Tarrentir the level 12 Skeleton Flenser by Bunnoid

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceSkeleton
ClassFlenser
Level / Exp12 / 4%
Sizemedium
Lifes / Deaths

Primary Stats

Strength28 (base 19)
Dexterity44 (base 26)
Constitution16.575638793133 (base 11)
Magic29 (base 29)
Willpower15 (base 10)
Cunning21 (base 10)

Resources

Life493/493
Stamina146/146
Vim42/42
Healing Factor1.0594133791939
Regeneration0.26485334479847

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision4

Offense: Mainhand

Damage35
Accuracy43
Crit Chance7%
APR7
Speed1.00

Offense: Offhand

Damage26
Accuracy43
Crit Chance7%
APR7
Speed1.00

Offense: Spell

Spellpower25
Crit Chance12%
Speed1

Offense: Mind

Mindpower25
Crit Chance8%
Speed1

Offense: Damage Bonus

Acid+3%
Blight+10%
Cold+27%
Mind+3%
Nature+4%

Offense: Damage Penetration

Mind+15%
Acid+10%

Defense: Base

Armour (hardiness)4 (38.594633868923%)
Defense45
Ranged Defense45
Fatigue0
Physical Save20
Spell Save25
Mental Save27

Defense: Resistances

Acid+ 13%( 70%)
Blight+ 19%( 70%)
Arcane+ 21%( 70%)
Cold+ 46%( 70%)
All+ 7%( 70%)
Lightning+ 17%( 70%)
Light+ 10%( 70%)
Temporal+ 13%( 70%)
Fire+ 20%( 70%)
Nature+ 13%( 70%)

Defense: Immunities

Stun Resistance20%
Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Disarm Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Duelist1.30
3/5
1/5
1/5
1/5
Technique / Flensing style1.30
1/5
1/5
1/5
1/5
Corruption / Desecration1.30
0/5
0/5
0/5
0/5
Corruption / Bone1.30
1/5
1/5
0/5
0/5
Corruption / Plague1.30
1/5
1/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
1/5
3/5
1/5
1/5
Corruption / Blood magic1.30
2/5
1/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
1/5

Effects

beneficial effect

Quests

failed
done
done
active
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Tarrentir the Skeleton Flenser level 10
8th Mirth 122nd year of Ascendancy at 22:35
see stats

Log

Rested for 37 turns (stop reason: dialog is displayed).

You gain 5.25 gold from the transmogrification of
overpowered elm totem of summon tentacle [power 140] (34 cooldown).
You gain 3.46 gold from the transmogrification of
scorching brass lantern of focus.
You gain 7.37 gold from the transmogrification of
iron plate armour 'Chichak' (0 def, 7 armour).
You gain 5.86 gold from the transmogrification of
dwarven-steel plate armour 'Hathudunavon' (0 def, 11 armour).
You gain 1.18 gold from the transmogrification of
cleansing iron plate armour of acid resistance (0 def, 7 armour).
You gain 10.38 gold from the transmogrification of
linen wizard hat 'Galewrecker' (1 def, 0 armour).
You gain 8.10 gold from the transmogrification of
iron helm 'Elonn' (0 def, 3 armour).
You gain 6.25 gold from the transmogrification of
Zubywen (0 def, 3 armour).
You gain 5.83 gold from the transmogrification of
Gura the rough leather cap (0 def, 1 armour).
You gain 8.19 gold from the transmogrification of
Barkblow (0 def, 3 armour).
You gain 3.05 gold from the transmogrification of
pair of iron boots of phasing (0 def, 3 armour).
You gain 9.76 gold from the transmogrification of
Glimmerpulverizer the pair of iron boots (0 def, 3 armour).
You gain 6.35 gold from the transmogrification of
Isavea the Snowriver (7 def, 0 armour).
You gain 0.39 gold from the transmogrification of
grounding rough leather belt.
You gain 0.25 gold from the transmogrification of
iron waraxe (101% power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron waraxe (101% power, 2 apr).
You gain 2.71 gold from the transmogrification of
shimmering elm magestaff of power (100% power, 2 apr, cold element).
You gain 1.08 gold from the transmogrification of
rough leather sling of lightning.
You gain 0.25 gold from the transmogrification of
mossy mindstar (75% power, 12 apr, mind damage).
You gain 3.15 gold from the transmogrification of
Surefire.
You gain 0.25 gold from the transmogrification of
iron greatmaul (116% power, 1 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 1.05 gold from the transmogrification of
teleportation rune of the titan (range 54; cd 13).
You gain 1.13 gold from the transmogrification of
healing infusion of the sneak (heal 86; cd 15).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.