










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Modified Item Descriptions 1.7.6这是基于 Cleaner Item Descriptions 制作的插件,为中文玩家进行了汉化。 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Infinite |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 13 / 85% |
| Size | medium |
| Lifes / Deaths | Killed by faerlhing at level 13 on the 6th Profit 122nd year of Ascendancy at 20:21 / 1 |
Primary Stats
| Strength | 45 (base 39) |
| Dexterity | 10 (base 12) |
| Constitution | 30 (base 27) |
| Magic | 8 (base 10) |
| Willpower | 13 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | -51/609 |
| Stamina | 16/186 |
| Healing Factor | 1.2892147729954 |
| Regeneration | 1.0958325570461 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 59 |
| Accuracy | 29 |
| Crit Chance | 6% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 13 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +7% |
| Lightning | +4% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 28.08934837382 (81.151787968034%) |
| Defense | 12 |
| Ranged Defense | 12 |
| Fatigue | 35 |
| Physical Save | 32 |
| Spell Save | 11 |
| Mental Save | 8 |
Defense: Resistances
| Blight | + 20%( 70%) |
| Physical | + 4%( 70%) |
| Cold | + 30%( 70%) |
| All | 0%( 70%) |
| Darkness | + 15%( 70%) |
| Light | + 12%( 70%) |
| Temporal | + 6%( 70%) |
| Lightning | + 11%( 70%) |
| Mind | + 6%( 70%) |
| Fire | + 28%( 70%) |
| Nature | + 11%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 24% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 64 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Effects
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 5): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 6): Pacifist | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | traveler's pair of iron boots of tirelessness (0 def, 3 armour)T1Ego feet /armor (3.0 Encumbrance) Masterpiece Keywords: tireless/traveler While equipped: defense ------ Armor +3 Physical save +6 (+3 eff.) other ------- Encumbrance +20 Resource +12.00 Max stamina +0.40 Stamina/turn Fatigue -3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | Samudas (0 def, 2 armour)T2Random Unique hands /armor (1.5 Encumbrance) Nature Power/Masterpiece Keywords: strength/storm/cinder While equipped: Stats +2Str offense ------ Critical power +5.00% Damage Change +4% lightning +7% fire Physical Power +5 (+2 eff.) On-Hit 7 lightning 7 fire defense ------ Armor +2 Resistance +6% lightning +6% fire +9% blight Physical save +6 (+3 eff.) other ------- Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | insulating iron helm (0 def, 3 armour)T1Ego head /armor (3.0 Encumbrance) Masterpiece Keywords: insulate While equipped: defense ------ Armor +3 Resistance +6% fire +6% cold other ------- Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Prox's Lucky Halfling FootT1Unique misc /tool (2.0 Encumbrance) Nature Power While equipped: Stats +5Lck defense ------ Defense +5 (+5 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| Around waist | grounding rough leather belt of lifeT1Ego belt /armor (1.0 Encumbrance) Nature Power Keywords: life/grounding While equipped: defense ------ Resistance +5% lightning +6% temporal Life Regen +0.60 Healmod +13% A belt that goes around your waist. |
| In main hand | arcing steel waraxe (14-20 power, 3 apr)T2Ego waraxe 1H /weapon (3.0 Encumbrance) Arcane Power Keywords: arcing When used to attack: Weapon Damage 14.0 - 19.6 Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage One-handed war axes. |
| Light source | EilinythraT1Rare lite (2.0 Encumbrance) Masterpiece Keywords: bright While equipped: defense ------ Defense +5 (+5 eff.) Resistance +3% physical other ------- Resource +30.00 Max stamina Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| In off hand | iron shield 'Neruma' (0 def, 2 armour, 11-13 power, 19.5 block)T1Rare shield /armor (7.0 Encumbrance) Masterpiece Keywords: cold When used to attack (with talents): Weapon Damage 11.0 - 13.2 Uses 100% Str Accuracy bonus +2.0% proc dam (max 200%) Ignore Armor +1 Critical Rate +2.5% Block +20 While equipped: offense ------ Accuracy +15 (+7 eff.) defense ------ Armor +2 Resistance +3% darkness +24% cold Life +20.00 other ------- Fatigue +8% Talents +1 Block Handheld deflection devices. |
| Main armor | cleansing iron plate armour of fire resistance (0 def, 7 armour)T1Ego massive /armor (17.0 Encumbrance) Antimagic Power/Masterpiece Keywords: cleansing/fire res While equipped: defense ------ Armor +7 Resistance +11% blight +16% fire +11% nature other ------- Fatigue +22% A suit of armour made of metal plates. |
| Around neck | KilnwindT2Rare amulet /jewelry (0.1 Encumbrance) Nature Power Keywords: starlit While equipped: defense ------ Resistance +12% light +1% physical +12% darkness +6% mind Life +80.00 Immune +24% Blind Amulets make your neck look great! |
Inventory
biting gale rune of the psychic (damage 59; dur 4; cd 18)Ego rune /scroll (0.1 Encumbrance) Arcane Power When inscribed on your body: Range: melee/personal Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 58.60 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Choker of DreadT3Unique amulet /jewelry (0.1 Encumbrance) Arcane Power While equipped: offense ------ Spellpower +5 (+2 eff.) Physical Power +5 (+2 eff.) defense ------ Immune +100% Blind other ------- See Invisibility +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
insulating copper amulet of dexterity (+3)T1Ego amulet /jewelry (0.1 Encumbrance) Nature Power Keywords: dexterity/insulating While equipped: Stats +3Dex defense ------ Resistance +11% fire +12% cold Amulets make your neck look great! |
restful copper amulet of healingT1Ego amulet /jewelry (0.1 Encumbrance) Nature Power/Masterpiece Keywords: restful/healing While equipped: defense ------ Life Regen +1.00 Healmod +10% Immune +40% Bleed other ------- Fatigue -5% Heal: Puts all charms on 35 turn cooldown Effective talent level: 2.0 Power cost 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 126 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
stabilizing gold amulet of mastery (0.18 Technique / Shield offense)T3Ego amulet /jewelry (0.1 Encumbrance) Nature Power/Masterpiece Keywords: stabilizing/mastery While equipped: defense ------ Resistance +10% temporal Immune +20% Pin +20% Knockbk other ------- Masteries +0.18 Technique/Shield offense Amulets make your neck look great! |
starlit copper amulet of strength (+3)T1Ego amulet /jewelry (0.1 Encumbrance) Nature Power Keywords: strength/starlit While equipped: Stats +3Str defense ------ Resistance +10% light +11% darkness Immune +21% Blind Amulets make your neck look great! |
titan's gold ring of lightning (+22%)T3Ego ring /jewelry (0.1 Encumbrance) Nature Power Keywords: titan/lightning While equipped: Stats +3Con offense ------ Damage Change +11% lightning defense ------ Resistance +22% lightning Physical save +6 (+3 eff.) Rings make your fingers look great! |
balanced dwarven-steel battleaxe of dampening (34-51 power, 2 apr)T3Ego battleaxe 2H /weapon (3.0 Encumbrance) Antimagic Power/Masterpiece Keywords: balanced/dampening When used to attack: Weapon Damage 34.0 - 51.0 Uses 120% Str Mastery Weapons Mastery Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% While equipped: offense ------ Accuracy +10 (+5 eff.) defense ------ Defense +7 (+7 eff.) Resistance +12% acid +12% lightning +12% cold +12% fire +3% all Spell save +12 (+10 eff.) Immune +41% Disarm Massive two-handed battleaxes. |
flaming dwarven-steel battleaxe of phasing (30-45 power, 22 apr)T3Ego battleaxe 2H /weapon (3.0 Encumbrance) Arcane Power Keywords: flaming/phase When used to attack: Weapon Damage 30.0 - 45.0 Uses 120% Str Mastery Weapons Mastery Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +22 Critical Rate +6.5% Attack Speed 100% Ignore Shields +14% On-Hit, radius 1 +7 fire Massive two-handed battleaxes. |
Hailbrace (14-18 power, 6 apr)T2Rare dagger 1H /weapon (1.0 Encumbrance) Masterpiece Requires: - Dexterity 16 Keywords: balanced When used to attack: Weapon Damage 13.5 - 17.6 Uses 50% Dex, 50% Str Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +1Str offense ------ Damage Change +3% lightning +12% cold Ignore resists +20% cold Accuracy +6 (+3 eff.) defense ------ Defense +6 (+6 eff.) Crit Resistance 5.00% Immune +22% Disarm other ------- Infravision +2 Sharp, short and deadly. |
hateful steel dagger (11-14 power, 6 apr)T2Ego dagger 1H /weapon (1.0 Encumbrance) Psionic Power Requires: - Dexterity 16 Keywords: hateful When used to attack: Weapon Damage 11.0 - 14.3 Uses 50% Str, 50% Dex Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +7 darkness Damage Against +7% Living Sharp, short and deadly. |
hateful steel dagger of the mystic (10-14 power, 6 apr)T2Ego dagger 1H /weapon (1.0 Encumbrance) Arcane Power/Psionic Power Requires: - Dexterity 16 Keywords: hateful/mystic When used to attack: Weapon Damage 10.5 - 13.7 Uses 50% Str, 50% Dex Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +7 darkness Damage Against +6% Living While equipped: Stats +4Mag +1Wil offense ------ Spellpower +8 (+4 eff.) Sharp, short and deadly. |
Bill's Tree Trunk (30-51 power, 7 apr)T1Unique greatmaul 2H /weapon (5.0 Encumbrance) Masterpiece When used to attack: Weapon Damage 30.0 - 51.0 Uses 130% Str Mastery Weapons Mastery Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +7 Critical Rate +1.5% Attack Speed 100% While equipped: Shattering Blow: Effective talent level: 2.0 Power cost 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
mighty yew longbow of fireT3Ego longbow 2H /weapon (4.0 Encumbrance) Arcane Power/Masterpiece Requires: - Dexterity 24 - Talent Shoot Keywords: fire/mighty When used to attack: Accuracy bonus +0.2% crit chance (max 25%) Attack Speed 100% Range +8 On-ranged-hit +12 fire While equipped: Stats +5Str offense ------ Damage Change +17% fire Physical Power +11 (+4 eff.) Longbows are used to shoot arrows at your foes. |
flaming steel longsword of massacre (22-31 power, 3 apr)T2Ego longsword 1H /weapon (3.0 Encumbrance) Arcane Power/Masterpiece Keywords: flaming/massacre When used to attack: Weapon Damage 22.0 - 30.8 Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.4% crit mult (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-Hit, radius 1 +6 fire Sharp, long, and deadly. |
steel longsword (16-23 power, 3 apr)T2Normal longsword 1H /weapon (3.0 Encumbrance) When used to attack: Weapon Damage 16.5 - 23.1 Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.4% crit mult (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% Sharp, long, and deadly. |
rough leather slingT1Normal sling 1H /weapon (4.0 Encumbrance) Requires: - Dexterity 11 - Talent Shoot When used to attack: Accuracy bonus +0.2% base dam (max 20%) Attack Speed 100% Range +6 Slings are used to hurl stones or metal shots at your foes. |
ash magestaff of fate (15-18 power, 3 apr, cold element)T2Ego staff 2H /weapon (5.0 Encumbrance) Arcane Power Requires: - Magic 16 Keywords: fate When used to attack: Weapon Damage 15.0 - 18.0 Uses 80% Mag Mastery Staff Mastery Accuracy bonus +2.0% proc dam (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Damage Change +15% cold Spell Crit +6% Spellpower +6 (+3 eff.) defense ------ Physical save +7 (+4 eff.) Spell save +5 (+5 eff.) Mind save +6 (+6 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elm starstaff (10-12 power, 2 apr, physical element)T1Normal staff 2H /weapon (5.0 Encumbrance) Requires: - Magic 11 When used to attack: Weapon Damage 10.0 - 12.0 Uses 80% Mag Mastery Staff Mastery Accuracy bonus +2.0% proc dam (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Damage Change +10% physical Spell Crit +1% Spellpower +3 (+2 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
flaming dwarven-steel waraxe of paradox (20-27 power, 4 apr)T3Ego waraxe 1H /weapon (3.0 Encumbrance) Arcane Power Keywords: flaming/paradox When used to attack: Weapon Damage 19.5 - 27.3 Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +5 temporal On-Hit, radius 1 +8 fire While equipped: defense ------ Resistance +13% temporal One-handed war axes. |
flaming stralite waraxe of vileness (34-48 power, 5 apr)T4Ego waraxe 1H /weapon (3.0 Encumbrance) Arcane Power Keywords: flaming/vile When used to attack: Weapon Damage 34.5 - 48.3 Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-hit +5 blight On-Hit, radius 1 +6 fire On Hit: * 5% chance to reduce strength, dexterity, and constitution by 5 One-handed war axes. |
iron waraxe of massacre (15-21 power, 2 apr)T1Ego waraxe 1H /weapon (3.0 Encumbrance) Masterpiece Keywords: massacre When used to attack: Weapon Damage 15.0 - 21.0 Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% One-handed war axes. |
grounding rough leather beltT1Ego belt /armor (1.0 Encumbrance) Nature Power Keywords: grounding While equipped: defense ------ Resistance +6% lightning +5% temporal A belt that goes around your waist. |
rough leather beltT1Normal belt /armor (1.0 Encumbrance) A belt that goes around your waist. |
rough leather beltT1Normal belt /armor (1.0 Encumbrance) A belt that goes around your waist. |
rough leather belt 'Bloomidol'T1Rare belt /armor (1.0 Encumbrance) Psionic Power Keywords: transcend While equipped: offense ------ Damage Change +3% lightning Mindpower +3 (+3 eff.) On-Hit (Melee): * 20% chance to reduce damage dealt by 8% defense ------ Resistance +6% nature +6% lightning Physical save +5 (+3 eff.) A belt that goes around your waist. |
traveler's pair of dwarven-steel boots of tirelessness (0 def, 4 armour)T3Ego feet /armor (3.0 Encumbrance) Masterpiece Keywords: traveler/tireless While equipped: defense ------ Armor +4 Physical save +6 (+3 eff.) other ------- Encumbrance +23 Resource +10.00 Max stamina +0.30 Stamina/turn Fatigue -2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
traveler's pair of hardened leather boots of speed (0 def, 3 armour)T3Ego feet /armor (2.0 Encumbrance) Arcane Power/Masterpiece Keywords: traveler/speed While equipped: defense ------ Armor +3 Physical save +9 (+5 eff.) other ------- Move Speed +25% Encumbrance +21 Fatigue -4% A pair of boots made of leather. |
Prismwinter (0 def, 7 armour)T1Rare massive /armor (17.0 Encumbrance) Masterpiece Keywords: lightning res While equipped: offense ------ Damage Change +3% acid Ignore resists +15% acid When Hit 6 acid defense ------ Armor +7 Resistance +16% lightning +3% mind +6% acid other ------- Fatigue +22% A suit of armour made of metal plates. |
mummy wrappings (5 def, 2 armour)T4Normal mummy /armor (6.0 Encumbrance) While equipped: Stats +1Mag offense ------ Damage Change +15% cold +15% arcane +15% darkness Spellpower +9 (+4 eff.) defense ------ Armor +2 Defense +5 (+5 eff.) Resistance -25% fire other ------- Fatigue +2% Decaying mummy wrappings. |
acidic steel shield of reflection (0 def, 4 armour, 18-21 power, 37.5 block)T2Ego shield /armor (7.0 Encumbrance) Arcane Power/Nature Power Keywords: acidic/reflection When used to attack (with talents): Weapon Damage 17.5 - 21.0 Uses 100% Str Accuracy bonus +2.0% proc dam (max 200%) Critical Rate +3.0% Block +38 On Hit: * 12% chance to reduce armor by 9% While equipped: offense ------ On-Hit 6 acid When Hit 1 acid defense ------ Armor +4 Resistance +10% light +12% darkness other ------- Fatigue +8% Talents +1 Block Handheld deflection devices. |
5 agateT1Normal black /gem (0.0 Encumbrance) While equipped: Stats +1Str +1Dex +1Mag +1Wil +1Cun +1Con Item imbue powers: Stats +1Str +1Dex +1Mag +1Wil +1Cun +1Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
40 alchemist agateT1Normal black /alchemist-gem (0.0 Encumbrance) When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 aquamarineT2Normal blue /gem (0.0 Encumbrance) While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opalT2Normal blue /gem (0.0 Encumbrance) While equipped: Stats +2Str +2Dex +2Mag +2Wil +2Cun +2Con Item imbue powers: Stats +2Str +2Dex +2Mag +2Wil +2Cun +2Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topazT2Normal blue /gem (0.0 Encumbrance) While equipped: Defense +4 (+4 eff.) Physical save +4 (+2 eff.) Spell save +4 (+4 eff.) Mind save +4 (+4 eff.) Item imbue powers: Defense +4 (+4 eff.) Physical save +4 (+2 eff.) Spell save +4 (+4 eff.) Mind save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 38 turns)T1Normal digger /tool (3.0 Encumbrance) While equipped: Stats +1Str While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 spinelT1Normal green /gem (0.0 Encumbrance) While equipped: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lanternT1Normal lite (2.0 Encumbrance) While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lanternT1Normal lite (2.0 Encumbrance) While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbQuest orb (1.0 Encumbrance) Unknown Power While carried: This orb will automatically identify items you find. |
Transmogrification ChestQuest sher'tul /chest (2.0 Encumbrance) Unknown Power While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Serpentwolf (15/15, 20-23 power, 1 apr)T1Rare shot /ammo (3.0 Encumbrance) Masterpiece Requires: - Dexterity 11 Keywords: deadly When used to attack: Weapon Damage 19.5 - 23.4 Uses 70% Dex, 50% Cun Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +1 Critical Rate +4.0% Capacity 15 On-ranged-hit +4 acid On-crit, radius 2 +12 acid On Hit: * 20% chance to reduce armor by 9% Shots are used with slings to pummel your foes to death. |
pouch of iron shots (22/22, 15-18 power, 1 apr)T1Normal shot /ammo (3.0 Encumbrance) Requires: - Dexterity 11 When used to attack: Weapon Damage 15.0 - 18.0 Uses 50% Cun, 70% Dex Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +1 Critical Rate +4.0% Capacity 22 Shots are used with slings to pummel your foes to death. |
evasive iron torque of psionic shield [power 25] (25 cooldown)T1Ego+ torque /charm (2.0 Encumbrance) Psionic Power Keywords: evasive/psionic shield Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 turn cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
amethystT2Normal violet /gem (0.0 Encumbrance) While equipped: Damage Change +4% all Spell Crit +2% Mind Crit +2% Physical Crit +2.0% Item imbue powers: Damage Change +4% all Spell Crit +2% Mind Crit +2% Physical Crit +2.0% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 ametrineT1Normal yellow /gem (0.0 Encumbrance) While equipped: Damage Change +2% all Spell Crit +1% Mind Crit +1% Physical Crit +1.0% Item imbue powers: Damage Change +2% all Spell Crit +1% Mind Crit +1% Physical Crit +1.0% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrineT1Normal yellow /gem (0.0 Encumbrance) While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zirconT1Normal yellow /gem (0.0 Encumbrance) While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A Fistful of Gold (Roguelike)
Buy an item from an AAA.By Gruu the Dwarf Bulwark level 8
31st Voratun 122nd year of Ascendancy at 05:54 see stats
Infinite x10 (Roguelike)
Got to level 10 of the infinite dungeon.By Gruu the Dwarf Bulwark level 11
3rd Profit 122nd year of Ascendancy at 19:59 see stats
Level 10 (Roguelike)
Got a character to level 10.By Gruu the Dwarf Bulwark level 10
2nd Acquisition 122nd year of Ascendancy at 12:22 see stats
Log
Gruu feels pain again.
Faerlhing casts Manathrust.
Faerlhing hits Gruu for (69 blocked), 103 arcane (103 total damage).
Gruu hits Faerlhing for (154 absorbed), (154 mana), 0 physical, (7 absorbed), (7 mana), 0 fire, (6 absorbed), (6 mana), 0 lightning, (13 absorbed), (13 mana), 0 lightning (0 total damage).
Faerlhing misses Gruu.
Gruu uses Infusion: Regeneration.
Gruu starts regenerating health quickly.
Faerlhing hits Gruu for 4 nature damage.
Faerlhing hits Gruu for 4 nature damage.
Gruu performs a melee critical strike against Faerlhing!
Gruu hits Faerlhing for (203 absorbed), (203 mana), 0 physical, (7 absorbed), (7 mana), 0 fire, (6 absorbed), (6 mana), 0 lightning (0 total damage).
Gruu has finished recovering.
Faerlhing hits Gruu for 4 nature damage.
Faerlhing deactivates Disruption Shield.
Faerlhing's disruption shield collapses and then explodes in a powerful manastorm!
Gruu hits Faerlhing for (316 absorbed), (316 mana), 0 physical, 7 fire, 6 lightning, 12 lightning (25 total damage).
Phantasmal Shield hits Gruu for 150 light damage.
Talent Block is ready to use.
Faerlhing's arcane area effect hits Gruu for 249 arcane damage.
Faerlhing hits Gruu for 5 nature damage.
Gruu uses Block.
Talent Shield Slam is ready to use.
Faerlhing casts Manaflow.
Faerlhing starts to surge mana.
Faerlhing's arcane area effect hits Gruu for (69 blocked), 139 arcane (139 total damage).
Gruu the level 13 dwarf bulwark was blasted to death by a faerlhing on level 10 of Infinite Dungeon.



















































































