Kieon the level 5 Cornac Alchemist by slug10753

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceCornac
ClassAlchemist
Level / Exp5 / 79%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution22 (base 22)
Magic21 (base 21)
Willpower11 (base 11)
Cunning13 (base 10)

Resources

Life157/181
Mana133/133
Healing Factor1.1024166372473
Regeneration0.27560415931182

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage8
Accuracy4
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower23
Crit Chance5%
Speed1

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Offense: Damage Bonus

Acid+11%
Light+10%
Cold+10%

Defense: Base

Armour (hardiness)4 (30%)
Defense11
Ranged Defense11
Fatigue0
Physical Save11
Spell Save23
Mental Save13

Defense: Resistances

Physical+ 12%( 70%)
Acid+ 22%( 70%)
Light+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
1/5
0/5
0/5
0/5
Spell / Fire alchemy1.30
1/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
1/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
4/5
0/5
0/5
0/5

Generic Talents

Spell / Staff combat1.30
2/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
1/5
0/5
0/5
0/5

Effects

Quests

active
active

Equipment

On fingers
Around neck
In main hand
Quiver
Light source
On head
Main armor

Inventory

Achievements

Log

Kieon's Channel Staff hits Bill the Stone Troll for 9 cold damage.
Golem (servant of Kieon) hits Bill the Stone Troll for 34 physical damage.
Bill the Stone Troll hits Kieon for 49 physical damage.

There is a way to the next level here (press '' or right click to use).
Saving game...

Saving done.

The shield around golem (servant of Kieon) crumbles.


Resting starts...

Rested for 35 turns (stop reason: all resources and life at maximum).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.


Saving game...

Saving done.