










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.0Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] |
| Campaign | Arena |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 40 / 4% |
| Size | big |
| Lifes / Deaths | Killed by ghast at level 40 on the 79th Pyre 122nd year of Ascendancy at 18:55 / 1 |
Primary Stats
| Strength | 52 (base 12) |
| Dexterity | 65 (base 60) |
| Constitution | 74 (base 36) |
| Magic | 34 (base 12) |
| Willpower | 32 (base 12) |
| Cunning | 78 (base 60) |
Resources
| Life | -15/1198 |
| Hate | 84/100 |
| Stamina | 217/242 |
| Healing Factor | 1.5651680505321 |
| Regeneration | 50.426989681105 |
Speed
| Mental | -4.4408920985006E-14% |
| Attack | -4.4408920985006E-14% |
| Movement | +7% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Barehand
| Damage | 117 |
| Accuracy | 45 |
| Crit Chance | 67% |
| APR | 26 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 32 |
| Crit Chance | 46% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +7% |
| Cold | +7% |
| All | -18% |
| Lightning | +7% |
| Temporal | -6% |
| Physical | -28% |
| Darkness | -6% |
| Fire | +7% |
| Nature | -4% |
Offense: Damage Penetration
| Arcane | +25% |
| Lightning | +25% |
| Fire | +25% |
| Cold | +25% |
Defense: Base
| Armour (hardiness) | 17 (30%) |
| Defense | 42 |
| Ranged Defense | 42 |
| Fatigue | 10 |
| Physical Save | 11 |
| Spell Save | 1 |
| Mental Save | 8 |
Defense: Resistances
| Darkness | + 29%( 70%) |
| Temporal | -4%( 70%) |
| Blight | + 27%( 70%) |
| Physical | -5%( 70%) |
| Fire | + 23%( 70%) |
| All | + 13%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 17% |
| Poison Resistance | 20% |
| Stun Resistance | 38% |
Inscriptions (3/3)
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 275 damage for 4 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 2.5 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -363 life. The duration and life will increase by 1% for every 1% life you have lost (currently 730 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. |
Class Talents
| Technique / Pugilism | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Finishing moves | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Bloodthirst | 1.00 |
| 2/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Technique / Grappling | 1.00 |
| 1/5 |
| 3/5 |
| 3/5 |
| 5/5 |
| Cursed / Rampage | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cunning / Tactical | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Steamtech / Blacksmith | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Unarmed training | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Scoundrel | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Exploit Weakness |
| talent | Striking Stance |
| detrimental effect | Mind and body exposed to effects and attacks, reducing all saves and defense by 32. Exposed |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | Countering melee attacks: Has a 53% chance to get an automatic counter attack when avoiding a melee attack. (1.0 counters remaining) Counter Attacking |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The mere sight of a Lich sent you into a frightened state, reducing all saves by 25, all damage by 18% and movement speed by 18%. Frightening Presence |
| beneficial effect | The thrill of combat improves the target's maximum life by 11%, life regeneration by 23.47, and stamina regeneration by 4.69. Bloodbath |
| detrimental effect | The target is blinded, unable to see anything. Blinded |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | The target is nearing the end, its resistance to physical and temporal damage have been reduced by 30%. Fold Fate |
| detrimental effect | The target is infected by a disease, reducing its constitution by 12 and doing 41.20 blight damage per turn. Rotting Disease |
| detrimental effect | Soul absorbed upon death. Soul Leech |
| beneficial effect | The target's defense is increased by 26. Defensive Maneuver |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | pair of hardened leather boots of speed (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Movement speed: +25% A pair of boots made of leather. |
| Quiver | Pouch of the Subconscious (20/20, 38-45 power, 15 apr)Requires: - Dexterity 28 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 38.0 - 45.6 Uses stats: 10% Wil, 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 20 On weapon hit: * 50% chance to reload 1 ammo Damage (Ranged): +25 mind / +30 mind slow You find yourself constantly fighting an urge to handle this strange pouch of shot. |
| On hands | voratun gauntlets of war-making (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +13.0% Armour: +3 Fatigue: +5% Critical mult.: +9.00% Spell crit. chance: +19% Mental crit. chance: +10% When used to modify unarmed attacks: Base power: 30.5 - 42.7 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +18.0% Attack speed: 100% When this weapon crits: Cripple (20% chance level 5). Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | defender's drakeskin leather cap of sanctity (6 def, 11 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +11 Defense: +6 (+2 eff.) Fatigue: +5% Changes resistances: +10% blight / +9% darkness / +5% all Physical save: +9 (+9 eff.) Spell save: +10 (+10 eff.) Mental save: +14 (+13 eff.) Activating this item is instant. It can be used to activate talent Circle of Sanctity, placing all other charms into a 30 cooldown : Effective talent level: 3.5 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 6 light damage to everyone else who enters. The circle lasts 5 turns. A cap made of leather. |
| Tool | Void ShardPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spellpower: +10 (+5 eff.) It can be used to release a radius 2 burst of void energy at up to range 5, dealing 107.07 temporal and 107.07 darkness damage (based on Magic) Activation costs 20 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
| On fingers | Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| On fingers | solipsist's voratun ring of perseveranceCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Cun / +7 Wil Stun/Freeze immunity: +38% Life regen: +4.00 Mindpower: +7 (+2 eff.) Rings make your fingers look great! |
| Around neck | copper amulet of cunning (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Cun Amulets make your neck look great! |
| Main armor | verdant silk robe of life (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +6 Con Changes resistances: +7% blight / +13% all Changes damage: +14% nature Poison immunity: +20% Disease immunity: +24% Life regen: +1.50 Maximum life: +40.00 Healing mod.: +13% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | bright brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +40.00 Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | spellcowled elven-silk cloak of sorcery (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +9 Wil / +8 Mag Spell save: +9 (+9 eff.) Maximum mana: +61.00 Spell crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | skylord's hardened leather belt of recklessnessInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +5 (+2 eff.) Changes stats: +4 Str / +5 Dex / +4 Wil / +4 Cun Critical mult.: +7.00% Physical save: +15 (+12 eff.) Spell save: +16 (+16 eff.) Mental save: +13 (+12 eff.) A belt that goes around your waist. |
Inventory
elven-silk robe of Angolwen (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +5 Wil / +6 Mag Changes resistances: +15% all Silence immunity: +38% Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +15 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
321 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Arena Battler 20 (Nightmare (Roguelike) difficulty)
Got to wave 20 in the arena.By Grabber the Cornac Adventurer level 17
75th Pyre 122nd year of Ascendancy at 21:00 see stats
Arena Battler 50 (Nightmare (Roguelike) difficulty)
Got to wave 50 in the arena.By Grabber the Cornac Adventurer level 34
78th Pyre 122nd year of Ascendancy at 15:31 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Grabber the Cornac Adventurer level 10
74th Pyre 122nd year of Ascendancy at 22:35 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Grabber the Cornac Adventurer level 20
76th Pyre 122nd year of Ascendancy at 05:08 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Grabber the Cornac Adventurer level 30
77th Pyre 122nd year of Ascendancy at 17:21 see stats
Level 40 (Nightmare (Roguelike) difficulty)
Got a character to level 40.By Grabber the Cornac Adventurer level 40
79th Pyre 122nd year of Ascendancy at 15:55 see stats
XXX the Destroyer (Nightmare (Roguelike) difficulty)
Earned the rank of Destroyer in the arena.By Grabber the Cornac Adventurer level 23
76th Pyre 122nd year of Ascendancy at 18:05 see stats
Log
Grabber is nearing the end.
Something performs a melee critical strike against Grabber!
Grabber is afflicted by a rotting disease!
Something hits Grabber for (21 flat reduction), 0 fire, (23 flat reduction), 0 cold, (31 flat reduction), 2 lightning, (28 flat reduction), 0 arcane, (3 flat reduction), 0 fire, (3 flat reduction), 0 cold, (5 flat reduction), 0 lightning, (4 flat reduction), 0 arcane, (1 flat reduction), 0 fire, (1 flat reduction), 0 cold, (1 flat reduction), 0 lightning, (1 flat reduction), 0 arcane, (9 flat reduction), 0 fire, (10 flat reduction), 0 cold, (15 flat reduction), 0 lightning, (13 flat reduction), 0 arcane, (12 flat reduction), 0 fire, (13 flat reduction), 0 cold, (19 flat reduction), 0 lightning, (16 flat reduction), 0 arcane (2 total damage).
Something hits Grabber for (31 flat reduction), 60 physical (60 total damage).
Grabber's is vulnerable to attacks and effects!
Something hits Grabber for (10 flat reduction), 0 fire, (11 flat reduction), 0 cold, (15 flat reduction), 0 lightning, (14 flat reduction), 0 arcane, (1 flat reduction), 0 fire, (2 flat reduction), 0 cold, (2 flat reduction), 0 lightning, (2 flat reduction), 0 arcane, (0 flat reduction), 0 fire, (0 flat reduction), 0 cold, (0 flat reduction), 0 lightning, (0 flat reduction), 0 arcane (0 total damage).
Something misses Grabber.
Grabber misses Something.
Something hits Grabber for (31 flat reduction), 9 blight (9 total damage).
Something hits Grabber for (31 flat reduction), 72 physical (72 total damage).
Something hits Grabber for (12 flat reduction), 0 fire, (13 flat reduction), 0 cold, (18 flat reduction), 0 lightning, (16 flat reduction), 0 arcane, (1 flat reduction), 0 fire, (2 flat reduction), 0 cold, (2 flat reduction), 0 lightning, (2 flat reduction), 0 arcane, (0 flat reduction), 0 fire, (0 flat reduction), 0 cold, (0 flat reduction), 0 lightning, (0 flat reduction), 0 arcane (0 total damage).
Something hits Grabber for (31 flat reduction), 64 physical (65 total damage).
Something hits Grabber for (31 flat reduction), 25 fire, (31 flat reduction), 30 cold, (31 flat reduction), 55 lightning, (31 flat reduction), 45 arcane (157 total damage).
Spikes of Decrepitude hits Grabber for (6 flat reduction), 0 fire, (6 flat reduction), 0 cold, (9 flat reduction), 0 lightning, (8 flat reduction), 0 arcane, (6 flat reduction), 0 fire, (6 flat reduction), 0 cold, (9 flat reduction), 0 lightning, (8 flat reduction), 0 arcane (0 total damage).
Grabber feels pain again.
Grabber seems more focused.
Grabber speeds up.
Talent Double Strike is ready to use.
Rotting Disease from Ghast hits Grabber for (31 flat reduction), 5 blight (6 total damage).
Grabber throws two quick punches.
Grabber misses Something.
Grabber misses Something.
Something hits Grabber for (31 flat reduction), 79 physical (80 total damage).
Something hits Grabber for (31 flat reduction), 87 physical (88 total damage).
Something hits Grabber for (21 flat reduction), 0 fire, (23 flat reduction), 0 cold, (31 flat reduction), 0 lightning, (29 flat reduction), 0 arcane (1 total damage).
Something hits Grabber for (31 flat reduction), 16 blight (17 total damage).
Something misses Grabber.
Something hits Grabber for (31 flat reduction), 76 physical (76 total damage).



























































