Tracelil the level 9 Higher Cultist of Entropy by MayaLisa

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexFemale
RaceHigher
ClassCultist of Entropy
Level / Exp9 / 17%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 15)
Dexterity16 (base 15)
Constitution10 (base 10)
Magic25 (base 24)
Willpower14 (base 10)
Cunning18 (base 13)

Resources

Life280/280
Insanity0/100
Healing Factor1
Regeneration2.55

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite6

Offense: Mainhand

Damage13
Accuracy22
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower27
Crit Chance4%
Speed1

Offense: Mind

Mindpower17
Crit Chance3%
Speed1

Offense: Damage Bonus

Arcane+12%
Temporal+9%
All0%

Offense: Damage Penetration

Nature+5%

Defense: Base

Armour (hardiness)15.307254862959 (35.65183292883%)
Defense22
Ranged Defense22
Fatigue0
Physical Save9
Spell Save13
Mental Save17

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Demented / Madness1.30
1/5
1/5
0/5
0/5
Demented / Entropy1.30
1/5
1/5
0/5
0/5
Demented / Nether1.30
2/5
1/5
0/5
0/5
Demented / Timethief1.30
1/5
1/5
0/5
0/5
Demented / Void1.30
1/5
1/5
0/5
0/5

Generic Talents

Demented / Calamity1.30
0/5
0/5
0/5
0/5
Demented / Beyond sanity1.30
1/5
0/5
0/5
0/5
Demented / Doom1.30
1/5
1/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
1/5
1/5
0/5
0/5

Effects

talent
talent
talent

Quests

done
done
active
done

Equipment

Tool
On feet
Around waist
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Resting starts...
Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 5.00 gold from the transmogrification of
iron torque of mindblast [power 105] (15 cooldown).
You gain 1.77 gold from the transmogrification of
ranger's rough leather sling of cold.
You gain 0.75 gold from the transmogrification of
arcing iron mace (12-16 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (18-27 power, 1 apr).
You gain 0.05 gold from the transmogrification of
copper amulet.
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

There is a Derth (Town) here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...


Saving done.


Resting starts...

Rested for 98 turns (stop reason: all resources and life at maximum).


There is an exit to the worldmap here (press '' or right click to use).
Ran for 17 turns (stop reason: at exit).