Lilith the level 13 Halfling Skirmisher by lemon feather

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceHalfling
ClassSkirmisher
Level / Exp13 / 4%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity47 (base 37)
Constitution18 (base 10)
Magic10 (base 10)
Willpower16 (base 11)
Cunning39 (base 24)

Resources

Life317/317
Stamina136/136
Healing Factor1.0711363549267
Regeneration0.26778408873167

Speed

Mental-1.1102230246252E-14%
Attack0%
Movement0%
Spell0%
Global+92.742314256981%

Vision

Sight10
Lite7
Infravision5
See Stealth43.03009839236
See Invisible42.03009839236

Offense: Mainhand

Damage59
Accuracy47
Crit Chance14%
APR9
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance11%
Speed1

Offense: Mind

Mindpower23
Crit Chance11%
Speed1

Offense: Damage Bonus

Lightning+12%
Nature+13%
Mind+6%
Darkness+17%
Arcane+13%
Cold+12%
All0%

Offense: Damage Penetration

Darkness+20%
Light+20%
Arcane+5%

Defense: Base

Armour (hardiness)14.719009130622 (56.026343845506%)
Defense49
Ranged Defense49
Fatigue0
Physical Save10
Spell Save12
Mental Save25

Defense: Resistances

Acid+ 17%( 70%)
Blight+ 12%( 70%)
Arcane+ 14%( 70%)
Cold+ 28%( 70%)
All+ 9%( 70%)
Darkness+ 37%( 70%)
Light+ 12%( 70%)
Physical+ 10%( 70%)
Lightning+ 17%( 70%)
Fire+ 23%( 70%)
Nature+ 32%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Infusions

Class Talents

Technique / Tireless Combatant1.30
1/5
3/5
0/5
0/5
Technique / Skirmisher - Slings1.30
4/5
1/5
1/5
0/5
Cunning / Called Shots1.30
1/5
1/5
1/5
0/5
Technique / Buckler Training1.30
2/5
1/5
1/5
1/5

Generic Talents

Cunning / Survival1.41
1/5
2/5
0/5
0/5
Race / Halfling1.00
1/5
1/5
0/5
0/5
Technique / Mobility1.30
2/5
1/5
1/5
1/5
Cunning / Scoundrel1.30
1/5
1/5
1/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
2/5
0/5
0/5

Effects

talent
talent
talent

Quests

done
active
done
done
done
active
active
done
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter (Nightmare (Roguelike) difficulty) Killed Ben Cruthdar the Cursed.
By Lilith the Halfling Skirmisher level 13
35th Haze 122nd year of Ascendancy at 16:00
see stats
Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Lilith the Halfling Skirmisher level 10
5th Haze 122nd year of Ascendancy at 11:50
see stats
The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Lilith the Halfling Skirmisher level 7
79th Pyre 122nd year of Ascendancy at 01:15
see stats
The secret city (Nightmare (Roguelike) difficulty) Discovered the truth about mages.
By Lilith the Halfling Skirmisher level 12
21st Haze 122nd year of Ascendancy at 00:44
see stats

Log

Lilith shoots!
Welcome to level 13 [Lilith].
Lilith has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.

Lilith's Shoot hits Ben Cruthdar, the Cursed for
72 physical damage.
Lilith's Shoot killed Ben Cruthdar, the Cursed!

Quest 'The beast within' is done! (Press 'j' to see the quest log)
Personal New Achievement: Curse Lifter (Nightmare (Roguelike) difficulty)!
Quest 'The beast within' completed! (Press 'j' to see the quest log)
Resting starts...

Talent Block is ready to use.
Talent Infusion: Movement is ready to use.
Talent Kneecapper is ready to use.
Talent Bash and Smash is ready to use.
Rested for 3 turns (stop reason: all resources and life at maximum).


Lilith picks up (t.):
Imp Claw.
Lilith picks up (a.):
mule's copper ring of clarity.
Lilith picks up (m.):
impenetrable iron plate armour of stability (0 def, 12 armour).
Lilith picks up (c.):
flaming steel battleaxe of massacre (32-48 power, 2 apr).
Lore found:
Imp Claw
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 2 turns (stop reason: dialog is displayed).


Resting starts...

Talent Tumble is ready to use.
Rested for 2 turns (stop reason: all resources and life at maximum).


Ran for 8 turns (stop reason: at door).