Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Cornac |
Class | Archmage (High Thaumaturgist) |
Level / Exp | 26 / 21% |
Size | medium |
Lifes / Deaths | Killed by fire drake (wild summon) at level 18 on the 17th Regrowth 123rd year of Ascendancy at 18:55 / 2Killed by Eilinyvena the elven cultist at level 26 on the 32nd Pyre 123rd year of Ascendancy at 01:44 |
Primary Stats
Strength | 19 (base 10) |
Dexterity | 14 (base 10) |
Constitution | 11 (base 10) |
Magic | 72 (base 57) |
Willpower | 58 (base 49) |
Cunning | 11 (base 11) |
Resources
Life | -296/444 |
Mana | 186/579 |
Paradox | 388 |
Healing Factor | 1.2297162075846 |
Regeneration | 7.5627546766451 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +25.000000000002% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 6 |
Offense: Mainhand
Damage | 34 |
Accuracy | 13 |
Crit Chance | 4% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 52 |
Crit Chance | 27% |
Speed | 1 |
Offense: Mind
Mindpower | 32 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Acid | +6% |
Arcane | +6% |
Cold | +20% |
All | 0% |
Lightning | +54% |
Light | +3% |
Physical | +23% |
Mind | +9% |
Fire | +18% |
Nature | +3% |
Offense: Damage Penetration
Lightning | +10% |
Light | +15% |
Blight | +15% |
Fire | +10% |
Nature | +10% |
Defense: Base
Armour (hardiness) | 7 (35.65183292883%) |
Defense | 34 |
Ranged Defense | 34 |
Fatigue | 0 |
Physical Save | 10 |
Spell Save | 38 |
Mental Save | 29 |
Defense: Resistances
Lightning | + 37%( 70%) |
Light | + 21%( 70%) |
Darkness | + 29%( 70%) |
Blight | + 30%( 70%) |
Cold | + 25%( 70%) |
Mind | + 21%( 70%) |
All | + 16%( 70%) |
Defense: Immunities
Stun Resistance | 50% |
Confusion Resistance | 32% |
Silence Resistance | 47% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 460 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 208.18 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1417% for 10 turns (125 total) and instantly restoring 71 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 122 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Class Talents
Spell / Temporal | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Spell / Thaumaturgy | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Phantasm | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Storm | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Spell / Aegis | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Divination | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you gained talent category Chronomancy / Chronomancy (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed orc heart. * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed red crystal shard. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed length of troll intestine. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * You've found the needed honey tree root. * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within12 lumberjacks have died. | done |
Equipment
On feet | Salagawyn the pair of hardened leather boots (7 def, 3 armour) Salagawyn the pair of hardened leather boots (7 def, 3 armour)2.0 Encumbrance T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +4 Dex offense ------ Move Speed +25% Damage +9% mind +9% physical defense ------ Armor +3 Defense +7 (+4 eff.) Silence Resist +26% Confus Resist +32% Stun Resist +28% A pair of boots made of leather. |
Quiver | Bethomiwen the Chargeserpent (20/20, 152% power, 10 apr) Bethomiwen the Chargeserpent (20/20, 152% power, 10 apr)3.0 Encumbrance T3 arrow ammo Reqs Dex 24 [Random Unique] Arcane/Master Weapon Damage 152% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +26.0% Capacity 20 On-ranged-hit +16 lightning On-crit, radius 2 +16 arcane On Crit: * Wound the target dealing 104 physical damage across 5 turns and reducing healing by 50% * Splash the target with acid dealing 148 damage over 5 turns and reducing armor and accuracy by 19 * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
Light source | Void Star Void Star1.0 Encumbrance T2 lite [Unique] Arcane While equipped: offense ------ Spell Crit +5% Damage +6% acid +6% lightning +6% cold +6% arcane +6% fire other ------- Light +2 Echoes From The Void: Effective talent level: 2.0 Power cost 70 out of 70/70. Range 10 Cooldown: 10 Travel.spd instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 31.72 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
On head | Isamiwen the Prismoblivion (1 def, 0 armour) Isamiwen the Prismoblivion (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +12% lightning +3% nature +3% light Ignore resists +10% nature +15% light defense ------ Defense +1 (+1 eff.) Resistance +18% lightning +6% light +6% mind A pointy cloth hat, very wizardly... |
Tool | steel torque of clear mind [power 2] (25 cooldown) steel torque of clear mind [power 2] (25 cooldown)2.0 Encumbrance T2 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | wizard's copper ring of arcana (+0.13/turn) wizard's copper ring of arcana (+0.13/turn)0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag defense ------ Spell save +6 (+3 eff.) Silence Resist +21% other ------- Mana/turn +0.13 Rings make your fingers look great! |
On fingers | Torchpassion the copper ring Torchpassion the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ Damage +12% fire Ignore resists +15% blight +10% fire defense ------ Life Regen +2.00 Stun Resist +22% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Rings make your fingers look great! |
Around waist | spiritwalker's hardened leather belt of valiance spiritwalker's hardened leather belt of valiance1.0 Encumbrance T3 belt armor [Ego++] Arcane/Psionic While equipped: Stats +2 Wil +4 Mag defense ------ Mind save +8 (+4 eff.) Life +57.00 other ------- Mana/turn +0.25 Max mana +22.00 A belt that goes around your waist. |
In main hand | Betywen the yew magestaff (120% power, 4 apr, lightning element) Betywen the yew magestaff (120% power, 4 apr, lightning element)5.0 Encumbrance T3 staff 2H weapon [Random Unique] Arcane/Master Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +1 Con offense ------ Spell Crit +21% Critical power +13.00% Physical Power +15 (+7 eff.) Spellpower +21 (+7 eff.) Damage +20% lightning Accuracy +5 (+3 eff.) Ignore Armor +2 defense ------ Unlife -40.00 life other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | heroic iron gauntlets (0 def, 4 armour) heroic iron gauntlets (0 def, 4 armour)1.5 Encumbrance T1 hands armor [Ego+] Master While equipped: defense ------ Armor +4 Fatigue +1% Mind save +6 (+3 eff.) Life +45.00 Unarmed combat: Weapon Damage 107% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +5 Ignore Armor +3 Critical Rate +2.0% Attack Speed 83% On Hit: 10% Battle Shout 1 Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | stormwoven silk robe of life (0 def, 0 armour) stormwoven silk robe of life (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego++] Nature While equipped: Stats +6 Str +4 Mag +5 Wil offense ------ Damage +16% lightning +14% physical +14% cold defense ------ Resistance +7% lightning +10% cold +11% blight +13% all Life +80.00 Life Regen +3.90 Healmod +22% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Archash the linen cloak (1 def, 0 armour) Archash the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: Stats +2 Wil +4 Mag offense ------ Critical power +10.00% Ignore resists +10% lightning Ignore Shields +10% defense ------ Defense +1 (+1 eff.) Resistance +6% blight Spell save +6 (+3 eff.) other ------- Max mana +42.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | The Black Core The Black Core0.1 Encumbrance T2 amulet jewelry [Unique] Arcane While equipped: offense ------ Spellpower +5 (+2 eff.) defense ------ Resistance +15% darkness Unlife -100.00 life Blind Resist +100% other ------- Infravision +6 Masteries +0.20 Corruption/Black-magic Shadow Power +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Inventory
shielding rune (absorb 240; dur 5; cd 15) shielding rune (absorb 240; dur 5; cd 15)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 240 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Emirianor Emirianor0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Dex +4 Cun +4 Con offense ------ Physical Crit +3.0% Move Speed +10% Damage +6% physical defense ------ Defense +15 (+7 eff.) Fatigue -5% Physical save +12 (+11 eff.) Spell save +13 (+5 eff.) Mind save +12 (+6 eff.) Life Regen +1.00 Healmod +17% Cut Resist +50% other ------- Stamina/turn +0.50 Heal: Puts all charms on 35 turn cooldown Effective talent level: 3.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 234 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
gold amulet 'Isylrarin' gold amulet 'Isylrarin'0.1 Encumbrance T3 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Dex +5 Cun +5 Con offense ------ Move Speed +10% On-Hit 8 light 8 darkness Damage +3% acid +6% darkness +6% arcane +8% light When Hit 4 arcane On-Hit (Melee): * 20% chance to reduce armor by 36% When Hit: * 9% chance to reduce damage dealt by 18% * 8% chance to blind defense ------ Fatigue -5% Resistance +8% physical Life Regen +3.00 other ------- Stamina/turn +0.90 Amulets make your neck look great! |
Earidar Earidar0.1 Encumbrance T3 ring jewelry [Rare] Arcane While equipped: Stats +3 Mag defense ------ Resistance +12% fire Spell save +9 (+4 eff.) Mind save +15 (+7 eff.) Blind Resist +38% other ------- Infravision +8 See Stealth +16 See Invis +30 Rings make your fingers look great! |
gladiator's copper ring gladiator's copper ring0.1 Encumbrance T1 ring jewelry [Ego+] Master While equipped: Stats +5 Str +5 Con offense ------ Physical Power +6 (+3 eff.) Rings make your fingers look great! |
gladiator's stralite ring of life gladiator's stralite ring of life0.1 Encumbrance T4 ring jewelry [Ego++] Nature/Master While equipped: Stats +9 Str +7 Con offense ------ Physical Power +7 (+3 eff.) defense ------ Life +68.00 Life Regen +12.00 Healmod +14% Rings make your fingers look great! |
pixie's stralite ring of luminosity pixie's stralite ring of luminosity0.1 Encumbrance T4 ring jewelry [Ego++] Arcane While equipped: Stats +5 Cun +11 Mag offense ------ Spellpower +9 (+3 eff.) On-Hit 15 light On-Ranged-Hit 26 light Damage +15% light Rings make your fingers look great! |
stralite ring of speed stralite ring of speed0.1 Encumbrance T4 ring jewelry [Ego+] Master While equipped: offense ------ Move Speed +14% Accuracy +8 (+5 eff.) defense ------ Defense +13 (+6 eff.) Blinding Speed: Puts all charms on 40 turn cooldown Effective talent level: 4.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
quick voratun greatsword (172% power, 4 apr) quick voratun greatsword (172% power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego+] Master Weapon Damage 173% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +6 Dex offense ------ Combat Speed +10% Accuracy +23 (+12 eff.) Massive two-handed swords. |
elven-wood longbow of true flight elven-wood longbow of true flight4.0 Encumbrance T4 longbow 2H weapon Reqs Dex 35 Shoot [Ego+] Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 While equipped: offense ------ Physical Crit +17.0% Accuracy +14 (+8 eff.) Longbows are used to shoot arrows at your foes. |
Zogorab (136% power, 5 apr) Zogorab (136% power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon Reqs Str 35 [Rare] Arcane Weapon Damage 137% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On-Hit, radius 1 +13 fire On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: offense ------ Mind Crit +4% Damage +15% mind +18% temporal Ignore resists +25% mind When Hit 10 mind Sharp, long, and deadly. |
acidic stralite longsword of shearing (141% power, 5 apr) acidic stralite longsword of shearing (141% power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon Reqs Str 35 [Ego+] Arcane/Master Weapon Damage 142% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On Crit: * Splash the target with acid dealing 148 damage over 5 turns and reducing armor and accuracy by 19 While equipped: offense ------ Ignore resists +8% all Accuracy +18 (+10 eff.) Ignore Armor +9 Sharp, long, and deadly. |
blazebringer's stralite longsword of ruin (142% power, 5 apr) blazebringer's stralite longsword of ruin (142% power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon Reqs Str 35 [Ego++] Nature/Master Weapon Damage 142% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On-crit, radius 2 +40 fire While equipped: offense ------ Physical Crit +8.0% Critical power +19.00% Global Speed +5% Ignore resists +10% fire Ignore Armor +13 Sharp, long, and deadly. |
hateful dwarven-steel longsword of erosion (124% power, 4 apr) hateful dwarven-steel longsword of erosion (124% power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon Reqs Str 24 [Ego] Nature/Psionic Weapon Damage 124% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On-hit +7 darkness +8 nature Damage Against +13% Living Sharp, long, and deadly. |
Gunudugorn the Cindervalor (120% power, 4 apr, lightning element) Gunudugorn the Cindervalor (120% power, 4 apr, lightning element)5.0 Encumbrance T3 staff 1H weapon [Random Unique] Nature/Master Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.2% proc damage (max 250%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +3 Con offense ------ Physical Crit +6.0% Spell Crit +5% Physical Power +6 (+3 eff.) Spellpower +20 (+7 eff.) Damage +20% lightning +9% temporal Accuracy +7 (+4 eff.) When Hit 2 fire defense ------ Defense +6 (+3 eff.) Anomaly Control +15 Life Regen +0.60 Healmod +13% other ------- Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 2.6 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 121.68 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Isara the ash magestaff (111% power, 3 apr, arcane element) Isara the ash magestaff (111% power, 3 apr, arcane element)5.0 Encumbrance T2 staff 2H weapon [Random Unique] Nature/Master Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +3 Str +1 Dex +4 Con offense ------ Spell Crit +8% Critical power +11.00% Spellpower +10 (+4 eff.) Damage +15% arcane defense ------ Defense +6 (+3 eff.) Resistance +5% arcane +9% cold Life Regen +0.70 Healmod +13% other ------- Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 1.3 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 89.77 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Sunpyre (120% power, 4 apr, lightning element) Sunpyre (120% power, 4 apr, lightning element)5.0 Encumbrance T3 staff 2H weapon [Random Unique] Arcane/Nature/Master Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +14% Critical power +13.00% Spellpower +9 (+3 eff.) Damage +20% lightning +3% blight Ignore resists +15% light On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 26 defense ------ Defense +7 (+4 eff.) Resistance +5% temporal +7% darkness +6% light Out-of-Phase Defense +13 Out-of-Phase Resistance +10% Out-of-Phase Resilience +8% other ------- Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 1.3 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 89.77 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
ash starstaff 'Polewyn' (111% power, 3 apr, light element) ash starstaff 'Polewyn' (111% power, 3 apr, light element)5.0 Encumbrance T2 staff 1H weapon [Random Unique] Nature/Master Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.2% proc damage (max 250%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Spellpower +6 (+2 eff.) Damage +15% light defense ------ Defense +11 (+6 eff.) Resistance +6% lightning +6% acid other ------- EQ when Hit +0.08 Max hate +2.00 Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 1.3 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 89.77 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
earthen ash magestaff of power (111% power, 3 apr, fire element) earthen ash magestaff of power (111% power, 3 apr, fire element)5.0 Encumbrance T2 staff 2H weapon [Ego] Arcane Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Spellpower +12 (+4 eff.) Damage +15% fire defense ------ Armor +4 Hardiness +4% Physical save +3 (+3 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elm magestaff of greater warding (100% power, 2 apr, lightning element) elm magestaff of greater warding (100% power, 2 apr, lightning element)5.0 Encumbrance T1 staff 2H weapon [Ego+] Arcane Weapon Damage 100% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Spellpower +3 (+1 eff.) Damage +10% lightning defense ------ Armor +7 Defense +7 (+4 eff.) other ------- Wards +3 lightning Talents +1 Command Staff +1 Ward Staves designed for wielders of magic, by the greats of the art. |
Earahek the stralite waraxe (156% power, 5 apr) Earahek the stralite waraxe (156% power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon Reqs Str 35 [Rare] Master Weapon Damage 156% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% While equipped: Stats +2 Str +6 Mag +2 Wil +4 Cun offense ------ Critical power +15.00% When Hit 10 blight other ------- Light +3 One-handed war axes. |
Ravenfiend (141% power, 5 apr) Ravenfiend (141% power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon Reqs Str 35 [Random Unique] Nature/Psionic Weapon Damage 142% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-hit +8 nature +13 darkness Damage Against +13% Living While equipped: Stats +8 Str +7 Dex +9 Mag +12 Wil +11 Cun +9 Con offense ------ Damage +3% darkness When Hit 2 arcane On-Hit (Melee): * 20% chance to reduce damage dealt by 18% defense ------ Resistance +12% darkness One-handed war axes. |
Glintrigor Glintrigor1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +6 Dex +6 Con offense ------ Physical Power +5 (+2 eff.) Damage +6% nature Ignore resists +10% light defense ------ Resistance +6% light Spell save +9 (+4 eff.) other ------- Size +1 A belt that goes around your waist. |
nightruned hardened leather belt of unlife nightruned hardened leather belt of unlife1.0 Encumbrance T3 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +9% blight +7% light +8% darkness The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Aeritta (8 def, 0 armour) Aeritta (8 def, 0 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Dex +2 Wil +7 Cun +2 Con offense ------ Mind Crit +5% Accuracy +4 (+3 eff.) Ignore Armor +4 On-Hit (Melee): * 20 arcane resource burn defense ------ Defense +8 (+4 eff.) Resistance +3% lightning +12% fire +11% light Stealth +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Urygoleg' (1 def, 0 armour) linen cloak 'Urygoleg' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +6 Str +1 Dex +3 Mag +6 Con defense ------ Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
verdant woollen robe of life (0 def, 0 armour) verdant woollen robe of life (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego++] Nature While equipped: Stats +4 Con offense ------ Damage +5% nature defense ------ Resistance +5% blight +9% all Life +42.00 Life Regen +2.50 Healmod +13% Poison Resist +23% Disease Resist +26% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Belitha (0 def, 5 armour) Belitha (0 def, 5 armour)2.0 Encumbrance T3 feet armor [Random Unique] Arcane/Nature/Master While equipped: Stats +2 Wil +3 Mag offense ------ Ignore resists +10% blight defense ------ Armor +5 Unlife -60.00 life Life Regen +4.00 Healmod +12% other ------- Stamina/turn +0.30 Max stamina +20.00 Blink to a nearby random location (rad 7) Puts all charms on 25 turn cooldown A pair of boots made of leather. |
Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)2.0 Encumbrance T2 feet armor [Unique] Master While equipped: Stats +3 Cun defense ------ Armor +1 Defense +2 (+1 eff.) Fatigue +2% other ------- Masteries +0.20 Cunning/Survival Boost speed by 26% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Uluregen (0 def, 4 armour) Uluregen (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Str +4 Wil +3 Cun +2 Con offense ------ Mindpower +15 (+8 eff.) Move Speed +25% defense ------ Armor +4 Fatigue +3% Physical save +8 (+8 eff.) Spell save +9 (+4 eff.) Mind save +5 (+2 eff.) other ------- Light +2 Infravision +3 See Invis +9 Rush: Puts all charms on 25 turn cooldown Effective talent level: 2.0 Power cost 25 out of 25/25. Range 7 Cooldown: 30 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Iceking (0 def, 2 armour) Iceking (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Random Unique] Arcane/Psionic While equipped: Stats +2 Cun +2 Mag offense ------ On-Hit 5 darkness Damage +5% darkness +9% cold Ignore resists +5% temporal defense ------ Armor +2 Fatigue +3% Resistance +11% darkness +3% temporal +5% light +9% cold Life Regen +3.00 other ------- Stamina/turn +0.80 Max stamina +11.00 Infravision +2 Unarmed combat: Weapon Damage 123% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On-crit, radius 2 +10 light +12 darkness On Hit: 10% Nightmare 3 On Hit: 20% Moonlight Ray 3 On Hit: * 7% chance to reduce damage dealt by 18% Starfall: Puts all charms on 20 turn cooldown Effective talent level: 1.0 Power cost 20 out of 20/20. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 62.64 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
heroic drakeskin leather gloves (0 def, 7 armour) heroic drakeskin leather gloves (0 def, 7 armour)1.0 Encumbrance T4 hands armor [Ego+] Master While equipped: defense ------ Armor +7 Mind save +8 (+4 eff.) Life +58.00 Unarmed combat: Weapon Damage 137% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +13 Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On Hit: 10% Battle Shout 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Layemira (0 def, 1 armour) Layemira (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +4 Str +1 Wil +4 Cun +3 Con offense ------ Ignore resists +5% blight Ignore Armor +2 defense ------ Armor +1 Fatigue +1% A cap made of leather. |
hardened leather cap of constitution (+7) (0 def, 3 armour) hardened leather cap of constitution (+7) (0 def, 3 armour)2.0 Encumbrance T3 head armor [Ego] Master While equipped: Stats +7 Con defense ------ Armor +3 Fatigue +3% A cap made of leather. |
fortifying voratun mail armour of clarity (5 def, 10 armour) fortifying voratun mail armour of clarity (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Master/Psionic While equipped: Stats +4 Str +4 Con defense ------ Armor +10 Defense +5 (+3 eff.) Fatigue +12% Resistance +7% mind Mind save +20 (+10 eff.) Life +54.00 A suit of armour made of mail. |
Blastclamor (3 def, 4 armour) Blastclamor (3 def, 4 armour)9.0 Encumbrance T1 light armor [Rare] Disrupt While equipped: Stats +5 Con offense ------ Ignore resists +5% lightning defense ------ Armor +4 Defense +3 (+2 eff.) Fatigue +6% Resistance +11% nature +11% blight Resist Against +5% Unnatural Spell save +3 (+2 eff.) Mind save +6 (+3 eff.) Stun Resist +10% A suit of armour made of leather. |
radiant stralite plate armour of fire resistance (0 def, 13 armour) radiant stralite plate armour of fire resistance (0 def, 13 armour)17.0 Encumbrance T4 massive armor Reqs - Massive armour training ,Str 48 [Ego+] Nature/Master While equipped: Stats +3 Wil defense ------ Armor +13 Fatigue +22% Resistance +19% blight +20% fire +12% darkness other ------- Light +1 A suit of armour made of metal plates. |
7 agate 7 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
29 alchemist agate 29 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+6 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+6 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+4 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+4 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
3 spinel 3 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm Queen0.0 Encumbrance heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet 2 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bizzare Contraption Bizzare Contraption2.0 Encumbrance T2 tool misc [Unique] While equipped: Stats +8 Cun offense ------ Damage +15% lightning defense ------ Resistance +15% lightning Physical save +18 (+14 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
The Jolt The Jolt2.0 Encumbrance T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun offense ------ Damage +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
2 amethyst 2 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 ametrine 13 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Kwinge the Cornac Archmage level 18
9th Regrowth 123rd year of Ascendancy at 12:10 see stats
By Kwinge the Cornac Archmage level 25
29th Pyre 123rd year of Ascendancy at 15:22 see stats
By Kwinge the Cornac Archmage level 24
29th Pyre 123rd year of Ascendancy at 06:10 see stats
By Kwinge the Cornac Archmage level 10
27th Haze 122nd year of Ascendancy at 16:31 see stats
By Kwinge the Cornac Archmage level 20
45th Regrowth 123rd year of Ascendancy at 23:50 see stats
By Kwinge the Cornac Archmage level 3
75th Pyre 122nd year of Ascendancy at 10:28 see stats
By Kwinge the Cornac Archmage level 25
30th Pyre 123rd year of Ascendancy at 16:31 see stats
By Kwinge the Cornac Archmage level 25
31st Pyre 123rd year of Ascendancy at 00:14 see stats
By Kwinge the Cornac Archmage level 6
22nd Dusk 122nd year of Ascendancy at 13:47 see stats
By Kwinge the Cornac Archmage level 23
63rd Regrowth 123rd year of Ascendancy at 21:21 see stats
By Kwinge the Cornac Archmage level 16
6th Allure 123rd year of Ascendancy at 06:38 see stats
By Kwinge the Cornac Archmage level 18
17th Regrowth 123rd year of Ascendancy at 18:55 see stats
Log
Elven corruptor becomes ethereal.
Elven corruptor casts Blood Grasp.
Eilinyvena the elven cultist's Soul Rot hits Kwinge for (298 to time), 0 blight (0 total damage).
Elven corruptor's Blood Grasp hits Kwinge for (72 to time), 0 blight (0 total damage).
Kwinge casts Nova.
Kwinge deactivates Disruption Shield.
Elven corruptor is dazed!
Kwinge hits Elven corruptor for (53 to bones), 0 lightning (0 total damage).
Kwinge hits Eilinyvena the elven cultist for 72 lightning damage.
The fabric of time around Kwinge stabilizes to normal.
The powerful time-altering energies generate a restoration field on Kwinge.
Talent Lightning is ready to use.
Decrepitude Disease from Eilinyvena the elven cultist hits Kwinge for (42 to time), 0 blight (0 total damage).
Eilinyvena the elven cultist rearms.
Eilinyvena the elven cultist uses Noggin Knocker.
Elven corruptor slows down.
Elven corruptor casts Drain.
Elven corruptor is not dazed anymore.
Elven corruptor hits Kwinge for 30 blight damage.
Phantasmal Shield hits Elven corruptor for 61 light damage.
Eilinyvena the elven cultist's Noggin Knocker performs a ranged critical strike against Kwinge!
Your Contingency triggered Temporal Shield!
Kwinge resists the stunning shot!
Kwinge is crippled.
Eilinyvena the elven cultist's Noggin Knocker performs a ranged critical strike against Kwinge!
Kwinge resists the stunning shot!
Eilinyvena the elven cultist's Noggin Knocker hits Kwinge for 358 physical damage.
Eilinyvena the elven cultist's Noggin Knocker hits Kwinge for 335 physical, 16 physical (351 total damage).
Kwinge the level 26 cornac archmage was impaled to death by Eilinyvena the elven cultist on level 1 of Dark crypt.