











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Fix water flood rendering error 1.5.10Temporarily fix the water rendering error on some GPU, that will caused map with water being flooded. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Lich |
Class | Necromancer |
Level / Exp | 50 / 1809% |
Size | medium |
Lifes / Deaths | Killed by Lisulrasema the skeleton archer at level 22 on the 31st Haze 122nd year of Ascendancy at 15:45 / 165Killed by Urkis, the High Tempest at level 23 on the 44th Haze 122nd year of Ascendancy at 18:35 Killed by Bethygavea the skeleton master archer at level 24 on the 62nd Haze 122nd year of Ascendancy at 16:37 Killed by Celia at level 24 on the 62nd Haze 122nd year of Ascendancy at 19:35 Killed by skeleton magus at level 25 on the 67th Haze 122nd year of Ascendancy at 17:17 Killed by Porynne the elven guard at level 27 on the 74th Haze 122nd year of Ascendancy at 19:26 Killed by Porynne the elven guard at level 27 on the 74th Haze 122nd year of Ascendancy at 19:31 Killed by Morte at level 29 on the 4th Decay 122nd year of Ascendancy at 18:43 Killed by Ce'Nulaith the Guardian at level 29 on the 6th Decay 122nd year of Ascendancy at 00:18 Killed by Lisildara the corrupted plasmic disruptor at level 30 on the 3rd Allure 123rd year of Ascendancy at 18:42 Killed by Elorin the poison ooze at level 31 on the 8th Regrowth 123rd year of Ascendancy at 01:37 Killed by Elorin the poison ooze at level 31 on the 8th Regrowth 123rd year of Ascendancy at 04:21 Killed by shadow at level 31 on the 8th Regrowth 123rd year of Ascendancy at 09:06 Killed by Polyminn the slimy ooze at level 31 on the 8th Regrowth 123rd year of Ascendancy at 11:44 Killed by Emelille the crimson ooze at level 31 on the 8th Regrowth 123rd year of Ascendancy at 14:35 Killed by Xeruwen the gelatinous cube at level 31 on the 8th Regrowth 123rd year of Ascendancy at 17:32 Killed by Adynne the poison ooze at level 31 on the 9th Regrowth 123rd year of Ascendancy at 01:24 Killed by Poluvena the red ooze at level 31 on the 9th Regrowth 123rd year of Ascendancy at 05:08 Killed by Ivogatta the crimson ooze at level 31 on the 9th Regrowth 123rd year of Ascendancy at 09:35 Killed by Arewen the slimy ooze at level 31 on the 9th Regrowth 123rd year of Ascendancy at 15:28 Killed by Mayenor the crimson ooze at level 31 on the 9th Regrowth 123rd year of Ascendancy at 20:28 Killed by war hound (wild summon) at level 31 on the 9th Regrowth 123rd year of Ascendancy at 23:49 Killed by shadow at level 31 on the 10th Regrowth 123rd year of Ascendancy at 03:55 Killed by shadow at level 31 on the 10th Regrowth 123rd year of Ascendancy at 05:09 Killed by thought-forged bowman at level 31 on the 10th Regrowth 123rd year of Ascendancy at 07:59 Killed by Emelodheth the slimy ooze at level 31 on the 10th Regrowth 123rd year of Ascendancy at 12:22 Killed by Bethonn the crimson ooze at level 31 on the 10th Regrowth 123rd year of Ascendancy at 15:02 Killed by Bethibeth the crimson ooze at level 31 on the 10th Regrowth 123rd year of Ascendancy at 18:44 Killed by ritch flamespitter at level 31 on the 10th Regrowth 123rd year of Ascendancy at 21:49 Killed by Velunn the poison ooze at level 31 on the 11st Regrowth 123rd year of Ascendancy at 00:14 Killed by Aduma the poison ooze at level 31 on the 11st Regrowth 123rd year of Ascendancy at 02:14 Killed by Silytha the crimson ooze at level 31 on the 11st Regrowth 123rd year of Ascendancy at 06:05 Killed by Silytha the crimson ooze at level 31 on the 11st Regrowth 123rd year of Ascendancy at 10:18 Killed by minotaur at level 31 on the 11st Regrowth 123rd year of Ascendancy at 12:14 Killed by shadow at level 31 on the 11st Regrowth 123rd year of Ascendancy at 14:23 Killed by Velatira the crimson ooze at level 31 on the 11st Regrowth 123rd year of Ascendancy at 17:07 Killed by Zubydhethra the crimson ooze at level 31 on the 11st Regrowth 123rd year of Ascendancy at 18:27 Killed by Lisilaith the blue jelly at level 31 on the 11st Regrowth 123rd year of Ascendancy at 20:14 Killed by Gloruda the slimy ooze at level 31 on the 11st Regrowth 123rd year of Ascendancy at 21:56 Killed by Xerima the red jelly at level 31 on the 11st Regrowth 123rd year of Ascendancy at 22:54 Killed by Gluda the poison ooze at level 31 on the 12nd Regrowth 123rd year of Ascendancy at 00:13 Killed by Gluda the poison ooze at level 31 on the 12nd Regrowth 123rd year of Ascendancy at 02:15 Killed by Ce'Nurin the slimy ooze at level 31 on the 12nd Regrowth 123rd year of Ascendancy at 02:28 Killed by Adovena the slimy ooze at level 31 on the 12nd Regrowth 123rd year of Ascendancy at 02:40 Killed by 3-headed hydra at level 31 on the 12nd Regrowth 123rd year of Ascendancy at 04:06 Killed by Bethegamina the crimson ooze at level 31 on the 12nd Regrowth 123rd year of Ascendancy at 07:13 Killed by Glyth the crimson ooze at level 31 on the 12nd Regrowth 123rd year of Ascendancy at 11:07 Killed by Poliwe the crimson ooze at level 31 on the 12nd Regrowth 123rd year of Ascendancy at 13:07 Killed by Layyrima the crimson ooze at level 31 on the 12nd Regrowth 123rd year of Ascendancy at 15:21 Killed by Poliwe the crimson ooze at level 31 on the 12nd Regrowth 123rd year of Ascendancy at 15:32 Killed by Islewe the slimy ooze at level 31 on the 12nd Regrowth 123rd year of Ascendancy at 18:54 Killed by Xerabretira the slimy ooze at level 31 on the 12nd Regrowth 123rd year of Ascendancy at 20:31 Killed by Yvinn the poison ooze at level 31 on the 12nd Regrowth 123rd year of Ascendancy at 21:15 Killed by shadow at level 31 on the 12nd Regrowth 123rd year of Ascendancy at 22:14 Killed by shadow at level 31 on the 12nd Regrowth 123rd year of Ascendancy at 23:14 Killed by Yvinn the poison ooze at level 31 on the 13rd Regrowth 123rd year of Ascendancy at 00:20 Killed by shadow at level 31 on the 13rd Regrowth 123rd year of Ascendancy at 01:05 Killed by Yvinn the poison ooze at level 31 on the 13rd Regrowth 123rd year of Ascendancy at 01:48 Killed by Yvinn the poison ooze at level 31 on the 13rd Regrowth 123rd year of Ascendancy at 02:54 Killed by Gleselewyn the poison ooze at level 31 on the 13rd Regrowth 123rd year of Ascendancy at 04:41 Killed by Lisilaith the blue jelly at level 31 on the 13rd Regrowth 123rd year of Ascendancy at 05:12 Killed by Ivygada the crimson ooze at level 31 on the 13rd Regrowth 123rd year of Ascendancy at 06:07 Killed by Aeryssra the slimy ooze at level 31 on the 13rd Regrowth 123rd year of Ascendancy at 08:58 Killed by Ivygada the crimson ooze at level 31 on the 13rd Regrowth 123rd year of Ascendancy at 11:26 Killed by Ivygada the crimson ooze at level 31 on the 13rd Regrowth 123rd year of Ascendancy at 12:14 Killed by minotaur at level 31 on the 13rd Regrowth 123rd year of Ascendancy at 12:33 Killed by Elayatta the slimy ooze at level 31 on the 13rd Regrowth 123rd year of Ascendancy at 13:26 Killed by Cyrayama the poison ooze at level 31 on the 13rd Regrowth 123rd year of Ascendancy at 15:25 Killed by Zubevena the slimy ooze at level 31 on the 13rd Regrowth 123rd year of Ascendancy at 16:20 Killed by Gimina the poison ooze at level 31 on the 14th Regrowth 123rd year of Ascendancy at 05:43 Killed by Emelussra the poison ooze at level 31 on the 14th Regrowth 123rd year of Ascendancy at 07:48 Killed by Aerorianor the slimy ooze at level 31 on the 14th Regrowth 123rd year of Ascendancy at 09:37 Killed by Ce'Nilaith the slimy ooze at level 31 on the 14th Regrowth 123rd year of Ascendancy at 17:55 Killed by fire drake hatchling at level 31 on the 14th Regrowth 123rd year of Ascendancy at 18:28 Killed by Isarakira the slimy ooze at level 31 on the 15th Regrowth 123rd year of Ascendancy at 00:04 Killed by Xanena the gelatinous cube at level 31 on the 15th Regrowth 123rd year of Ascendancy at 02:21 Killed by Vorerita the slimy ooze at level 31 on the 15th Regrowth 123rd year of Ascendancy at 06:41 Killed by skeleton mage at level 33 on the 32nd Regrowth 123rd year of Ascendancy at 04:49 Killed by skeleton master archer at level 33 on the 32nd Regrowth 123rd year of Ascendancy at 11:38 Killed by Belynor the dread at level 33 on the 32nd Regrowth 123rd year of Ascendancy at 17:22 Killed by Silana the forest troll at level 35 on the 39th Regrowth 123rd year of Ascendancy at 20:19 Killed by Neruritha the worm that walks at level 35 on the 40th Regrowth 123rd year of Ascendancy at 07:01 Killed by orc high pyromancer at level 38 on the 58th Regrowth 123rd year of Ascendancy at 19:00 Killed by Emeluldann the orc high pyromancer at level 38 on the 59th Regrowth 123rd year of Ascendancy at 08:25 Killed by Emeluldann the orc high pyromancer at level 38 on the 59th Regrowth 123rd year of Ascendancy at 10:16 Killed by orc pyromancer at level 38 on the 59th Regrowth 123rd year of Ascendancy at 18:59 Killed by Ce'Nidhenn the Invoker at level 38 on the 59th Regrowth 123rd year of Ascendancy at 19:07 Killed by Aerokira the orc cryomancer at level 38 on the 60th Regrowth 123rd year of Ascendancy at 22:55 Killed by orc pyromancer at level 39 on the 62nd Regrowth 123rd year of Ascendancy at 02:48 Killed by Zuberin the white wolf at level 39 on the 62nd Regrowth 123rd year of Ascendancy at 13:54 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 62nd Regrowth 123rd year of Ascendancy at 15:20 Killed by Belywen the giant black ant at level 40 on the 63rd Regrowth 123rd year of Ascendancy at 04:58 Killed by Doomed Shade of Morte at level 41 on the 4th Pyre 123rd year of Ascendancy at 09:09 Killed by orc corruptor at level 42 on the 18th Pyre 123rd year of Ascendancy at 18:12 Killed by Sleeping Cyrukira at level 43 on the 23rd Pyre 123rd year of Ascendancy at 04:48 Killed by The One That Hunts at level 43 on the 23rd Pyre 123rd year of Ascendancy at 07:55 Killed by The One That Hunts at level 43 on the 23rd Pyre 123rd year of Ascendancy at 09:38 Killed by Warmaster Gnarg at level 50 on the 78th Pyre 123rd year of Ascendancy at 09:11 Killed by multi-hued drake at level 50 on the 79th Pyre 123rd year of Ascendancy at 00:53 Killed by Atamathon the Giant Golem at level 50 on the 40th Pyre 124th year of Ascendancy at 19:09 Killed by Atamathon the Giant Golem at level 50 on the 40th Pyre 124th year of Ascendancy at 19:18 Killed by Atamathon the Giant Golem at level 50 on the 40th Pyre 124th year of Ascendancy at 22:06 Killed by Atamathon the Giant Golem at level 50 on the 40th Pyre 124th year of Ascendancy at 22:15 Killed by Atamathon the Giant Golem at level 50 on the 41st Pyre 124th year of Ascendancy at 00:03 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 46th Pyre 124th year of Ascendancy at 05:16 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 46th Pyre 124th year of Ascendancy at 07:16 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 46th Pyre 124th year of Ascendancy at 10:00 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 46th Pyre 124th year of Ascendancy at 11:19 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 46th Pyre 124th year of Ascendancy at 13:12 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 46th Pyre 124th year of Ascendancy at 16:29 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 46th Pyre 124th year of Ascendancy at 18:20 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 46th Pyre 124th year of Ascendancy at 20:24 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 46th Pyre 124th year of Ascendancy at 22:37 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 47th Pyre 124th year of Ascendancy at 01:38 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 47th Pyre 124th year of Ascendancy at 03:09 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 47th Pyre 124th year of Ascendancy at 05:40 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 47th Pyre 124th year of Ascendancy at 07:51 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 47th Pyre 124th year of Ascendancy at 09:18 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 47th Pyre 124th year of Ascendancy at 12:55 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 47th Pyre 124th year of Ascendancy at 15:01 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 47th Pyre 124th year of Ascendancy at 16:11 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 47th Pyre 124th year of Ascendancy at 17:25 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 47th Pyre 124th year of Ascendancy at 18:26 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 47th Pyre 124th year of Ascendancy at 18:55 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 47th Pyre 124th year of Ascendancy at 19:28 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 47th Pyre 124th year of Ascendancy at 21:32 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 47th Pyre 124th year of Ascendancy at 23:36 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 48th Pyre 124th year of Ascendancy at 01:45 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 48th Pyre 124th year of Ascendancy at 03:34 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 48th Pyre 124th year of Ascendancy at 06:11 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 48th Pyre 124th year of Ascendancy at 09:13 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 48th Pyre 124th year of Ascendancy at 12:21 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 48th Pyre 124th year of Ascendancy at 14:26 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 48th Pyre 124th year of Ascendancy at 16:22 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 48th Pyre 124th year of Ascendancy at 18:52 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 48th Pyre 124th year of Ascendancy at 20:43 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 48th Pyre 124th year of Ascendancy at 23:17 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 49th Pyre 124th year of Ascendancy at 02:09 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 49th Pyre 124th year of Ascendancy at 04:20 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 49th Pyre 124th year of Ascendancy at 06:47 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 49th Pyre 124th year of Ascendancy at 09:06 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 49th Pyre 124th year of Ascendancy at 11:12 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 49th Pyre 124th year of Ascendancy at 13:18 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 49th Pyre 124th year of Ascendancy at 15:47 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 49th Pyre 124th year of Ascendancy at 17:06 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 49th Pyre 124th year of Ascendancy at 19:30 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 49th Pyre 124th year of Ascendancy at 21:41 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 50th Pyre 124th year of Ascendancy at 00:26 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 50th Pyre 124th year of Ascendancy at 02:15 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 50th Pyre 124th year of Ascendancy at 04:42 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 50th Pyre 124th year of Ascendancy at 06:10 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 50th Pyre 124th year of Ascendancy at 08:16 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 50th Pyre 124th year of Ascendancy at 08:27 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 64th Pyre 124th year of Ascendancy at 21:19 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 65th Pyre 124th year of Ascendancy at 02:54 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 65th Pyre 124th year of Ascendancy at 09:56 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 65th Pyre 124th year of Ascendancy at 17:06 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 65th Pyre 124th year of Ascendancy at 22:50 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 66th Pyre 124th year of Ascendancy at 04:26 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 66th Pyre 124th year of Ascendancy at 10:28 Killed by Nerodabeth the slimy ooze at level 50 on the 74th Pyre 124th year of Ascendancy at 16:50 Killed by shadow at level 50 on the 74th Pyre 124th year of Ascendancy at 19:58 Killed by Polumina the crimson ooze at level 50 on the 75th Pyre 124th year of Ascendancy at 10:13 Killed by Nerysessra the ritch larva at level 50 on the 9th Dusk 124th year of Ascendancy at 11:22 Killed by Morte at level 50 on the 9th Dusk 124th year of Ascendancy at 11:26 |
Primary Stats
Strength | 36 (base 11) |
Dexterity | 51 (base 33) |
Constitution | 21 (base 12) |
Magic | 189 (base 58) |
Willpower | 109 (base 61) |
Cunning | 115 (base 60) |
Resources
Life | 822/822 |
Mana | 1072/1072 |
Soul | 23/23 |
Healing Factor | 1.094804467222 |
Regeneration | 0.27370111680549 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -60% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | -998 |
Infravision | 10 |
See Stealth | 91.213566054809 |
See Invisible | 91.213566054809 |
Offense: Mainhand
Damage | 123 |
Accuracy | 49 |
Crit Chance | 46% |
APR | 72 |
Speed | 1.00 |
Offense: Spell
Spellpower | 100 |
Crit Chance | 66% |
Speed | 1 |
Offense: Mind
Mindpower | 64 |
Crit Chance | 48% |
Speed | 1 |
Offense: Damage Bonus
Arcane | +95% |
Cold | +102% |
All | +7% |
Lightning | +92% |
Light | +12% |
Temporal | +24% |
Physical | +12% |
Fire | +88% |
Darkness | +34% |
Offense: Damage Penetration
Lightning | +45% |
Fire | +30% |
Arcane | +40% |
Cold | +30% |
All | 0% |
Defense: Base
Armour (hardiness) | 4 (30%) |
Defense | 48 |
Ranged Defense | 48 |
Fatigue | 1 |
Physical Save | 31 |
Spell Save | 70 |
Mental Save | 61 |
Defense: Resistances
Blight | + 41%( 70%) |
Arcane | + 51%( 70%) |
Cold | + 70%( 70%) |
All | + 34%( 70%) |
Lightning | + 48%( 70%) |
Light | + 54%( 80%) |
Temporal | + 41%( 70%) |
Fire | + 31%( 70%) |
Darkness | + 61%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Bleed Resistance | 100% |
Fear Resistance | 40% |
Poison Resistance | 100% |
Instadeath Resistance | 100% |
Inscriptions (4/5)
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 617 damage for 3 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 11 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 11 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 34%, your defense is increased by 34 and all your resistances by 34%. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (639 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 131 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Class Talents
Spell / Glacial waste | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Master of flesh | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Nightfall | 1.30 |
| 5/5 |
| 4/5 |
| 2/5 |
| 0/5 |
Spell / Dreadmaster | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 3/5 |
Spell / Death | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Eradication | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 4/5 |
Spell / Master of bones | 1.50 |
| 5/5 |
| 3/5 |
| 4/5 |
| 4/5 |
Spell / Animus | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Generic Talents
Race / Thalore | 1.00 |
| 5/5 |
| 4/5 |
| 5/5 |
| 1/5 |
Undead / Lich | 1.00 |
| 2/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Spectre | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Necrosis | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Heart of the Gloom. Escort: lone alchemist (level 1 of Heart of the Gloom)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the worried loremaster from death by deformed giant white mouse. Escort: worried loremaster (level 2 of Heart of the Gloom) | failed |
You successfully escorted the worried loremaster to the recall portal on level 5 of Dreadfell. Escort: worried loremaster (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. * You have ascended to Lichdom! | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1692. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +25% arcane Changes damage: +25% arcane Spellpower: +15 (+3 eff.) Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% Creates an arcane explosion dealing 360 arcane damage based on magic in a radius of 3 around the user after any teleport. It can be used to phase door up to range 6, within radius 2 of the target location Activation costs 24 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
Light source | ![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 4 When wielded/worn: Physical power: +7 (+4 eff.) Damage (Melee): 20 darkness Changes stats: +5 Mag Changes resistances: +30% light Changes resistances cap: +10% light Talent masteries: +0.20 Cunning / Stealth +0.20 Cursed / Darkness Light radius: -1000 Infravision radius: +7 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. Talent on hit(spell): Invoke Darkness (15% chance level 4). This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
On head | ![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +10 Mag / +12 Wil / +10 Cun Fear immunity: -60% Spellpower: +12 (+2 eff.) Mindpower: +12 (+3 eff.) It can be used to assault the mind of a foe to utterly dominate it Activation costs 100 power out of 150/150. This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head? |
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spellpower: +10 (+2 eff.) It can be used to release a radius 2 burst of void energy at up to range 5, dealing 358.36 temporal and 387.26 darkness damage (based on Magic) Activation costs 20 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+2 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+2 eff.) Talent level: +0 Call of the Crypt. Talent level: +0 Rime Wraith. Talent level: +0 Dread. Talent level: +0 Call of the Mausoleum. Talent level: +0 Boneyard. This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
On fingers | ![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+5 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Around waist | ![]() Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Changes stats: +4 Dex / +5 Mag / +5 Cun Changes resistances: +9% fire Changes resistances penetration: +10% arcane Changes damage: +3% arcane / +21% fire Physical save: +10 (+5 eff.) Mana each turn: +0.29 Maximum mana: +34.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +10% A belt that goes around your waist. |
In main hand | ![]() Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+8 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns Activation costs 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
On hands | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. Only the masochistic can unlock its full power. When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +9 Str / +9 Mag / +3 Cun Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim Stun/Freeze immunity: +20% Maximum vim: +25.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Increases all damage by 4% of current vim Current Bonus: 0% It can be used to activate talent Darkfire (costing 12 power out of 12/12) : Effective talent level: 7.8 Power cost: 12 out of 12/12. Range: 6 Travel Speed: 400% of base Is: a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 316.61 fire damage and 225.67 darkness damage in a radius of 7. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
Main armor | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 (+5 eff.) Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning / +13% all Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 (+4 eff.) Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
Cloak | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 (+4 eff.) Damage when hit (Melee): 60 ice Changes stats: +12 Mag Changes resistances: +25% cold / -15% fire / +8% all Changes damage: +25% cold It can be used to release a radius 4 chilling blast, instantly dealing 1296.84 cold damage and condensing the air into freezing vapors that deal 432.28 cold damage (based on Magic) each turn for 10 turns Activation costs 30 power out of 30/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
Around neck | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +12 Changes stats: +3 Mag Changes damage: +5% darkness / +5% temporal / +5% light / +5% physical Critical mult.: +13.00% Spellpower: +3 (+1 eff.) Spell crit. chance: +4% Amulets make your neck look great! |
Inventory
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +10 (+5 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+2 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+18 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+5 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+3 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). Activating this item is instant. It can be used to activate talent Mental Shielding (costing 30 power out of 30/30) : Effective talent level: 3.5 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 4 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
![]() Requires: - Dexterity 42 Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 55% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +15.0% Attack speed: 100% On weapon hit: * deals 60 physical damage increased by 1% for each 1% life the target has lost When wielded/worn: Changes stats: +6 Str / +6 Dex Critical mult.: +20.00% This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. |
![]() Requires: - Dexterity 44 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 45.0 - 58.5 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +11 Crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +5 Dex Changes damage: +8% light / +10% physical Grants telepathy: Humanoid/Orc Pinning immunity: +50% Light radius: +1 During the invasion of Eldoral the Halfling Rogue Herah is said to have slain over one hundred orcs while defending a group of refugees. |
![]() elemental stralite dagger of rage (26-34 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 26.5 - 34.5 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 150 acid damage (1/turn) When wielded/worn: Accuracy: +17 (+5 eff.) Changes stats: +8 Str Changes resistances penetration: +25% acid Changes damage: +17% acid / +12% physical Sharp, short and deadly. |
![]() truestriking dwarven-steel greatsword of massacre (52-82 power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 51.5 - 82.4 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +23 (+7 eff.) Armour penetration: +12 Changes resistances penetration: +16% physical Massive two-handed swords. |
![]() Requires: - Magic 20 - Strength 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 46.0 - 64.4 Uses stats: 10% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 15% chance to animate a bleeding foe's blood Lifesteal (this weapon only): +5% Damage conversion: 50% blight When wielded/worn: Changes damage: +15% blight / +15% physical Grants telepathy: Undead/Blood Maximum vim: +25.00 Spellpower: +21 (+4 eff.) Spell crit. chance: +8% It can be used to activate talent Bleeding Edge (costing 20 power out of 20/20) : Effective talent level: 5.5 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. |
![]() Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 42.0 - 58.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +20.0% Attack speed: 100% On weapon hit: * 50 arcane resource burn When wielded/worn: Changes resistances: +15% blight / -15% physical / +15% all Talents cooldown: Mana Clash (-2 turns) Antimagic Zone (-2 turns) A thin voratun blade with an ivory handle wrapped in purple cloth. The weapon is nearly as legendary as its former owner, Marcus Dunn, and was thought to have been destroyed after Marcus was slain near the end of the Spellhunt. It seems somebody well versed in antimagic could use it to its fullest potential. |
![]() Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Base power: 8.0 - 8.8 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +13 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Talent mastery: +0.30 Wild-gift / Fungus Life regen: +2.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Healing mod.: +20% Activating this item is instant. It can be used to activate talent Bloom Heal (costing 40 power out of 40/40) : Effective talent level: 2.5 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 62 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
![]() Requires: - Willpower 18 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 6.0 - 6.6 Uses stats: 50% Wil, 30% Cun Damage type: Physical Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +10% physical Changes resistances penetration: +6% physical Changes damage: +10% physical Talent mastery: +0.10 Psionic / Kinetic mastery Talent granted: +1 Psionic Maelstrom Physical save: +6 (+3 eff.) Psi when firing a critical mind attack: +1.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Kinetic energies are focussed in the core of this mindstar. |
![]() Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 12.0 - 13.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes resistances: +10% mind Changes damage: +15% mind / +5% physical Mindpower: +10 (+3 eff.) Mental crit. chance: +8% It can be used to release a wave of psionic power, dealing 263.43 mind damage (based on Willpower) to all within radius 5 Activation costs 40 power out of 40/40. This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. |
![]() caller's mossy mindstar of sand (2-3 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage (Melee): 7 physical Changes resistances: +7% physical Changes resistances penetration: +4% acid / +4% fire / +3% cold / +11% physical Changes damage: +7% acid / +7% fire / +7% cold / +13% physical Talent granted: +1 Attune Mindstar Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Heals friendly targets nearby when you use a nature summon: +20 Max wilder summons: +2 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() creative thorny mindstar of flames (7-8 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 7.0 - 7.7 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage (Melee): 10 fire Changes stats: +5 Cun Changes resistances: +11% fire Changes resistances penetration: +11% fire Changes damage: +10% fire Talent granted: +1 Attune Mindstar Critical mult.: +16.00% Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Global speed: +7% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() dreamer's living mindstar of life (16-18 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +25% mind Talent granted: +1 Attune Mindstar Mental save: +9 (+2 eff.) Life regen: +2.00 Psi each turn: +1.30 Maximum life: +33.00 Maximum psi: +50.00 Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() projecting vined mindstar (5-6 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +11% lightning / +13% fire / +12% cold Talent masteries: +0.20 Psionic / Focus +0.10 Psionic / Projection Talent granted: +1 Attune Mindstar Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Magic 50 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. It is part of a set of items. It desires to be surrounded by undeath. Base power: 40.0 - 48.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +35% darkness Talent masteries: +0.00(-) Spell / Nightfall +0.20 Spell / Master necromancer +0.20 Spell / Master of flesh +0.20 Spell / Animus +0.20 Spell / Master of bones Spellpower: +40 (+7 eff.) Spell crit. chance: +15% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
![]() Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff It is part of a set of items. Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% acid / +20% cold Critical mult.: +20.00% Mental save: +8 (+2 eff.) Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% The bottom part of Telos' broken staff. |
![]() elven-wood starstaff 'Coalpython' (25-30 power, 5 apr, physical element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +22 (+7 eff.) Changes resistances: +6% acid / +12% darkness Changes resistances penetration: +10% fire Changes damage: +18% acid / +3% fire / +25% physical Talent granted: +1 Command Staff Physical save: +13 (+7 eff.) Spell save: +12 (+3 eff.) Mental save: +13 (+3 eff.) Mana each turn: +0.50 Spellpower: +35 (+6 eff.) Spell crit. chance: +11% Damage Shield penetration: +23% Damage Shield Power: +17% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() shimmering yew starstaff of the prodigy (20-24 power, 4 apr, temporal element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +14 Mag / +14 Wil / +14 Cun Changes damage: +20% temporal Talent granted: +1 Command Staff Mana each turn: +0.28 Spellpower on spell critical (stacks up to 3 times): +8 Maximum mana: +72.00 Spellpower: +9 (+2 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Dexterity 28 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 3 Base power: 28.0 - 30.8 Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +8 Crit. chance: +5.0% Attack speed: 125% When this weapon hits: Disarm (30% chance level 3). Damage (Melee): +22 poison / +22 bleed When wielded/worn: Accuracy: +10 (+3 eff.) See stealth: +9 See invisible: +9 A long whip of linked metal joints finished with a viciously sharp barb leaking terrible venom. |
![]() Requires: - Dexterity 14 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 5 Base power: 55.0 - 60.5 Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +8 Crit. chance: +9.0% Attack speed: 125% When this weapon hits: Bone Grab (10% chance level 3). When this weapon hits: Bone Spear (20% chance level 4). Damage (Melee): +30 bleed Damage (radius 2) on crit: +50 bleed When wielded/worn: Defense: +12 (+4 eff.) Talent mastery: +0.25 Corruption / Bone Spellpower: +4 (+1 eff.) Combat speed: +10% Talent on hit(spell): Bone Spear (10% chance level 4). It can be used to activate talent Bone Nova (costing 20 power out of 20/20) : Effective talent level: 5.5 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Fire bone spears in all directions, hitting all foes within radius 5 for 259.48 physical damage, and inflicting bleeding for another 129.74 damage over 5 turns. The damage will increase with your Spellpower. This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other. |
![]() dreamer's elven-silk robe of corrosion (+36%) (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +36% acid / +16% darkness / +18% mind / +15% all Changes damage: +24% acid Physical save: +18 (+9 eff.) Spell save: +18 (+4 eff.) Mental save: +36 (+9 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Cun / +4 Wil Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Fatigue: +3% Changes stats: +8 Mag / +8 Wil Knockback immunity: +100% Spellpower: +5 (+1 eff.) Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. It can be used to combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 4.5 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 170.62 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 3.5 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 7. Any target caught in the area will take 321.29 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
![]() Requires: - Heavy armour training - Willpower 24 Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +20 Fatigue: +12% Changes resistances: +15% acid / +15% physical / +15% fire / +15% cold / +15% lightning Grants telepathy: Dragon Physical save: +12 (+6 eff.) Spell save: +12 (+3 eff.) Mental save: +12 (+3 eff.) Traces of a dragon's power still remain in this bleached and cracked skull. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +3 Wil / +4 Mag Changes resistances: +10% darkness Changes damage: +10% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
![]() Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 (+5 eff.) Damage (Melee): 15 light / 30 fire Damage (Ranged): 15 light / 30 fire Damage when hit (Melee): 30 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / +12% light / -5% cold Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Celestial / Sunlight +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 (+3 eff.) Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 12 power out of 16/16) : Effective talent level: 5.5 Power cost: 12 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 6, knocking back anything caught inside and setting them ablaze, doing 435.56 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
![]() duelist's cured leather armour of resilience (11 def, 9 armour) Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +9 Defense: +11 (+4 eff.) Fatigue: +7% Changes stats: +6 Cun / +6 Dex Maximum life: +34.00 A suit of armour made of leather. |
![]() Requires: - Massive armour training - Constitution 150 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +50 Defense: +40 (+13 eff.) Fatigue: +70% Changes stats: +15 Str / +25 Mag Changes resistances: +10% all Physical save: +35 (+15 eff.) Spell save: +35 (+8 eff.) Life regen: +10.00 Maximum life: +270.00 Spellpower: +25 (+5 eff.) 15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown. If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware. This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic. |
![]() Requires: - Massive armour training - Strength 48 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+5 eff.) Armour: +35 Defense: +25 (+8 eff.) Fatigue: +15% Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat +0.20 Corruption / Oppression Physical save: +15 (+8 eff.) Spell save: +25 (+6 eff.) Confusion immunity: +100% Fear immunity: +100% Light radius: -2 Infravision radius: +3 Shadow Power: +10 Grants physical power equal to your Shadow Power. "Wreckage all about you. Is there anything left inside?" |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +4 (+1 eff.) Fatigue: -7% Effects on melee hit: * 20% chance to slow global speed by 65% * 10 arcane resource burn Changes stats: +2 Cun / +3 Str Changes resistances: +5% arcane Spell save: +6 (+1 eff.) Maximum life: +25.00 Maximum stamina: +20.00 Infravision radius: +4 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 When used to imbue an object: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Requires: - Dexterity 28 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 38.0 - 45.6 Uses stats: 10% Wil, 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 20 On weapon hit: * 50% chance to reload 1 ammo Damage (Ranged): +25 mind / +30 mind slow You find yourself constantly fighting an urge to handle this strange pouch of shot. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
By Morte the Thalore Necromancer level 23
44th Haze 122nd year of Ascendancy at 12:20 see stats
By Morte the Lich Necromancer level 34
35th Regrowth 123rd year of Ascendancy at 04:49 see stats
By Morte the Lich Necromancer level 39
62nd Regrowth 123rd year of Ascendancy at 08:28 see stats
By Morte the Lich Necromancer level 34
33rd Regrowth 123rd year of Ascendancy at 10:42 see stats
By Morte the Lich Necromancer level 28
77th Haze 122nd year of Ascendancy at 17:24 see stats
By Morte the Lich Necromancer level 41
71st Regrowth 123rd year of Ascendancy at 10:33 see stats
By Morte the Lich Necromancer level 50
79th Pyre 123rd year of Ascendancy at 00:37 see stats
By Morte the Lich Necromancer level 50
41st Pyre 124th year of Ascendancy at 02:37 see stats
By Morte the Lich Necromancer level 50
21st Dusk 123rd year of Ascendancy at 01:56 see stats
By Morte the Lich Necromancer level 37
52nd Regrowth 123rd year of Ascendancy at 13:15 see stats
By Morte the Thalore Necromancer level 16
15th Dusk 122nd year of Ascendancy at 00:08 see stats
By Morte the Lich Necromancer level 50
57th Pyre 124th year of Ascendancy at 03:14 see stats
By Morte the Lich Necromancer level 41
4th Pyre 123rd year of Ascendancy at 10:31 see stats
By Morte the Thalore Necromancer level 20
40th Dusk 122nd year of Ascendancy at 08:34 see stats
By Morte the Lich Necromancer level 35
40th Regrowth 123rd year of Ascendancy at 18:29 see stats
By Morte the Lich Necromancer level 50
64th Pyre 123rd year of Ascendancy at 02:07 see stats
By Morte the Lich Necromancer level 50
74th Pyre 124th year of Ascendancy at 05:40 see stats
By Morte the Lich Necromancer level 39
62nd Regrowth 123rd year of Ascendancy at 01:44 see stats
By Morte the Lich Necromancer level 36
41st Regrowth 123rd year of Ascendancy at 22:12 see stats
By Morte the Lich Necromancer level 50
6th Regrowth 124th year of Ascendancy at 16:54 see stats
By Morte the Thalore Necromancer level 20
60th Dusk 122nd year of Ascendancy at 13:26 see stats
By Morte the Thalore Necromancer level 24
46th Haze 122nd year of Ascendancy at 06:58 see stats
By Morte the Lich Necromancer level 49
59th Pyre 123rd year of Ascendancy at 14:50 see stats
By Morte the Lich Necromancer level 50
47th Haze 123rd year of Ascendancy at 09:25 see stats
By Morte the Lich Necromancer level 50
17th Haze 123rd year of Ascendancy at 06:00 see stats
By Morte the Thalore Necromancer level 22
65th Dusk 122nd year of Ascendancy at 18:09 see stats
By Morte the Lich Necromancer level 50
79th Pyre 123rd year of Ascendancy at 03:35 see stats
By Morte the Lich Necromancer level 50
75th Pyre 124th year of Ascendancy at 21:26 see stats
By Morte the Lich Necromancer level 31
3rd Allure 123rd year of Ascendancy at 19:20 see stats
By Morte the Thalore Necromancer level 10
6th Mirth 122nd year of Ascendancy at 23:59 see stats
By Morte the Thalore Necromancer level 20
28th Dusk 122nd year of Ascendancy at 20:11 see stats
By Morte the Lich Necromancer level 30
6th Decay 122nd year of Ascendancy at 02:14 see stats
By Morte the Lich Necromancer level 40
63rd Regrowth 123rd year of Ascendancy at 04:41 see stats
By Morte the Lich Necromancer level 50
60th Pyre 123rd year of Ascendancy at 07:32 see stats
By Morte the Lich Necromancer level 25
67th Haze 122nd year of Ascendancy at 17:17 see stats
By Morte the Lich Necromancer level 31
11st Regrowth 123rd year of Ascendancy at 11:28 see stats
By Morte the Lich Necromancer level 50
66th Pyre 124th year of Ascendancy at 16:04 see stats
By Morte the Lich Necromancer level 31
13rd Regrowth 123rd year of Ascendancy at 18:20 see stats
By Morte the Lich Necromancer level 50
60th Pyre 123rd year of Ascendancy at 16:04 see stats
By Morte the Lich Necromancer level 50
66th Pyre 124th year of Ascendancy at 04:24 see stats
By Morte the Lich Necromancer level 50
1st Regrowth 124th year of Ascendancy at 22:55 see stats
By Morte the Lich Necromancer level 50
19th Haze 123rd year of Ascendancy at 10:22 see stats
By Morte the Thalore Necromancer level 22
9th Haze 122nd year of Ascendancy at 10:11 see stats
By Morte the Lich Necromancer level 50
1st Regrowth 124th year of Ascendancy at 21:00 see stats
By Morte the Thalore Necromancer level 21
65th Dusk 122nd year of Ascendancy at 03:01 see stats
By Morte the Lich Necromancer level 36
40th Regrowth 123rd year of Ascendancy at 20:56 see stats
By Morte the Lich Necromancer level 31
8th Regrowth 123rd year of Ascendancy at 14:16 see stats
By Morte the Lich Necromancer level 31
7th Regrowth 123rd year of Ascendancy at 01:05 see stats
By Morte the Lich Necromancer level 50
6th Regrowth 124th year of Ascendancy at 16:53 see stats
By Morte the Lich Necromancer level 50
17th Regrowth 124th year of Ascendancy at 22:49 see stats
By Morte the Thalore Necromancer level 5
77th Pyre 122nd year of Ascendancy at 09:12 see stats
By Morte the Thalore Necromancer level 8
3rd Mirth 122nd year of Ascendancy at 07:46 see stats
By Morte the Lich Necromancer level 50
61st Pyre 123rd year of Ascendancy at 03:27 see stats
By Morte the Lich Necromancer level 50
15th Dusk 123rd year of Ascendancy at 07:20 see stats
By Morte the Lich Necromancer level 50
6th Regrowth 124th year of Ascendancy at 16:54 see stats
By Morte the Lich Necromancer level 50
64th Pyre 124th year of Ascendancy at 21:13 see stats
By Morte the Thalore Necromancer level 12
2nd Summertide 122nd year of Ascendancy at 21:46 see stats
By Morte the Lich Necromancer level 50
9th Flare 123rd year of Ascendancy at 08:29 see stats
By Morte the Lich Necromancer level 25
69th Haze 122nd year of Ascendancy at 00:11 see stats
By Morte the Thalore Necromancer level 17
25th Dusk 122nd year of Ascendancy at 12:55 see stats
By Morte the Lich Necromancer level 50
9th Dusk 124th year of Ascendancy at 11:26 see stats
By Morte the Lich Necromancer level 33
32nd Regrowth 123rd year of Ascendancy at 13:34 see stats
By Morte the Lich Necromancer level 50
61st Pyre 123rd year of Ascendancy at 18:36 see stats
Log
Nerysessra the ritch larva damages himself through Martyrdom!
Morte hits Nerysessra the ritch larva for 0 darkness, 1 physical (1 total damage).
Explosive Saw from Nerysessra the ritch larva hits Morte for 26 physical damage.
Raze hits Morte for 4 darkness damage.
Nerysessra the ritch larva shrieks.
Dreadmaster hits Nerysessra the ritch larva for 18 fire damage.
Nerysessra the ritch larva's spell attains critical power!
Nerysessra the ritch larva damages himself through Martyrdom!
Something hits Nerysessra the ritch larva for 0 darkness, 2 cold (2 total damage).
Shadow casts Shadow Invoke Darkness.
Shadow hits Nerysessra the ritch larva for 119 darkness damage.
The saw embedded in Morte flies back its source.
The saw drags Morte towards Nerysessra the ritch larva!
Nerysessra the ritch larva damages himself through Martyrdom!
Morte hits Nerysessra the ritch larva for 8 fire damage.
Nerysessra the ritch larva hits Morte for 146 fire damage.
Morte the level 50 lich necromancer was scorched to death by Nerysessra the ritch larva on level 75 of Infinite Dungeon.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Nerysessra the ritch larva killed Morte!
Saving game...
Shadow returns to the shadows.
Shadow returns to the shadows.
Shadow returns to the shadows.
Morte unleashes a blast of frostdusk as she crosses the veil!
Ran for 2 turns (stop reason: interesting character).
Saving done.
Personal New Achievement: Utterly Destroyed (Exploration mode)!