












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 43 / 18% |
| Size | big |
| Lifes / Deaths | Killed by Ivelralaith the faeros at level 43 on the 36th Dearth 123rd year of Ascendancy at 20:39 / 2Killed by Ivelralaith the faeros at level 43 on the 36th Dearth 123rd year of Ascendancy at 20:44 |
| Antimagic | Follower |
Primary Stats
| Strength | 87 (base 60) |
| Dexterity | 40 (base 36) |
| Constitution | 73 (base 60) |
| Magic | 11 (base 10) |
| Willpower | 58 (base 25) |
| Cunning | 25 (base 10) |
Resources
| Life | -469/2090 |
| Stamina | 346/346 |
| Equilibrium | 0 |
| Healing Factor | 1.7207458214728 |
| Regeneration | 27.315769476955 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -8.8817841970013E-14% |
| Spell | 0% |
| Global | +108% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 107 |
| Accuracy | 53 |
| Crit Chance | 12% |
| APR | 6 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 5.5 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +12% |
| All | 0% |
| Physical | +24% |
| Mind | +18% |
| Nature | +25% |
Offense: Damage Penetration
| Darkness | +25% |
| Fire | +25% |
| Physical | +10% |
| Mind | +20% |
| Nature | +25% |
Defense: Base
| Armour (hardiness) | 69.511077022655 (89.749889547741%) |
| Defense | 32 |
| Ranged Defense | 40 |
| Fatigue | 42 |
| Physical Save | 74 |
| Spell Save | 61 |
| Mental Save | 53 |
Defense: Resistances
| Acid | + 28%( 70%) |
| Blight | + 32%( 70%) |
| Physical | + 34%( 70%) |
| Cold | + 28%( 70%) |
| All | + 15%( 70%) |
| Lightning | + 41%( 70%) |
| Temporal | + 20%( 70%) |
| Darkness | + 35%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 52%( 70%) |
Defense: Immunities
| Disarm Resistance | 84% |
| Stun Resistance | 51% |
| Pinning Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 46% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 781% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 32% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 220 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 30% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 1.30 |
| 4/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 4/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You failed to protect the injured seer from death by Neryrin the grave wight. Escort: injured seer (level 8 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by Cyrodhessra the vampire lord. Escort: lone alchemist (level 1 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Willpower by +5. | done |
You failed to protect the lost defiler from death by Golle the rattlesnake. Escort: lost defiler (level 1 of Old Forest) | failed |
You failed to protect the lost defiler from death by Xanybretha the warg. Escort: lost defiler (level 2 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Scintillating Caves. Escort: lost defiler (level 3 of Scintillating Caves)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Dreadfell. Escort: temporal explorer (level 4 of Dreadfell)As a reward you improved Willpower by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 393. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Equipment
| On feet | Blacksear the pair of hardened leather boots (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ On-Hit (Melee): * 10% chance to reduce damage dealt by 21% defense ------ Armor +3 Fatigue -5% Resistance +6% darkness +6% temporal Physical save +23 (+5 eff.) Life Regen +2.00 Disarm Resist +10% Knockbk Resist +10% other ------- Encumbrance +27 A pair of boots made of leather. |
| Light source | bright brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature/Master While equipped: defense ------ Life +43.00 other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Yaredin (0 def, 11 armour)3.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +6 Str +6 Wil +4 Con offense ------ Physical Power +26 (+6 eff.) Damage +6% physical defense ------ Armor +11 Fatigue +5% Mind save +5 (+2 eff.) other ------- Stamina/turn +1.00 Stamina when Hit +2.10 EQ when Hit +2.10 Light +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Spellhunt Remnants (6 def, 8 armour)1.5 Encumbrance T5 hands armor [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil offense ------ Mind Crit +15% Mindpower +12 (+4 eff.) Damage +25% nature Ignore resists +25% nature defense ------ Armor +8 Defense +6 (+3 eff.) Spell save +15 (+4 eff.) Life +100.00 other ------- Light +1 Unarmed combat: Weapon Damage 142% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Ignore Armor +18 Critical Rate +12.0% Attack Speed 83% On-hit +20 silence On Hit: 15% Mana Clash level 3 On Hit: 15% Antimagic Zone level 3 On Hit: * 50 arcane resource burn Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 140.00 arcane damage and stunned). Uses 100 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Tool | powerful dwarven-steel torque of psionic shield [power 75] (10/25 cooldown)2.0 Encumbrance T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 75 for 5 turns Puts all charms on 25 turn cooldown 100% to increase all damage by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | copper ring of perseverance0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Life Regen +2.00 Stun Resist +20% Rings make your fingers look great! |
| On fingers | steel ring 'Ivithra'0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: offense ------ Critical power +20.00% Damage +18% physical +12% fire defense ------ Resistance +24% fire Crit Resistance 10.00% Disarm Resist +20% Pinning Resist +20% other ------- Stamina/turn +2.00 Rings make your fingers look great! |
| Around neck | Greenrot the voratun amulet0.1 Encumbrance T5 amulet jewelry [Rare] Master While equipped: Stats +11 Str +3 Mag +4 Wil offense ------ Critical power +10.00% Damage +18% mind defense ------ Resistance +12% nature Physical save +23 (+5 eff.) Spell save +25 (+6 eff.) Mind save +25 (+8 eff.) Amulets make your neck look great! |
| In main hand | Shadowveil (152% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Random Unique] Nature/Master Weapon Damage 152% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +15 nature On-crit, radius 2 +62 fire While equipped: Stats +6 Con offense ------ Physical Power +15 (+4 eff.) Global Speed +8% Ignore resists +25% fire +25% darkness +10% physical When Hit 10 darkness defense ------ Disarm Resist +25% other ------- Infravision +3 One-handed war axes. |
| Around waist | Aeritira the Viperwrest1.0 Encumbrance T3 belt armor [Rare] Master While equipped: offense ------ Physical Power +3 (+1 eff.) When Hit 10 fire On-Hit (Melee): * 10% chance to slow global speed by 53% defense ------ Resistance +9% nature +18% lightning Spell save +10 (+3 eff.) other ------- Size +1 A belt that goes around your waist. |
| In off hand | Fire Dragon Shield (16 def, 9 armour, 170% power, 220 block)7.0 Encumbrance T4 shield armor [Unique] Nature/Master When used to Attack: Weapon Damage 170% Range: 1.0x-1.2x Uses 100% Str Damage Fire Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +220 While equipped: offense ------ On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. When Hit 17 fire defense ------ Armor +9 Defense +16 (+8 eff.) Ranged Defense +15 (+5 eff.) Fatigue +20% Resistance +35% fire Affinity +15% fire other ------- Talents +1 Block On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
| Cloak | cashmere cloak 'Maledur' (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: offense ------ Ignore resists +20% mind defense ------ Defense +2 (+1 eff.) Resistance +20% blight +6% cold +13% nature +6% acid Physical save +12 (+3 eff.) Life Regen +4.00 Healmod +33% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Emorithra the stralite plate armour (0 def, 24 armour)17.0 Encumbrance T4 massive armor [Random Unique] Nature/Master While equipped: Stats +6 Str offense ------ Spell Crit +3% defense ------ Armor +24 Fatigue +22% Resistance +9% acid +22% physical +17% darkness +12% lightning +13% fire +9% nature +9% cold Disarm Resist +29% Stun Resist +31% Knockbk Resist +36% other ------- Light +1 Cooldown Rush -5 Track: Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 14 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Inventory
wild infusion (res 20%; magical, physical; dur 3; cd 15)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 20% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune (range 6; phase 20; cd 11)0.1 Encumbrance T1 rune scroll [Normal] Arcane When inscribed on your body: Range 6 Cooldown: 11 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 406; dur 6; cd 16)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 406 damage for 6 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Betolrawe0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: Stats +6 Str offense ------ Critical power +12.00% Accuracy +8 (+3 eff.) Ignore Armor +14 defense ------ Resistance +6% mind +9% cold Crit Resistance 15.00% Life +80.00 Disease Resist +20% other ------- Max stamina +20.00 Amulets make your neck look great! |
Blazebliss (158% power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon [Rare] Nature Weapon Damage 159% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On-crit, radius 2 +72 lightning +52 cold While equipped: Stats +8 Cun offense ------ Mindpower +15 (+5 eff.) Move Speed +57% Damage +18% lightning Ignore resists +27% lightning +21% cold defense ------ Mind save +9 (+3 eff.) other ------- Max psi +40.00 Massive two-handed swords. |
Gloganor (170% power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Rare] Master Weapon Damage 171% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +10 (+4 eff.) Damage +18% mind Accuracy +21 (+7 eff.) When Hit 10 acid defense ------ Defense +21 (+10 eff.) Mind save +9 (+3 eff.) Disarm Resist +70% other ------- Hate-on-crit +2.00 Max hate +8.00 Infravision +3 See Invisibility +6 Massive two-handed swords. |
dragonbone longbow 'Voreldanne'4.0 Encumbrance T5 longbow 2H weapon Reqs Dex 48 Shoot [Rare] Nature Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +7.0% Attack Speed 100% Range +10 Projectile Speed +200% On-ranged-hit +20 physical On-crit, radius 2 +128 fire While equipped: offense ------ Physical Power +25 (+6 eff.) Global Speed +16% Ignore resists +35% fire defense ------ Armor +6 other ------- Reload +4 Longbows are used to shoot arrows at your foes. |
Furnacekarma the stralite longsword (140% power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon [Random Unique] Nature/Master Weapon Damage 141% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On-hit +4 fire On-crit, radius 2 +34 lightning +24 cold On Critical: * Wound the target dealing 266 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +3 Str offense ------ Physical Crit +19.0% Critical power +24.00% Physical Power +6 (+1 eff.) Move Speed +20% Ignore resists +11% lightning +13% cold Accuracy +10 (+3 eff.) Ignore Armor +5 When Hit 4 physical Sharp, long, and deadly. |
Ce'Nugathra the stralite mace (162% power, 5 apr)3.0 Encumbrance T4 mace 1H weapon [Rare] Master Weapon Damage 162% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Physical Crit +6.0% defense ------ Resistance +9% acid +12% fire +15% mind +4% physical Crit Resistance 15.00% Life +60.00 Healmod +20% Blunt and deadly. |
gifted living mindstar of sand (115% power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature Weapon Damage 115% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +18 (+6 eff.) On-Hit 9 physical Damage +16% physical Ignore resists +13% physical defense ------ Resistance +12% physical other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying living mindstar of balance (114% power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 114% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+4 eff.) On-Hit 9 mind 8 darkness Damage +3% mind +6% darkness defense ------ Physical save +4 (+1 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) other ------- EQ when Hit +0.90 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
stormbringer's drakeskin leather sling of true flight4.0 Encumbrance T5 sling 1H weapon Reqs Dex 48 Shoot [Ego++] Nature/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 On-crit, radius 2 +19 lightning +32 cold While equipped: offense ------ Physical Crit +8.0% Move Speed +49% Ignore resists +12% lightning +16% cold Accuracy +11 (+4 eff.) Slings are used to hurl stones or metal shots at your foes. |
Lisiwyn the Deepssin (136% power, 6 apr, blight element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Random Unique] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +2 Wil offense ------ Spell Crit +20% Spellpower +35 (+11 eff.) Spellpower/crit +6 Damage +30% blight Ignore resists +15% darkness other ------- Mana/turn +0.90 Max mana +100.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
blighted elven-wood magestaff of breaching (129% power, 5 apr, fire element)5.0 Encumbrance T4 staff 2H weapon Reqs Mag 35 [Ego++] Arcane Weapon Damage 129% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +11% Spellpower +18 (+6 eff.) Damage +25% fire Ignore resists +12% fire other ------- Vim-on-crit +5.00 Max vim +15.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Duathelrip the voratun waraxe (150% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Rare] Nature Weapon Damage 151% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +20 nature +16 darkness On-Hit, radius 1 +20 lightning While equipped: offense ------ On-Hit (Melee): * 20% chance to reduce all saves and defense by 26 defense ------ Resistance +15% temporal +12% darkness +2% physical Cut Resist +20% One-handed war axes. |
elven-silk cloak 'Adoda' (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +7 Cun +6 Dex offense ------ Accuracy +7 (+2 eff.) Ignore Armor +6 On-Hit (Melee): * 20% chance to reduce armor by 11% defense ------ Defense +3 (+2 eff.) Resistance +18% blight +26% nature +3% darkness Life Regen +7.00 Healmod +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
mindwoven elven-silk robe of Angolwen (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +4 Mag +6 Wil offense ------ Mind Crit +4% Spellpower +16 (+6 eff.) Mindpower +4 (+2 eff.) Spellpower/crit +4 defense ------ Resistance +15% all Mind save +23 (+8 eff.) Silence Resist +29% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
drakeskin leather gloves of archery (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Master While equipped: Stats +6 Cun +6 Dex offense ------ Accuracy +7 (+2 eff.) Ignore Armor +10 defense ------ Armor +3 Unarmed combat: Weapon Damage 132% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +9 Ignore Armor +13 Critical Rate +5.0% Attack Speed 100% On Hit: 15% Perfect Strike level 5 Steady Shot: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 3 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened voratun mail armour of natural resilience (5 def, 18 armour)14.0 Encumbrance T5 heavy armor [Ego++] Disrupt/Master While equipped: defense ------ Armor +18 Defense +5 (+3 eff.) Fatigue +12% Resistance +10% acid +8% physical +9% lightning +16% blight +11% cold +17% nature +7% fire Resist Against +9% Unnatural A suit of armour made of mail. |
troll-hide hardened leather armour of lightning resistance (9 def, 6 armour)9.0 Encumbrance T3 light armor [Ego+] Nature/Master While equipped: defense ------ Armor +6 Defense +9 (+5 eff.) Fatigue +8% Resistance +19% lightning Life +37.00 Life Regen +4.80 Healmod +14% A suit of armour made of leather. |
Blightstopper (18 def, 12 armour, 164% power, 240 block)7.0 Encumbrance T5 shield armor [Unique] Nature/Disrupt When used to Attack: Weapon Damage 164% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +240 Damage Conversion 30% nature 10% manaburn arcane While equipped: offense ------ When Hit 15 nature defense ------ Armor +12 Defense +18 (+9 eff.) Ranged Defense +12 (+4 eff.) Fatigue +22% Resistance +35% blight +15% nature Spell save +24 (+6 eff.) Disease Resist +60% other ------- Talents +1 Block Masteries +0.20 Wild-gift/Antimagic Purge up to 4 diseases (based on Willpower) and gain disease immunity, 20% blight resistance, and 20 spell save for 5 turns. Uses 24 power out of 40/40 This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars. |
Camuroddathad the stralite shield (0 def, 8 armour, 154% power, 180 block) =for prodigy=7.0 Encumbrance T4 shield armor [Rare] Master When used to Attack: Weapon Damage 155% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +180 While equipped: Stats +11 Dex +7 Mag defense ------ Armor +8 Fatigue +8% Resistance +27% lightning +9% fire Blind Resist +20% other ------- Talents +1 Block Handheld deflection devices. |
impervious voratun shield of fire resistance (+22%) (0 def, 18 armour, 182% power, 259.5 block)7.0 Encumbrance T5 shield armor [Ego+] Master When used to Attack: Weapon Damage 182% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +260 While equipped: Stats +5 Con defense ------ Armor +18 Fatigue +8% Resistance +22% fire Physical save +14 (+3 eff.) other ------- Talents +1 Block Handheld deflection devices. |
205 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+1 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+1 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of Ungolë2.0 Encumbrance egg misc [Unique] Nature While carried: other ------- Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
nightwalker's dwarven lantern of illusion1.0 Encumbrance T5 lite [Ego++] Nature/Psionic While equipped: Stats +5 Wil offense ------ Physical Crit +4.0% Critical power +15.00% Physical Power +9 (+2 eff.) defense ------ Defense +8 (+4 eff.) Physical save +16 (+4 eff.) Spell save +16 (+4 eff.) Mind save +14 (+5 eff.) other ------- Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1)2.0 Encumbrance T2 rod charm [Unique] Unknown While carried: other ------- Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 61% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
cleansing elven-wood totem of summon tentacle [power 295] (10/25 cooldown)2.0 Encumbrance T4 totem charm [Ego+] Nature Summon a resilient tentacle up to 5 spaces away for 11 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 636 Base Damage: 315 Armor: 39 All Resist: 12 Puts all charms on 25 turn cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
3 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+5 eff.) Physical save +10 (+2 eff.) Spell save +10 (+3 eff.) Mind save +10 (+4 eff.) Item imbue powers: Defense +10 (+5 eff.) Physical save +10 (+2 eff.) Spell save +10 (+3 eff.) Mind save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Vakosm the Dwarf Bulwark level 36
15th Iron 123rd year of Ascendancy at 11:42 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Vakosm the Dwarf Bulwark level 35
4th Iron 123rd year of Ascendancy at 01:37 see stats
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Vakosm the Dwarf Bulwark level 25
16th Wealth 122nd year of Ascendancy at 00:48 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Vakosm the Dwarf Bulwark level 39
7th Wealth 123rd year of Ascendancy at 12:28 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Vakosm the Dwarf Bulwark level 7
23rd Voratun 122nd year of Ascendancy at 02:38 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Vakosm the Dwarf Bulwark level 37
22nd Iron 123rd year of Ascendancy at 23:04 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Vakosm the Dwarf Bulwark level 33
30th Shortage 122nd year of Ascendancy at 10:14 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Vakosm the Dwarf Bulwark level 24
6th Wealth 122nd year of Ascendancy at 04:14 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Vakosm the Dwarf Bulwark level 30
13rd Shortage 122nd year of Ascendancy at 06:07 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Vakosm the Dwarf Bulwark level 38
4th Voratun 123rd year of Ascendancy at 02:10 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Vakosm the Dwarf Bulwark level 10
30th Voratun 122nd year of Ascendancy at 21:25 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Vakosm the Dwarf Bulwark level 20
36th Profit 122nd year of Ascendancy at 20:36 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Vakosm the Dwarf Bulwark level 30
27th Wealth 122nd year of Ascendancy at 16:00 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Vakosm the Dwarf Bulwark level 40
29th Dearth 123rd year of Ascendancy at 08:08 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Vakosm the Dwarf Bulwark level 26
18th Wealth 122nd year of Ascendancy at 05:15 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Vakosm the Dwarf Bulwark level 39
17th Voratun 123rd year of Ascendancy at 22:14 see stats
Squadmate (Insane (Roguelike) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Vakosm the Dwarf Bulwark level 6
19th Voratun 122nd year of Ascendancy at 02:56 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Vakosm the Dwarf Bulwark level 11
1st Acquisition 122nd year of Ascendancy at 12:14 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Vakosm the Dwarf Bulwark level 21
44th Profit 122nd year of Ascendancy at 15:55 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Vakosm the Dwarf Bulwark level 23
1st Wealth 122nd year of Ascendancy at 17:10 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Vakosm the Dwarf Bulwark level 17
19th Profit 122nd year of Ascendancy at 19:54 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Vakosm the Dwarf Bulwark level 43
36th Dearth 123rd year of Ascendancy at 20:39 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Vakosm the Dwarf Bulwark level 34
3rd Iron 123rd year of Ascendancy at 01:18 see stats
Log
Ivelralaith the faeros stops burning.
Ivelralaith the faeros casts Arcane Vortex.
Ivelralaith the faeros's spell attains critical power!
Vakosm is focused by an arcane vortex!
Talent Block is ready to use.
Vakosm HEALS from fire damage!
Burning from Ivorin the faeros hits Vakosm for 10 fire, 9 healing (10 total damage) [9 healing].
Arcane Vortex from Ivelralaith the faeros hits Vakosm for 329 arcane damage.
Ivelralaith the faeros has regained its confidence.
Ivorin the faeros has regained its confidence.
Ivelralaith the faeros casts Manathrust.
Ivelralaith the faeros's spell attains critical power!
Ivelralaith the faeros hits Vakosm for 977 arcane damage.
Ivorin the faeros casts Sun Ray.
Vakosm resists the effect 'Blinded'!
Talent Infusion: Wild is ready to use.
Vakosm HEALS from fire damage!
Ivorin the faeros hits Vakosm for 274 light damage.
Burning from Ivorin the faeros hits Vakosm for 10 fire, 9 healing (10 total damage) [9 healing].
Arcane Vortex from Ivelralaith the faeros hits Vakosm for 392 arcane damage.
Vakosm uses Infusion: Wild.
Vakosm stops burning.
Vakosm is cured!
Vakosm lessens the pain.
Ivelralaith the faeros casts Manathrust.
Ivelralaith the faeros hits Vakosm for 611 arcane damage.
Vakosm the level 43 dwarf bulwark was energised to death by Ivelralaith the faeros on level 1 of Charred Scar.










































































































