Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Infinite Mastery 1.7.4Increases the mastery value increase to 0.4, and removes the 1 increase limit. Originally made by jojolagger, I only bumped up addon weight so it can work with my addon collection with online profile on. |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Doomelf |
Class | Doombringer |
Level / Exp | 24 / 58% |
Size | medium |
Lifes / Deaths | Killed by Varsha the Writhing at level 18 on the 69th Dusk 122nd year of Ascendancy at 15:38 / 2Killed by Ivuth the brown bear at level 24 on the 11st Regrowth 123rd year of Ascendancy at 16:13 |
Primary Stats
Strength | 57 (base 53) |
Dexterity | 14 (base 10) |
Constitution | 32 (base 24) |
Magic | 51 (base 36) |
Willpower | 34 (base 10) |
Cunning | 20 (base 11) |
Resources
Life | -1/697 |
Stamina | 193/267 |
Vim | 70/209 |
Healing Factor | 1.3724420161895 |
Regeneration | 21.502799761151 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +22% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
See Invisible | 27 |
Offense: Mainhand
Damage | 122 |
Accuracy | 53 |
Crit Chance | 10% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 46 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 28 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
Blight | +23% |
Light | +12% |
All | +2% |
Offense: Damage Penetration
Acid | +10% |
Mind | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 44.511077022655 (89.749889547741%) |
Defense | 22 |
Ranged Defense | 22 |
Fatigue | 11 |
Physical Save | 42 |
Spell Save | 29 |
Mental Save | 18 |
Defense: Resistances
Acid | + 16%( 72%) |
Blight | + 28%( 72%) |
Arcane | + 9%( 72%) |
Cold | + 37%( 72%) |
All | + 4%( 72%) |
Physical | + 9%( 72%) |
Lightning | + 16%( 72%) |
Light | + 33%( 72%) |
Temporal | + 10%( 72%) |
Mind | + 18%( 72%) |
Darkness | + 24%( 72%) |
Fire | + 30%( 72%) |
Nature | + 16%( 72%) |
Defense: Immunities
Stun Resistance | 22% |
Confusion Resistance | 20% |
Disarm Resistance | 23% |
Silence Resistance | 10% |
Instadeath Resistance | 100% |
Knockback Resistance | 60% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 2 physical, 5 light, 3 fire, 4 nature, 5 cold |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 73 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 154 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -347 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 694 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
Class Talents
Corruption / Torture | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 2/5 |
Corruption / Fearfire | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Brutality | 1.30 |
| 2/5 |
| 4/5 |
| 2/5 |
| 2/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Doomelf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Oppression | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Corruption / Demonic strength | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 3/5 |
Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed snow giant kidney. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Marus of Elvala has completed an elixir of mysticism without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed black mamba head. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed pouch of faeros ash. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Salyvena the pair of voratun boots (0 def, 5 armour) Salyvena the pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +2 Wil dps ---------- Crit.mult +10.00% Acc +20 (+7 eff.) ----- def ----- Armour +5 Fatigue +4% Resists +7% fire +10% cold Phys.save +9 (+3 eff.) ---------- misc Stam/turn +3.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | Sootmonster the quiver of elm arrows (19/19, 24-33 power, 5 apr) Sootmonster the quiver of elm arrows (19/19, 24-33 power, 5 apr)3.0 T1 arrow ammo [Rare] Master Power 23.5 - 32.9 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +10.0% Capacity 19 Ranged+ +8 temporal On Hit.r1 +4 darkness On Crit.r2 +12 darkness +16 temporal On Hit: * 20% chance to reduce damage dealt by 16% On Crit: * Wound the target dealing 196 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Light source | Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(89 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | Ce'Nissra the elven-silk wizard hat (3 def, 0 armour) Ce'Nissra the elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Rare] Arcane While equipped: Stats +10 Wil dps ---------- Spell.pwr +15 (+5 eff.) Dmg.mod +21% blight Melee Ret 6 blight ----- def ----- Defense +3 (+2 eff.) Resists +15% blight +6% mind ---------- misc Vim/s.crit +2.00 A pointy cloth hat, very wizardly... |
Tool | Poresenne [power 386] (20 cooldown) Poresenne [power 386] (20 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: dps ---------- Res.pen +10% mind ----- def ----- Resists +6% lightning +9% fire +5% arcane +6% temporal ---------- misc See.Invis +18 Create a shield absorbing up to 386 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to heal for 52. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | Obsidianwilder Obsidianwilder0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 16% ----- def ----- Armour +6 Resists +6% fire +6% darkness +3% cold Spell.save +9 (+4 eff.) Max.HP +56.00 HP.reg +6.00 Heal.mod +10% Rings make your fingers look great! |
On fingers | solipsist's copper ring of speed solipsist's copper ring of speed0.1 T1 ring jewelry [Ego++] Master/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +6 (+3 eff.) Mov.spd +12% Acc +6 (+2 eff.) ----- def ----- Defense +6 (+3 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 3.9 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
Around waist | Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In main hand | voratun greatmaul 'Balancespawner' (69-104 power, 4 apr) voratun greatmaul 'Balancespawner' (69-104 power, 4 apr)5.0 T5 greatmaul 2H weapon [Rare] Psionic Power 69.0 - 103.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Hit.r1 +12 nature On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: Stats +2 Wil dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +12% nature +6% acid Massive two-handed mauls. |
On hands | Moyon the hardened leather gloves (0 def, 2 armour) Moyon the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Rare] Psionic While equipped: Stats +4 Str +4 Con dps ---------- Res.pen +10% acid Melee Ret 2 acid ----- def ----- Armour +2 Phys.save +6 (+2 eff.) HP.reg +4.00 ---------- misc Stam/turn +1.10 Max.stam +38.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | radiant steel plate armour of the dragon (0 def, 9 armour) radiant steel plate armour of the dragon (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Ego++] Nature While equipped: Stats +3 Wil ----- def ----- Armour +9 Fatigue +22% Resists +6% acid +5% physical +12% darkness +10% blight +5% fire +6% lightning +6% cold Disarm- +23% Stun/Frz- +22% Knockbk- +20% ---------- misc Light +1 Cooldown Rush -5 A suit of armour made of metal plates. |
Cloak | Coalrage (10 def, 0 armour) Coalrage (10 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: ----- def ----- Defense +10 (+5 eff.) Resists +15% cold +9% mind +3% darkness Phys.save +12 (+4 eff.) Silence- +10% Confus- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Manotir the steel amulet Manotir the steel amulet0.1 T2 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Dex +2 Mag +4 Cun +3 Con dps ---------- Mov.spd +10% ----- def ----- Armour +4 Defense +4 (+2 eff.) Fatigue -5% Res.Cap +2% all Phys.save +9 (+3 eff.) HP.reg +2.00 ---------- misc Stam/turn +0.30 Light +3 See.Invis +9 Amulets make your neck look great! |
Inventory
healing infusion of the wizard (heal 142; cd 14) healing infusion of the wizard (heal 142; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 142 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 650%; cd 14) movement infusion of the psychic (speed 650%; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 650% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 254; 14 cd) regeneration infusion of the warrior (heal 254; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 254 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 237; 15 cd) regeneration infusion of the wizard (heal 237; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 237 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 22%; magical; dur 4; cd 16) wild infusion of the titan (res 22%; magical; dur 4; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Phial of the Ultimate Bearness Phial of the Ultimate Bearness0.4 potion [Unique] Unknown Quaff phial's content. Impawssible?! |
teleportation rune of the warrior (range 87; cd 20) teleportation rune of the warrior (range 87; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 87 with a minimum range of 15. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Galespar the gold amulet Galespar the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +5 Dex dps ---------- Dmg.mod +12% nature +6% lightning Res.pen +20% lightning ----- def ----- Resists +10% light +16% darkness Blind- +27% ---------- misc Light +2 Amulets make your neck look great! |
warrior's copper amulet of magic (+3) warrior's copper amulet of magic (+3)0.1 T1 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +3 Mag ----- def ----- Resists +5% physical ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
Bloodcaller Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-7 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Cyrerath Cyrerath0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +4 Str dps ---------- Dmg.mod +12% lightning Res.pen +5% physical Apr +5 ----- def ----- Resists +24% lightning +3% nature ---------- misc Stam/turn +1.00 Rings make your fingers look great! |
copper ring of clarity copper ring of clarity0.1 T1 ring jewelry [Ego] Psionic While equipped: ----- def ----- Mind.save +5 (+3 eff.) Confus- +20% Rings make your fingers look great! |
gladiator's steel ring of frost (+22%) gladiator's steel ring of frost (+22%)0.1 T2 ring jewelry [Ego+] Nature/Master While equipped: Stats +5 Str +7 Con dps ---------- Phys.pwr +6 (+2 eff.) Dmg.mod +11% cold ----- def ----- Resists +22% cold Rings make your fingers look great! |
rogue's gold ring of lightning (+20%) rogue's gold ring of lightning (+20%)0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +5 Cun dps ---------- Dmg.mod +10% lightning ----- def ----- Defense +10 (+5 eff.) Resists +20% lightning Rings make your fingers look great! |
titan's copper ring of perseverance titan's copper ring of perseverance0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+1 eff.) HP.reg +1.00 Stun/Frz- +20% Rings make your fingers look great! |
Hynaritoldir the Rotspawn (58-87 power, 4 apr) Hynaritoldir the Rotspawn (58-87 power, 4 apr)3.0 T5 battleaxe 2H weapon [Rare] Disrupt Power 58.0 - 87.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Hit: * 26 arcane resource burn While equipped: dps ---------- Melee Ret 4 darkness 2 lightning On Hit (Melee): * 10% chance to slow global speed by 45% ----- def ----- Resists +15% nature +15% lightning Massive two-handed battleaxes. |
Poltergeist's Drake's Bane (45-68 power, 21 apr) Poltergeist's Drake's Bane (45-68 power, 21 apr)3.0 T2 battleaxe 2H weapon [Unique] Master Power 45.0 - 67.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +21 Crit +2.0% Atk.spd 100% Against +25% Dragon While equipped: Stats +6 Str ----- def ----- Armour +2 Resists +2% all D.Red.from +25% Dragon Phys.save +9 (+3 eff.) Stun/Frz- +20% Knockbk- +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
plaguebringer's dwarven-steel battleaxe (34-52 power, 2 apr) plaguebringer's dwarven-steel battleaxe (34-52 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego+] Arcane Power 34.5 - 51.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +13 blight On Hit: 20% Epidemic 3 On Hit: * 10% chance to reduce strength, dexterity, and constitution by 24 While equipped: ----- def ----- Disease- +21% Massive two-handed battleaxes. |
Brenorab the Chillclamor (79-118 power, 4 apr) Brenorab the Chillclamor (79-118 power, 4 apr)5.0 T5 greatmaul 2H weapon [Rare] Master Power 79.0 - 118.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +20 cold While equipped: dps ---------- Dmg.mod +12% mind +6% cold Res.pen +10% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 19 ----- def ----- Resists +6% lightning Massive two-handed mauls. |
Flashwreck (66-98 power, 4 apr) Flashwreck (66-98 power, 4 apr)5.0 T5 greatmaul 2H weapon [Rare] Arcane Power 65.5 - 98.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +19 light Against +9% Undead While equipped: Stats +4 Wil dps ---------- S.pwr/crit +2 Dmg.mod +9% lightning Res.pen +20% arcane ---------- misc Vim/s.crit +2.00 Massive two-handed mauls. |
arcing dwarven-steel greatmaul of daylight (40-61 power, 2 apr) arcing dwarven-steel greatmaul of daylight (40-61 power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego] Arcane Power 40.5 - 60.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +12 light Against +26% Undead On Hit: * 25% chance for lightning to strike from the target to a second target dealing 79 damage Massive two-handed mauls. |
chilling dwarven-steel greatmaul of massacre (49-74 power, 2 apr) chilling dwarven-steel greatmaul of massacre (49-74 power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego] Arcane/Master Power 49.0 - 73.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +16 cold Massive two-handed mauls. |
dwarven-steel greatmaul (43-64 power, 2 apr) dwarven-steel greatmaul (43-64 power, 2 apr)5.0 T3 greatmaul 2H weapon [Normal] Power 43.0 - 64.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Massive two-handed mauls. |
truestriking dwarven-steel greatmaul (42-63 power, 2 apr) truestriking dwarven-steel greatmaul (42-63 power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego+] Master Power 42.0 - 63.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% While equipped: dps ---------- Res.pen +13% physical Acc +14 (+5 eff.) Apr +10 Massive two-handed mauls. |
dragonbone longbow 'Rhohad' dragonbone longbow 'Rhohad'4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Rare] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Hit: * 10% chance to slow global speed by 45% While equipped: Stats +5 Str dps ---------- Phys.pwr +23 (+7 eff.) Res.pen +10% acid ----- def ----- Resists +6% temporal +9% fire +12% mind +12% cold Longbows are used to shoot arrows at your foes. |
caustic cured leather sling caustic cured leather sling4.0 T2 sling 1H weapon Reqs Dex 16 Shoot [Ego+] Nature Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 On Crit.r2 +10 acid +6 nature While equipped: dps ---------- Res.pen +8% acid +6% nature Apr +7 Slings are used to hurl stones or metal shots at your foes. |
mighty hardened leather sling of fire mighty hardened leather sling of fire4.0 T3 sling 1H weapon Reqs Dex 24 Shoot [Ego] Arcane/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Ranged+ +7 fire While equipped: Stats +2 Str dps ---------- Phys.pwr +6 (+2 eff.) Dmg.mod +8% fire Slings are used to hurl stones or metal shots at your foes. |
dragonbone starstaff 'Blizzardsteel' (30-36 power, 6 apr, darkness element) dragonbone starstaff 'Blizzardsteel' (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Rare] Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +1 Wil +4 Cun +5 Con dps ---------- Spell.crit +15% Crit.mult +13.00% Spell.pwr +15 (+5 eff.) Dmg.mod +30% darkness Res.pen +20% cold On Hit (Melee): * 20% chance to slow global speed by 45% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
runic dwarven-steel steamgun runic dwarven-steel steamgun4.0 T3 steamgun 1H weapon Reqs Dex 24 Shoot Steam Pool [Ego+] Arcane/Steamtech Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +600% On Hit: 10% Arcane Vortex 3 Uses 2.0 Steam While equipped: Stats +3 Mag dps ---------- Spell.pwr +7 (+2 eff.) Dmg.mod +8% arcane Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
drakeskin leather belt 'Yvyna' drakeskin leather belt 'Yvyna'1.0 T5 belt armor [Rare] Master While equipped: Stats +3 Dex +6 Cun +7 Lck dps ---------- Phys.crit +2.0% Crit.mult +20.00% Dmg.mod +6% mind +9% physical ----- def ----- Defense +10 (+5 eff.) Stealth +10 ---------- misc T.Disarm +14 Light +3 Infravis +6 A belt that goes around your waist. |
Radiancecutter (12 def, 0 armour) Radiancecutter (12 def, 0 armour)2.0 T5 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% light +15% mind Res.pen +10% light Melee Ret 10 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 19 ----- def ----- Defense +12 (+6 eff.) Resists +12% acid Phys.save +9 (+3 eff.) ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Moldblight the linen robe (0 def, 0 armour) Moldblight the linen robe (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% nature +3% lightning Res.pen +10% nature On Hit (Melee): * 20% chance to slow global speed by 45% ----- def ----- Resists +12% acid +28% nature +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken cashmere robe of the mind (+15%) (0 def, 0 armour) timebroken cashmere robe of the mind (+15%) (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +4 Mag +3 Wil dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) Dmg.mod +19% temporal +11% arcane +15% mind ----- def ----- Resists +15% mind +11% all ---------- misc Max.mana +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of drakeskin leather boots 'Layisera' (0 def, 5 armour) pair of drakeskin leather boots 'Layisera' (0 def, 5 armour)2.0 T5 feet armor [Rare] Nature While equipped: Stats +4 Cun +2 Wil dps ---------- Mind.crit +4% Mind.pwr +20 (+10 eff.) ----- def ----- Armour +5 Resists +9% lightning +6% temporal +3% mind ---------- misc Psi/ret +0.08 A pair of boots made of leather. |
pair of rough leather boots 'Mayonor' (0 def, 1 armour) pair of rough leather boots 'Mayonor' (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil ----- def ----- Armour +1 Resists +3% temporal Phys.save +6 (+2 eff.) Spell.save +9 (+4 eff.) Mind.save +6 (+4 eff.) HP.reg +4.00 Stun/Frz- +20% Knockbk- +10% A pair of boots made of leather. |
hardened leather gloves 'Magmafury' (0 def, 2 armour) hardened leather gloves 'Magmafury' (0 def, 2 armour)1.0 T2 hands armor [Rare] Arcane While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) S.pwr/crit +4 Melee+ 10 arcane Dmg.mod +5% arcane +6% fire Res.pen +5% arcane On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 24 ----- def ----- Armour +2 Resists +6% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
voratun gauntlets of the starseeker (0 def, 3 armour) voratun gauntlets of the starseeker (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +2 Cun +2 Mag ----- def ----- Armour +3 Fatigue +5% Resists +8% light +6% darkness ---------- misc Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 58.91 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
Hellshunter (0 def, 3 armour) Hellshunter (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +3% fire +9% physical ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +5% temporal Spell.save +9 (+4 eff.) ---------- misc Max.stam +10.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
elven-silk wizard hat 'Growviper' (3 def, 0 armour) elven-silk wizard hat 'Growviper' (3 def, 0 armour)2.0 T5 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +15% fire Res.pen +20% mind Melee Ret 4 nature ----- def ----- Defense +3 (+2 eff.) Resists +6% lightning +22% fire +5% arcane +9% mind Spell.save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
Swampknave (5 def, 10 armour) Swampknave (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Rare] Disrupt While equipped: dps ---------- Dmg.mod +6% nature +15% cold Res.pen +10% lightning +25% cold +25% nature ----- def ----- Armour +10 Defense +5 (+3 eff.) Fatigue +12% Resists +21% nature +13% blight A suit of armour made of mail. |
dwarven-steel mail armour of Eyal (3 def, 8 armour) dwarven-steel mail armour of Eyal (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +12% Max.HP +43.00 HP.reg +1.00 Heal.mod +12% A suit of armour made of mail. |
steel mail armour 'Radhyneg' (2 def, 14 armour) steel mail armour 'Radhyneg' (2 def, 14 armour)14.0 T2 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +2 Dex +4 Mag +5 Wil dps ---------- On Hit (Melee): * 20% chance to reduce armor by 34% ----- def ----- Armour +14 Defense +2 (+1 eff.) Fatigue +12% Resists +6% acid A suit of armour made of mail. |
prismatic hardened leather armour of Toknor (9 def, 6 armour) prismatic hardened leather armour of Toknor (9 def, 6 armour)9.0 T3 light armor [Ego+] Arcane/Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +15.00% Phys.pwr +7 (+2 eff.) ----- def ----- Armour +6 Defense +9 (+5 eff.) Fatigue +8% Resists +13% light +12% darkness A suit of armour made of leather. |
Hurutar the Sunnaught (0 def, 16 armour) Hurutar the Sunnaught (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Rare] Nature While equipped: dps ---------- Dmg.mod +6% light ----- def ----- Armour +16 Fatigue +22% Resists +15% light Crit.chn- 15.00% Phys.save +18 (+6 eff.) Max.HP +61.00 HP.reg +8.00 Heal.mod +13% A suit of armour made of metal plates. |
radiant dwarven-steel plate armour of resilience (0 def, 11 armour) radiant dwarven-steel plate armour of resilience (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Ego+] Nature While equipped: Stats +3 Wil ----- def ----- Armour +11 Fatigue +22% Resists +13% blight +10% darkness Max.HP +27.00 ---------- misc Light +2 A suit of armour made of metal plates. |
voratun plate armour 'Jetbait' (0 def, 16 armour) voratun plate armour 'Jetbait' (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Rare] Psionic While equipped: dps ---------- On Hit (Melee): * 10 arcane resource burn * 20% chance to reduce all saves and defense by 19 ----- def ----- Armour +16 Fatigue +22% Resists +3% acid +9% darkness +3% blight +3% fire +8% mind +6% cold Mind.save +17 (+9 eff.) A suit of armour made of metal plates. |
Galigen (0 def, 10 armour, 188 block) Galigen (0 def, 10 armour, 188 block)7.0 T5 shield armor Reqs Shield usage training [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Con dps ---------- Dmg.mod +15% physical ----- def ----- Armour +10 Fatigue +8% Resists +24% fire +9% nature +12% light ---------- misc Talents +1 Block Handheld deflection devices. |
swashbuckler's dwarven-steel shield of winter (0 def, 6 armour, 88 block) swashbuckler's dwarven-steel shield of winter (0 def, 6 armour, 88 block)7.0 T3 shield armor Reqs Shield usage training Cun 24 [Ego++] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Str +3 Dex +3 Wil dps ---------- Acc +9 (+3 eff.) On shield block: * Deals 94 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) ----- def ----- Armour +6 Fatigue +8% Resists +13% cold ---------- misc Talents +1 Block Handheld deflection devices. |
2 agate 2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
266 alchemist agate 266 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
14 aquamarine 14 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
17 opal 17 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 topaz 11 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+3 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Islyta the iron pickaxe (dig speed 19 turns) Islyta the iron pickaxe (dig speed 19 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str ----- def ----- Armour +3 Defense +4 (+2 eff.) Resists +9% light +6% physical Silence- +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Filthbringer' (dig speed 29 turns) iron pickaxe 'Filthbringer' (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Cun +1 Str dps ---------- Acc +4 (+1 eff.) Melee Ret 2 nature ----- def ----- Armour +4 Defense +5 (+3 eff.) HP.reg +2.00 Cut- +20% Silence- +20% ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 37 turns) iron pickaxe of endurance (dig speed 37 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
emerald emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel 8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Betysewen the brass lantern Betysewen the brass lantern2.0 T1 lite [Rare] Master While equipped: Stats +1 Dex +4 Con dps ---------- Apr +3 ----- def ----- Die.at -20.00 life ---------- misc Max.stam +30.00 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
deadly pouch of dwarven-steel shots of erosion (18/20, 40-48 power, 3 apr) deadly pouch of dwarven-steel shots of erosion (18/20, 40-48 power, 3 apr)3.0 T3 shot ammo Reqs Dex 24 [Ego] Nature/Master Power 40.0 - 48.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 20 Ranged+ +7 nature Shots are used with slings to pummel your foes to death. |
Bizzare Contraption Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Xurin [power 395] (15 cooldown) Xurin [power 395] (15 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: Stats +6 Mag dps ---------- Mind.crit +3% ---------- misc Psi/ret +0.28 See.Invis +6 Blast the opponent's mind dealing 403 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to gain a 23% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
overpowered iron torque of clear mind [power 1] (33 cooldown) overpowered iron torque of clear mind [power 1] (33 cooldown)2.0 T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 33 cooldown Torques are made by powerful psionics to store psionic powers. |
elm totem of healing 'Charshear' [power 116] (15 cooldown) elm totem of healing 'Charshear' [power 116] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Spell.crit +2% Dmg.mod +6% arcane +3% fire Res.pen +10% fire ----- def ----- Resists +9% blight ---------- misc Max.vim +10.00 Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
elm totem of stinging [power 116] (15 cooldown) elm totem of stinging [power 116] (15 cooldown)2.0 T1 totem charm [Ego] Nature Sting an enemy dealing 118 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
15 amethyst 15 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Magmatide [power 458] (20 cooldown) Magmatide [power 458] (20 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: Stats +2 Dex dps ---------- Melee Ret 4 fire ----- def ----- Defense +30 (+15 eff.) Resists +5% physical Create a shield absorbing up to 458 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to heal for 68. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 ametrine 2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By O kurwa diabeł 2 the Doomelf Doombringer level 24
11st Regrowth 123rd year of Ascendancy at 11:13 see stats
By O kurwa diabeł 2 the Doomelf Doombringer level 15
30th Dusk 122nd year of Ascendancy at 22:16 see stats
By O kurwa diabeł 2 the Doomelf Doombringer level 23
8th Regrowth 123rd year of Ascendancy at 01:26 see stats
By O kurwa diabeł 2 the Doomelf Doombringer level 20
68th Haze 122nd year of Ascendancy at 09:18 see stats
By O kurwa diabeł 2 the Doomelf Doombringer level 6
77th Pyre 122nd year of Ascendancy at 18:00 see stats
By O kurwa diabeł 2 the Doomelf Doombringer level 10
10th Mirth 122nd year of Ascendancy at 00:23 see stats
By O kurwa diabeł 2 the Doomelf Doombringer level 20
67th Haze 122nd year of Ascendancy at 18:20 see stats
By O kurwa diabeł 2 the Doomelf Doombringer level 19
42nd Haze 122nd year of Ascendancy at 16:02 see stats
By O kurwa diabeł 2 the Doomelf Doombringer level 24
11st Regrowth 123rd year of Ascendancy at 00:18 see stats
By O kurwa diabeł 2 the Doomelf Doombringer level 8
7th Mirth 122nd year of Ascendancy at 02:49 see stats
By O kurwa diabeł 2 the Doomelf Doombringer level 12
2nd Flare 122nd year of Ascendancy at 23:27 see stats
By O kurwa diabeł 2 the Doomelf Doombringer level 22
4th Regrowth 123rd year of Ascendancy at 13:34 see stats
By O kurwa diabeł 2 the Doomelf Doombringer level 16
65th Dusk 122nd year of Ascendancy at 17:47 see stats
By O kurwa diabeł 2 the Doomelf Doombringer level 18
69th Dusk 122nd year of Ascendancy at 15:38 see stats
Log
Ivuth the brown bear's Beyond the Flesh hits O kurwa diabeł 2 for 24 physical, 9 physical (33 total damage).
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O kurwa diabeł 2 casts Rune: Prismatic.
O kurwa diabeł 2 summons a prismatic shield for protection!
Ivuth the brown bear hits O kurwa diabeł 2 for (43 to prism), 0 physical, 7 arcane, (3 to prism), 0 nature, (9 to prism), 0 physical (7 total damage).
Melee retaliation hits Ivuth the brown bear for (1 to psi shield), 1 acid, 6 blight (7 total damage).
Ivuth the brown bear's Beyond the Flesh performs a melee critical strike against O kurwa diabeł 2!
Melee retaliation hits Ivuth the brown bear for (1 to psi shield), 1 acid, 6 blight (7 total damage).
Burning from O kurwa diabeł 2 hits Ivuth the brown bear for 4 fire damage.
O kurwa diabeł 2 receives 2 healing from Devouring flames from O kurwa diabeł 2.
Burning Shock from O kurwa diabeł 2 hits Ivuth the brown bear for 14 fire damage.
Ivuth the brown bear's Beyond the Flesh hits O kurwa diabeł 2 for 48 physical, 9 physical (57 total damage).
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Ivuth the brown bear blocks O kurwa diabeł 2's attack and retaliates with his telekinetically wielded weapon!
O kurwa diabeł 2 shrugs off the effect 'Disarmed'!
Ivuth the brown bear repels an attack from O kurwa diabeł 2.
Ivuth the brown bear hits O kurwa diabeł 2 for 46 physical, 9 physical (55 total damage).
Melee retaliation hits Ivuth the brown bear for (1 to psi shield), 1 acid, 6 blight (7 total damage).
Ivuth the brown bear regains their energy.
Ivuth the brown bear is not stunned anymore.
Ivuth the brown bear stops burning.
Ivuth the brown bear uses Telekinetic Smash.
O kurwa diabeł 2 is stunned!
Melee retaliation hits Ivuth the brown bear for (1 to psi shield), 1 acid, 6 blight, (1 to psi shield), 1 acid, 6 blight, (1 to psi shield), 1 acid, 6 blight (22 total damage).
O kurwa diabeł 2 receives 2 healing from Devouring flames from O kurwa diabeł 2.
Ivuth the brown bear's Beyond the Flesh hits O kurwa diabeł 2 for 83 physical, 22 physical (105 total damage).
Ivuth the brown bear hits O kurwa diabeł 2 for 121 physical, 18 arcane (139 total damage).
O kurwa diabeł 2 the level 24 doomelf doombringer was blasted to death by Ivuth the brown bear on level 3 of Bearscape.