









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Items Vault 1.7.6Donators/Buyers bonus! Recaiden's Evolution Prodigies 1.7.0Includes 4 new Class Evolutions:
Isn't Zephyr already a class? Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Temporal Warden |
| Level / Exp | 22 / 38% |
| Size | medium |
| Lifes / Deaths | Killed by Eilinotha the treant at level 22 on the 46th Dusk 122nd year of Ascendancy at 06:23 / 1 |
Primary Stats
| Strength | 25 (base 10) |
| Dexterity | 47 (base 39) |
| Constitution | 23 (base 16) |
| Magic | 57 (base 51) |
| Willpower | 19 (base 12) |
| Cunning | 13 (base 10) |
Resources
| Life | -126/630 |
| Paradox | 354 |
| Healing Factor | 1.1599022211821 |
| Regeneration | 0.28997555529552 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +6.6613381477509E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 1 |
| See Stealth | 13.302100788423 |
| See Invisible | 13.302100788423 |
Offense: Mainhand
| Damage | 52 |
| Accuracy | 41 |
| Crit Chance | 2% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 39 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 18 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +7% |
| Blight | +12% |
| Physical | +7% |
| Cold | +7% |
| All | 0% |
| Darkness | +25% |
| Mind | +18% |
| Fire | +17% |
| Lightning | +6% |
Offense: Damage Penetration
| Blight | +25% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 10 (38.594633868923%) |
| Defense | 42 |
| Ranged Defense | 42 |
| Fatigue | 0 |
| Physical Save | 16 |
| Spell Save | 41 |
| Mental Save | 11 |
Defense: Resistances
| Acid | + 40%( 70%) |
| Blight | + 16%( 70%) |
| Physical | + 24%( 70%) |
| Cold | + 39%( 70%) |
| All | + 13%( 70%) |
| Darkness | + 48%( 70%) |
| Temporal | + 34%( 70%) |
| Lightning | + 31%( 70%) |
| Mind | + 23%( 70%) |
| Fire | + 53%( 70%) |
| Nature | + 18%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 21% |
| Bleed Resistance | 100% |
| Confusion Resistance | 20% |
| Fear Resistance | 100% |
| Pinning Resistance | 21% |
| Poison Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 83 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Bow Threading | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 1/5 |
| 4/5 |
| 4/5 |
| 2/5 |
| Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lost sun paladin from death by snow giant boulder thrower. Escort: lost sun paladin (level 1 of Daikara) | failed |
You failed to protect the lost warrior from death by Voryrina the cave bear. Escort: lost warrior (level 2 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | Aneldil the pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +4 Mag +4 Wil offense ------ Spell Crit +2% Critical power +10.00% Damage +6% mind +9% blight defense ------ Armor +1 other ------- Mana/turn +0.19 Mana-on-crit +1.00 Max mana +24.00 A pair of boots made of leather. |
| Quiver | Arulrawyn the quiver of ash arrows (17/19, 118% power, 7 apr)3.0 Encumbrance T2 arrow ammo [Random Unique] Arcane/Psionic Weapon Damage 118% Range: 1.0x-1.4x Uses 50% Mag, 70% Dex Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +1.5% Capacity 19 On-ranged-hit +15 physical On-Hit, radius 1 +11 fire On Hit: * 25% chance for lightning to strike from the target to a second target dealing 68 damage * 20% chance to knock the target back 3 spaces and deal 56 physical damage Arrows are used with bows to pierce your foes to death. |
| Light source | brass lantern 'Brenuldir'2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Damage +12% mind defense ------ Resistance +12% acid +3% fire Life +43.00 Healmod +5% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | linen wizard hat 'Murkswift' (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +6% darkness When Hit 2 darkness defense ------ Defense +1 (+0 eff.) Resistance +9% acid +5% fire +3% darkness +6% cold Unlife -60.00 life A pointy cloth hat, very wizardly... |
| Tool | steel torque of clear mind 'Borulach' [power 2] (25 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: Stats +3 Str +1 Cun +4 Con offense ------ When Hit 2 mind defense ------ Resistance +3% physical other ------- Hate-on-crit +1.00 Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | copper ring of tenacity0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Life +23.00 Disarm Resist +21% Pinning Resist +21% Knockbk Resist +20% Rings make your fingers look great! |
| On fingers | steel ring 'Arthedin'0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Str +2 Con offense ------ Damage +10% fire Ignore resists +15% blight defense ------ Armor +8 Resistance +3% blight +20% fire Spell save +11 (+3 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Max stamina +10.00 Rings make your fingers look great! |
| Around waist | Skyward1.0 Encumbrance T3 belt armor [Rare] Master While equipped: offense ------ Damage +6% lightning Ignore resists +15% nature When Hit 6 fire defense ------ Resistance +21% lightning +7% fire +6% nature +9% cold A belt that goes around your waist. |
| In main hand | Merkul's Second Eye4.0 Encumbrance T3 longbow 2H weapon [Unique] Arcane Weapon Damage 66% Range: 1.0x-1.1x Uses 0% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +9 Projectile Speed +400% On Hit: 100% Arcane Eye level 4 While equipped: offense ------ On-Ranged-Hit 25 arcane other ------- Light +2 This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
| On hands | iron gauntlets 'Bregykalthovor' (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Psionic While equipped: Stats +2 Cun offense ------ Damage +3% blight Ignore resists +10% blight Accuracy +6 (+2 eff.) On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 21 defense ------ Armor +1 Fatigue +1% Resistance +7% darkness +6% temporal Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Infravision +1 Unarmed combat: Weapon Damage 102% Range: 1.0x-1.4x Uses 40% Mag, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +6 Ignore Armor +3 Critical Rate +6.0% Attack Speed 83% On-hit +6 darkness On Crit: 10% Dominate level 1 Track: Puts all charms on 15 turn cooldown Effective talent level: 2.0 Power cost 15 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 11 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Nightjeer (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Random Unique] Arcane While equipped: Stats +2 Str +2 Wil +1 Con offense ------ Spell Crit +2% Spellpower +2 (+1 eff.) Damage +7% acid +7% physical +19% darkness +7% fire +7% cold defense ------ Resistance +10% acid +10% physical +15% darkness +12% cold +11% fire +9% all Spell save +19 (+6 eff.) other ------- Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | spellcowled cashmere cloak of the voidstalker (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego++] Arcane While equipped: Stats +2 Mag +1 Wil defense ------ Defense +2 (+0 eff.) Resistance +15% darkness +15% temporal Spell save +7 (+2 eff.) Out-of-Phase Defense +10 Out-of-Phase Resistance +12% Out-of-Phase Resilience +10% other ------- Max mana +45.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | copper amulet 'Hetteleg'0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Dex defense ------ Resistance +3% cold +11% mind +3% temporal Confus Resist +20% other ------- Hate-on-crit +3.00 Amulets make your neck look great! |
Inventory
Mayelema0.1 Encumbrance T2 amulet jewelry [Rare] Arcane While equipped: Stats +3 Wil +3 Mag offense ------ Spell Crit +5% Spellpower +4 (+2 eff.) Spellpower/crit +2 Damage +5% acid +18% blight +6% fire +5% lightning +4% cold Ignore resists +10% arcane other ------- Mana-on-crit +1.00 Max mana +20.00 Amulets make your neck look great! |
Emelygarin the dwarven-steel dagger (117% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Random Unique] Arcane/Master Weapon Damage 117% Range: 1.0x-1.3x Uses 50% Mag, 50% Dex Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On Hit: * Create an explosion dealing 68 fire damage (1/turn) While equipped: Stats +2 Dex offense ------ Physical Crit +2.0% Damage +11% fire Ignore resists +12% fire +7% physical Accuracy +12 (+4 eff.) Ignore Armor +8 defense ------ Defense +7 (+2 eff.) Disarm Resist +30% other ------- Stamina/turn +1.00 Max stamina +20.00 Sharp, short and deadly. |
Spellblaze Shard (120% power, 10 apr)1.0 Encumbrance T2 dagger 1H weapon [Unique] Arcane Weapon Damage 121% Range: 1.0x-1.3x Uses 50% Dex, 50% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +12.0% Attack Speed 100% Lifesteal +6% On-hit +20 blight +20 fire While equipped: Stats +5 Mag defense ------ Resistance +10% blight +10% fire other ------- Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
balanced iron dagger of erosion (100% power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Ego] Nature/Master Weapon Damage 100% Range: 1.0x-1.3x Uses 50% Dex, 50% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On-hit +6 nature While equipped: offense ------ Accuracy +5 (+2 eff.) defense ------ Defense +6 (+2 eff.) Disarm Resist +22% Sharp, short and deadly. |
warbringer's dwarven-steel greatsword of erosion (144% power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego+] Nature/Master Weapon Damage 145% Range: 1.0x-1.6x Uses 120% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +10 nature While equipped: Stats +5 Con offense ------ Physical Power +7 (+3 eff.) Ignore resists +9% physical defense ------ Disarm Resist +18% Massive two-handed swords. |
Glintradiance4.0 Encumbrance T2 longbow 2H weapon [Random Unique] Arcane Weapon Damage 66% Range: 1.0x-1.1x Uses 0% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +7 On-ranged-hit +9 lightning +9 fire +12 light +9 cold While equipped: offense ------ Damage +15% lightning +14% fire +15% cold When Hit 2 arcane defense ------ Resistance +3% light Longbows are used to shoot arrows at your foes. |
Surefire4.0 Encumbrance T1 longbow 2H weapon [Unique] Master Weapon Damage 66% Range: 1.0x-1.1x Uses 0% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 105% Range +9 While equipped: Stats +3 Dex offense ------ Physical Crit +5.0% Damage +5% physical Accuracy +12 (+4 eff.) This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
steel longsword 'Xerenor' (108% power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Random Unique] Arcane/Master Weapon Damage 108% Range: 1.0x-1.4x Uses 100% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-Hit, radius 1 +20 temporal On Hit: * 10% chance to gain 10% of a turn (3/turn limit) * 25% chance for lightning to strike from the target to a second target dealing 68 damage While equipped: offense ------ Ignore resists +6% physical Accuracy +16 (+6 eff.) Ignore Armor +6 defense ------ Defense +6 (+2 eff.) Disarm Resist +21% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Sharp, long, and deadly. |
gifted thorny mindstar of balance (96% power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon Reqs Wil 24 [Ego] Nature Weapon Damage 96% Range: 1.0x-1.1x Uses 50% Wil, 0% Mag, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +11 (+6 eff.) defense ------ Physical save +5 (+4 eff.) Spell save +2 (+0 eff.) Mind save +4 (+4 eff.) other ------- EQ when Hit +1.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's thorny mindstar of frost (96% power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon Reqs Wil 24 [Ego+] Nature Weapon Damage 96% Range: 1.0x-1.1x Uses 50% Wil, 0% Mag, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+4 eff.) On-Hit 6 cold Damage +2% nature +9% cold Ignore resists +6% cold defense ------ Armor +7 Resistance +3% blight +6% cold Disease Resist +12% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cuthukalthoneg the steel waraxe (107% power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Rare] Psionic Weapon Damage 107% Range: 1.0x-1.4x Uses 100% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +5 darkness Damage Against +8% Living While equipped: offense ------ Damage +3% acid defense ------ Resistance +6% nature Life Regen +4.00 Confus Resist +10% Stun Resist +20% Knockbk Resist +20% One-handed war axes. |
Offalwaker (105% power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Rare] Disrupt Weapon Damage 106% Range: 1.0x-1.4x Uses 100% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Ignore resists +5% nature defense ------ Defense +10 (+3 eff.) Resistance +9% acid +3% temporal +26% lightning +8% fire +8% cold +4% all Spell save +12 (+4 eff.) Disease Resist +20% Silence Resist +20% One-handed war axes. |
steel waraxe of massacre (121% power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Ego] Master Weapon Damage 122% Range: 1.0x-1.4x Uses 100% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% One-handed war axes. |
Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+3 eff.) Spellpower +5 (+2 eff.) Mindpower +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Getta the woollen robe (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Random Unique] Nature/Psionic While equipped: offense ------ Damage +24% lightning +14% mind defense ------ Resistance +39% lightning +6% nature +14% mind +9% all other ------- Stamina/turn +2.00 Max stamina +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of Force (12 def, 8 armour)2.0 Encumbrance T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil offense ------ Mind Crit +4% Mindpower +8 (+5 eff.) Damage +5% mind +5% physical Ignore resists +10% mind +10% physical defense ------ Armor +8 Defense +12 (+4 eff.) Resistance +15% acid +12% physical +9% all Physical save +10 (+7 eff.) Send out a range 5 beam of kinetic energy, dealing 21.97 to 27.46 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
wanderer's pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego+] Master While equipped: Stats +2 Cun +2 Con defense ------ Armor +1 Physical save +11 (+7 eff.) Mind save +11 (+10 eff.) A pair of boots made of leather. |
Isyda the Frostwrack (0 def, 7 armour)1.0 Encumbrance T1 hands armor [Rare] Nature While equipped: offense ------ Mind Crit +4% Mindpower +20 (+11 eff.) On-Hit 6 physical Damage +3% cold +4% physical defense ------ Armor +7 Resistance +6% acid +6% fire other ------- Max hate +10.00 Unarmed combat: Weapon Damage 95% Range: 1.0x-1.1x Uses 40% Mag, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% On-Hit, radius 1 +6 physical On-crit, radius 2 +6 physical On Hit: 10% Sand Breath level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves of the nighthunter (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego+] Psionic While equipped: Stats +3 Cun offense ------ Accuracy +6 (+2 eff.) defense ------ Armor +2 Resistance +8% darkness other ------- Infravision +2 Unarmed combat: Weapon Damage 115% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Mag Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +5 Ignore Armor +3 Critical Rate +6.0% Attack Speed 100% On-hit +7 darkness On Crit: 10% Dominate level 3 Track: Puts all charms on 15 turn cooldown Effective talent level: 2.0 Power cost 15 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 11 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring dwarven-steel gauntlets of butchering (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego++] Disrupt While equipped: offense ------ Physical Power +7 (+3 eff.) Accuracy +6 (+2 eff.) Ignore Armor +6 When Hit: * 16 arcane resource burn defense ------ Armor +2 Fatigue +3% Resistance +5% blight Spell save +20 (+6 eff.) Unarmed combat: Weapon Damage 124% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Mag Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +8.0% Attack Speed 83% On Hit: * 13% chance to reduce armor by 31% * 23 arcane resource burn * 16% chance to slow global speed by 37% Metal gloves protecting the hands up to the middle of the lower arm. |
linen wizard hat 'Salulralrawen' (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +10% acid Ignore resists +10% acid When Hit 2 acid defense ------ Defense +1 (+0 eff.) Resistance +15% acid +3% darkness Poison Resist +20% Silence Resist +20% Stun Resist +10% A pointy cloth hat, very wizardly... |
cleansing dwarven-steel mail armour of acid resistance (3 def, 8 armour)14.0 Encumbrance T3 heavy armor Reqs - Heavy armour training Str 28 [Ego] Disrupt/Master While equipped: defense ------ Armor +8 Defense +3 (+1 eff.) Fatigue +12% Resistance +20% acid +10% nature +10% blight A suit of armour made of mail. |
cured leather armour 'Jetwrither' (6 def, 4 armour)9.0 Encumbrance T2 light armor [Rare] Psionic While equipped: Stats +2 Dex +5 Wil +5 Cun offense ------ Damage +6% darkness defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +7% Resistance +12% temporal +5% arcane +12% nature Mind save +12 (+10 eff.) A suit of armour made of leather. |
steel plate armour of the deep (0 def, 11 armour)17.0 Encumbrance T2 massive armor Reqs - Massive armour training ,Str 28 [Ego+] Nature While equipped: defense ------ Armor +11 Fatigue +22% Resistance +7% acid +7% cold other ------- Breathe water A suit of armour made of metal plates. |
Chargeraze (49/49, 125% power, 7 apr)3.0 Encumbrance T2 arrow ammo [Rare] Master Weapon Damage 126% Range: 1.0x-1.4x Uses 50% Mag, 70% Dex Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +1.5% Capacity 49 On-ranged-hit +20 acid +8 lightning On-Hit, radius 1 +12 lightning On-crit, radius 2 +4 mind On Hit: * 20% chance to reduce armor by 31% While equipped: other ------- Reload +3 Arrows are used with bows to pierce your foes to death. |
quiver of elm arrows (23/23, 104% power, 5 apr)3.0 Encumbrance T1 arrow ammo [Normal] Weapon Damage 105% Range: 1.0x-1.4x Uses 70% Dex, 50% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +1.0% Capacity 23 Arrows are used with bows to pierce your foes to death. |
5 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
135 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+5 eff.) Spell save +6 (+2 eff.) Mind save +6 (+6 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+5 eff.) Spell save +6 (+2 eff.) Mind save +6 (+6 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+4 eff.) Spell save +4 (+1 eff.) Mind save +4 (+4 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+4 eff.) Spell save +4 (+1 eff.) Mind save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Chillwing the iron pickaxe (dig speed 39 turns)3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats +1 Str +4 Mag offense ------ Damage +6% nature +6% cold When Hit 4 arcane defense ------ Resistance +11% nature +6% cold Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
3 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+2 eff.) Spell save +2 (+0 eff.) Mind save +2 (+2 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+2 eff.) Spell save +2 (+0 eff.) Mind save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Glumina2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +1 Wil defense ------ Resistance +3% light +12% fire Physical save +6 (+5 eff.) Healmod +10% other ------- Max hate +2.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Saliramira'2.0 Encumbrance T1 lite [Rare] Psionic While equipped: defense ------ Armor +2 Resistance +12% lightning +3% temporal Mind save +6 (+6 eff.) Unlife -20.00 life Life Regen +2.00 Cut Resist +20% other ------- Max stamina +20.00 Light +3 See Stealth +7 See Invisibility +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Fulorin the Skeleton Temporal Warden level 20
25th Dusk 122nd year of Ascendancy at 07:14 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Fulorin the Skeleton Temporal Warden level 10
5th Mirth 122nd year of Ascendancy at 21:39 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Fulorin the Skeleton Temporal Warden level 20
24th Dusk 122nd year of Ascendancy at 21:17 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Fulorin the Skeleton Temporal Warden level 19
23rd Dusk 122nd year of Ascendancy at 21:48 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Fulorin the Skeleton Temporal Warden level 11
10th Mirth 122nd year of Ascendancy at 15:59 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Fulorin the Skeleton Temporal Warden level 19
17th Dusk 122nd year of Ascendancy at 12:20 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Fulorin the Skeleton Temporal Warden level 21
35th Dusk 122nd year of Ascendancy at 10:36 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Fulorin the Skeleton Temporal Warden level 14
6th Flare 122nd year of Ascendancy at 15:13 see stats
Log
Fulorin's temporal clone hits Eilinotha the treant for 38 physical, 5 darkness, 6 temporal, 22 physical, 6 temporal (78 total damage).
Fulorin's Warden's Focus hits War hound (wild summon) for 13 fire damage.
Fulorin's Warden's Focus hits Something for 12 fire damage.
Fulorin's Warden's Focus hits Eilinotha the treant for 65 physical, 20 arcane, 13 physical, 9 fire, 11 temporal (117 total damage).
Melee retaliation hits Fulorin's temporal clone for 7 nature, 5 fire, 7 nature, 5 fire (24 total damage).
Eilinotha the treant's creeping dark strikes Fulorin in the darkness (+40% damage).
Melee retaliation killed Fulorin's temporal clone!
Eilinotha the treant's creeping dark hits Fulorin for 63 darkness damage.
Eilinotha the treant's mind surges with critical power!
Fulorin is recovering from the damage!
Fulorin shares damage with his guardian!
Eilinotha the treant strikes Fulorin in the darkness (+40% damage).
Melee retaliation hits Eilinotha the treant for 2 darkness, 5 fire, 1 mind, 2 darkness, 5 fire, 1 mind (15 total damage).
Eilinotha the treant's creeping dark hits Fulorin for 18 darkness damage.
Eilinotha the treant's creeping dark hits Fulorin's temporal clone for (2 shared) damage.
Eilinotha the treant hits Fulorin's temporal clone for (1 shared), (1 shared), (1 shared), (1 shared) (2 total damage).
Eilinotha the treant hits Fulorin for (39 shared), 157 mind, 6 lightning, 5 fire, 6 lightning, 5 fire (179 total damage).
Eilinotha the treant's creeping dark hits Fulorin's temporal clone for 34 darkness damage.
Shadow misses Fulorin.
War hound (wild summon) misses Fulorin.
Talent Rune: Shatter Afflictions is ready to use.
Talent Arrow Stitching is ready to use.
Eilinotha the treant's creeping dark strikes Fulorin in the darkness (+40% damage).
Eilinotha the treant's creeping dark hits Fulorin for 57 darkness damage.
Eilinotha the treant's creeping dark hits Fulorin's temporal clone for (6 shared) damage.
Eilinotha the treant uses Willful Strike.
Eilinotha the treant strikes Fulorin in the darkness (+40% damage).
Eilinotha the treant hits Fulorin for 290 physical damage.
Eilinotha the treant hits Fulorin's temporal clone for (32 shared) damage.
Fulorin the level 22 skeleton temporal warden was ground to death by Eilinotha the treant on level 3 of Old Forest.



































































































