MitchSum the level 8 Yeek Summoner by MitchBuchanon

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceYeek
ClassSummoner
Level / Exp8 / 33%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity11 (base 11)
Constitution5 (base 10)
Magic10 (base 10)
Willpower35 (base 29)
Cunning21 (base 14)

Resources

Life130/130
Equilibrium18
Healing Factor0.94571268249155
Regeneration0.23642817062289

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth21.970039208598
See Invisible21.970039208598

Offense: Mainhand

Damage21
Accuracy24
Crit Chance5%
APR14
Speed1.00

Offense: Offhand

Damage22
Accuracy24
Crit Chance5%
APR14
Speed1.00

Offense: Spell

Spellpower10
Crit Chance4%
Speed1

Offense: Mind

Mindpower29
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense16
Ranged Defense16
Fatigue2
Physical Save5
Spell Save15
Mental Save19

Defense: Resistances

Lightning+ 15%( 70%)
Fire+ 5%( 70%)
Mind+ 10%( 70%)

Defense: Immunities

Instadeath Resistance100%
Pinning Resistance50%
Poison Resistance50%
Confusion Resistance55%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
5/5
2/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
1/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
1/5
1/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent

Quests

done
active

Equipment

Tool
Around neck
In main hand
Light source
Main armor
In off hand

Inventory

Achievements

Log

Talent Turtle is ready to use.

Resting starts...

Your summoned war hound disappears.
Talent War Hound is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


You pickup 0.65 gold pieces.

There is a ladder to the previous level here (press '' or right click to use).
Ran for 37 turns (stop reason: at exit).


Space around you starts to dissolve...


You are yanked out of this place!

Ran for 36 turns (stop reason: dialog is displayed).


You gain 5.00 gold from the transmogrification of
elm wand of lightning storm [power 116] (15 cooldown).
You gain 0.30 gold from the transmogrification of
deadly quiver of elm arrows (15/15, 26-36 power, 5 apr).
You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 5.01 gold from the transmogrification of
scholar's pair of iron boots of speed (0 def, 3 armour).
You gain 2.50 gold from the transmogrification of
Skullcleaver (20-28 power, 4 apr).
You gain 2.09 gold from the transmogrification of
cruel elm vilestaff (10-12 power, 2 apr, blight element).
You gain 1.21 gold from the transmogrification of
iron dagger of erosion (10-13 power, 5 apr).
You gain 1.03 gold from the transmogrification of
flaming iron battleaxe (16-24 power, 1 apr).
You gain 1.04 gold from the transmogrification of
teleportation rune of the psychic (range 62; cd 14).
There is a Tunnel into the ritchs grounds here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.