from the dead.By Moryna the Cornac Arcane Blade level 19
55th Dusk 122nd year of Ascendancy at 07:09 see stats
Log
Touch of Death from Lisatta the white wolf hits Moryna for 46 physical damage.
Moryna casts Lightning.
Xanyremina the cold drake breathes ice!
Moryna is encased in ice!
Xanyremina the cold drake hits Moryna for 70 cold damage.
Moryna hits Lisatta the white wolf for (11 flat reduction), 172 lightning (172 total damage).
Moryna feels pain again.
Touch of Death from Lisatta the white wolf hits Moryna for (24 to ice), 36 physical (36 total damage).
Moryna uses Infusion: Healing.
Moryna forces the iceblock to shatter.
Moryna is free from the ice.
Xanyremina the cold drake casts Aether Avatar.
Snow giant casts Mind Disruption.
Moryna resists the effect 'Confused'!
Melee retaliation hits Iceblock for 3 lightning, 2 darkness, 16 acid, 10 fire, 3 nature (32 total damage).
Moryna hits Iceblock for 15 acid, 20 arcane, 19 fire (54 total damage).
Xanyremina the cold drake casts Aether Breach.
Xanyremina the cold drake begins channeling arcane through a breach in reality!
Lisatta the white wolf uses Ice Claw.
Melee retaliation hits Lisatta the white wolf for (2 flat reduction), 0 lightning, (2 flat reduction), 0 darkness, (11 flat reduction), 5 acid, (11 flat reduction), 3 fire, (2 flat reduction), 0 nature (8 total damage).
Lisatta the white wolf hits Moryna for 66 cold, 14 arcane (80 total damage).
Moryna explodes into a shower of gore!
Moryna overcomes the touch of death.
You feel a surge of power as a powerful creature falls nearby.
Xanyremina the cold drake stops surging mana.
Aether Breach from Xanyremina the cold drake hits Lisatta the white wolf for (11 flat reduction), 144 arcane (144 total damage).
Aether Breach from Xanyremina the cold drake hits Moryna for 155 arcane damage.
Moryna the level 19 cornac arcane blade was blasted to death by Xanyremina the cold drake on level 4 of Daikara.










































































