












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 | 
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. 
 Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 | 
| Campaign | Maj'Eyal | 
| Mode | Nightmare Adventure | 
| Sex | Male | 
| Race | Dwarf | 
| Class | Cursed | 
| Level / Exp | 21 / 53% | 
| Size | medium | 
| Lifes / Deaths | Killed by brecklorn at level 6 on the 22nd Voratun 122nd year of Ascendancy at 22:530 / 6 Killed by brecklorn at level 6 on the 23rd Voratun 122nd year of Ascendancy at 04:52 Killed by cold drake hatchling at level 9 on the 16th Profit 122nd year of Ascendancy at 03:57 Killed by Velildara the large white snake at level 12 on the 22nd Profit 122nd year of Ascendancy at 07:46 Killed by snow giant boulder thrower at level 14 on the 32nd Profit 122nd year of Ascendancy at 03:34 Killed by Urkis, the High Tempest at level 21 on the 33rd Dearth 122nd year of Ascendancy at 19:58 | 
Primary Stats
| Strength | 19 (base 15) | 
| Dexterity | 10 (base 10) | 
| Constitution | 48 (base 37) | 
| Magic | 10 (base 10) | 
| Willpower | 86 (base 50) | 
| Cunning | 30 (base 10) | 
Resources
| Life | -278/780 | 
| Hate | 100/100 | 
| Vim | 160/180 | 
| Healing Factor | 1.6178383355187 | 
| Regeneration | 6.8758129259546 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | -2.2204460492503E-14% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 3 | 
| Infravision | 5 | 
| See Stealth | 9 | 
| See Invisible | 7 | 
Offense: Mainhand
| Damage | 21 | 
| Accuracy | 57 | 
| Crit Chance | 11% | 
| APR | 29 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | 
Offense: Spell
| Spellpower | 15 | 
| Crit Chance | 7% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 61 | 
| Crit Chance | 11% | 
| Speed | 1 | 
Offense: Damage Bonus
| Nature | +5% | 
| Mind | +18% | 
| Fire | +3% | 
| Cold | +15% | 
| All | 0% | 
Offense: Damage Penetration
| Darkness | +5% | 
| Mind | +35% | 
| Physical | +8% | 
Defense: Base
| Armour (hardiness) | 30 (30%) | 
| Defense | 24 | 
| Ranged Defense | 24 | 
| Fatigue | 8 | 
| Physical Save | 30 | 
| Spell Save | 39 | 
| Mental Save | 44 | 
Defense: Resistances
| Darkness | + 33%( 70%) | 
| Light | + 29%( 70%) | 
| Nature | + 27%( 70%) | 
| Blight | + 16%( 70%) | 
| Cold | + 50%( 70%) | 
| Fire | + 18%( 70%) | 
| All | + 13%( 70%) | 
Defense: Immunities
| Stun Resistance | 18% | 
| Silence Resistance | 20% | 
| Bleed Resistance | 20% | 
| Confusion Resistance | 18% | 
| Fear Resistance | 18% | 
| Knockback Resistance | 18% | 
| Instadeath Resistance | 100% | 
| Blind Resistance | 29% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 256 life over 5 turns. Its effects scale with your Constitution stat. | 
| Runes | Effective talent level: 1.0Rune: Reflection Shield Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 150 damage for 5 turns. Its effects scale with your Magic stat. | 
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 139 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. | 
Class Talents
| Cursed / Gloom | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 4/5 | 
| 
 | 4/5 | 
| Cursed / Predator | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cursed / Rampage | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cursed / Strife | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cursed / Slaughter | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cursed / Endless hunt | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cursed / Fears | 1.00 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
Generic Talents
| Race / Dwarf | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Cursed / Cursed form | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| Cursed / Cursed aura | 1.00 | 
| 
 | 5/5 | 
| 
 | 4/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 4/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
Effects
Quests
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.And now for a grave | active | 
| You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul.Escort: injured seer (level 1 of Ruins of Kor'Pul) As a reward you improved Willpower by +5. | done | 
| You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest.Escort: lone alchemist (level 1 of Old Forest) As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done | 
| You failed to protect the lone alchemist from death by Belugatha the giant venus flytrap.Escort: lone alchemist (level 3 of Trollmire) | failed | 
| You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest.Escort: lost defiler (level 3 of Old Forest) As a reward you improved talent Curse of Death (+1 level(s)). | done | 
| You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest.Escort: temporal explorer (level 2 of Old Forest) As a reward you improved Willpower by +5. | done | 
| Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold.From bellow, it devours Maybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done | 
| You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor.Reknor is lost! When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed chunk of ghoul flesh. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' You have aided Ungrol of Last Hope in creating an elixir of foundations. | active | 
| You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell.The Island of Dread There are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within 6 lumberjacks have died. | done | 
Equipment
| On feet |  pair of hardened leather boots 'Sunmight' (Corpses) (0 def, 3 armour) 2.0 T3 feet armor [Rare] Master While equipped: Stats +7 Wil +2 Con dps ---------- Phys.crit +2.0% Phys.pwr +4 (+2 eff.) Res.pen +5% mind +8% physical Melee Ret 10 light ----- def ----- Armour +3 Curse of Corpses A pair of boots made of leather. | 
| Quiver |  arcing pouch of iron shots of crippling (17/17, 16-19 power, 1 apr) 3.0 T1 shot ammo Reqs Dex 11 [Ego+] Arcane/Master Power 16.0 - 19.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +1 Crit +10.0% Capacity 17 On Hit: * 25% chance for lightning to strike from the target to a second target dealing 16 damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. | 
| Light source |  Planar Beacon 1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 11/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 53.86 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 53.86 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. | 
| On head |  cashmere wizard hat 'Frostonslaught' (Corpses) (2 def, 0 armour) 2.0 T3 head armor [Rare] Psionic While equipped: Stats +7 Cun +2 Wil dps ---------- Dmg.mod +15% mind Res.pen +20% mind ----- def ----- Defense +2 (+1 eff.) Resists +12% cold Mind.save +7 (+2 eff.) Curse of Corpses A pointy cloth hat, very wizardly... | 
| On hands |  Lisann (Misfortune) (0 def, 2 armour) 1.0 T2 hands armor [Rare] Arcane While equipped: Stats +2 Cun +2 Mag dps ---------- Mind.crit +2% Dmg.mod +3% mind Res.pen +10% mind ----- def ----- Armour +2 Resists +7% light +7% darkness Crit.dmg- 5.00% Die.at -40.00 life Cut- +20% ---------- misc Hate/m.crit +1.00 Infravis +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Misfortune Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 32.84 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| Tool |  Eye of the Dreaming One 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 10/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 14 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. | 
| On fingers |  Vargh Redemption 0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 21.47 cold and 18.67 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. | 
| On fingers |  marksman's steel ring of sensing 0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+2 eff.) ----- def ----- Blind- +29% ---------- misc Infravis +3 See.Stealth +9 See.Invis +7 Rings make your fingers look great! | 
| Around neck |  steel amulet 'Phoenixgrit' 0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun ----- def ----- Resists +6% cold +6% fire Max.HP +60.00 Heal.mod +20% Silence- +20% Amulets make your neck look great! | 
| In main hand |  vined mindstar 'Voidroar' (Shrouds) (6-7 power, 18 apr, mind damage) 3.0 T2 mindstar 1H weapon [Rare] Nature Power 6.0 - 6.6 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Melee+ +4 acid +12 blight On Hit: * 10% chance to reduce armor by 19% While equipped: Stats +4 Wil dps ---------- Mind.crit +2% Spell.pwr +5 (+5 eff.) Mind.pwr +4 (+1 eff.) Dmg.mod +5% nature Res.pen +5% darkness Melee Ret 2 blight ----- def ----- Resists +4% blight Disease- +12% ---------- misc Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
| Around waist |  hardened leather belt 'Murkstriker' (Corpses) 1.0 T3 belt armor [Rare] Psionic While equipped: Stats +3 Wil ----- def ----- Armour +6 Defense +5 (+2 eff.) Resists +6% nature +6% darkness Spell.save +18 (+6 eff.) Mind.save +8 (+3 eff.) Max.HP +64.00 HP.reg +4.00 Heal.mod +15% Curse of Corpses A belt that goes around your waist. | 
| In off hand |  reinforced steel shield of reflection (Shrouds) (0 def, 7 armour, 14-17 power, 64 block) 7.0 T2 shield armor Reqs Shield usage training [Ego] Arcane/Master When used to Attack: Power 14.5 - 17.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +64 While equipped: ----- def ----- Armour +7 Fatigue +8% Resists +12% light +10% darkness ---------- misc Talents +1 Block Curse of Shrouds Handheld deflection devices. | 
| Cloak |  Flarevalor the linen cloak (Shrouds) (7 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% fire Acc +10 (+5 eff.) Apr +1 ----- def ----- Defense +7 (+3 eff.) Phys.save +9 (+4 eff.) Die.at -80.00 life Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Main armor |  The Untouchable (Shrouds) (14 def, 12 armour) 9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+7 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. Curse of Shrouds This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. | 
Inventory
|  wild infusion of the wizard (res 18%; physical; dur 2; cd 16) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 18% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  blink rune (range 4; phase 14; cd 13) 0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  blink rune of the warrior (range 4; phase 13; cd 20) 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 13%, your defense is increased by 13 and all your resistances by 13%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  shielding rune of the sneak (absorb 263; dur 3; cd 16) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 263 damage for 3 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  Elenyzilamas the steel amulet 0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +2 Str +3 Mag ----- def ----- Defense +20 (+10 eff.) Phys.save +18 (+9 eff.) Die.at -40.00 life Amulets make your neck look great! | 
|  steel ring 'Barihor' 0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Spell.crit +5% Crit.mult +15.00% Phys.pwr +5 (+3 eff.) Res.pen +20% blight ----- def ----- Blind- +26% ---------- misc Vim/s.crit +2.00 Max.vim +10.00 Infravis +4 See.Stealth +7 See.Invis +10 Rings make your fingers look great! | 
|  steel ring of clarity 0.1 T2 ring jewelry [Ego] Psionic While equipped: ----- def ----- Mind.save +5 (+2 eff.) Confus- +24% Rings make your fingers look great! | 
|  steel battleaxe (Corpses) (20-29 power, 2 apr) 3.0 T2 battleaxe 2H weapon [Normal] Power 19.5 - 29.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Curse of Corpses Massive two-handed battleaxes. | 
|  Taintknight (Shrouds) (13-17 power, 6 apr) 1.0 T2 dagger 1H weapon Reqs Dex 16 [Rare] Master Power 13.0 - 16.9 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 lightning On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Dmg.mod +9% light Res.pen +25% lightning ----- def ----- Resists +20% nature Curse of Shrouds Sharp, short and deadly. | 
|  Umbral Razor (Shrouds) (25-32 power, 10 apr) 1.0 T2 dagger 1H weapon Reqs Dex 32 [Unique] Arcane Power 25.0 - 32.5 Physical Uses 50% Dex, 15% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Curse of Shrouds Invoke Darkness: Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 54.23 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. | 
|  Xanomira (Madness) (28-42 power, 2 apr) 5.0 T2 greatmaul 2H weapon [Rare] Arcane Power 28.0 - 42.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% On Hit.r1 +10 fire While equipped: dps ---------- Dmg.mod +6% arcane ----- def ----- Resists +6% acid +1% physical Phys.save +3 (+1 eff.) Die.at -20.00 life Max.HP +60.00 Disarm- +20% Curse of Madness Massive two-handed mauls. | 
|  Blindream the steel greatsword (Madness) (25-40 power, 2 apr) 3.0 T2 greatsword 2H weapon [Rare] Arcane Power 25.0 - 40.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +10 blight On Hit: 20% Epidemic 2 On Hit: * 20% chance to reduce all saves and defense by 35 * 10% chance to reduce strength, dexterity, and constitution by 9 While equipped: dps ---------- Dmg.mod +18% light Melee Ret 4 mind 8 light ----- def ----- Disease- +17% Curse of Madness Massive two-handed swords. | 
|  Unruthad the Sparkdeath (Madness) (18-30 power, 1 apr) 3.0 T1 greatsword 2H weapon [Rare] Psionic Power 18.5 - 29.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Melee+ +10 mind On Hit: * 14% chance to reduce all saves and defense by 35 While equipped: Stats +2 Cun +3 Wil dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +3% nature Curse of Madness Massive two-handed swords. | 
|  Serpent's Glare (Misfortune) (7-8 power, 15 apr, nature damage) 3.0 T1 mindstar 1H weapon [Unique] Nature Power 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Curse of Misfortune Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 130.27 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. | 
|  inquisitor's vined mindstar (Corpses) (4-5 power, 18 apr, mind damage) 3.0 T2 mindstar 1H weapon [Ego+] Nature/Disrupt Power 4.5 - 5.0 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Crit: * Deals 102 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  thorny mindstar 'Frozenguile' (Shrouds) (10-10 power, 24 apr, mind damage) 3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 9.5 - 10.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% On Hit.r1 +20 cold On Crit.r2 +16 cold While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Melee Ret 4 mind ----- def ----- Resists +6% mind +12% cold Mind.save +6 (+2 eff.) ---------- misc Max.psi +24.00 Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  Staff of Arcane Supremacy (Misfortune) (20-24 power, 4 apr, physical element) 5.0 T3 staff 2H weapon Reqs Mag 24 [Unique] Arcane A true understanding of the arcane is needed to release its full power. Power 20.0 - 24.0 Arcane Uses 150% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.pwr +20 (+12 eff.) Dmg.mod +20% arcane ---------- misc Cooldown Manathrust -1 Masteries +0.20 Spell/Arcane Curse of Misfortune Arcane Supremacy: Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Is a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. | 
|  Skullcleaver (Misfortune) (20-28 power, 4 apr) 3.0 T1 waraxe 1H weapon [Unique] Arcane Power 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight While equipped: dps ---------- Dmg.mod +8% blight Curse of Misfortune A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. | 
|  elemental steel waraxe (Madness) (13-18 power, 3 apr) 3.0 T2 waraxe 1H weapon [Ego+] Arcane Power 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit: * Create an explosion dealing 16 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +9% lightning Res.pen +6% lightning Curse of Madness One-handed war axes. | 
|  steel waraxe 'Shadereeve' (Madness) (12-18 power, 3 apr) 3.0 T2 waraxe 1H weapon [Rare] Nature Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +6.0% Atk.spd 100% Melee+ +7 nature On Crit.r2 +4 physical While equipped: dps ---------- Dmg.mod +15% mind ----- def ----- Armour +6 Resists +6% darkness Phys.save +3 (+1 eff.) Curse of Madness One-handed war axes. | 
|  Beloduvon the Fogreaper (Corpses) 1.0 T1 belt armor [Rare] Psionic While equipped: Stats +1 Mag +1 Wil +1 Cun +3 Con dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Resists +6% darkness Phys.save +7 (+3 eff.) Curse of Corpses A belt that goes around your waist. | 
|  Isloritta the Umbraquencher (Misfortune) 1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Str +5 Dex dps ---------- Dmg.mod +3% cold Melee Ret 2 darkness ----- def ----- HP.reg +0.70 Heal.mod +11% ---------- misc Light +1 See.Invis +3 Curse of Misfortune A belt that goes around your waist. | 
|  Mighty Girdle (Shrouds) 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 Curse of Shrouds This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. | 
|  linen cloak 'Blazeonslaught' (Nightmares) (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +2 Dex dps ---------- Res.pen +20% fire Acc +10 (+5 eff.) ----- def ----- Defense +1 (+0 eff.) Resists +3% fire Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  Silk Current (Shrouds) (12 def, 0 armour) 2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+5 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+6 eff.) Resists +7% all +15% cold ---------- misc Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet 1 Curse of Shrouds This deep blue robe flows and ripples as if pushed by an invisible tide. | 
|  dreamer's cashmere robe of power (Nightmares) (0 def, 0 armour) 2.0 T3 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Spell.pwr +11 (+8 eff.) Dmg.mod +7% all ----- def ----- Resists +10% darkness +12% mind +11% all Phys.save +12 (+6 eff.) Spell.save +12 (+4 eff.) Mind.save +23 (+8 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  Emelidata the Venomwoe (Corpses) (0 def, 3 armour) 2.0 T3 feet armor [Random Unique] Arcane/Psionic While equipped: Stats +3 Mag +4 Wil +3 Con dps ---------- Spell.pwr +8 (+6 eff.) Mind.pwr +5 (+1 eff.) Dmg.mod +3% nature Res.pen +10% nature +5% physical Melee Ret 4 nature ----- def ----- Armour +3 Resists +6% nature ---------- misc Spell.cld 10% Curse of Corpses Blindside: Puts all charms on 25 cooldown Level 1.3 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 39% (at 0 Hate) to 131% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 7 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. | 
|  Ivira the pair of iron boots (Misfortune) (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Spell.pwr +3 (+3 eff.) ----- def ----- Armour +3 Fatigue +2% Resists +3% mind +9% darkness Crit.dmg- 5.00% Max.HP +20.00 Confus- +10% Curse of Misfortune Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
|  pair of iron boots 'Emolranne' (Misfortune) (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Mag +2 Cun +2 Con dps ---------- Phasing +10% ----- def ----- Armour +3 Fatigue +2% Resists +3% light +3% temporal Phys.save +10 (+5 eff.) Mind.save +12 (+4 eff.) ---------- misc Max.vim +30.00 Curse of Misfortune Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
|  Barafast the Frostlace (Shrouds) (0 def, 2 armour) 1.0 T2 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 8 nature Dmg.mod +3% light +6% cold +6% mind +4% nature Res.pen +5% mind ----- def ----- Armour +2 Resists +7% nature +6% cold ---------- misc Light +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  Emivea the hardened leather gloves (Nightmares) (0 def, 10 armour) 1.0 T2 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 5 physical Dmg.mod +6% physical ----- def ----- Armour +10 Resists +3% blight Crit.dmg- 5.00% Blind- +10% Disease- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Infravis +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  iron helm 'Blindwend' (Nightmares) (15 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Phys.pwr +4 (+2 eff.) Dmg.mod +6% light +6% darkness ----- def ----- Armour +3 Defense +15 (+7 eff.) Fatigue +5% Spell.save +3 (+1 eff.) Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  Skin of Many (Madness) (12 def, 6 armour) 9.0 T2 light armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+6 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth Curse of Madness The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. | 
|  Voidslice (Nightmares) (9 def, 6 armour) 9.0 T3 light armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- Dmg.mod +12% mind Res.pen +5% darkness ----- def ----- Armour +6 Defense +9 (+4 eff.) Fatigue +8% Resists +7% arcane +6% mind +15% darkness +10% light Spell.save +15 (+5 eff.) Mind.save +15 (+5 eff.) Curse of Nightmares A suit of armour made of leather. | 
|  Polirin the Abysswhisper (Madness) (0 def, 4 armour, 16-19 power, 44 block) 7.0 T2 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 15.5 - 18.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +44 Melee+ +4 fire While equipped: dps ---------- Dmg.mod +3% acid +12% fire Res.pen +15% lightning +15% fire ----- def ----- Armour +4 Fatigue +8% Resists +20% lightning ---------- misc Talents +1 Block Curse of Madness Handheld deflection devices. | 
|  10 agate 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  129 alchemist agate 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
|  5 aquamarine 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  lapis lazuli 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  7 opal 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  6 topaz 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  5 spinel 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  Heart of the Sandworm Queen 0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. | 
|  Emelossra the Bilehunt 1.0 T3 lite [Random Unique] Nature While equipped: Stats +2 Con +4 Wil dps ---------- Phys.crit +4.0% Crit.mult +13.00% Phys.pwr +6 (+3 eff.) Melee Ret 4 nature On Hit (Melee): * 20% chance to slow global speed by 63% ----- def ----- Resists +5% blight +6% nature +5% arcane Phys.save +9 (+4 eff.) HP.reg +6.00 Heal.mod +10% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. | 
|  Scrying Orb 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  Rod of Recall (1/1) 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  Aerassra (15/15, 22-27 power, 1 apr) 3.0 T1 shot ammo Reqs Dex 11 [Rare] Master Power 22.5 - 27.0 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 15 Proj.spd +200% Ranged+ +4 physical While equipped: ---------- misc Reload +4 Shots are used with slings to pummel your foes to death. | 
|  innervating steel torque of psionic shield [power 51]  (25 cooldown) 2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 51 for 5 turns Puts all charms on 25 cooldown 100% to reduce fatigue by 25% for 2 turns. Torques are made by powerful psionics to store psionic powers. | 
|  Ce'Nata the ash totem of thorny skin [power 28]  (20 cooldown) 2.0 T2 totem charm [Rare] Nature While equipped: Stats +1 Wil +1 Con ----- def ----- Crit.dmg- 10.00% Mind.save +18 (+6 eff.) ---------- misc Max.hate +4.00 Harden the skin for 7 turns increasing armour by 28 and armour hardiness by 40% Puts all charms on 20 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. | 
|  2 amethyst 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. | 
|  2 ametrine 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  citrine 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  5 zircon 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
Achievements
 Curse Lifter (Nightmare (Adventure) difficulty)
			Killed Ben Cruthdar the Cursed.
			Curse Lifter (Nightmare (Adventure) difficulty)
			Killed Ben Cruthdar the Cursed.By Ashen-Shugra the Dwarf Cursed level 9
1st Profit 122nd year of Ascendancy at 07:01 see stats
 Exterminator (Nightmare (Adventure) difficulty)
			Killed 1000 creatures.
			Exterminator (Nightmare (Adventure) difficulty)
			Killed 1000 creatures.By Ashen-Shugra the Dwarf Cursed level 21
33rd Dearth 122nd year of Ascendancy at 09:22 see stats
 Level 10 (Nightmare (Adventure) difficulty)
			Got a character to level 10.
			Level 10 (Nightmare (Adventure) difficulty)
			Got a character to level 10.By Ashen-Shugra the Dwarf Cursed level 10
18th Profit 122nd year of Ascendancy at 06:14 see stats
 Level 20 (Nightmare (Adventure) difficulty)
			Got a character to level 20.
			Level 20 (Nightmare (Adventure) difficulty)
			Got a character to level 20.By Ashen-Shugra the Dwarf Cursed level 20
22nd Dearth 122nd year of Ascendancy at 15:45 see stats
 Squadmate (Nightmare (Adventure) difficulty)
			Escaped from Reknor alive with your squadmate Norgan.
			Squadmate (Nightmare (Adventure) difficulty)
			Escaped from Reknor alive with your squadmate Norgan.By Ashen-Shugra the Dwarf Cursed level 5
19th Voratun 122nd year of Ascendancy at 13:36 see stats
 The Restless Dead (Nightmare (Adventure) difficulty)
			Disturbed an old battlefield and survived the consequences.
			The Restless Dead (Nightmare (Adventure) difficulty)
			Disturbed an old battlefield and survived the consequences.By Ashen-Shugra the Dwarf Cursed level 15
32nd Profit 122nd year of Ascendancy at 16:57 see stats
 The secret city (Nightmare (Adventure) difficulty)
			Discovered the truth about mages.
			The secret city (Nightmare (Adventure) difficulty)
			Discovered the truth about mages.By Ashen-Shugra the Dwarf Cursed level 20
23rd Dearth 122nd year of Ascendancy at 09:25 see stats
 Treasure Hunter (Nightmare (Adventure) difficulty)
			Amassed 1000 gold pieces.
			Treasure Hunter (Nightmare (Adventure) difficulty)
			Amassed 1000 gold pieces.By Ashen-Shugra the Dwarf Cursed level 17
3rd Wealth 122nd year of Ascendancy at 01:50 see stats
Log
Terrified from Ashen-Shugra hits Urkis, the High Tempest for 10 mind, 7 darkness (16 total damage).
Ashen-Shugra is dazed!
You are unable to move!
You are unable to move!
Ashen-Shugra uses Instill Fear.
Urkis, the High Tempest is in despair!
You feel your rampage slowing down. (-1 duration)
Ashen-Shugra hits Urkis, the High Tempest for 6 mind, 10 darkness (16 total damage).
Ashen-Shugra's purging blight area effect hits Urkis, the High Tempest for 16 blight damage.
Ashen-Shugra receives 77 healing from Ashen-Shugra's purging blight area effect.
Ashen-Shugra is not dazed anymore.
Ashen-Shugra stops regenerating health quickly.
Hurricane from Urkis, the High Tempest hits Ashen-Shugra for 105 lightning damage.
Mindrot hits Urkis, the High Tempest for 18 mind, 12 darkness (30 total damage).
Urkis, the High Tempest casts Ice Shards.
Thunderstorm hits Ashen-Shugra for 50 lightning damage.
Terrified from Ashen-Shugra hits Urkis, the High Tempest for 10 mind, 7 darkness (16 total damage).
Ashen-Shugra's purging blight area effect hits Urkis, the High Tempest for 31 blight damage.
Ashen-Shugra receives 77 healing from Ashen-Shugra's purging blight area effect.
Ashen-Shugra is no longer rampaging.
Hurricane from Urkis, the High Tempest hits Ashen-Shugra for 104 lightning damage.
Mindrot hits Urkis, the High Tempest for 18 mind, 12 darkness (30 total damage).
Terrified from Ashen-Shugra hits Urkis, the High Tempest for 10 mind, 7 darkness (16 total damage).
Hurricane from Urkis, the High Tempest hits Ashen-Shugra for 88 lightning damage.
Ashen-Shugra the level 21 dwarf cursed was electrocuted to death by Urkis, the High Tempest and used in mad electrical reanimation experiments on level 2 of Tempest Peak.
You carry too much--you are encumbered!
Drop some of your items.



















































