
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Items Vault 1.0.0 Stone Wardens DLC Class 1.0.0 |
| Campaign | Arena |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Higher |
| Class | Paradox Mage |
| Level / Exp | 18 / 91% |
| Size | medium |
| Lifes / Deaths | Killed by master slinger at level 18 on the 76th Pyre 122nd year of Ascendancy at 15:13 / 1 |
Primary Stats
| Strength | 14 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 16 (base 12) |
| Magic | 42 (base 39) |
| Willpower | 47 (base 41) |
| Cunning | 11 (base 11) |
Resources
| Life | -34/275 |
| Paradox | 717 |
| Healing Factor | 1 |
| Regeneration | 57.13 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Invisible | 2 |
Offense: Mainhand
| Damage | 20 |
| Accuracy | 5 |
| Crit Chance | 2% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 37.5 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30.15 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +16% |
| Blight | +16% |
| Physical | +6% |
| Cold | +6% |
| Lightning | +7% |
| Darkness | +10% |
| Arcane | +5% |
| Fire | +15% |
| Nature | +6% |
Defense: Base
| Armour (hardiness) | 13 (30%) |
| Defense | 2.35 |
| Ranged Defense | 2.35 |
| Fatigue | 1 |
| Physical Save | 10.5 |
| Spell Save | 33.075 |
| Mental Save | 20.15 |
Defense: Resistances
| Physical | + 12%( 70%) |
| Temporal | + 35%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 25% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 284 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 284 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Paradox | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Age Manipulation | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Time Travel | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Matter | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Chronomancy / Gravity | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Energy | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Carbon Spikes |
| talent | Energy Decomposition |
| talent | Entropic Field |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+4 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 56.88 life per turn. Regeneration |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap of strength (+3) (0 def, 1 armour) rough leather cap of strength (+3) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str A cap made of leather. |
| Tool | psionic iron torque of psychoportation [power 21] (27/30 cooldown) psionic iron torque of psychoportation [power 21] (27/30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to teleport randomly (rad 21), placing all other charms into a 30 cooldown. When used: 100% chance to regenerate 1 psi. Torques are made by powerful psionics to store psionic powers. |
| On fingers | savage's gold ring savage's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +2 Con Spell save: +8 Maximum stamina: +11.00 Rings can have magical properties. |
| On fingers | savage's steel ring savage's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Con Spell save: +7 Maximum stamina: +12.00 Rings can have magical properties. |
| Around waist | rough leather belt of shielding rough leather belt of shieldingPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +6 It can be used to create a temporary shield that absorbs 194 damage, placing all other charms into a 30 cooldown. A belt that goes around your waist. |
| In main hand | Kor's Fall (10-12 power, 0 apr, darkness damage) Kor's Fall (10-12 power, 0 apr, darkness damage)Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 110% Mag Damage type: Darkness Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid / +10% blight / +10% darkness / +10% fire Talent granted: +1 Command Staff Spellpower: +7 Spell crit. chance: +8% See invisible: +2 Made from the bones of many creatures, this staff glows with power. You can feel its evilness even from a distance. |
| Main armor | mindwoven linen robe of power (0 def, 0 armour) mindwoven linen robe of power (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes damage: +6% physical / +5% arcane / +5% fire / +6% cold / +7% lightning / +6% acid / +6% nature / +6% blight Spellpower: +6 Mindpower: +3 Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | cashmere cloak of sorcery (2 def, 0 armour) cashmere cloak of sorcery (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +2 Mag / +3 Wil Spell crit. chance: +4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | inertial gold amulet of willpower (+2) inertial gold amulet of willpower (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Wil Pinning immunity: +25% Stamina each turn: +0.20 Amulets can have magical properties. |
Inventory
insidious poison infusion (12 nature damage, 42% healing reduction) insidious poison infusion (12 nature damage, 42% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 3.00 Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 12.27 nature damage per turns for 7 turns, and reducing the target's healing received by 42%. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
steel amulet of dexterity (+3) steel amulet of dexterity (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Dex Amulets can have magical properties. |
Newly picked up conjurer's gold ringconjurer's gold ring Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Mag / +5 Wil Spellpower: +8 Rings can have magical properties. |
psionicist's gold ring of mental power psionicist's gold ring of mental powerInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Wil Mental save: +8 Mindpower: +5 Rings can have magical properties. |
Newly picked up savior's gold ringsavior's gold ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical save: +10 Spell save: +9 Mental save: +7 Rings can have magical properties. |
steel ring of aether (+12%) steel ring of aether (+12%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +12% arcane Changes damage: +12% arcane Rings can have magical properties. |
warrior's gold ring warrior's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Str Rings can have magical properties. |
insidious steel greatmaul of purging (24.5-36.75 power, 2 apr) insidious steel greatmaul of purging (24.5-36.75 power, 2 apr)Requires: - Strength 16 Infused by nature Infused by arcane disrupting forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 24.5 - 36.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Special effect when this weapon hits: 25% chance to remove a magical effect Damage when this weapon hits: +20 insidious poison / +10 nature Massive two-handed maul. |
flaming dwarven-steel longsword of projection (23-32.2 power, 4 apr) flaming dwarven-steel longsword of projection (23-32.2 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 23.0 - 32.2 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage when this weapon hits: +7 mind Burst (radius 1) on hit: +9 fire It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Sharp, long, and deadly. |
hardened leather belt of the titan hardened leather belt of the titanCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +4 A belt that goes around your waist. |
cashmere cloak of resilience (2 def, 0 armour) cashmere cloak of resilience (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Maximum life: +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick cashmere cloak of protection (2 def, 5 armour) thick cashmere cloak of protection (2 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +5 Defense: +2 Changes resistances: +13% cold Spell save: +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
focusing woollen robe (0 def, 0 armour) focusing woollen robe (0 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Mana each turn: +0.12 Psi each turn: +0.12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven cashmere robe of darkness (+18%) (2 def, 0 armour) spellwoven cashmere robe of darkness (+18%) (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +18% darkness Changes damage: +12% darkness Spellpower: +3 Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven cashmere robe of the mind (+12%) (2 def, 0 armour) spellwoven cashmere robe of the mind (+12%) (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +12% mind Changes damage: +12% mind Spellpower: +3 Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
41 alchemist agate 41 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
barbed pouch of dwarven-steel shots (22/22, 35-42 power, 3 apr) barbed pouch of dwarven-steel shots (22/22, 35-42 power, 3 apr)Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 35.0 - 42.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 22 Special effect when this weapon crits: wounds the target Damage when this weapon hits(ranged): +8 bleed Shots are used with slings to pummel your foes to death. |
pouch of dwarven-steel shots (15/15, 29.5-35.4 power, 3 apr) pouch of dwarven-steel shots (15/15, 29.5-35.4 power, 3 apr)Requires: - Dexterity 24 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 29.5 - 35.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 15 Shots are used with slings to pummel your foes to death. |
pouch of dwarven-steel shots of crippling (19/19, 34.5-41.4 power, 3 apr) pouch of dwarven-steel shots of crippling (19/19, 34.5-41.4 power, 3 apr)Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 34.5 - 41.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Armour Penetration: +3 Physical crit. chance: +10.0% Capacity: 19 Special effect when this weapon crits: cripple the target Shots are used with slings to pummel your foes to death. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
ash wand of illumination [power 7] (27/5 cooldown) ash wand of illumination [power 7] (27/5 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to light the area (rad 7), placing all other charms into a 5 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Newly picked up striking yew wand of trap destruction [power 66] (27/15 cooldown)striking yew wand of trap destruction [power 66] (27/15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Talent granted: +2 Strike It can be used to try to disarm any known traps in a line (disarm power 66), placing all other charms into a 15 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Newly picked up supercharged ash wand of detection [power 8] (27/21 cooldown)supercharged ash wand of detection [power 8] (27/21 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to detect the presence of creatures around you (rad 8), placing all other charms into a 21 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Arena Battler 20 (Nightmare difficulty)
Got to wave 20 in the arena.By Prion the Higher Paradox Mage level 16
76th Pyre 122nd year of Ascendancy at 01:10 see stats
Level 10 (Nightmare difficulty)
Got a character to level 10.By Prion the Higher Paradox Mage level 10
75th Pyre 122nd year of Ascendancy at 01:09 see stats
Ten at one blow (Nightmare difficulty)
Killed 10 or more enemies in one single attack in the arena.By Prion the Higher Paradox Mage level 8
74th Pyre 122nd year of Ascendancy at 19:45 see stats
Log
Prion uses Infusion: Regeneration.
Prion starts regenerating health quickly.
Prion is encased in ice!
Master slinger hits Prion for 31 physical, 7 cold, 5 acid damage (total 42.91).
Master slinger hits Prion for 21 physical, 5 acid damage (total 25.33).
Master slinger shoots!
Master slinger hits Prion for 19 physical, 5 cold, 5 acid damage (total 27.21).
Master slinger shoots!
Master slinger shoots!
Master slinger hits Prion for 20 physical, 5 cold, 5 acid damage (total 28.80).
Infusion: Wild is still on cooldown for 4 turns.
Prion casts Dust to Dust.
Prion forces the iceblock to shatter.
Prion is free from the ice.
Prion hits Iceblock for 93 physical damage.
Master slinger shoots!
Master slinger shoots!
Prion shrugs off the effect 'Frozen'!
Master slinger hits Prion for 31 physical, 7 cold, 9 acid damage (total 46.23).
Master slinger hits Prion for 36 physical, 8 acid damage (total 43.10).
Master slinger slows down.
Master slinger uses Inertial Shot.
Master slinger shoots!
Talent Slow is ready to use.
Master slinger hits Prion for 33 physical, 7 cold, 9 acid damage (total 48.00).
Master slinger hits Prion for 41 physical, 8 acid damage (total 48.40).
Master slinger hits Prion for 39 physical damage.
Master slinger killed Prion!
Prion the level 18 higher paradox mage was minced to death by a master slinger on level 25 of The Arena.
