Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Items Vault 1.1.2Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Yeek |
Class | Summoner |
Level / Exp | 21 / 34% |
Size | small |
Lifes / Deaths | Killed by yaech mindslayer at level 1 on the 74th Pyre 122nd year of Ascendancy at 23:21 / 32Killed by yaech mindslayer at level 1 on the 75th Pyre 122nd year of Ascendancy at 00:21 Killed by yaech mindslayer at level 1 on the 75th Pyre 122nd year of Ascendancy at 01:20 Killed by yaech mindslayer at level 1 on the 75th Pyre 122nd year of Ascendancy at 02:32 Killed by yaech mindslayer at level 1 on the 75th Pyre 122nd year of Ascendancy at 03:45 Killed by yaech mindslayer at level 1 on the 75th Pyre 122nd year of Ascendancy at 05:52 Killed by yaech mindslayer at level 2 on the 76th Pyre 122nd year of Ascendancy at 01:09 Killed by yaech mindslayer at level 2 on the 76th Pyre 122nd year of Ascendancy at 07:04 Killed by electric eel at level 2 on the 76th Pyre 122nd year of Ascendancy at 14:19 Killed by yaech hunter at level 2 on the 76th Pyre 122nd year of Ascendancy at 15:35 Killed by Ritch Great Hive Mother at level 6 on the 3rd Mirth 122nd year of Ascendancy at 01:38 Killed by 3-headed hydra at level 8 on the 3rd Mirth 122nd year of Ascendancy at 05:04 Killed by orc master wyrmic at level 12 on the 38th Dusk 122nd year of Ascendancy at 01:27 Killed by orc master wyrmic at level 12 on the 38th Dusk 122nd year of Ascendancy at 02:29 Killed by orc master wyrmic at level 12 on the 38th Dusk 122nd year of Ascendancy at 03:43 Killed by orc master wyrmic at level 12 on the 38th Dusk 122nd year of Ascendancy at 05:23 Killed by orc master wyrmic at level 12 on the 38th Dusk 122nd year of Ascendancy at 06:10 Killed by golem (servant of Eilinatta the Guardian) at level 13 on the 39th Dusk 122nd year of Ascendancy at 04:19 Killed by Xanuriamina the crimson ooze at level 14 on the 66th Dusk 122nd year of Ascendancy at 04:48 Killed by Xanuriamina the crimson ooze at level 14 on the 66th Dusk 122nd year of Ascendancy at 05:50 Killed by sand-drake at level 14 on the 66th Dusk 122nd year of Ascendancy at 08:10 Killed by Nerynn the red ooze at level 14 on the 66th Dusk 122nd year of Ascendancy at 17:33 Killed by gigantic corrosive tunneler at level 15 on the 67th Dusk 122nd year of Ascendancy at 22:30 Killed by sand-drake at level 15 on the 68th Dusk 122nd year of Ascendancy at 09:23 Killed by shadowblade at level 16 on the 5th Haze 122nd year of Ascendancy at 12:45 Killed by faeros at level 16 on the 67th Haze 122nd year of Ascendancy at 17:11 Killed by ultimate gwelgoroth at level 16 on the 71st Haze 122nd year of Ascendancy at 21:18 Killed by wretchling at level 16 on the 4th Decay 122nd year of Ascendancy at 05:21 Killed by xorn at level 18 on the 6th Decay 122nd year of Ascendancy at 09:38 Killed by snow giant thunderer at level 18 on the 6th Decay 122nd year of Ascendancy at 18:08 Killed by Liselrarin the brown mold at level 18 on the 7th Decay 122nd year of Ascendancy at 11:47 Killed by luminous horror at level 20 on the 6th Regrowth 123rd year of Ascendancy at 19:45 |
Antimagic | Follower |
Primary Stats
Strength | 16 (base 19) |
Dexterity | 10 (base 12) |
Constitution | 8 (base 13) |
Magic | 10 (base 10) |
Willpower | 57 (base 41) |
Cunning | 47 (base 40) |
Resources
Life | 276/276 |
Psi | 147/147 |
Equilibrium | 68 |
Healing Factor | 1.1459892738249 |
Regeneration | 0.28649731845623 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +103% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 9 |
Offense: Mainhand
Damage | 16 |
Accuracy | 36 |
Crit Chance | 14% |
APR | 14 |
Speed | 1.00 |
Offense: Offhand
Damage | 16 |
Accuracy | 36 |
Crit Chance | 14% |
APR | 14 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 12% |
Speed | 1 |
Offense: Mind
Mindpower | 41.9 |
Crit Chance | 15% |
Speed | 1 |
Offense: Damage Bonus
Acid | +5% |
Fire | +10% |
Physical | +7% |
Cold | +8% |
All | 0% |
Offense: Damage Penetration
Acid | +3% |
Mind | +10% |
Cold | +6% |
Physical | +3% |
Fire | +2% |
Nature | +20% |
Defense: Base
Armour (hardiness) | 13 (30%) |
Defense | 15 |
Ranged Defense | 19 |
Fatigue | 5 |
Physical Save | 8.4 |
Spell Save | 21.725 |
Mental Save | 44.379954060186 |
Defense: Resistances
Nature | + 19%( 70%) |
Lightning | + 9%( 70%) |
Darkness | + 12%( 70%) |
Temporal | + 9%( 70%) |
Blight | + 13%( 70%) |
Fire | + 12%( 70%) |
Cold | + 17%( 70%) |
All | + 2%( 70%) |
Defense: Immunities
Silence Resistance | 12% |
Poison Resistance | 22% |
Confusion Resistance | 47% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 254 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: SunUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 45). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 89) for 3 turns. Its effects scale with your Willpower stat. |
Class Talents
Wild-gift / Summoning (melee) | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Wild-gift / Summoning (advanced) | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Summoning (distance) | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Wild-gift / Summoning (utility) | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Summoning (augmentation) | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 4/5 |
| 3/5 |
| 5/5 |
Wild-gift / Harmony | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
talent | Master Summoner |
talent | Psiblades |
talent | Meditation |
talent | Antimagic Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Earth's Eyes (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved talent Psiblades (+1 level(s)). | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 0. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed storm wyrm claw. * You've found the needed skeleton mage skull. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed chunk of ghoul flesh. Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed ritch stinger. * You've found the needed vial of elder vampire blood. * You've found the needed hummerhorn wing. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed xorn fragment. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | grounding pair of hardened leather boots of uncanny dodging (4 def, 3 armour) grounding pair of hardened leather boots of uncanny dodging (4 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +4 Ranged Defense: +4 Fatigue: +3% Changes resistances: +7% lightning / +7% temporal A pair of boots made of leather. |
Light source | Wretchhue WretchhueInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 4 mind Changes resistances: +6% nature Changes resistances penetration: +10% mind / +20% nature Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | cashmere wizard hat of knowledge (2 def, 0 armour) cashmere wizard hat of knowledge (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +2 Cun / +3 Wil Mindpower: +3 A pointy cloth hat, very wizardly... |
Tool | quiet dwarven-steel torque of charged psionic shield [power 37] (18 cooldown) quiet dwarven-steel torque of charged psionic shield [power 37] (18 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Talent cooldown: Silence (+5 turn) Talent granted: +2 Silence It can be used to setup a psionic shield, reducing all lightning and blight damage by 37 for 6 turns, placing all other charms into a 18 cooldown. Torques are made by powerful psionics to store psionic powers. |
On fingers | mule's copper ring mule's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Maximum encumbrance: +20 Rings can have magical properties. |
On fingers | aquamarine ring aquamarine ring0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all Rings can have magical properties. |
Around neck | cleansing copper amulet of the fish cleansing copper amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% nature / +12% cold Allows you to breathe in: water Poison immunity: +22% Amulets can have magical properties. |
In main hand | caller's mossy mindstar of frost (2-2.2 power, 14 apr, nature damage) caller's mossy mindstar of frost (2-2.2 power, 14 apr, nature damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 It is part of a set of items. The set is complete. Base power: 2.0 - 2.2 Uses stats: 42% Wil, 14% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +14 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 3 cold Changes resistances: +3% cold Changes resistances penetration: +3% physical / +2% fire / +6% cold / +3% acid Changes damage: +7% physical / +5% fire / +8% cold / +5% acid Mindpower: +1 Mental crit. chance: +1% Life regen bonus (wilder-summons): +1.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
On hands | Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +3 Wil Changes resistances: +10% fire Changes damage: +5% fire It can be used to activate talent Flamespit (costing 6 power out of 24/24) : Effective talent level: 2.0 Power cost: 6 out of 24/24. Range: 10.0 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 47.18 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
In off hand | summoner's mossy mindstar (2-2.2 power, 14 apr, nature damage) summoner's mossy mindstar (2-2.2 power, 14 apr, nature damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 It is part of a set of items. The set is complete. Base power: 2.0 - 2.2 Uses stats: 42% Wil, 14% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +14 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +3 Mental crit. chance: +2% Max wilder summons: +1 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | regal cashmere cloak (2 def, 0 armour) regal cashmere cloak (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +2 Wil Mental save: +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | radiant rough leather armour of command (7 def, 6 armour) radiant rough leather armour of command (7 def, 6 armour)Requires: - Strength 10 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +6 Defense: +7 Fatigue: +6% Changes stats: +1 Cun / +2 Wil Damage when the wearer is hit: 5 light Changes resistances: +10% darkness / +11% blight Mental save: +10 Light radius: +1 A suit of armour made of leather. |
Inventory
cleansing steel amulet of mastery (0.14 Cunning / Survival) cleansing steel amulet of mastery (0.14 Cunning / Survival)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +12% nature Talent mastery: +0.14 Cunning / Survival Poison immunity: +25% Amulets can have magical properties. |
grounding gold amulet grounding gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +14% lightning Stun/Freeze immunity: +25% Amulets can have magical properties. |
insulating steel amulet insulating steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +14% fire / +12% cold Amulets can have magical properties. |
Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 36 power out of 50/50) : Effective talent level: 2.0 Power cost: 36 out of 50/50. Range: 6.0 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 25 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Shinetrial ShinetrialInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when the wearer hits(melee): 6 light Damage when the wearer is hit: 20 lightning Changes resistances: +9% light Changes damage: +9% light Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. acidic steel dagger of vileness (9.5-12.35 power, 6 apr)acidic steel dagger of vileness (9.5-12.35 power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 9.5 - 12.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +5 acid / +6 blight Burst (radius 2) on crit: +8 healing Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. yew magestaff of projection (20-24 power, 4 apr, fire damage)yew magestaff of projection (20-24 power, 4 apr, fire damage) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% fire Talent granted: +1 Command Staff Spellpower: +9 Spell crit. chance: +3% It can be used to projects a bolt from the staff, placing all other charms into a 5 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. crystalline glovescrystalline gloves Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 |
This item will automatically be transmogrified when you leave the level. blighted iron gauntlets of dexterity (+3) (0 def, 1 armour)blighted iron gauntlets of dexterity (+3) (0 def, 1 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 Armour: +1 Changes stats: +3 Dex Damage when the wearer hits(melee): 5 blight Changes resistances: +6% blight Changes damage: +4% blight Metal gloves protecting the hands up to the middle of the lower arm. |
cleansing rough leather cap (0 def, 1 armour) cleansing rough leather cap (0 def, 1 armour)Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +5% nature / +6% blight A cap made of leather. |
Nature's Blessing (8 def, 6 armour) Nature's Blessing (8 def, 6 armour)Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +8 Ranged Defense: +4 Fatigue: +8% Changes stats: +3 Wil / +4 Con Changes resistances: +20% nature / +25% arcane Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +18 Stun/Freeze immunity: +25% Life regen: +1.00 Healing mod.: +20% Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. This item has been sent to the Item's Vault. |
This item will automatically be transmogrified when you leave the level. nimble cured leather armour of cold resistance (2 def, 4 armour)nimble cured leather armour of cold resistance (2 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Ranged Defense: +3 Fatigue: +7% Changes stats: +3 Dex Changes resistances: +17% cold Movement speed: +10% A suit of armour made of leather. |
122 alchemist agate 122 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
elm totem of thorny skin [power 10] (18 cooldown) elm totem of thorny skin [power 10] (18 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to hardens the skin for 6 turns increasing armour by 10 and armour hardiness by 30%, placing all other charms into a 18 cooldown. Natural totems are made by powerful wilders to store nature power. |
4 amethyst 4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Achievements
By Mitzi the Yeek Summoner level 16
67th Haze 122nd year of Ascendancy at 18:53 see stats
By Mitzi the Yeek Summoner level 17
5th Decay 122nd year of Ascendancy at 23:35 see stats
By Mitzi the Yeek Summoner level 12
15th Dusk 122nd year of Ascendancy at 06:19 see stats
By Mitzi the Yeek Summoner level 16
4th Decay 122nd year of Ascendancy at 06:49 see stats
By Mitzi the Yeek Summoner level 21
7th Regrowth 123rd year of Ascendancy at 08:58 see stats
By Mitzi the Yeek Summoner level 10
2nd Flare 122nd year of Ascendancy at 03:18 see stats
By Mitzi the Yeek Summoner level 20
5th Regrowth 123rd year of Ascendancy at 01:42 see stats
By Mitzi the Yeek Summoner level 16
5th Haze 122nd year of Ascendancy at 15:02 see stats
By Mitzi the Yeek Summoner level 9
2nd Summertide 122nd year of Ascendancy at 11:30 see stats
By Mitzi the Yeek Summoner level 11
4th Flare 122nd year of Ascendancy at 22:59 see stats
Log
There is an item here: epiphanous vined mindstar of clarity (4.5-4.95 power, 18 apr, nature damage)
There is an item here: vined mindstar of frost (5.5-6.05 power, 18 apr, mind damage)
Mitzi picks up (g.): Serpent's Glare (7-7.7 power, 15 apr, nature damage).
There is an item here: Spellhunt Remnants (1 def, 2 armour)
Mitzi picks up (j.): Spellhunt Remnants (1 def, 2 armour).
There is an item here: epiphanous vined mindstar of clarity (4.5-4.95 power, 18 apr, nature damage)
There is an item here: vined mindstar of frost (5.5-6.05 power, 18 apr, mind damage)
You transfer Serpent's Glare (7-7.7 power, 15 apr, nature damage) to the online item's vault.
Saving done.
Saving game...
Saving done.
Error while transfering Rope Belt of the Thaloren to the online item's vault, please retry later.
Saving done.
You transfer Spellhunt Remnants (1 def, 2 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
Error while transfering Rope Belt of the Thaloren to the online item's vault, please retry later.
Saving done.
You transfer Rope Belt of the Thaloren to the online item's vault.
Saving done.
Saving game...
Saving done.