Nyndil the level 5 Skeleton Anorithil by Bunnoid

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceSkeleton
ClassAnorithil
Level / Exp5 / 26%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 10)
Dexterity17 (base 10)
Constitution10 (base 10)
Magic27 (base 27)
Willpower10 (base 10)
Cunning17 (base 17)

Resources

Life147/147
Positive42/42
Negative42/42
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage14
Accuracy11
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower27
Crit Chance14%
Speed1

Offense: Mind

Mindpower15
Crit Chance6%
Speed1

Offense: Damage Bonus

Physical+10%
Acid+11%

Defense: Base

Armour (hardiness)5 (45%)
Defense5
Ranged Defense5
Fatigue0
Physical Save20
Spell Save12
Mental Save9

Defense: Resistances

Acid+ 22%( 70%)
Physical+ 11%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance20%
Bleed Resistance100%
Confusion Resistance20%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Celestial / Eclipse1.30
1/5
1/5
0/5
0/5
Celestial / Sunlight1.30
1/5
1/5
0/5
0/5
Celestial / Star fury1.30
5/5
0/5
0/5
0/5
Celestial / Twilight1.30
1/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
1/5
1/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Celestial / Hymns1.30
1/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
1/5
0/5
0/5

Effects

talent
talent

Quests

active
done

Equipment

Tool
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log

Resting starts...
Talent Searing Light is ready to use.
Talent Healing Light is ready to use.
The shield around Nyndil crumbles.

Talent Bone Armour is ready to use.
Rested for 25 turns (stop reason: all resources and life at maximum).


Nyndil picks up (d.):
balanced iron greatmaul of erosion (113% power, 1 apr).
Nyndil picks up (n.):
rejuvenating rough leather armour of resilience (3 def, 2 armour).
Nyndil picks up (f.):
creative mossy mindstar of balance (75% power, 12 apr, mind damage).
Nyndil picks up (g.):
creative thorny mindstar of life (93% power, 24 apr, mind damage).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 7 turns (stop reason: at exit).


You gain 5.30 gold from the transmogrification of
rejuvenating rough leather armour of resilience (3 def, 2 armour).
You gain 1.38 gold from the transmogrification of
cleansing rough leather armour of lightning resistance (3 def, 2 armour).
You gain 1.63 gold from the transmogrification of
prismatic iron mail armour of temporal resistance (2 def, 4 armour).
You gain 2.35 gold from the transmogrification of
iron helm of might (0 def, 3 armour).
You gain 1.85 gold from the transmogrification of
horrifying mossy mindstar of life (75% power, 12 apr, nature damage).
You gain 3.62 gold from the transmogrification of
creative thorny mindstar of life (93% power, 24 apr, mind damage).
You gain 2.02 gold from the transmogrification of
creative mossy mindstar of balance (75% power, 12 apr, mind damage).
You gain 3.00 gold from the transmogrification of
elemental steel greatsword (127% power, 2 apr).
You gain 4.02 gold from the transmogrification of
balanced iron greatmaul of erosion (113% power, 1 apr).
You gain 3.31 gold from the transmogrification of
balanced iron dagger of erosion (97% power, 5 apr).
You gain 3.10 gold from the transmogrification of
acidic iron dagger of crippling (102% power, 5 apr).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the duelist (heal 121; 14 cd).
You feel very confident walking into this place.