Isseyel the level 5 Cornac Archer by Ghald

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassArcher
Level / Exp5 / 57%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 12)
Dexterity24 (base 22)
Constitution12 (base 12)
Magic12 (base 12)
Willpower10 (base 10)
Cunning14 (base 12)

Resources

Life166/166
Mana124/124
Stamina112/112
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision5

Offense: Mainhand

Damage13
Accuracy25
Crit Chance7%
APR1
Speed0.80

Offense: Spell

Spellpower12
Crit Chance4%
Speed1

Offense: Mind

Mindpower12
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense17
Ranged Defense17
Fatigue6
Physical Save9
Spell Save8
Mental Save9

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Archery - bows1.30
1/5
0/5
0/5
0/5
Technique / Archery - slings1.30
0/5
0/5
0/5
0/5
Technique / Archery prowess1.30
1/5
1/5
0/5
0/5
Technique / Archery training1.30
1/5
1/5
0/5
0/5
Technique / Combat veteran0.90
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Field control1.00
1/5
0/5
0/5
0/5
Spell / Divination0.80
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
0/5
0/5

Effects

Quests

done
active
active

Equipment

Tool
On fingers
Quiver
Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Log


Isseyel uses Flare.

Isseyel's Flare hits Stone troll for
21 fire, 6 lightning, 17 physical (44 total damage).

Isseyel shoots!

You collect a new ingredient:
length of troll intestine (1).
Isseyel's Shoot hits Stone troll for
14 physical, 6 lightning, 17 physical (38 total damage).
Isseyel's Shoot killed Stone troll!
Talent Steady Shot is ready to use.

Space around you starts to dissolve...


Resting starts...

Talent Flare is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 24 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.


There is a Derth (Town) here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Saving done.