Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.1 |
Addons | Items Vault 1.0.1 |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Cornac |
Class | Wyrmic |
Level / Exp | 25 / 41% |
Size | medium |
Lifes / Deaths | Killed by Irocib the halfling at level 5 on the 17th Dusk 122nd year of Ascendancy at 03:41 / 77Killed by Irocib the halfling at level 5 on the 17th Dusk 122nd year of Ascendancy at 05:58 Killed by Adiyassra the poison ivy at level 8 on the 28th Dusk 122nd year of Ascendancy at 06:20 Killed by skeleton mage at level 8 on the 37th Dusk 122nd year of Ascendancy at 06:44 Killed by The Shade at level 8 on the 38th Dusk 122nd year of Ascendancy at 09:00 Killed by Rhaloren Inquisitor at level 10 on the 47th Dusk 122nd year of Ascendancy at 08:21 Killed by Ernasri the shalore at level 11 on the 69th Dusk 122nd year of Ascendancy at 20:14 Killed by Ernasri the shalore at level 11 on the 69th Dusk 122nd year of Ascendancy at 21:56 Killed by ritch flamespitter at level 11 on the 69th Dusk 122nd year of Ascendancy at 23:25 Killed by skeleton mage at level 14 on the 26th Haze 122nd year of Ascendancy at 12:25 Killed by orc corruptor at level 14 on the 26th Haze 122nd year of Ascendancy at 15:03 Killed by Umgumi the halfling at level 14 on the 28th Haze 122nd year of Ascendancy at 07:36 Killed by skeleton mage at level 14 on the 28th Haze 122nd year of Ascendancy at 08:49 Killed by Umgumi the halfling at level 14 on the 28th Haze 122nd year of Ascendancy at 09:36 Killed by Areek the halfling at level 14 on the 28th Haze 122nd year of Ascendancy at 11:00 Killed by Areek the halfling at level 14 on the 28th Haze 122nd year of Ascendancy at 11:52 Killed by Areek the halfling at level 14 on the 28th Haze 122nd year of Ascendancy at 13:12 Killed by zombie bunny at level 15 on the 57th Haze 122nd year of Ascendancy at 04:29 Killed by zombie bunny at level 15 on the 57th Haze 122nd year of Ascendancy at 05:53 Killed by zombie bunny at level 15 on the 57th Haze 122nd year of Ascendancy at 09:15 Killed by zombie bunny at level 15 on the 57th Haze 122nd year of Ascendancy at 10:22 Killed by zombie bunny at level 15 on the 57th Haze 122nd year of Ascendancy at 11:35 Killed by zombie bunny at level 15 on the 57th Haze 122nd year of Ascendancy at 14:27 Killed by zombie bunny at level 16 on the 57th Haze 122nd year of Ascendancy at 20:22 Killed by zombie bunny at level 16 on the 58th Haze 122nd year of Ascendancy at 04:04 Killed by zombie bunny at level 16 on the 58th Haze 122nd year of Ascendancy at 04:54 Killed by zombie bunny at level 16 on the 58th Haze 122nd year of Ascendancy at 09:27 Killed by zombie bunny at level 16 on the 58th Haze 122nd year of Ascendancy at 10:39 Killed by zombie bunny at level 16 on the 58th Haze 122nd year of Ascendancy at 11:54 Killed by ritch flamespitter at level 16 on the 58th Haze 122nd year of Ascendancy at 13:01 Killed by ritch flamespitter at level 16 on the 58th Haze 122nd year of Ascendancy at 13:58 Killed by ritch flamespitter at level 16 on the 58th Haze 122nd year of Ascendancy at 15:03 Killed by zombie bunny at level 16 on the 58th Haze 122nd year of Ascendancy at 16:05 Killed by zombie bunny at level 16 on the 58th Haze 122nd year of Ascendancy at 17:12 Killed by zombie bunny at level 16 on the 58th Haze 122nd year of Ascendancy at 18:28 Killed by mad druid at level 16 on the 58th Haze 122nd year of Ascendancy at 19:22 Killed by Nerina of the Bunnypocalypse at level 16 on the 58th Haze 122nd year of Ascendancy at 20:24 Killed by mad druid at level 16 on the 58th Haze 122nd year of Ascendancy at 21:34 Killed by zombie bunny at level 16 on the 58th Haze 122nd year of Ascendancy at 23:06 Killed by ritch flamespitter at level 16 on the 59th Haze 122nd year of Ascendancy at 00:42 Killed by ritch flamespitter at level 16 on the 59th Haze 122nd year of Ascendancy at 02:00 Killed by ritch flamespitter at level 17 on the 59th Haze 122nd year of Ascendancy at 03:41 Killed by zombie bunny at level 17 on the 59th Haze 122nd year of Ascendancy at 05:30 Killed by Xanulaith of the Bunnypocalypse at level 17 on the 59th Haze 122nd year of Ascendancy at 09:46 Killed by zombie bunny at level 17 on the 59th Haze 122nd year of Ascendancy at 11:22 Killed by zombie bunny at level 17 on the 59th Haze 122nd year of Ascendancy at 13:32 Killed by zombie bunny at level 17 on the 59th Haze 122nd year of Ascendancy at 15:29 Killed by zombie bunny at level 18 on the 59th Haze 122nd year of Ascendancy at 19:30 Killed by Ivatta the great wolf at level 19 on the 9th Regrowth 123rd year of Ascendancy at 20:50 Killed by Ivussra the water imp at level 19 on the 10th Regrowth 123rd year of Ascendancy at 13:55 Killed by Ivussra the water imp at level 19 on the 10th Regrowth 123rd year of Ascendancy at 15:00 Killed by luminous horror at level 20 on the 11st Regrowth 123rd year of Ascendancy at 21:37 Killed by luminous horror at level 20 on the 11st Regrowth 123rd year of Ascendancy at 22:38 Killed by shadow at level 20 on the 12nd Regrowth 123rd year of Ascendancy at 00:02 Killed by luminous horror at level 20 on the 12nd Regrowth 123rd year of Ascendancy at 07:29 Killed by blade horror at level 20 on the 12nd Regrowth 123rd year of Ascendancy at 08:10 Killed by luminous horror at level 20 on the 12nd Regrowth 123rd year of Ascendancy at 09:10 Killed by Weirdling Beast at level 20 on the 13rd Regrowth 123rd year of Ascendancy at 11:47 Killed by Urkis, the High Tempest at level 20 on the 24th Regrowth 123rd year of Ascendancy at 06:08 Killed by Urkis, the High Tempest at level 20 on the 24th Regrowth 123rd year of Ascendancy at 08:07 Killed by Urkis, the High Tempest at level 20 on the 24th Regrowth 123rd year of Ascendancy at 09:22 Killed by Burb the snow giant champion at level 21 on the 24th Regrowth 123rd year of Ascendancy at 11:20 Killed by Burb the snow giant champion at level 21 on the 24th Regrowth 123rd year of Ascendancy at 12:31 Killed by Burb the snow giant champion at level 21 on the 24th Regrowth 123rd year of Ascendancy at 14:33 Killed by Beloselle the giant black ant at level 22 on the 43rd Regrowth 123rd year of Ascendancy at 06:20 Killed by skeleton mage at level 23 on the 45th Regrowth 123rd year of Ascendancy at 10:18 Killed by ritch flamespitter at level 23 on the 55th Regrowth 123rd year of Ascendancy at 02:03 Killed by greater telugoroth at level 23 on the 71st Regrowth 123rd year of Ascendancy at 21:29 Killed by ultimate teluvorta at level 23 on the 71st Regrowth 123rd year of Ascendancy at 23:36 Killed by Chronolith Twin at level 24 on the 73rd Regrowth 123rd year of Ascendancy at 01:37 Killed by Chronolith Twin at level 24 on the 73rd Regrowth 123rd year of Ascendancy at 02:46 Killed by Chronolith Clone at level 24 on the 73rd Regrowth 123rd year of Ascendancy at 05:19 Killed by Chronolith Clone at level 24 on the 73rd Regrowth 123rd year of Ascendancy at 06:47 Killed by Chronolith Twin at level 24 on the 73rd Regrowth 123rd year of Ascendancy at 08:01 Killed by Chronolith Twin at level 24 on the 73rd Regrowth 123rd year of Ascendancy at 09:31 Killed by telugoroth at level 24 on the 73rd Regrowth 123rd year of Ascendancy at 11:05 Killed by Chronolith Twin at level 24 on the 73rd Regrowth 123rd year of Ascendancy at 12:10 |
Antimagic | Follower |
Primary Stats
Strength | 49 (base 34) |
Dexterity | 20 (base 12) |
Constitution | 28 (base 14) |
Magic | 18 (base 10) |
Willpower | 60.83309073346 (base 55) |
Cunning | 39.83309073346 (base 22) |
Resources
Life | 646/646 |
Stamina | 299/299 |
Equilibrium | 63 |
Healing Factor | 1.5 |
Regeneration | 3.6 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
See Stealth | 7 |
See Invisible | 10 |
Offense: Mainhand
Damage | 48 |
Accuracy | 57 |
Crit Chance | 12% |
APR | 32 |
Speed | 1.00 |
Offense: Offhand
Damage | 70 |
Accuracy | 57 |
Crit Chance | 13% |
APR | 57 |
Speed | 1.00 |
Offense: Spell
Spellpower | 18 |
Crit Chance | 10% |
Speed | 1 |
Offense: Mind
Mindpower | 44.505466602269 |
Crit Chance | 23% |
Speed | 1 |
Offense: Damage Bonus
Mind | +5% |
Lightning | +15% |
Light | +8% |
Darkness | +2% |
Nature | +6% |
Physical | +9% |
Cold | +15% |
All | 0% |
Offense: Damage Penetration
Lightning | +2% |
Physical | +6% |
Nature | +15% |
Defense: Base
Armour (hardiness) | 65.765994315864 (80%) |
Defense | 22.25 |
Ranged Defense | 22.25 |
Fatigue | 35 |
Physical Save | 37.975 |
Spell Save | 24.295790878356 |
Mental Save | 31.116581756711 |
Defense: Resistances
Fire | + 7%( 70%) |
Lightning | + 36%( 70%) |
Nature | + 42%( 70%) |
Acid | -7%( 70%) |
Blight | + 20%( 70%) |
Physical | + 28%( 70%) |
Cold | + 60%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 45% |
Confusion Resistance | 30% |
Blind Resistance | 75% |
Instadeath Resistance | 100% |
Knockback Resistance | 80% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 16% for 4 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: SunUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 22). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 44) for 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
Wild-gift / Cold drake aspect | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed weapons | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Fungus | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Mindstar mastery | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Wild-gift / Harmony | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Wild Growth |
talent | Psiblades |
talent | Icy Skin |
beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have -72 minutes and 15 seconds to find it! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Daikara. Escort: lost anorithil (level 1 of Daikara)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the Dragon. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 55. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed naga tongue. * You've found the needed faerlhing fang. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed black mamba head. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Light source | alchemist's lamp of revealing alchemist's lamp of revealingCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Light radius: +3 See stealth: +7 See invisible: +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Helm of the Dwarven Emperors (0 def, 6 armour) Helm of the Dwarven Emperors (0 def, 6 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +3 Wil / +4 Mag Changes damage: +8% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +1 It can be used to activate talent Sun Flare (costing 30 power out of 30/30) : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 6 turns and lighting up your immediate area (radius 8). At level 3 it will also do 16.17 light damage within radius 4. The damage done will increase with your Spellpower. A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
On hands | steady hardened leather gloves of strength (+3) (0 def, 2 armour) steady hardened leather gloves of strength (+3) (0 def, 2 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +5 Physical power: +14 Armour: +2 Changes stats: +3 Str Physical save: +5 Mental save: +6 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | supercharged elm totem of thorny skin [power 20] (30 cooldown) supercharged elm totem of thorny skin [power 20] (30 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to hardens the skin for 6 turns increasing armour by 20 and armour hardiness by 30%, placing all other charms into a 30 cooldown. Natural totems are made by powerful wilders to store nature power. |
On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +6% nature / +4% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
On fingers | solipsist's gold ring of lightning (+24%) solipsist's gold ring of lightning (+24%)Requires: - Level 15 Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Cun / +5 Wil Changes resistances: +24% lightning Changes damage: +12% lightning Mindpower: +7 Rings can have magical properties. This item has been sent to the Item's Vault. |
Around neck | copper amulet of the fish copper amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% cold Allows you to breathe in: water Amulets can have magical properties. |
In main hand | wyrm's vined mindstar of sand (5-5.5 power, 32 apr, nature damage) wyrm's vined mindstar of sand (5-5.5 power, 32 apr, nature damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. The set is complete. Base power: 5.0 - 5.5 Uses stats: 63% Wil, 27% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 5 physical / 3 fire / 4 cold / 3 lightning / 2 acid Changes resistances: +7% physical / +2% fire / +3% cold / +3% lightning / +2% acid Changes resistances penetration: +3% physical Changes damage: +2% physical Blindness immunity: +20% Stun/Freeze immunity: +20% Mindpower: +4 Mental crit. chance: +2% It can be used to call the drake in an elemental mindstar (this will remove other set bonuses), placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
In off hand | horrifying pulsing mindstar of storms (12.5-13.75 power, 57 apr, mind damage) horrifying pulsing mindstar of storms (12.5-13.75 power, 57 apr, mind damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. The set is complete. Base power: 12.5 - 13.8 Uses stats: 81% Wil, 45% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +57 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +14 Wil / +14 Cun / +4 Con Damage when the wearer is hit: 2 mind / 5 lightning / 3 darkness Changes resistances: +6% lightning Changes resistances penetration: +2% lightning Changes damage: +5% mind / +3% lightning / +2% darkness Mindpower: +7 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This item has been sent to the Item's Vault. |
Cloak | Serpentine Cloak (10 def, 0 armour) Serpentine Cloak (10 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 Changes stats: +6 Cun / +5 Con Changes resistances penetration: +15% nature Talent mastery: +0.10 Cunning / Stealth It can be used to activate talent Phase Door (costing 30 power out of 60/60) : Effective talent level: 2.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a small range of up to 7 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 5). If the target area is not in line of sight, there is a chance the spell will fizzle. The range will increase with your Spellpower. Cunning and malice seem to emanate from this cloak. |
Main armor | Borfast's Cage (10 def, 15 armour) Borfast's Cage (10 def, 15 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +15 Defense: +10 Fatigue: +24% Changes stats: +5 Con Changes resistances: +15% physical / -15% acid Reduces opponents crit chance: 20% Physical save: +15 Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. This item has been sent to the Item's Vault. |
Inventory
insidious poison infusion (20 nature damage, 27% healing reduction) insidious poison infusion (20 nature damage, 27% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 3.00 Cooldown: 24 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 22.18 nature damage per turns for 7 turns, and reducing the target's healing received by 27%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
psychic's healing infusion (heal 214) psychic's healing infusion (heal 214)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 214 life. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
psychic's insidious poison infusion (29 nature damage, 25% healing reduction) psychic's insidious poison infusion (29 nature damage, 25% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 3.00 Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 31.98 nature damage per turns for 7 turns, and reducing the target's healing received by 25%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
psychic's regeneration infusion (heal 286 over 5 turns) psychic's regeneration infusion (heal 286 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 286 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
titan's insidious poison infusion (21 nature damage, 24% healing reduction) titan's insidious poison infusion (21 nature damage, 24% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.00 Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 22.34 nature damage per turns for 7 turns, and reducing the target's healing received by 24%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
titan's regeneration infusion (heal 155 over 5 turns) titan's regeneration infusion (heal 155 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 155 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
warrior's insidious poison infusion (27 nature damage, 20% healing reduction) warrior's insidious poison infusion (27 nature damage, 20% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.00 Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 29.57 nature damage per turns for 7 turns, and reducing the target's healing received by 20%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
warrior's wild infusion (resist 15%; cure physical) warrior's wild infusion (resist 15%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 15% for 4 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Rune of the Rift (393.33 temporal damage, removed from time 4 turns) Rune of the Rift (393.33 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.00 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 393.33 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Eilinuralaith EilinuralaithCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +14 Physical power: +12 Stamina each turn: +0.80 Amulets can have magical properties. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 5 mind Damage when the wearer hits(ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
inertial copper amulet inertial copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Pinning immunity: +20% Stamina each turn: +0.20 Amulets can have magical properties. |
wanderer's gold amulet of seduction wanderer's gold amulet of seductionCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +5 Cun / +5 Con Stamina when hit: +0.40 Mana when hit: +1.00 Equilibrium when hit: +0.90 Psi when hit: +0.70 Hate when hit: +0.10 It can be used to forces nearby enemies to attack you (rad 8), placing all other charms into a 15 cooldown. Amulets can have magical properties. |
copper ring of tenacity copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Disarm immunity: +20% Pinning immunity: +22% Knockback immunity: +22% Rings can have magical properties. |
marksman's copper ring marksman's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 Changes stats: +2 Dex Rings can have magical properties. |
steel ring of nature (+20%) steel ring of nature (+20%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +20% nature Changes damage: +10% nature Rings can have magical properties. |
warrior's copper ring of nature (+20%) warrior's copper ring of nature (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Changes resistances: +20% nature Changes damage: +10% nature Rings can have magical properties. |
Hare-Skin Sling Hare-Skin SlingRequires: - Dexterity 35 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 3 Attack speed: 80% Firing range: +10 When wielded/worn: Physical crit. chance: +5.0% Defense: +10 Changes stats: +10 Lck Talent mastery: +0.20 Cunning / Survival Movement speed: +20% It can be used to activate talent Inertial Shot (costing 8 power out of 8/8) : Effective talent level: 3.0 Power cost: 8 out of 8/8. Range: melee/personal Travel Speed: instantaneous Description: You fire a mighty shot at your target, doing 139% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable.. |
Gravitational Staff (30-36 power, 8 apr, gravity pin damage) Gravitational Staff (30-36 power, 8 apr, gravity pin damage)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Gravity pin Armour Penetration: +8 Attack speed: 100% When wielded/worn: Changes resistances: +15% physical Changes damage: +20% physical / +12% temporal Talent masteries: +0.20 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth Spellpower: +25 Spell crit. chance: +7% It can be used to activate talent Gravity Spike (costing 14 power out of 14/14) : Effective talent level: 3.0 Power cost: 14 out of 14/14. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spells center and inflicts 30.64 physical damage. This deals 50% extra damage to pinned targets, in addition to the knockback. The damage dealt will scale with your Paradox and Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
grounding rough leather belt of the mind grounding rough leather belt of the mindInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% lightning / +6% temporal Mindpower: +2 A belt that goes around your waist. |
murderer's cashmere cloak of clarity (2 def, 0 armour) murderer's cashmere cloak of clarity (2 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 Armour penetration: +4 Defense: +2 Changes stats: +3 Cun / +1 Dex Mental save: +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak of Iron Throne (1 def, 6 armour) thick linen cloak of Iron Throne (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 Changes stats: +2 Str / +2 Con Changes resistances: +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Chargeflash (0 def, 3 armour) Chargeflash (0 def, 3 armour)Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +12% blight / +12% lightning / +12% temporal Spell save: +9 A pair of boots made of leather. |
restful hardened leather gloves of butchering (0 def, 2 armour) restful hardened leather gloves of butchering (0 def, 2 armour)Infused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +6 Physical power: +3 Armour: +2 Changes resistances: +7% blight Spell save: +5 Life regen: +0.70 Stamina each turn: +1.10 Maximum stamina: +21.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
grounding rough leather cap of strength (+2) (0 def, 1 armour) grounding rough leather cap of strength (+2) (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Str Changes resistances: +5% lightning / +5% temporal A cap made of leather. |
Rogue Plight (6 def, 7 armour) Rogue Plight (6 def, 7 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 Fatigue: +7% Changes stats: +5 Wil / +4 Con Changes resistances: +35% blight Physical save: +35 Stun/Freeze immunity: +30% No rogue blades shall incapacitate the wearer of this armour. |
Thalore-Wood Cuirass (4 def, 10 armour) Thalore-Wood Cuirass (4 def, 10 armour)Requires: - Strength 24 - Talent Armour Training (level 3) Infused by nature Crafted by a master 12.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +10 Defense: +4 Fatigue: +14% Changes stats: +3 Dex / +3 Wil Changes resistances: +18% nature / +18% cold / +18% darkness Healing mod.: +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
spiked dwarven-steel plate armour of lightning resistance (5 def, 11 armour) spiked dwarven-steel plate armour of lightning resistance (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 Fatigue: +24% Damage when the wearer is hit: 10 physical Changes resistances: +18% lightning A suit of armour made of metal plates. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 36 turns) miner's iron pickaxe (dig speed 36 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Infravision radius: +1 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 36 turns) woodsman's iron pickaxe (dig speed 36 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes resistances: +10% nature It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. This item has been sent to the Item's Vault. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
useless but awesome rock useless but awesome rockInfused by nature 0.00 Encumbrance. Type: misc / rock Awesome rock!!! |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 240/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Ivegadann of kinetic psionic shield [power 47] (20 cooldown) Ivegadann of kinetic psionic shield [power 47] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Changes resistances: +18% lightning / +12% blight Stun/Freeze immunity: +15% Defense after a teleport: +15 It can be used to setup a psionic shield, reducing all physical and acid damage by 47 for 6 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
iron torque of thermal psionic shield [power 23] (20 cooldown) iron torque of thermal psionic shield [power 23] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all fire and cold damage by 23 for 6 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
quick elm totem of cure poisons [power 1] (13 cooldown) quick elm totem of cure poisons [power 1] (13 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to removes up to 1 poisons from the target, placing all other charms into a 13 cooldown. Natural totems are made by powerful wilders to store nature power. |
Burning Star Burning StarRequires: - Level 15 Powered by arcane forces 1.00 Encumbrance. Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. This item has been sent to the Item's Vault. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
Achievements
By Segnbora II the Cornac Wyrmic level 14
26th Haze 122nd year of Ascendancy at 16:24 see stats
By Segnbora II the Cornac Wyrmic level 23
63rd Regrowth 123rd year of Ascendancy at 13:37 see stats
By Segnbora II the Cornac Wyrmic level 15
32nd Haze 122nd year of Ascendancy at 10:25 see stats
By Segnbora II the Cornac Wyrmic level 22
24th Regrowth 123rd year of Ascendancy at 20:14 see stats
By Segnbora II the Cornac Wyrmic level 20
12nd Regrowth 123rd year of Ascendancy at 08:05 see stats
By Segnbora II the Cornac Wyrmic level 20
24th Regrowth 123rd year of Ascendancy at 10:36 see stats
By Segnbora II the Cornac Wyrmic level 17
59th Haze 122nd year of Ascendancy at 07:35 see stats
By Segnbora II the Cornac Wyrmic level 20
13rd Regrowth 123rd year of Ascendancy at 15:35 see stats
By Segnbora II the Cornac Wyrmic level 10
45th Dusk 122nd year of Ascendancy at 14:44 see stats
By Segnbora II the Cornac Wyrmic level 20
11st Regrowth 123rd year of Ascendancy at 08:01 see stats
By Segnbora II the Cornac Wyrmic level 18
9th Decay 122nd year of Ascendancy at 11:54 see stats
By Segnbora II the Cornac Wyrmic level 6
27th Dusk 122nd year of Ascendancy at 08:50 see stats
By Segnbora II the Cornac Wyrmic level 11
66th Dusk 122nd year of Ascendancy at 11:58 see stats
By Segnbora II the Cornac Wyrmic level 24
73rd Regrowth 123rd year of Ascendancy at 00:04 see stats
Log
Talent Dissolve is ready to use.
Segnbora II uses Earth's Eyes.
Segnbora II meditates on nature.
Talent Earth's Eyes is ready to use.
Segnbora II meditates on nature.
Space around you starts to dissolve...
Talent Meditation is ready to use.
You are yanked out of this place!
You gain 1.50 gold from the transmogrification of dwarven-steel plate armour (5 def, 11 armour).
You gain 0.60 gold from the transmogrification of cured leather armour (2 def, 4 armour).
You gain 0.38 gold from the transmogrification of protective hardened leather belt.
You gain 25.00 gold from the transmogrification of Kurach (10.5-14.7 power, 3 apr).
You gain 2.51 gold from the transmogrification of earthen ash magestaff of might (15-18 power, 3 apr, arcane damage).
You gain 0.50 gold from the transmogrification of steel mace (14.5-20.3 power, 3 apr).
You gain 0.50 gold from the transmogrification of steel greatsword (23-36.8 power, 2 apr).
You gain 1.46 gold from the transmogrification of icy dwarven-steel greatsword (35-56 power, 2 apr).
You gain 4.41 gold from the transmogrification of steel greatmaul of evisceration (26-39 power, 2 apr).
You gain 0.10 gold from the transmogrification of steel ring.
You gain 22.85 gold from the transmogrification of Shockquench.
You gain 1.04 gold from the transmogrification of duelist's teleportation rune (range 50).
Saving done.
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.