












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Sandworm Lair Tweaks 1.5.10Sandworm lair terrain is automatically revealed. Hope that makes it less annoying. Binds the Zone:create hook. This addon is safe to enable and disable on existing save files, though doing so will not have any effects for characters who have visited the sandworm lair already. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Sandworm Lair Quick Dig 1.5.10Digging in Sandworm Lair will take only one (1) turn per tile. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Higher |
| Class | Arcane Blade |
| Level / Exp | 27 / 20% |
| Size | big |
| Lifes / Deaths | Killed by Lisoyawen the naga myrmidon at level 27 on the 3rd Pyre 123rd year of Ascendancy at 19:10 5 / 1 |
Primary Stats
| Strength | 48 (base 27) |
| Dexterity | 35 (base 14) |
| Constitution | 19 (base 14) |
| Magic | 120 (base 58) |
| Willpower | 27 (base 11) |
| Cunning | 49 (base 29) |
Resources
| Life | 658/658 |
| Mana | 383/383 |
| Stamina | 220/220 |
| Healing Factor | 1.1291723257555 |
| Regeneration | 0.28229308143888 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 15 |
| Lite | 5 |
| Infravision | 9 |
| See Stealth | 38.294708266768 |
| See Invisible | 47.294708266768 |
Offense: Mainhand
| Damage | 93 |
| Accuracy | 55 |
| Crit Chance | 24% |
| APR | 7 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 19 |
| Accuracy | 55 |
| Crit Chance | 25% |
| APR | 10 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 73 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Blight | +9% |
| Arcane | +5% |
| Cold | +12% |
| All | 0% |
| Physical | +12% |
| Lightning | +60% |
| Light | +5% |
| Temporal | +5% |
| Mind | +12% |
| Darkness | +5% |
| Fire | 0% |
| Nature | +27% |
Offense: Damage Penetration
| Arcane | +35% |
| Acid | +10% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 15 (30%) |
| Defense | 26 |
| Ranged Defense | 26 |
| Fatigue | 0 |
| Physical Save | 25 |
| Spell Save | 43 |
| Mental Save | 41 |
Defense: Resistances
| Lightning | + 48%( 70%) |
| Nature | + 20%( 70%) |
| Acid | + 44%( 70%) |
| Blight | + 28%( 70%) |
| Arcane | + 24%( 70%) |
| Mind | + 20%( 70%) |
| All | + 9%( 70%) |
Defense: Immunities
| Silence Resistance | 25% |
| Disarm Resistance | 50% |
| Knockback Resistance | 48% |
| Confusion Resistance | 42% |
| Stun Resistance | 20% |
| Pinning Resistance | 46% |
| Instadeath Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 410 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 82 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1063% for 10 turns (0 total) and instantly restoring 53 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Technique / Magical combat | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Staff combat | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Spell / Aegis | 1.00 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 56. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed bear paw. * You've found the needed length of troll intestine. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed ritch stinger. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed orc heart. * You've found the needed pouch of luminous horror dust. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed electric eel tail. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within12 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of hardened leather boots of massiveness (0 def, 3 armour)2.0 T3 feet armor [Ego++] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Dmg.mod +7% physical ----- def ----- Armour +3 Silence- +25% Confus- +20% Stun/Frz- +20% ---------- misc Size +1 A pair of boots made of leather. |
| Quiver | Eremachik the Thunderbile (20/20, 34-41 power, 3 apr)3.0 T3 shot ammo [Random Unique] Arcane/Master/Psionic Power 34.0 - 40.8 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +11.0% Capacity 20 Ranged+ +12 lightning +11 physical +8 temporal On Hit.r1 +20 lightning +8 fire On Hit: * 8% chance to gain 10% of a turn (3/turn limit) * 20% chance to knock the target back 3 spaces and deal 114 physical damage On Crit: * Wound the target dealing 263 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
| Light source | alchemist's lamp 'Ichorbrawn'1.0 T3 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% lightning +9% nature +12% acid ----- def ----- Resists +21% acid Mind.save +8 (+3 eff.) ---------- misc Light +4 See.Stealth +5 See.Invis +14 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | linen wizard hat 'Flowerhunger' (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% lightning +3% nature Res.pen +15% nature ----- def ----- Defense +1 (+0 eff.) Resists +3% acid +3% nature +6% blight ---------- misc Equi/ret +0.70 Psi/ret +1.00 Hate/ret +0.80 A pointy cloth hat, very wizardly... |
| On hands | steady hardened leather gloves of spellstriking (0 def, 2 armour)1.0 T2 hands armor [Ego+] Arcane/Psionic While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +8 (+2 eff.) Melee+ 7 arcane Dmg.mod +5% arcane Acc +7 (+2 eff.) ----- def ----- Armour +2 Resists +5% arcane Phys.save +7 (+4 eff.) Mind.save +7 (+3 eff.) Disarm- +26% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Xeruma the Frigidstriker [power 314] (20 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +12% cold Apr +3 ---------- misc Stam/turn +2.00 Light +2 Create a shield absorbing up to 314 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to reduce fatigue by 29% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | steel ring 'Islylratira'0.1 T2 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +3 Mag dps ---------- Dmg.mod +3% acid +12% mind +9% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 32 ----- def ----- Resists +12% mind Spell.save +6 (+2 eff.) Mind.save +7 (+3 eff.) Confus- +22% Rings make your fingers look great! |
| On fingers | Bethunor0.1 T2 ring jewelry [Rare] Master While equipped: ----- def ----- Resists +15% lightning +5% arcane Crit.chn- 15.00% Max.HP +28.00 Disarm- +24% Pinning- +46% Knockbk- +28% Rings make your fingers look great! |
| Around neck | Gliletira the steel amulet0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Spell.crit +4% Spell.pwr +3 (+1 eff.) Dmg.mod +5% darkness +5% temporal +5% light +5% physical ----- def ----- Armour +10 Defense +10 (+5 eff.) Resists +15% acid +12% blight Knockbk- +20% Amulets make your neck look great! |
| In main hand | magewarrior's short yew magestaff (20-24 power, 4 apr, lightning element)5.0 T3 staff 1H weapon [Ego+] Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +5% Phys.pwr +9 (+2 eff.) Spell.pwr +16 (+4 eff.) Dmg.mod +20% lightning Acc +7 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Around waist | Corruptionquick the drakeskin leather belt1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +5 Dex +6 Mag +8 Wil +5 Cun +8 Lck dps ---------- Spell.crit +5% Spell.pwr +6 (+2 eff.) Dmg.mod +15% nature +3% lightning ----- def ----- Resists +9% nature +6% lightning Mind.save +15 (+5 eff.) Stealth +12 ---------- misc T.Disarm +24 Infravis +6 A belt that goes around your waist. |
| In off hand | Stormlash (17-19 power, 7 apr)3.0 T1 whip 1H weapon [Unique] Arcane Power 17.0 - 18.7 Physical Uses 100% Dex Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +5.0% Atk.spd 125% Dmg.conv 50% dazing lightning On Crit: * Focus the lightning forces on an enemy While equipped: dps ---------- Dmg.mod +10% lightning Acc +7 (+2 eff.) Strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 48.89 to 146.67 lightning damage (based on Magic and Dexterity). Uses 10 power out of 0/10 This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
| Cloak | linen cloak 'Brodyharadar' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +4 Mag +2 Wil dps ---------- Spell.crit +1% Res.pen +15% arcane ----- def ----- Defense +1 (+0 eff.) Resists +3% blight Spell.save +6 (+2 eff.) Die.at -80.00 life Heal.mod +5% ---------- misc Max.mana +42.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Nyblek the woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Rare] Nature While equipped: Stats +2 Mag dps ---------- Mind.crit +2% Dmg.mod +15% lightning Res.pen +20% arcane +10% acid Melee Ret 2 blight ----- def ----- Resists +22% lightning +9% all ---------- misc Max.vim +40.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
regeneration infusion of the wizard (heal 479; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 479 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 23%; physical; dur 2; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 23% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the wizard (range 8; phase 24; cd 17)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 45; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 45 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet of manastreaming0.1 T1 amulet jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- S.pwr/crit +2 ---------- misc Mana/turn +0.12 Max.mana +22.00 Amulets make your neck look great! |
steel amulet of manastreaming0.1 T2 amulet jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- S.pwr/crit +3 ---------- misc Mana/turn +0.15 Max.mana +21.00 Amulets make your neck look great! |
Brightgore the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +1 Wil dps ---------- Dmg.mod +12% fire Res.pen +10% fire On Hit (Melee): * 10% chance to reduce armor by 43% ----- def ----- Mind.save +6 (+2 eff.) Confus- +22% Rings make your fingers look great! |
Glintwoe the copper ring0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +6 (+2 eff.) Mind.pwr +6 (+3 eff.) S.pwr/crit +6 Dmg.mod +6% arcane +3% blight Res.pen +15% light ---------- misc Mana/turn +0.04 Rings make your fingers look great! |
marksman's copper ring of lightning (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +11% lightning Acc +6 (+2 eff.) ----- def ----- Resists +22% lightning Rings make your fingers look great! |
titan's copper ring0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Rings make your fingers look great! |
Duvurarig (32-48 power, 2 apr)3.0 T3 battleaxe 2H weapon [Rare] Arcane Power 32.0 - 48.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Hit.r1 +12 mind On Hit: * 25% chance for lightning to strike from the target to a second target dealing 118 damage While equipped: Stats +12 Mag dps ---------- Res.pen +25% mind On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 32 ---------- misc See.Invis +12 Massive two-handed battleaxes. |
Heatscar (58-86 power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Nature/Master/Psionic Power 57.5 - 86.2 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +12 temporal +12 fire On Crit.r2 +19 acid +14 nature On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Dmg.mod +3% temporal +6% fire Res.pen +30% acid +24% nature Acc +13 (+4 eff.) Apr +14 ----- def ----- Defense +20 (+10 eff.) Resists +3% temporal +6% fire Disarm- +42% Massive two-handed battleaxes. |
dwarven-steel battleaxe 'Salynn' (34-50 power, 2 apr)3.0 T3 battleaxe 2H weapon [Rare] Master Power 33.5 - 50.2 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Hit: * 20% chance to reduce all saves and defense by 20 While equipped: Stats +3 Str +1 Cun +2 Con dps ---------- Mind.crit +1% Crit.mult +5.00% Acc +16 (+4 eff.) ----- def ----- Defense +10 (+5 eff.) Disarm- +35% Massive two-handed battleaxes. |
iron battleaxe 'Cloudpierce' (12-19 power, 1 apr)3.0 T1 battleaxe 2H weapon [Rare] Arcane Power 12.5 - 18.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Melee+ +12 blight +4 light On Hit.r1 +4 cold On Hit: * 10% chance to reduce strength, dexterity, and constitution by 32 While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +20% lightning ----- def ----- Resists +3% lightning +9% cold Massive two-handed battleaxes. |
Hathigund the Oakbolt (10-12 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Nature Power 9.5 - 12.3 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +19 nature While equipped: Stats +4 Mag dps ---------- S.pwr/crit +8 ---------- misc Equi/ret +0.12 Psi/ret +0.12 Vim/s.crit +2.00 Sharp, short and deadly. |
caustic steel greatsword (24-38 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego+] Nature Power 23.5 - 37.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Crit.r2 +10 acid +10 nature While equipped: dps ---------- Res.pen +10% acid +7% nature Apr +10 Massive two-handed swords. |
Aerille (15-18 power, 3 apr, temporal element)5.0 T2 staff 2H weapon [Random Unique] Arcane/Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Crit.mult +16.00% Spell.pwr +6 (+2 eff.) S.pwr/crit +4 Dmg.mod +15% temporal ----- def ----- Armour +5 Defense +5 (+2 eff.) ---------- misc Max.stam +30.00 Wards +2 temporal Talents +1 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
acidic steel waraxe (14-20 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Arcane Power 14.0 - 19.6 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 196 damage over 5 turns and reducing armor and accuracy by 25 One-handed war axes. |
dwarven-steel waraxe 'Poliriana' (20-27 power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Nature/Master/Psionic Power 19.5 - 27.3 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +12 darkness Against +11% Living On Crit.r2 +23 lightning +10 cold +8 mind On Hit: * 10% chance to reduce all saves and defense by 20 While equipped: dps ---------- Mov.spd +28% Dmg.mod +18% mind Res.pen +14% lightning +8% physical +14% cold Acc +16 (+4 eff.) Apr +7 ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% One-handed war axes. |
Blackfist the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% Dmg.mod +6% darkness ----- def ----- Phys.save +3 (+2 eff.) Max.HP +30.00 ---------- misc Stam/turn +1.00 A belt that goes around your waist. |
Velodhesevena the Hellsorder1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% fire ----- def ----- Resists +30% lightning +6% temporal +6% light +15% fire +5% arcane A belt that goes around your waist. |
monstrous rough leather belt of unlife1.0 T1 belt armor [Ego++] Arcane/Nature While equipped: Stats +3 Str +4 Con dps ---------- Phys.pwr +6 (+2 eff.) ----- def ----- Resists +6% blight Phys.save +6 (+3 eff.) ---------- misc Size +1 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Demonbait the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +1 Dex dps ---------- Dmg.mod +6% lightning +9% darkness Res.pen +10% cold ----- def ----- Defense +1 (+0 eff.) Resists +3% darkness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Oakdare (10 def, 5 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% nature +6% darkness Res.pen +5% acid On Hit (Melee): * 10% chance to slow global speed by 46% * 20% chance to reduce armor by 43% ----- def ----- Armour +5 Defense +10 (+5 eff.) Resists +18% nature Phys.save +17 (+9 eff.) Spell.save +14 (+4 eff.) Mind.save +16 (+6 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Velireba the Murksun (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +1 Mag +1 Con dps ---------- Dmg.mod +12% darkness ----- def ----- Defense +1 (+0 eff.) ---------- misc Mana/s.crit +2.00 Max.mana +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Silevea the Flamevenom (0 def, 0 armour)2.0 T1 cloth armor [Rare] Psionic While equipped: Stats +5 Mag +4 Wil dps ---------- Dmg.mod +3% fire Res.pen +5% light ----- def ----- Resists +7% all ---------- misc Mana/turn +0.11 Psi/turn +0.14 Hate/m.crit +1.00 Max.psi +30.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
ancient linen robe of Angolwen (0 def, 0 armour)2.0 T1 cloth armor [Ego++] Arcane While equipped: Stats +3 Wil +4 Mag dps ---------- Spell.pwr +6 (+2 eff.) S.pwr/crit +2 Dmg.mod +5% temporal +7% physical Res.pen +6% temporal +6% physical ----- def ----- Resists +7% all Anom.red +9 Silence- +22% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Arotira the pair of rough leather boots (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Mag dps ---------- Spell.pwr +10 (+3 eff.) ----- def ----- Armour +3 Resists +3% cold Crit.chn- 15.00% Spell.save +6 (+2 eff.) ---------- misc Max.mana +40.00 Infravis +2 A pair of boots made of leather. |
Flashwyrd the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% lightning ----- def ----- Armour +1 Resists +6% lightning +5% temporal +6% acid Crit.chn- 5.00% Spell.save +6 (+2 eff.) Heal.mod +10% A pair of boots made of leather. |
pair of dwarven-steel boots 'Blastguile' (10 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +9% lightning ----- def ----- Armour +4 Defense +10 (+5 eff.) Fatigue +3% Resists +7% lightning +11% temporal +6% light +6% blight +3% fire Stun/Frz- +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
scholar's pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +3 (+1 eff.) ----- def ----- Armour +1 A pair of boots made of leather. |
Sootraze the rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 5 fire Dmg.mod +9% physical +4% fire ----- def ----- Armour +1 Resists +6% fire +3% light +5% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
cashmere wizard hat 'Radiancestreaker' (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +2 Mag +5 Wil +3 Con dps ---------- Dmg.mod +13% acid +9% light ----- def ----- Defense +2 (+1 eff.) Resists +19% acid +3% light ---------- misc Light +2 A pointy cloth hat, very wizardly... |
stabilizing rough leather cap of dexterity (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Dex ----- def ----- Armour +1 Fatigue +1% Phys.save +10 (+5 eff.) A cap made of leather. |
Brightfear the steel mail armour (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: dps ---------- Res.pen +15% light Melee Ret 6 light ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +6% physical +18% cold Phys.save +10 (+5 eff.) Max.HP +25.00 HP.reg +3.00 Heal.mod +11% A suit of armour made of mail. |
rough leather armour (3 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% A suit of armour made of leather. |
dwarven-steel plate armour 'Xanorama' (15 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Dex +5 Wil +6 Cun ----- def ----- Armour +11 Defense +15 (+7 eff.) Fatigue +22% Resists +23% cold Phys.save +3 (+2 eff.) Mind.save +12 (+4 eff.) Die.at -40.00 life HP.reg +3.10 ---------- misc Stam/turn +0.80 A suit of armour made of metal plates. |
10 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
138 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Bethota the iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +3 Str +1 Wil +3 Con dps ---------- Dmg.mod +5% nature ----- def ----- Defense +10 (+5 eff.) Resists +11% nature +3% acid ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Adikira the Frigidwire2.0 T1 lite [Rare] Nature While equipped: Stats +2 Cun +1 Wil dps ---------- Dmg.mod +6% mind Res.pen +5% cold ----- def ----- Phys.save +6 (+3 eff.) Mind.save +3 (+1 eff.) Heal.mod +13% ---------- misc Max.hate +6.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(80 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 170% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gunilerach the pouch of steel shots (25/25, 28-34 power, 2 apr)3.0 T2 shot ammo [Rare] Master Power 28.5 - 34.2 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +2 Crit +11.5% Capacity 25 On Crit.r2 +16 acid On Hit: * 20% chance to reduce armor by 43% * 10% chance to slow global speed by 46% * 20 arcane resource burn On Crit: * Wound the target dealing 263 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
pouch of iron shots of accuracy (23/23, 15-18 power, 1 apr)3.0 T1 shot ammo [Ego] Master Power 15.0 - 18.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Acc +6 Apr +1 Crit +4.0% Capacity 23 Shots are used with slings to pummel your foes to death. |
Wretchspawner [power 122] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +9% lightning Res.pen +15% blight ----- def ----- Resists +6% nature Spell.save +6 (+2 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Mana/s.crit +2.00 Sting an enemy dealing 155 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
8 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Arcane the Higher Arcane Blade level 16
53rd Haze 122nd year of Ascendancy at 21:28 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Arcane the Higher Arcane Blade level 19
2nd Wintertide 123rd year of Ascendancy at 22:05 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Arcane the Higher Arcane Blade level 26
56th Regrowth 123rd year of Ascendancy at 01:08 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Arcane the Higher Arcane Blade level 10
10th Haze 122nd year of Ascendancy at 00:33 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Arcane the Higher Arcane Blade level 20
1st Allure 123rd year of Ascendancy at 17:26 see stats
Poisonous (Nightmare (Adventure) difficulty)
Sided with the assassin lord.By Arcane the Higher Arcane Blade level 23
30th Regrowth 123rd year of Ascendancy at 07:08 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Arcane the Higher Arcane Blade level 18
1st Decay 122nd year of Ascendancy at 16:09 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Arcane the Higher Arcane Blade level 8
2nd Haze 122nd year of Ascendancy at 16:56 see stats
The Right thing to do (Nightmare (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Arcane the Higher Arcane Blade level 23
25th Regrowth 123rd year of Ascendancy at 22:17 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Arcane the Higher Arcane Blade level 5
25th Dusk 122nd year of Ascendancy at 18:58 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Arcane the Higher Arcane Blade level 27
68th Regrowth 123rd year of Ascendancy at 00:03 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Arcane the Higher Arcane Blade level 21
7th Allure 123rd year of Ascendancy at 18:19 see stats
Log
Poison from Lisoyawen the naga myrmidon hits Arcane for 41 nature damage.
Burning from Lisoyawen the naga myrmidon hits Arcane for 120 fire damage.
Lisoyawen the naga myrmidon uses his stralite steamgun!
Lisoyawen the naga myrmidon starts regenerating health quickly.
Arcane hits Lisoyawen the naga myrmidon for 48 physical, 15 lightning, 4 arcane, 10 fire, 6 lightning, 4 physical, 14 lightning, 4 arcane, 10 fire (116 total damage).
Talent Channel Staff is ready to use.
Talent Rune: Manasurge is ready to use.
Talent Dig is ready to use.
Thunderstorm hits Lisoyawen the naga myrmidon for 14 lightning damage.
Deep Wound from Lisoyawen the naga myrmidon hits Arcane for 19 physical damage.
Poison from Lisoyawen the naga myrmidon hits Arcane for 41 nature damage.
Burning from Lisoyawen the naga myrmidon hits Arcane for 120 fire damage.
Lisoyawen the naga myrmidon strafes with his steamguns!
Lisoyawen the naga myrmidon's Strafe performs a ranged critical strike against Arcane!
Lisoyawen the naga myrmidon's Strafe performs a ranged critical strike against Arcane!
Lisoyawen the naga myrmidon's Strafe hits Arcane for 177 physical damage.
Lisoyawen the naga myrmidon's Strafe hits Arcane for 176 physical damage.
Arcane the level 27 higher arcane blade was stabbed to death by Lisoyawen the naga myrmidon on level 1 of Turyndur.
Arcane strikes Lisoyawen the naga myrmidon with his Stormlash, sending out an arc of lightning!
Arcane performs a melee critical strike against Lisoyawen the naga myrmidon!
Arcane casts Lightning.
Arcane misses Lisoyawen the naga myrmidon.
Evasive Shots fires a retaliatory shot at Arcane!
The furious lightning storm around Arcane calms down and disappears.
You have 5 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Lisoyawen the naga myrmidon's Strafe killed Arcane!
Arcane hits Lisoyawen the naga myrmidon for 104 lightning, 15 lightning, 4 arcane, 10 fire, 275 lightning, 45 arcane, 62 lightning (516 total damage).
































































































































