Gentlemen the level 18 Cornac Necromancer by FromTheWoodz

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.0
AddonsItems Vault 1.0.0
Stone Wardens DLC Class 1.0.0
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceCornac
ClassNecromancer
Level / Exp18 / 90%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity10 (base 10)
Constitution30 (base 30)
Magic49 (base 45)
Willpower35 (base 20)
Cunning13 (base 11)

Resources

Life365/365
Mana334/334
Positive3/101
Souls0/10
Healing Factor1.2
Regeneration1.32

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Invisible2

Offense: Mainhand

Damage22
Accuracy4
Crit Chance2%
APR5
Speed1.00

Offense: Spell

Spellpower40.333333333333
Crit Chance14%
Speed1

Offense: Mind

Mindpower27.35
Crit Chance6%
Speed1

Offense: Damage Bonus

Acid+15%
Blight+30%
Physical+9%
Cold+7%
All0%
Lightning+8%
Mind+6%
Darkness+22%
Arcane+6%
Fire+21%
Nature+11%

Defense: Base

Armour (hardiness)3 (30%)
Defense6
Ranged Defense9
Fatigue0
Physical Save24.7
Spell Save24.7
Mental Save21.4

Defense: Resistances

Darkness+ 17%( 70%)
Blight+ 6%( 70%)
All 0%( 70%)
Fire+ 9%( 70%)
Nature+ 9%( 70%)

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Necrosis1.30
2/5
2/5
0/5
0/5
Spell / Shades1.30
1/5
1/5
1/5
0/5
Spell / Necrotic minions1.30
3/5
3/5
1/5
5/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
5/5
1/5
1/5
0/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
0/5
0/5
Spell / Divination1.20
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
4/5
1/5
1/5
0/5
Celestial / Light0.80
5/5
1/5
5/5
1/5

Effects

talent

Quests

done
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Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter (Exploration mode) Killed Ben Cruthdar the Cursed.
By Gentlemen the Cornac Necromancer level 15
39th Haze 122nd year of Ascendancy at 07:14
see stats
Exterminator (Exploration mode) Killed 1000 creatures.
By Gentlemen the Cornac Necromancer level 17
75th Haze 122nd year of Ascendancy at 01:19
see stats
Home sweet home (Exploration mode) Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Gentlemen the Cornac Necromancer level 18
17th Regrowth 123rd year of Ascendancy at 11:46
see stats
Level 10 (Exploration mode) Got a character to level 10.
By Gentlemen the Cornac Necromancer level 10
3rd Summertide 122nd year of Ascendancy at 20:19
see stats
Rescuer of the lost (Exploration mode) Rescued the merchant from the assassin lord.
By Gentlemen the Cornac Necromancer level 13
64th Dusk 122nd year of Ascendancy at 15:25
see stats
That was close (Exploration mode) Killed your target while having only 1 life left.
By Gentlemen the Cornac Necromancer level 10
1st Flare 122nd year of Ascendancy at 18:23
see stats
The Arena (Exploration mode) Unlocked Arena mode.
By Gentlemen the Cornac Necromancer level 7
1st Mirth 122nd year of Ascendancy at 08:06
see stats
The Right thing to do (Exploration mode) Did the righteous thing in the ring of blood and disposed of the Blood Master.
By Gentlemen the Cornac Necromancer level 15
27th Haze 122nd year of Ascendancy at 18:49
see stats
The secret city (Exploration mode) Discovered the truth about mages.
By Gentlemen the Cornac Necromancer level 16
63rd Haze 122nd year of Ascendancy at 14:53
see stats
Treasure Hunter (Exploration mode) Amassed 1000 gold pieces.
By Gentlemen the Cornac Necromancer level 16
63rd Haze 122nd year of Ascendancy at 00:55
see stats

Log

New Achievement: Home sweet home (Exploration mode)!

Gentlemen wears(replacing):
Tempestobeisance (15-18 power, 3 apr, lightning damage).

Talent Command Staff is ready to use.

Gentlemen casts Command Staff.


Gentlemen wears(replacing):
Kor's Fall (10-12 power, 0 apr, darkness damage).

Talent Command Staff is ready to use.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 16 turns (stop reason: interesting terrain).


There is a teleportation circle to the surface here (press '' or right click to use).

There is a teleportation circle to the surface here (press '' or right click to use).

You gain 1.49 gold from the transmogrification of
prismatic cured leather armour of fire resistance (2 def, 4 armour).
You gain 2.45 gold from the transmogrification of
psychic's steel waraxe (10.5-14.7 power, 3 apr).
You gain 2.50 gold from the transmogrification of
potent ash magestaff of projection (18-21.6 power, 3 apr, arcane damage).
You gain 0.53 gold from the transmogrification of
teleportation rune (range 22).
Saving done.

There is a Teleportation portal to the Sher'Tul Fortress here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.

Saving done.

Saving game...