Technique / Archery - bows | 1.20 |
Effective talent level: 6.0
Use mode: Passive
Description: Increases Physical Power by 60 and increases weapon damage by 55% when using bows.
Also, when using Reload:
At level 2 it grants one more reload per turn.
At level 4 it grants two more reloads per turn.
At level 5 it grants three more reloads per turn.
Bow Mastery
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Stamina cost: 15.225
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You fire an arrow that cuts right through anything, piercing multiple targets if possible with nigh infinite armor penetration, doing 155% damage. Piercing Arrow
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You fire two arrows at your target, hitting it and a nearby foe if possible, doing 197% damage
This talent does not use any stamina. Dual Arrows
| 5/5 |
| 5/5 |
Celestial / Star fury | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Negative energy cost: 10.15
Range: 10.00
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Focuses the power of the Moon into a beam of shadows, doing 348.83 damage.
The damage dealt will increase with your Spellpower. Moonlight Ray
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Negative energy cost: 15.225
Range: 5.00
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Invokes a blast of shadows that deals 161.98 darkness damage, and leaves a radius 3 field that does 56.57 darkness damage per turn for 6 turns.
The damage dealt will increase with your Spellpower. Shadow Blast
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Positive energy cost: -10.15
Negative energy cost: -20.3
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: A surge of twilight pulses from you, doing 140.40 light and 145.60 darkness damage to all others within radius 2.
This skill also increases both your positive and negative energy.
The damage dealt will increase with your Spellpower. Twilight Surge
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Negative energy cost: 20.3
Range: 6.00
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: A star falls on a radius 2 area, doing 254.73 darkness damage on impact and stunning all within the area for 4 turns.
The damage dealt will increase with your Spellpower. Starfall
| 5/5 |
Spell / Golemancy | 1.20 |
| 5/5 |
Effective talent level: 6.0
Use mode: Passive
Description: Improves your golem's armour training and damage resistance.
Increases all damage resistance by 15%; increases Armour value by 16, Armour hardiness by 58%, and reduces chance to be critically hit by 22% when wearing heavy mail or massive plate armour; and increases healing factor by 50%.
The golem can always use any kind of armour, including massive armours. Golem Resilience
| 5/5 |
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Mana cost: 41.2
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Teleport to your golem, while your golem teleports to your location. Your foes will be confused, and those that were attacking you will have a 100% chance to target your golem instead. Golem Portal
| 5/5 |
Celestial / Sun | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Positive energy cost: -16.24
Range: 7.00
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Calls the power of the Sun into a searing lance, doing 230.63 damage to the target and leaving a spot on the ground for 4 turns that does 103.85 light damage to anyone within it.
The damage dealt will increase with your Spellpower. Searing Light
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Positive energy cost: -15.225
Range: melee/personal
Cooldown: 22
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Invokes the Sun to cause a flare within radius 5, blinding your foes for 9 turns and lighting up your immediate area (radius 10).
At level 3 it will also do 112.16 light damage within radius 5.
The damage done will increase with your Spellpower. Sun Flare
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Positive energy cost: -20.3
Range: 7.00
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Call forth the Sun to summon a fiery beam, burning all targets in a line for 341.90 fire damage.
The damage done will increase with your Spellpower. Firebeam
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Positive energy cost: -20.3
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Conjures a furious burst of Sunlight, dealing 230.63 light damage to all around you in a radius of 3.
The damage done will increase with your Spellpower. Sunburst
| 5/5 |
Corruption / Bone | 1.20 |
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Vim cost: 28
Range: 7.00
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Grab a target and teleport it to your side, pinning it there with a bone rising from the ground for 9 turns.
The bone will also deal 260.20 physical damage.
The damage will increase with your Spellpower. Bone Grab
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Vim cost: 25
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Fire bone spears in all directions, hitting all foes within radius 5 for 337.92 physical damage.
The damage will increase with your Spellpower. Bone Nova
| 5/5 |
| 5/5 |
Corruption / Plague | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Vim cost: 8
Range: 10.00
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: instant
Is: a spell
Description: Fires a bolt of pure filth, diseasing your target with a disease doing 90.68 blight damage per turns for 6 turns, and reducing one of its physical stats (strength, constitution, dexterity) by 44. The three diseases can stack.
Virulent Disease will always try to apply a disease the target does not currently have, and also one that will have the most debilitating effect for the target.
The effect will increase with your Spellpower. Virulent Disease
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Vim cost: 18
Range: 7.00
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Make your target's diseases burst, doing 110.61 blight damage for each disease it is infected with.
This will also spread any decrepitude, weakness, rotting or epidemic diseases to any nearby foes in a radius of 3.
The damage will increase with your Spellpower. Cyst Burst
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Vim cost: 20
Range: 6.00
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: All your foes within a radius 4 ball infected with a disease enter a cataleptic state, stunning them for 5 turns and dealing 164% of all remaining disease damage instantly. Catalepsy
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Vim cost: 20
Range: 6.00
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Infects the target with a very contagious disease, doing 90.39 damage per turn for 6 turns.
If any blight damage from non-diseases hits the target, the epidemic may activate and spread a random disease to nearby targets within a radius 2 ball.
Creatures suffering from that disease will also suffer healing reduction (64%) and diseases immunity reduction (66%).
Epidemic is an extremely potent disease; as such, it fully ignores the target's diseases immunity.
The damage will increase with your Spellpower, and the spread chance increases with the amount of blight damage dealt. Epidemic
| 5/5 |
Technique / Warcries | 1.20 |
| 5/5 |
| 4/5 |
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Stamina cost: 40.6
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Your battle cry shatters the will of your foes within a radius of 8, lowering their Defense by 42 for 7 turns, making them easier to hit.
The chance to hit increases with your Physical Power. Battle Cry
| 5/5 |
Wild-gift / Summoning (utility) | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Equilibrium cost: 2
Range: 5.00
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power, a nature gift and a summon power
Description: Summon a Turtle for 16 turns to distract your foes. Turtles are resilient, but not very powerful. However, they will periodically force any foes to attack them, and can protect themselves with their shell.
It will get 219 Constitution, 22 Dexterity and 18 willpower.
Your summons inherit some of your stats: increased damage%, stun/pin/confusion/blindness resistance, armour penetration.
Their Constitution will increase with your Mindpower. Turtle
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Equilibrium cost: 5
Range: 5.00
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power, a nature gift and a summon power
Description: Summon a Spider for 16 turns to harass your foes. Spiders can poison your foes and throw webs to pin them to the ground.
It will get 200 Dexterity, 22 Strength, 18 Willpower and 20 Constitution.
Your summons inherit some of your stats: increased damage%, stun/pin/confusion/blindness resistance, armour penetration.
Their Dexterity will increase with your Mindpower. Spider
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Equilibrium cost: 5
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power and a nature gift
Description: You focus yourself on nature, allowing you to summon creatures much faster (25% of a normal summon time) and with no chance to fail from high equilibrium for 6 turns.
When activating this power, a random summoning talent will come off cooldown.
Each time you summon, the duration of the frantic summoning effect will reduce by 1. Frantic Summoning
| 5/5 |
Effective talent level: 6.0
Use mode: Passive
Description: Allows you to take direct control of any of your summons.
The summons will appear on the interface; a simple click on them will let you switch control.
You can also press control+tab to switch.
When taking control, your summon has its lifetime increased by 20 turns, and it takes 55% less damage.
The damage reduction is based on your Cunning. Summon Control
| 5/5 |
Chronomancy / Temporal Combat | 1.20 |
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Paradox cost: 24.89
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: For the next 10 turns, you recover 6 stamina each turn and all other talents on cooldown will refresh twice as fast as usual.
The duration will scale with your Paradox. Invigorate
| 5/5 |
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Paradox cost: 62.22
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: instant
Is: a spell
Description: For the next 9 turns, you convert all non-temporal damage you receive into temporal damage spread out over six turns.
The duration will scale with your Paradox. Damage Smearing
| 5/5 |
Wild-gift / Fire drake aspect | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Equilibrium cost: 3
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: You let out a powerful roar that sends your foes into utter confusion for 3 turns in a radius of 7.
The sound wave is so strong, your foes also take 358.53 physical damage.
The damage improves with your Strength.
Each point in fire drake talents also increases your fire resistance by 1%. Bellowing Roar
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Equilibrium cost: 7
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: You summon a powerful gust of wind, knocking back your foes within a radius of 9 up to 4 tiles away and damaging them for 100.
The damage will increase with your Strength.
Each point in fire drake talents also increases your fire resistance by 1%. Wing Buffet
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Equilibrium cost: 10
Range: 10.00
Cooldown: 35
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: Spit a cloud of flames, doing 160.73 fire damage in a radius of 2 each turn for 7 turns.
The damage will increase with your Willpower, and can critical.
Each point in fire drake talents also increases your fire resistance by 1%. Devouring Flame
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Equilibrium cost: 12
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: You breathe fire in a frontal cone of radius 9. Any target caught in the area will take 616.98 fire damage over 3 turns.
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate.
Each point in fire drake talents also increases your fire resistance by 1%. Fire Breath
| 5/5 |
Technique / Two-handed maiming | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Stamina cost: 8.12
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Hits the target with your weapon, doing 155% damage. If the attack hits, the target is stunned for 8 turns.
The stun chance increases with your Physical Power. Stunning Blow
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Stamina cost: 12.18
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Hits the target with your weapon, doing 155% damage. If the attack hits, the target's Armour is reduced by 30 for 10 turns.
Armor reduction chance increases with your Physical Power. Sunder Armour
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Stamina cost: 12.18
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Hits the target with your weapon, doing 155% damage. If the attack hits, the target's Accuracy is reduced by 18 for 10 turns.
Accuracy reduction chance increases with your Physical Power. Sunder Arms
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain stamina cost: 70
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: instant
Description: Enter a blood frenzy, draining stamina quickly (-2 stamina/turn). Each time you kill a foe while in the blood frenzy, you gain a cumulative bonus to Physical Power of 12.
Each turn, this bonus decreases by 2. Blood Frenzy
| 5/5 |
Chronomancy / Time Travel | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: By slightly reorganizing history, you reduce your Paradox by 269 and temporarily stabilize the timeline; this allows chronomancy to be used without chance of failure for 4 turns (backfires and anomalies may still occur).
The paradox reduction will increase with your Spellpower. Static History
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Paradox cost: 12.44
Range: 6.00
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Inflicts 424.39 temporal damage, if the target fails a spell save. If your target survives, it will be removed from time for 6 turns.
The duration will scale with your Paradox. The damage will scale with your Paradox and Spellpower. Time Skip
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Paradox cost: 24.89
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Creates a temporal echo in a nova around you, in a radius of 6. Affected targets will take 238.22 temporal damage, as well as 22% of the difference between their current life and max life as additional temporal damage.
The percentage and damage scales with your Paradox and Spellpower. Echoes From The Past
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Paradox cost: 49.78
Range: melee/personal
Cooldown: 50
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Manipulate the flow of time, reducing the cooldown of all your talents on cooldown by 7 turns, and reducing the duration of most status effects currently affecting you (good or bad) by 7 turns.
The effect will scale with your Paradox. Temporal Reprieve
| 5/5 |
Cunning / Ambush | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Mana cost: 15.45
Stamina cost: 15.225
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: For an instant, your weapons turn into a shadow leash that tries to grab the target's weapon, disarming it for 7 turns.
The chance to hit improves with your Accuracy. Shadow Leash
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Mana cost: 15.45
Stamina cost: 15.225
Range: 7.00
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: You reach out with shadowy vines toward your target, pulling it to you and silencing it for 7 turns and dazing it for 2 turns.
The chance to hit improves with your Accuracy. Shadow Ambush
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Mana cost: 36.05
Stamina cost: 35.525
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: You take full control of your own shadow for 9 turns.
Your shadow possesses your talents and stats, has 90% life and deals 110% damage, -30% all resistances, -100% light resistance and 100% darkness resistance.
Your shadow is permanently stealthed (165 power), and all melee damage it deals is converted to darkness damage.
If you release control early, your shadow will dissipate. Ambuscade
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Mana cost: 61.8
Stamina cost: 30.45
Range: 5.00
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: You veil yourself in shadows for 9 turns, and let them control you.
While in the veil, you become immune to status effects and gain 40% all damage reduction. Each turn, you blink to a nearby foe, hitting it for 210% darkness weapon damage.
While this goes on, you cannot be stopped unless you are killed, and you cannot control your character. Shadow Veil
| 5/5 |
Chronomancy / Speed Control | 1.20 |
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Paradox cost: 24.89
Range: 6.00
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Inflicts 253.72 temporal damage, and attempts to stun all creatures in a radius 3 ball for 6 turns.
The stun duration will scale with your Paradox, and the damage will scale with your Paradox and Spellpower. Stop
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Paradox cost: 37.33
Range: 6.00
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Creates a time distortion in a radius of 3 that lasts for 11 turns, decreasing global speed by 60% for 3 turns and inflicting 96.20 temporal damage each turn to all targets within the area.
The slow effect and damage dealt will scale with your Paradox and Spellpower. Slow
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Paradox cost: 49.78
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: instant
Is: a spell
Description: Increases your global speed by 116% for the next 4 game turns. Each time you move with this effect active, you'll leave behind an image of yourself for two turns that may draw enemy attacks.
The speed increase will scale with your Paradox and Spellpower. Haste
| 5/5 |
Technique / Thuggery | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Stamina cost: 20.3
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 423.04 physical damage. If the attack hits, the target is confused for 6 turns.
Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses.
Confusion power and chance increase with your Dexterity and Accuracy. Skullcracker
| 5/5 |
| 5/5 |
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain stamina cost: 40
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: instant
Description: You go all out, trying to burn down your foes as fast as possible.
Every hit in battle has +32% critical chance and +30% physical resistance penetration, but each strike drains 7 stamina. Total Thuggery
| 5/5 |
Cursed / Fears | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Hate cost: 8.24
Range: 8.00
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Instill fear in your target, causing one of several possible fears that lasts for 8 turns. There is also a 25% chance of instilling fear in any foe in a radius of 2. The target can save versus Mindpower to resist the effect, and can be affected by multiple fears.
You gain 2 new fears: The Paranoid effect gives the target an 52% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. The Despair effect reduces the target's resistance to all damage by 40%.
Fear effects improve with your Mindpower. Instill Fear
| 5/5 |
Effective talent level: 6.0
Use mode: Passive
Description: Heighten the fears of everyone around you. Any foe experiencing at least one fear, who remains in a radius of 7 and in sight of you for 5 (non-consecutive) turns, will gain a new fear that lasts for 8 turns. The target can save versus Mindpower to resist the effect, and each heightened fear reduces the chances of another by 10%.
You gain 2 new fears: The Terrified effect causes talents and attacks to fail 46% of the time. The Distressed effect reduces all saves by 30.
Fear effects improve with your Mindpower. Heighten Fear
| 5/5 |
Effective talent level: 6.0
Use mode: Passive
Description: Impose your tyranny on the minds of those who fear you. Your mindpower is increased by 17 against foes who attempt to resist your fears.
You gain 2 new fears: The Haunted effect causes each existing or new fear effect that the target suffers from to inflict 64 mind damage. The Tormented effect causes 7 apparitions to manifest and attack the target, inflicting 64 mind damage each before disappearing.
Fear effects improve with your Mindpower. Tyrant
| 5/5 |
| 5/5 |
Spell / Meta | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Mana cost: 41.2
Range: 10.00
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Removes up to 6 magical effects (good effects from foes, and bad effects from friends) from the target.
At level 3, it can be targeted. Disperse Magic
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain mana cost: 70
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: You learn to finely craft and tune your offensive spells.
You try to carve a hole in spells that affect an area to avoid damaging yourself. The chance of success is 100%.
In addition, you hone your damaging spells to spellshock their targets. This talent gives a bonus of 110 to Spellpower solely for the purposes of overcoming the target's Spell Save. Spellshocked targets suffer a temporary 20% penalty to damage resistances. Spellcraft
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Pugilism | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Range: melee/personal
Cooldown: 2
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Deliver two quick punches that deal 87% damage each, and switch your stance to Striking Stance. If you already have Striking Stance active and Double Strike isn't on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown).
If either jab connects, you earn one combo point. At talent level 4 or greater, if both jabs connect, you'll earn two combo points. Double Strike
| 5/5 |
Effective talent level: 6.0
Use mode: Passive
Description: Reduces the cooldown on all your Pugilism talents by 40%. Additionally, every time you earn a combo point, you will regain 1.50 stamina.
Note that stamina gains from combo points occur before any talent stamina costs. Relentless Strikes
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Stamina cost: 12.18
Range: 5.00
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Attack your foes in a frontal arc with a spinning backhand, doing 177% damage. If you're not adjacent to the target, you'll step forward as you spin, gaining 10% bonus damage for each tile you move.
This attack will remove any grapples you're maintaining, and earn one combo point (or one combo point per attack that connects, if the talent level is 4 or greater). Spinning Backhand
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Stamina cost: 15.225
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Lashes out at the target with three quick punches that each deal 117% damage.
Earns one combo point. If your talent level is 4 or greater, this instead earns one combo point per blow that connects. Flurry of Fists
| 5/5 |
Spell / Infusion | 1.20 |
Effective talent level: 6.0
Use mode: Passive
Description: When you throw your alchemist bombs, you infuse them with explosive fire, increasing damage by 42%, and setting foes ablaze. Fire Infusion
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain mana cost: 30
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: When you throw your alchemist bombs, you infuse them with explosive acid that can blind, increasing damage by 30%.
In addition all fire damage you do, from any source, is converted to 75% acid damage (without any special effects). Acid Infusion
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain mana cost: 30
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: When you throw your alchemist bombs, you infuse them with lightning that can daze, increasing damage by 30%.
In addition all fire damage you do, from any source, is converted to 75% lightning damage (without any special effects). Lightning Infusion
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain mana cost: 30
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: When you throw your alchemist bombs, you infuse them with frost that can freeze, increasing damage by 30%.
In addition all fire damage you do, from any source, is converted to 75% cold damage (without any special effects). Frost Infusion
| 5/5 |
Cursed / Punishments | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Hate cost: 5.15
Range: 2.00
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: You unleash your hateful mind on any who dare approach you, inflicing 291 mind damage. The attack will hit multiple targets, but each additional target will further reduce damage by 20%.
25% chance of cross tier effects. The damage increases with your Mindpower. Reproach
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Hate cost: 12.36
Range: 5.00
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 312 mind damage and feed you 2 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.5. Every victim of the whisper has a 37% chance of spreading it to another victim every turn.
25% chance of cross tier effects. The damage increases with your Mindpower. Hateful Whisper
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Hate cost: 5.15
Range: 7.00
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Unleash agony upon your target. The pain will grow over the course of 5 turns. The first turn will inflict 32 damage, and slowly increase to 162 on the last turn (487 total).
25% chance of cross tier effects. The damage will increase with your Mindpower. Agony
| 5/5 |
Effective talent level: 6.0
Use mode: Passive
Description: Every time you inflict mental damage, there is a 20% chance that your foe must save against your Mindpower or go mad. Madness can cause them to become confused, slowed or stunned for 3 turns, and lowers resistance to mental damage by 50%. Madness
| 5/5 |
Celestial / Guardian | 1.20 |
Effective talent level: 6.0
Use mode: Sustained
Sustain positive energy cost: 10
Range: 10.00
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Infuse your shield with light, healing you for 30.98 each time you take damage at the expense of up to 2 positive energy.
If you do not have any positive energy, the effect will not trigger.
The healing done will increase with your Spellpower. Shield of Light
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Positive energy cost: 15.225
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Hits the target with your weapon doing 155% damage, and with a shield strike doing 167% damage. If the shield strike connects, your shield will explode in a burst of light that inflicts 290.87 light damage on all targets except yourself within radius 5 of the target, and light up all tiles in that radius.
The light damage will increase with your Spellpower. Brandish
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain positive energy cost: 20
Range: 6.00
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Retribution negates half of all damage you take while it is active. Once Retribution has negated 553.79 damage, your shield will explode in a burst of light, inflicting damage equal to the amount negated in a radius of 6 and deactivating the talent.
The amount absorbed will increase with your Spellpower. Retribution
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain positive energy cost: 60
Range: melee/personal
Cooldown: 50
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Any attack that would drop you below 1 hit point instead triggers Second Life, deactivating the talent and setting your hit points to 218. Second Life
| 5/5 |
Cunning / Stealth | 1.20 |
Effective talent level: 6.0
Use mode: Sustained
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: instant
Description: Enters stealth mode (power 104, based on Cunning), making you harder to detect.
If successful (re-checked each turn), enemies will not know exactly where you are, or may not notice you at all.
Stealth reduces your light radius to 0, and will not work with heavy or massive armours.
You cannot enter stealth if there are foes in sight within range 3. Stealth
| 5/5 |
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Stamina cost: 20.3
Range: melee/personal
Cooldown: 40
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You have learned how to be stealthy even when in plain sight of your foes, with a 82% chance of success. This also resets the cooldown of your Stealth talent.
All creatures currently following you will lose all track. Hide in Plain Sight
| 5/5 |
| 5/5 |
Cursed / Rampage | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Hate cost: 15.45
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: instant
Description: You enter a terrible rampage for 5 turns (up to a maximum of 8 turns), destroying everything in your path. Starting a rampage is instantaneous. You may also enter a rampage (50% chance) when you are hit for more than 8% of your max life.
Any talent, rune or infusion you use while rampaging becomes a distraction, and reduces the duration of the rampage by 1. Your first movement while rampaging increases the rampage duration by 1.
Rampage Bonus: +343% movement speed.
Rampage Bonus: +55% attack speed Rampage
| 5/5 |
| 5/5 |
Effective talent level: 6.0
Use mode: Passive
Description: Nothing will stop your rampage.
Rampage Bonus: You shrug off up to 109 damage each turn during your rampage. If you shrug off more than 434 damage, the rampage duration increases by 1.
The amount of damage you can shrug off improves with your Strength. Tenacity
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Hate cost: 3.09
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: While rampaging, you slam up to 5 adjacent opponents, stunning them for 2 turns and damaging them for between 93 and 186 physical damage. Your first slam of at least two opponents increases the rampage duration by 1.
Damage increases with your Physical Power. Slam
| 5/5 |
Technique / Bloodthirst | 1.20 |
Effective talent level: 6.0
Use mode: Passive
Description: Delight in spilling the blood of your foes. After scoring a critical hit, your maximum hit points will be increased by 12%, your life regeneration by 6.00 per turn, and your stamina regeneration by 1.20 per turn.
The life and stamina regeneration will stack up to five times, for a maximum of 30.00 and 6.00 each turn, respectively. Bloodbath
| 5/5 |
Effective talent level: 6.0
Use mode: Passive
Description: Your mighty blows inspire utter terror on your foes. Any melee strike you do that deals more than 25% of the target's total life puts them in a mortal terror, dazing them for 5 turns.
Your critical strike chance also increase by 14%.
The daze chance increase with your Physical Power. Mortal Terror
| 5/5 |
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Stamina cost: 121.8
Range: melee/personal
Cooldown: 45
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You enter a battle frenzy for 7 turns. During that time, you can not use items, healing has no effect, and your health cannot drop below 1.
At the end of the frenzy, you regain 21% of your health per foes slain during the frenzy. Unstoppable
| 5/5 |
Technique / Two-handed weapons | 1.20 |
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain stamina cost: 40
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You enter an aggressive battle stance, increasing Accuracy by 59 and Physical Power by 76, at the cost of -10 Defense and -10 Armour.
While berserking, you are nearly unstoppable, granting you 60% stun and pinning resistance.
The Accuracy bonus increases with your Dexterity, and the Physical Power bonus with your Strength. Berserker
| 5/5 |
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Stamina cost: 15.225
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Tries to perform a killing blow, doing 135% weapon damage and dealing an automatic critical hit. If the target ends up with low enough life ( Death Blow
| 5/5 |
Wild-gift / Sand drake aspect | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Equilibrium cost: 4
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: Attack the target for 155% nature weapon damage.
If the attack brings your target below 28% life (or kills it), you can try to swallow it, killing it automatically and regaining life and equilibrium depending on its level.
Each point in sand drake talents also increases your physical resistance by 0.5%. Swallow
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Equilibrium cost: 4
Range: 10.00
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: You slam your foot onto the ground, shaking the area around you in a radius of 5.
Creatures caught by the quake will be damaged for 187 and knocked back up to 4 tiles away.
The terrain will also be moved around within the quake's radius.
The damage will increase with your Strength.
Each point in sand drake talents also increases your physical resistance by 0.5%. Quake
| 5/5 |
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Equilibrium cost: 12
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: You breathe sand in a frontal cone of radius 9. Any target caught in the area will take 513.14 physical damage, and be blinded for 7 turns.
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate.
Each point in sand drake talents also increases your physical resistance by 0.5%. Sand Breath
| 5/5 |
Spell / Temporal | 1.20 |
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Mana cost: 51.5
Range: 10.00
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: instant
Is: a spell
Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time.
Once either the maximum damage (676) is absorbed, or the time runs out (11 turns), the stored damage will return as a temporal wake over time (10 turns).
Each turn the temporal wake is active, a temporal vortex will spawn at your feet, damaging any inside after one turn for three turns.
While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 27%.
The shield's max absorption will increase with your Spellpower. Time Shield
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Mana cost: 123.6
Range: 10.00
Cooldown: 40
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Removes the target from the flow of time for 22 turns. In this state, the target can neither act nor be harmed.
Time does not pass at all for the target, no talents will cooldown, no resources will regen, and so forth.
The duration will increase with your Spellpower. Time Prison
| 5/5 |
| 5/5 |
Spell / Air | 1.20 |
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Mana cost: 41.2
Range: 10.00
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Invokes a forking beam of lightning doing 143.74 to 431.21 damage and forking to another target.
It can hit up to 8 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster.
The damage will increase with your Spellpower. Chain Lightning
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain mana cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: A gentle wind circles around the caster, increasing carrying capacity by 144 and increasing defense against projectiles by 37.
At level 4 it also makes you levitate slightly above the ground, allowing you to ignore some traps.
At level 5 it also grants 30% movement speed and removes 15 fatigue. Feather Wind
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain mana cost: 100
Range: 6.00
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Conjures a furious, raging lightning storm with a radius of 6 that follows you as long as this spell is active.
Each turn, a random lightning bolt will hit up to 6 of your foes for 1 to 131.84 damage in a radius of 1.
This powerful spell will drain 7.50 mana with each hit.
The damage will increase with your Spellpower. Thunderstorm
| 5/5 |
Cursed / Darkness | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Hate cost: 8.24
Range: 5.00
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Creeping dark slowly spreads from 7 spots in a radius of 3 around the targeted location. The dark deals 59 damage, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing.
The damage will increase with your Mindpower. You do +40% damage to anything that has entered your creeping dark. Creeping Darkness
| 5/5 |
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Hate cost: 8.24
Range: 5.00
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Sends a torrent of searing darkness through your foes, doing 326 damage. There is a 25% chance the rushing darkness will blind them for 3 turns, and cause them to forget their target.
The damage will increase with your Mindpower. You do +40% damage to anything that has entered your creeping dark. Dark Torrent
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Hate cost: 10.3
Range: 6.00
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 5 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 79 damage per turn.
The damage will increase with your Mindpower. You do +40% damage to anything that has entered your creeping dark. Dark Tendrils
| 5/5 |
Technique / Archery prowess | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Stamina cost: 15.225
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You fire a burning shot, doing 127% fire damage to the target and lighting up the area around the target in a radius of 3.
At level 3, it also has a chance to blind for 3 turns. Flare
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Stamina cost: 15.225
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You fire a crippling shot, doing 155% damage and reducing your target's speed by 40% for 7 turns.
The status power and status hit chance improve with your Accuracy. Crippling Shot
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Stamina cost: 15.225
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You fire a pinning shot, doing 144% damage and pinning your target to the ground for 5 turns.
The pinning chance increases with your Dexterity. Pinning Shot
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Stamina cost: 15.225
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You fire multiple shots in a circular pattern with radius 3, doing 160% damage and stunning everyone hit for 7 turns.
The stun chance increases with your Dexterity. Scatter Shot
| 5/5 |
Celestial / Glyphs | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Predator | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Range: 10.00
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: instant
Description: Mark a single opponent as your prey, gaining bonuses against the targeted creature's type and sub-type. Bonuses scale with the experience you gain from killing your marked type (+0.25 kill experience) and marked sub-type (+1 kill experience). At 10.0 kill experience, you reach 100% effectiveness. Combat attacks against the marked type gain +16% damage, while those against the marked sub-type gain +37% damage. Every kill of a marked sub-type gives you an additional +10 hate regardless of your current effectiveness.
Each point in Mark Prey reduces the kill experience required to reach 100% effectivess as a Predator. Mark Prey
| 5/5 |
Effective talent level: 6.0
Use mode: Passive
Description: Your knowledge of your prey allows you to strike with extra precision. Attacks against the marked type gain +7 Accuracy, while those against the marked sub-type gain +18 Accuracy. Melee hits also gain a 7.6% chance to stun the marked sub-type for 3 turns with each attack.
Each point in Anatomy reduces the kill experience required to reach 100% effectivess as a Predator. Anatomy
| 5/5 |
Effective talent level: 6.0
Use mode: Passive
Description: Each melee hit gives you a chance to outmaneuver your marked prey, lowering their physical resistance by 20% and reducing their highest statistic by 10. Subject to your effectiveness against the marked prey, there is a 9.8% chance to outmaneuver your marked type and a 24.5% maximum chance to outmaneuver your marked sub-type. The effects last for 10 turns, and can accumulate.
Each point in Outmaneuver reduces the kill experience required to reach 100% effectivess as a Predator. Outmaneuver
| 5/5 |
Effective talent level: 6.0
Use mode: Passive
Description: You learn to mimic the strengths of your prey. Killing a marked sub-type raises your stats to match the strengths of the victim (up to a maximum of 25 total points, subject to your current effectiveness). The effect lasts indefinitely, but only the effects of the lastest kill will be applied.
Each point in Mimic reduces the kill experience required to reach 100% effectivess as a Predator. Mimic
| 5/5 |
Celestial / Twilight | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Positive energy cost: 15.225
Range: 10.00
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: You stand between the darkness and the light, allowing you to convert 15 positive energy into 394 negative energy.
In addition, this will change the default level of positive and negative energies to 38% of their maximum. Each turn, the energies will slowly fall/rise to this value, instead of 0.
The effect will increase with your Cunning. Twilight
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain negative energy cost: 20
Range: melee/personal
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Create a shadow jumpgate at your current location. As long as you sustain this spell, you can use 'Jumpgate: Teleport' to instantly travel to the jumpgate, as long as you are within 25 tiles of it.
Note that any stairs underneath the jumpgate will be unusable while the spell is sustained, and you may need to cancel this sustain in order to leave certain locations.
At talent level 4, you learn to create and sustain a second jumpgate. Jumpgate
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Negative energy cost: 15.225
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Let out a mental cry that shatters the will of your targets within radius 3, confusing them for 15 turns.
The duration will improve with your Cunning. Mind Blast
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Negative energy cost: 10.15
Range: 5.00
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Creates a shadowy copy of a target of up to huge size. The copy will attack its progenitor immediately.
It stays for 24 turns; its duration, life and resistances scale with your Cunning. Shadow Simulacrum
| 5/5 |
Spell / Earth | 1.20 |
Effective talent level: 6.0
Use mode: Sustained
Sustain mana cost: 30
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: The caster's skin grows as hard as stone, granting a 28 bonus to Armour.
The bonus to Armour will increase with your Spellpower. Stone Skin
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Mana cost: 41.2
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Conjures a mudslide, dealing 475.54 physical damage in a radius of 8. Any creatures caught inside will be knocked back.
The damage will increase with your Spellpower. Mudslide
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Gloom | 1.20 |
Effective talent level: 6.0
Use mode: Sustained
Range: 3.00
Cooldown: 0
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power
Description: A terrible gloom surrounds you, affecting all those who approach to within radius 3. Each turn, those caught in your gloom must save against your Mindpower, or have an 17% chance to suffer from slowness, stun or confusion for 3 turns.
This ability is innate, and carries no cost to activate or deactivate. Each point in Gloom increases the mindpower of all gloom effects (current: +20). Gloom
| 5/5 |
Effective talent level: 6.0
Use mode: Passive
Description: Each turn, those caught in your gloom must save against your Mindpower, or have an 17% chance to be crippled by fear for 3 turns, reducing damage they inflict by 29%. The first time you melee strike a foe after they have been weakened will give you 2 hate.
Each point in Weakness increases the Mindpower of all gloom effects (current: +20). Weakness
| 5/5 |
Effective talent level: 6.0
Use mode: Passive
Description: Each turn, those caught in your gloom must save against your Mindpower or have an 8.6% chance of becoming dismayed for 3 turns. When dismayed, the first melee attack against the foe will result in a critical hit.
Each point in Dismay increases the Mindpower of all gloom effects (current: +20). Dismay
| 5/5 |
| 5/5 |
Cursed / Strife | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Hate cost: 4.12
Range: 2.50
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 6 turns and vulnerable to attacks. They will lose 37 Armour, 54 Defense and your attacks will gain 85% resistance penetration. If the target is adjacent to you, your domination will include a melee attack.
Effects will improve with your Willpower. Dominate
| 5/5 |
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Hate cost: 4.12
Range: 6.00
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 60% (at 0 Hate) to 201% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 58 extra Defense for 1 turn.
The Defense boost improves with your Strength. Blindside
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: instant
Description: Rather than hide from the onslaught, you face down every threat. While active you have a 44% chance of repelling a melee attack. The recklessness of your defense brings you bad luck (Luck -3).
Cleave, Repel and Surge cannot be active simultaneously, and activating one will place the others in cooldown.
Repel chance increases with your Strength, and when equipped with a shield. Repel
| 5/5 |
Technique / Battle tactics | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Stamina cost: 25.375
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: instant
Description: Concentrate on your blows; each strike has a 81% chance to deal another, similar, blow for 11 turns.
This works for all blows, even ones from other talents and from shield bashes.
The chance increases with your Dexterity. Greater Weapon Focus
| 5/5 |
Effective talent level: 4.8
Use mode: Passive
Description: After killing a foe, you have a 80% chance to gain a 1000% movement speed bonus for 1 game turn.
The bonus disappears as soon as any action other than moving is done.
Note: since you will be moving very fast, game turns will pass very slowly. Step Up
| 4/5 |
Effective talent level: 6.0
Use mode: Activated
Stamina cost: 24.36
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Lashes at the target, doing 177% weapon damage.
If the attack hits, the target will bleed for 331% weapon damage over 7 turns, and all healing will be reduced by 60%. Bleeding Edge
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain stamina cost: 70
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Take a defensive stance to resist the onslaught of your foes.
For each 10% of your health below maximum you are currently at, you gain 5% all damage resistance and all damage resistance cap.
This consumes stamina rapidly (-6 stamina/turn). True Grit
| 5/5 |
Cursed / Endless hunt | 1.20 |
Effective talent level: 6.0
Use mode: Sustained
Range: melee/personal
Cooldown: 0
Travel Speed: instantaneous
Usage Speed: instant
Description: When you focus your attacks on a single foe and strike them in melee for two consecutive turns, your hatred of them overcomes you and you begin to stalk them with single-minded purpose. The effect will last for 40 turns, or until your prey is dead. Stalking gives you bonuses against your foe that grow each turn you hit them, and diminish each turn you don't.
Bonus level 1: +36 Accuracy, +14% melee damage, +0.50 hate/turn prey was hit
Bonus level 2: +51 Accuracy, +27% melee damage, +1.00 hate/turn prey was hit
Bonus level 3: +63 Accuracy, +41% melee damage, +1.50 hate/turn prey was hit
The accuracy bonus improves with your Willpower, and the melee damage bonus with your Strength. Stalk
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Hate cost: 2.06
Range: 10.00
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: The connection between predator and prey allows you to speak to the mind of your target and beckon them closer. For 17 turns, they will try to come to you, even pushing others aside to do so. They will move towards you instead of acting 53% of the time, but can save verses Mindpower to slow the effect. If they take significant damage, the beckoning may be overcome altogether. The effect makes concentration difficult for your target, reducing Spellpower and Mindpower by 40 until they reach you.
The Spellpower and Mindpower reduction increases with your Willpower. Beckon
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Hate cost: 5.15
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Harass your stalked victim with two quick attacks for 35% (at 0 Hate) to 67% (at 100+ Hate) damage each. Each attack that scores a hit disrupts one talent, rune or infusion for 7 turns. Your opponent will be unnerved by the attacks, reducing the damage they deal by 147% for 2 turns.
Damage reduction increases with the Willpower stat. Harass Prey
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: instant
Description: Let hate fuel your movements. While active, you gain 178% movement speed. The recklessness of your movement brings you bad luck (Luck -3).
Cleave, Repel and Surge cannot be active simultaneously, and activating one will place the others in cooldown.
The speed of your movements, combined with the balance and utility of two weapons, gives you 48 extra Defense while dual-wielding.
Movement speed and dual-wielding Defense both increase with with the Willpower stat. Surge
| 5/5 |
Cursed / Slaughter | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Hate cost: 2.06
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You slash wildly at your target for 149% (at 0 Hate) to 263% (at 100+ Hate) damage.
At level 3, any wound you inflict with this carries a part of your curse, reducing the effectiveness of healing by 30% for 15 turns. The effect will stack.
The damage multiplier increases with your Strength. Slash
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Hate cost: 2.06
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Assault nearby foes with 4 fast attacks for 44% (at 0 Hate) to 89% (at 100+ Hate) damage each. Stalked prey are always targeted if nearby.
At level 3 the intensity of your assault overwhelms anyone who is struck, reducing their Accuracy by 35 for 3 turns.
The damage multiplier and Accuracy reduction increase with your Strength. Frenzy
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Hate cost: 5.15
Range: 8.00
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Charge through your opponents, attacking anyone near your path for 35% (at 0 Hate) to 70% (at 100+ Hate) damage. Big opponents may be knocked away from your path. You can attack a maximum of 6 times, and can hit targets along your path more than once. Reckless Charge
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: instant
Description: While active, every swing of your weapon has a 32% chance of striking a second nearby target for 49% (at 0 Hate) to 99% (at 100+ Hate) damage. The recklessness of your attacks brings you bad luck (luck -3).
Cleave, Repel and Surge cannot be active simultaneously, and activating one will place the others in cooldown.
The Cleave chance and damage increase with your Strength, and when wielding a two-handed weapon (+15% chance, +25% damage). Cleave
| 5/5 |
Wild-gift / Summoning (distance) | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Equilibrium cost: 2
Range: 5.00
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power, a nature gift and a summon power
Description: Summon a Ritch Flamespitter for 16 turns to burn your foes to death. Flamespitters are really weak in melee and die easily, but they can burn your foes from afar.
It will get 200 Willpower, 172 Cunning and 20 Constitution.
Your summons inherit some of your stats: increased damage%, stun/pin/confusion/blindness resistance, armour penetration.
Their Willpower and Cunning will increase with your Mindpower. Ritch Flamespitter
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Equilibrium cost: 5
Range: 5.00
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power, a nature gift and a summon power
Description: Summon a 3-headed Hydra for 16 turns to destroy your foes. 3-headed hydras are able to breathe poison, acid and lightning.
It will get 163 Willpower, 32 Constitution and 18 Strength.
Your summons inherit some of your stats: increased damage%, stun/pin/confusion/blindness resistance, armour penetration.
Their Willpower will increase with your Mindpower. Hydra
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Equilibrium cost: 8
Range: 5.00
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power, a nature gift and a summon power
Description: Summon a Rimebark for 16 turns to harass your foes. Rimebarks cannot move, but they have a permanent ice storm around them, damaging and freezing anything coming close in a radius of 3.
It will get 200 Willpower, 163 Cunning and 20 Constitution.
Your summons inherit some of your stats: increased damage%, stun/pin/confusion/blindness resistance, armour penetration.
Their Willpower and Cunning will increase with your Mindpower. Rimebark
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Equilibrium cost: 15
Range: 5.00
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power, a nature gift and a summon power
Description: Summon a Fire Drake for 13 turns to burn and crush your foes to death. Fire Drakes are behemoths that can burn your foes from afar with their fiery breath.
It will get 200 Strength, 168 Constitution and 38 Willpower.
Your summons inherit some of your stats: increased damage%, stun/pin/confusion/blindness resistance, armour penetration.
Their Strength and Constitution will increase with your Mindpower. Fire Drake
| 5/5 |
Corruption / Shadowflame | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Vim cost: 20
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Turn into a wraith, allowing you to walk through walls (but not preventing suffocation) for 10 turns.
Also increases your Defense and Armour by 23 and 18, respectively.
The bonuses will increase with your Spellpower. Wraithform
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Vim cost: 15
Range: 6.00
Cooldown: 8
Travel Speed: 400% of base
Usage Speed: 1 turn
Is: a spell
Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 188.77 fire damage and 166.54 darkness damage in a radius of 6.
The damage will increase with your Spellpower. Darkfire
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain vim cost: 90
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Call upon the essence of the supreme demon overlord Urh'Rok to turn into a demon.
While in demon form, you gain 37% fire resistance, 44% darkness resistance, and your global speed is increased by 18%.
The flames of the Fearscape will heal you while in demon form.
The resistances and heal will increase with your Spellpower. Flame of Urh'Rok
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain vim cost: 90
Range: 5.00
Cooldown: 60
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Summon a part of the Fearscape to intersect with the current level.
Your target and yourself are taken to the Fearscape, trapped there until you end the spell or until your target dies.
While inside, a constant aura of flames will burn both of you (and heal demons) for 235.94 fire damage.
When the spell ends, only you and the target (if still alive) are taken back to your home plane; all summons are left in the Fearscape.
Objects will be moved as well.
This spell has no effect if cast when already inside the Fearscape.
The damage will increase with your Spellpower. Fearscape
| 5/5 |
Corruption / Scourge | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Vim cost: 9
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Hit the target with both weapons, doing 168% damage with each hit. For each hit, the target will bleed for 50.51 damage each turn for 5 turns.
The bleeding effect will increase with your Spellpower. Rend
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain vim cost: 40
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Concentrate on the corruption you bring, enhancing each of your melee strikes with 50.51 blight damage (which also heals you for 20.20 each hit).
The damage will increase with your Spellpower. Ruin
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Vim cost: 18
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Strike with each of your weapons, doing 168% acid weapon damage with each hit.
If at least one of the strikes hits, an acid splash is generated, doing 189.27 acid damage to all targets other than yourself adjacent to the foe you struck.
The splash damage will increase with your Spellpower. Acid Strike
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Vim cost: 14
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Hits the target with your main weapon, doing 148% darkness weapon damage. If the attack hits you attack with your second weapon, doing 148% blight weapon damage and granting an automatic critical. If the second attack hits, the target is blinded for 4 turns. Dark Surprise
| 5/5 |
Corruption / Blood | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Vim cost: 24
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: You extract corrupted blood from your own body, hitting everything in a frontal cone of radius 9 for 255.33 blight damage.
Each creature hit has a 80% chance of being infected by a random disease, doing 297.38 blight damage and weakening either Constitution, Strength or Dexterity for 6 turns.
The damage will increase with your Spellpower. Blood Spray
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Vim cost: 20
Range: 10.00
Cooldown: 5
Travel Speed: 2000% of base
Usage Speed: 1 turn
Is: a spell
Description: Project a bolt of corrupted blood, doing 396.36 blight damage and healing you for half the damage done.
The damage will increase with your Spellpower. Blood Grasp
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Vim cost: 30
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Make the blood of all creatures around you in radius 7 boil, doing 255.33 blight damage and slowing them by 20%.
The damage will increase with your Spellpower. Blood Boil
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain vim cost: 60
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Concentrate on the corruption you bring, increasing your spell critical chance by 17%.
Each time your spells go critical, you enter a blood rage for 5 turns, increasing your blight and acid damage by 37%.
The critical chance and damage increase will improve with your Spellpower. Blood Fury
| 5/5 |
Spell / Fire alchemy | 1.20 |
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Mana cost: 82.4
Range: 6.00
Cooldown: 34
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Throw a smoke bomb, blocking everyone's line of sight. The smoke dissipates after 20 turns.
If a creature inside is victim of fire burns the smoke will consume instantly, replicating the burns on all foes and increasing its duration by 7 turns.
Duration will increase with your Spellpower. Smoke Bomb
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Mana cost: 72.1
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: A furious fire storm rages around the caster, doing 200.99 fire damage in a radius of 3 each turn for 16 turns.
You closely control the firestorm, preventing it from harming your party members.
The damage and duration will increase with your Spellpower. Fire Storm
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain mana cost: 250
Range: 8.00
Cooldown: 40
Travel Speed: 240% of base
Usage Speed: 1 turn
Is: a spell
Description: Turn your body into pure flame, increasing your fire resistance by 57%, burning any creatures attacking you for 30.98 fire damage, and projecting random slow-moving fire bolts at targets in sight, doing 90.39 fire damage with each bolt.
The projectiles safely go through your friends without harming them.
This powerful spell drains 0.50 mana while active.
The damage and resistance will increase with your Spellpower. Body of Fire
| 5/5 |
Technique / Unarmed training | 1.20 |
Effective talent level: 6.0
Use mode: Passive
Description: Increases Physical Power by 60, and increases all unarmed damage by 55% (including grapples and kicks).
Note that brawlers naturally gain 0.5 Physical Power per character level while unarmed (current brawler physical power bonus: 25.0) and attack 40% faster while unarmed. Unarmed Mastery
| 5/5 |
Effective talent level: 6.0
Use mode: Passive
Description: Superior cunning and training allows you to outthink and outwit your opponents' physical and mental assualts. Increases Defense by 35 and Mental Save by 41.
The Defense bonus will scale with your Dexterity, and the save bonus with your Cunning. Steady Mind
| 5/5 |
| 5/5 |
Effective talent level: 6.0
Use mode: Passive
Description: When gaining a combo point, you have a 77% chance to gain an extra combo point. Additionally, your combo points will last 3 turns longer before expiring.
The chance of building a second combo point will improve with your Cunning. Combo String
| 5/5 |
Technique / Finishing moves | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Stamina cost: 12.18
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: A finishing uppercut that deals 187% damage, and attempts to stun your target for 2 to 8 turns, depending on the amount of combo points you've accumulated.
The stun chance will improve with your Physical Power.
Using this talent removes your combo points. Uppercut
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Stamina cost: 10.15
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: A powerful concussive punch that deals 87% weapon damage to your target. If the punch hits, all targets in a radius of 2 will take 104.82 to 524.11 damage, depending on the amount of combo points you've accumulated.
The area damage will scale with your Strength, and the radius will increase by 1 for every four talent levels.
Using this talent removes your combo points. Concussive Punch
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Stamina cost: 10.15
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: A punch to the body that deals 187% damage, drains 12 of the target's stamina per combo point, and dazes the target for 2 to 8 turns, depending on the amount of combo points you've accumulated.
The daze chance will increase with your Physical Power.
Using this talent removes your combo points. Body Shot
| 5/5 |
| 5/5 |
Wild-gift / Summoning (advanced) | 1.20 |
| 5/5 |
Effective talent level: 6.0
Use mode: Passive
Description: While Master Summoner is active, when a creature you summon appears in the world, it will trigger a wild effect:
- Ritch Flamespitter: Reduce fire resistance of all foes in a radius
- Hydra: Generates a cloud of lingering poison
- Rimebark: Reduce cold resistance of all foes in a radius
- Fire Drake: Appears with one fire drake hatchling
- War Hound: Reduce physical resistance of all foes in a radius
- Jelly: Reduce nature resistance of all foes in a radius
- Minotaur: Reduces movement speed of all foes in a radius
- Stone Golem: Dazes all foes in a radius
- Turtle: Heals all friendly targets in a radius
- Spider: The spider is so hideous that foes around it are repelled
The effects improves with your Willpower.
Radius for effects is 4. Grand Arrival
| 5/5 |
Effective talent level: 6.0
Use mode: Passive
Description: While Master Summoner is active, each new summon will reduce the remaining cooldown of Rage, Detonate and Wild Summon.
100% chance to reduce them by 3. Nature's Cycle
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Equilibrium cost: 9
Range: 10.00
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power and a nature gift
Description: For 6 turn(s), you have 100% chance that your summons appear as a wild version.
Each turn the chance disminishes.
Wild creatures have one more talent/power than the base versions:
- Ritch Flamespitter: sends a blast of flames around it, knocking foes away
- Hydra: Can disengage from melee range
- Rimebark: Becomes more resistant to magic damage
- Fire Drake: Can emit a powerful roar to silence its foes
- War Hound: Can rage, inreasing its critical chance and armour penetration
- Jelly: Can swallow foes that are low on life, regenerating your equilibrium
- Minotaur: Can rush toward its target
- Stone Golem: Melee blows can deal a small area of effect damage
- Turtle: Can force all foes in a radius into melee range
- Spider: Can project an insidious poison at its foes, reducing their healing
This talent requires Master Summoner to be active to be used. Wild Summon
| 5/5 |
Corruption / Blight | 1.20 |
| 5/5 |
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Vim cost: 12
Range: 10.00
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Infect your target with a corrosive worm that deals 84.70 acid damage per turn for 10 turns.
If the target dies while the worm is inside, it will explode, doing 342.60 acid damage in a radius of 4.
The damage will increase with your Spellpower, and can critical. Corrosive Worm
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Vim cost: 36
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: A furious poison storm rages around the caster, poisoning all creatures inside for 172.07 nature damage over 6 turns in a radius of 4 for 11 turns.
Poisoning is cumulative; the longer they stay in the storm, the higher the poison damage they take.
The damage will increase with your Spellpower, and can critical. Poison Storm
| 5/5 |
Technique / Grappling | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Stamina cost: 5.075
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Grapples a target up to one size category larger then yourself for 10 turns. A grappled opponent will be unable to move, and its Accuracy and Defense will be reduced by 31. Any movement from the target or you will break the grapple. Maintaining a grapple drains 1 stamina per turn.
You may only grapple a single target at a time, and using any targeted unarmed talent on a target that you're not grappling will break the grapple.
The grapple Accuracy and Defense reduction, as well as the grapple success chance, will scale with your Physical Power.
Performing this action will switch your stance to Grappling Stance. Clinch
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Stamina cost: 10.15
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Grapples the target and inflicts 283.81 physical damage. If the target is already grappled, the target will be maimed as well, reducing damage by 37 and global speed by 30% for 8 turns.
The grapple effects will be based off your grapple talent, if you have it, and the damage will scale with your Physical Power. Maim
| 5/5 |
Effective talent level: 6.0
Use mode: Passive
Description: Your clinch talent now starts a crushing hold that deals 138.02 physical damage each turn. If the target is already grappled, the hold will instead become a stranglehold, silencing the target and inflicting 207.03 physical damage each turn.
Undead, targets immune to silence, and creatures that do not breathe are immune to the strangle effect, and will only be affected by the crushing hold.
The damage will scale with your Physical Power. Crushing Hold
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Stamina cost: 12.18
Range: 4.00
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Rushes forward and attempts to take the target to the ground, starting a grapple, inflicting 283.81 physical damage, and dazing the target for 8 turns. If you're already grappling the target you'll instead slam them into the ground for 432.67 physical damage and potentially stun them for 8 turns.
The grapple effects and duration will be based off your grapple talent, if you have it, and the damage will scale with your Physical Power. Take Down
| 5/5 |
Corruption / Vim | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Vim cost: 10
Range: 10.00
Cooldown: 4
Travel Speed: 1000% of base
Usage Speed: 1 turn
Is: a spell
Description: Projects a bolt of pure blight, doing 339.67 blight damage.
This spell has an improved critical strike chance of +30.00%.
The damage will increase with your Spellpower. Soul Rot
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Vim cost: 25
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Feel the very existence of creatures around you for 9 turns, in a radius of 10.
The evil touch will reduce their blight resistance by 57%, but also make them aware of you.
The resistance reduction will improve with your Spellpower. Vimsense
| 5/5 |
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Vim cost: 30
Range: 7.00
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Open a dark portal (radius 3) to the target zone. All creatures caught inside will be teleported to your location, and you to theirs.
All creatures (except you) traversing the portal will catch a random disease, doing 103.85 blight damage per turn for 6 turns and reducing one of its physical stats (strength, constitution, dexterity) by 31.
The damage will increase with your Spellpower. Dark Portal
| 5/5 |
Corruption / Sanguisuge | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Vim cost: 0
Range: 9.00
Cooldown: 9
Travel Speed: 1500% of base
Usage Speed: 1 turn
Is: a spell
Description: Fires a bolt of blight, doing 269.32 blight damage and replenishing 20% of it as vim energy.
The amount of vim regained depends on the target's rank (higher ranks give more vim).
The effect will increase with your Spellpower. Drain
| 5/5 |
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain vim cost: 5
Range: 10.00
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Absorbs the life force of your foes as you kill them.
As long as this talent is active, vim will decrease by one per turn and increase by 16 for each kill of a non-undead creature (in addition to natural increase based on Willpower). Absorb Life
| 5/5 |
| 5/5 |
Celestial / Eclipse | 1.20 |
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Positive energy cost: 10.15
Negative energy cost: 10.15
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Increases your light and darkness resistance penetration by 99% for 10 turns, and reduces the cooldown of all Celestial skills by 7.
The resistance penetration will increase with your Cunning. Totality
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain positive energy cost: 10
Sustain negative energy cost: 10
Range: 6.00
Cooldown: 30
Travel Speed: 300% of base
Usage Speed: 1 turn
Is: a spell
Description: Each time one of your spells criticals, you project a bolt of light or shadow at up to 6 targets within radius 6, doing 97.62 light damage or 101.23 darkness damage per bolt.
This effect costs 2 positive or 2 negative energy each time it's triggered, and will not activate if either your positive or negative energy is below 2.
The damage scales with your Spellpower. Corona
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain negative energy cost: 10
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: This powerful spell grants you 67 bonus invisibility, but converts 1 negative energy into positive energy each turn. Once your positive energy exceeds your negative energy, or you deactivate the talent, the effect ends in an explosion of light, converting all of your positive energy into damage and inflicting an additional 141.46 damage to everything in a radius of 5.
As you become invisible, you fade out of phase with reality; all your damage is reduced by 50%.
You may not cast Twilight while this spell is active, and you should take off your light source; otherwise, others will spot you with ease.
The invisibility bonus will increase with your Cunning, and the explosion damage will increase with your Spellpower. Darkest Light
| 5/5 |
Cunning / Poisons | 1.20 |
Effective talent level: 6.0
Use mode: Passive
Description: Learn how to coat your weapons with poison. Each level, you will learn a new kind of poison:
Level 1: Deadly Poison
Level 2: Numbing Poison
Level 3: Insidious Poison
Level 4: Crippling Poison
Level 5: Stoning Poison
New poisons can also be learned from special teachers in the world.
Also increases the effectiveness of your poisons by 120%. (The effect varies for each poison.)
Coating your weapons in poisons does not break stealth.
You may only have two poisons active at once.
Every time you hit a creature with one of your weapons, you have a 50% chance to randomly apply one of your active poisons.
The chance to apply a poison lowers if the target is already poisoned. Vile Poisons
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Stamina cost: 7.105
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You hit your target, doing nature damage depending on the number of poisons on the target:
- 0 poisons: 94%
- 1 poisons: 198%
- 2 poisons: 301%
- 3 poisons: 405%
Venomous Strike
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Shield defense | 1.20 |
Effective talent level: 6.0
Use mode: Sustained
Sustain stamina cost: 30
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Enter a protective battle stance, increasing Defense by 54 and Armour by 48 at the cost of -20% physical damage. The Defense and Armor increase is based on your Dexterity.
It also grants 60% resistance to stunning and knockback. Shield Wall
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Stamina cost: 30.45
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Let all your foes pile up on your shield, then put all your strength in one mighty thrust and repel them all away 8 grids.
In addition, all creature knocked back will also be dazed for 16 turns.
The distance increases with your talent level, and the daze with your Strength. Repulsion
| 5/5 |
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain stamina cost: 50
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You brace yourself for the final stand, increasing Defense by 36 and maximum life by 526, but making you unable to move.
The increase in Defense is based on your Dexterity, and the increase in life is based on your Constitution. Last Stand
| 5/5 |
Technique / Combat veteran | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Advanced-golemancy | 1.20 |
| 5/5 |
Effective talent level: 6.0
Use mode: Passive
Description: Insert a pair of gems into your golem, providing it with the gem bonuses and changing its melee attack damage type. You may remove the gems and insert different ones; this does not destroy the gems you remove.
Gem level usable: 5
Gem changing is done when refitting your golem (use Refit Golem at full life). Gem Golem
| 5/5 |
Effective talent level: 4.8
Use mode: Activated
Mana cost: 20.6
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: You activate a special mode of your golem, boosting its regeneration rate by 89.10 life per turn for 7 turns.
If your golem was dead, it is instantly brought back to life with 54% life.
While supercharged, your golem is enraged and deals 25% more damage. Supercharge Golem
| 4/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Increases your golem's life, mana and stamina regeneration rates by 0.00.
At level 1, 3 and 5, the golem also gains a new rune slot.
Even without this talent, Golems start with three rune slots. Runic Golem
| 0/5 |
Celestial / Combat | 1.20 |
Effective talent level: 6.0
Use mode: Sustained
Sustain positive energy cost: 10
Range: 10.00
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Infuse your weapon with the power of the Sun, doing 67.18 light damage at the cost of 3 positive energy for each blow dealt.
If you do not have enough positive energy, the sustain will have no effect.
The damage dealt will increase with your Spellpower. Weapon of Light
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Positive energy cost: 25.375
Range: 6.00
Cooldown: 22
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Designate a target as a martyr for 10 turns. When the martyr deals damage, it also damages itself for 40% of the damage dealt. Martyrdom
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Positive energy cost: 10.15
Range: 15.00
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: In a pure display of power, you project a melee attack, doing 198% damage.
The range will increase with your Strength. Wave of Power
| 5/5 |
| 5/5 |
Cunning / Trapping | 1.20 |
Effective talent level: 6.0
Use mode: Passive
Description: Learn how to set up traps. Each level, you will learn a new kind of trap:
Level 1: Explosion Trap
Level 2: Bear Trap
Level 3: Catapult Trap
Level 4: Disarm Trap
Level 5: Nightshade Trap
New traps can also be learned from special teachers in the world.
This talent also increases the effectiveness of your traps by 120% (The effect varies for each trap). Trap Mastery
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Stamina cost: 15.225
Range: 11.00
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Project a noisy lure for 9 turns that attracts all creatures in radius 8 to it.
At level 5, when the lure is destroyed, it will trigger some traps in a radius of 2 around it (check individual traps to see if they are triggered).
Use of this talent will not break stealth. Lure
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Stamina cost: 10.15
Range: 10.00
Cooldown: 15
Travel Speed: 1000% of base
Usage Speed: 1 turn
Description: Throws a vial of sticky smoke that explodes in radius 3 on your foes, reducing their vision range by 8 for 5 turns.
Creatures affected by smoke bomb can never prevent you from stealthing, even if their proximity would normally forbid it.
Use of this will not break stealth. Sticky Smoke
| 5/5 |
| 5/5 |
Spell / Explosive admixtures | 1.20 |
| 5/5 |
Effective talent level: 6.0
Use mode: Passive
Description: Improves your resistance (and your golem's) against the elemental damage of your own bombs by 100%, and against external elemental damage (fire, cold, lightning and acid) by 15%.
At talent level 5 it also protects you against all side effects of your bombs. Alchemist Protection
| 5/5 |
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Mana cost: 32.96
Range: 9.00
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Crush together two alchemist gems, making them extremely unstable.
You then throw them to a target area, where they explode on impact, dealing 149.21 physical damage and knocking back any creatures in the blast radius.
Each kind of gem will also provide a specific effect.
The damage will improve with better gems and with your Spellpower. Shockwave Bomb
| 5/5 |
Wild-gift / Higher draconic abilities | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Equilibrium cost: 20
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: Unleash raw, chaotic elemental damage upon your enemy.
You strike your enemy for 208% weapon damage in one of blinding sand, disarming acid, freezing ice, stunning lightning or burning flames, with equal odds.
Additionally, you will cause a burst that deals 249.29 of that damage to enemies in radius 4, regardless of if you hit with the blow.
Each point in Prismatic Slash increase your Physical, Spell and Mind Saves by 1. Prismatic Slash
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Equilibrium cost: 12
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: You breathe insidious poison in a frontal cone of radius 9. Any target caught in the area will take 88.52 nature damage each turn for 6 turns.
The poison also reduces the healing of enemies poisoned by 58% while it is in effect.
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate.
Each point in Venomous Breath also increases your nature resistance by 2%. Venomous Breath
| 5/5 |
| 5/5 |
Effective talent level: 6.0
Use mode: Passive
Description: You have gained the full power of the multihued dragon, and your mastery over the elements is complete.
Increases physical, fire, cold, lightning and acid damage by 10%, and your resistance penetration in those elements by 20%.
Each point in Chromatic Fury also increases your resistances to physical, fire, cold, lightning and acid by 0.5%. Chromatic Fury
| 5/5 |
Wild-gift / Venom drake aspect | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Equilibrium cost: 3
Range: 8.00
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: Spray forth a glob of acidic moisture at your enemy.
The target will take 302.03 Mindpower-based acid damage.
Enemies struck have a 25% chance to be Disarmed for three turns, as their weapon is rendered useless by an acid coating.
At Talent Level 5, this becomes a piercing line of acid.
Each point in acid drake talents also increases your acid resistance by 1%. Acidic Spray
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Equilibrium cost: 15
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: Exhale a mist of lingering acid, dealing 77.79 acid damage that can critical in a radius of 5 each turn for 12 turns.
Enemies in this mist will be corroded for 4 turns, lowering their Accuracy, their Armour and their Defense by 19.
The damage and duration will increase with your Mindpower, and the radius will increase with talent level.
Each point in acid drake talents also increases your acid resistance by 1%. Corrosive Mist
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Equilibrium cost: 10
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 65% damage.
Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits.
Each point in acid drake talents also increases your acid resistance by 1%. Dissolve
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Equilibrium cost: 12
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: You breathe acid in a frontal cone of radius 9. Any target caught in the area will take 421.03 acid damage.
Enemies caught in the acid have a 25% chance of their weapons becoming useless for three turns.
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate.
Each point in acid drake talents also increases your acid resistance by 1%. Corrosive Breath
| 5/5 |
Cunning / Tactical | 1.20 |
| 5/5 |
Effective talent level: 6.0
Use mode: Passive
Description: When you avoid a melee blow, you have a 77% chance to get a free, automatic attack against your foe for 94% damage.
Unarmed fighters using it do consider it a strike for the purpose of stance damage bonuses (if they have any), and will have a damage bonus as a result.
Armed fighters get a normal physical.
The chance of countering increases with your Cunning. Counter Attack
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Stamina cost: 12.18
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Increases Defense by 63 for 8 turns. When you avoid a melee blow, you set the target up, increasing the chance of you landing a critical strike on them by 36% and reducing their saving throws by 36.
The effects will scale with your Cunning. Set Up
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain stamina cost: 30
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Systematically find the weaknesses in your opponents' physical resists, at the cost of 10% of your physical damage. Each time you hit an opponent with a melee attack, you reduce their physical resistance by 5%, up to a maximum of 42%.
Exploit Weakness
| 5/5 |
Wild-gift / Cold drake aspect | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Equilibrium cost: 3
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: You call upon the mighty claw of a cold drake, doing 215% weapon damage as cold damage.
At level 4, the attack becomes pure ice, giving a chance to freeze the target.
Each point in cold drake talents also increases your cold resistance by 1%. Ice Claw
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain equilibrium cost: 30
Range: 10.00
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: Your skin forms icy scales, damaging anyone that hits you for 68.03 cold damage and increasing your Armour by 55.
Each point in cold drake talents also increases your cold resistance by 1%.
The damage and Armor will scale with your Willpower. Icy Skin
| 5/5 |
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Equilibrium cost: 12
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: You breathe ice in a frontal cone of radius 9. Any target caught in the area will take 429.91 cold damage, and has a 25% to be frozen for a few turns (higher rank enemies will be frozen for a shorter time).
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate.
Each point in cold drake talents also increases your cold resistance by 1%. Ice Breath
| 5/5 |
Cunning / Shadow magic | 1.20 |
| 5/5 |
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain stamina cost: 40
Range: 10.00
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: You draw energy from the depths of the shadows.
While sustained, you regenerate 0.43 mana per turn, and your physical and spell attack speed increases by 13%. Shadow Feed
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Stamina cost: 30.45
Range: 11.00
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Step through the shadows to your target, dazing it for 5 turns and hitting it with all your weapons for 262% darkness weapon damage.
Dazed targets cannot act, but any damage will free them.
To Shadowstep, you need to be able to see the target. Shadowstep
| 5/5 |
Technique / Unarmed discipline | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Stamina cost: 12.18
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: A push kick that knocks the target back 3 tiles, moves you back 1 tile, and inflicts 283.81 physical damage. If another creature is in the way, that creature will be affected as well. Targets knocked into other targets may take extra damage.
This will earn one combo point, and break any grapples you're maintaining.
The damage will scale with your Physical Power. Push Kick
| 5/5 |
Effective talent level: 6.0
Use mode: Passive
Description: When you avoid a melee blow, you have a 77% chance to throw the target to the ground. If the throw lands, the target will take 138.02 damage and be dazed for 2 turns, or 210.42 damage and be stunned for 2 turns if the target is grappled.
The chance of throwing increases with your Accuracy, and the damage will scale with your Physical Power. Defensive Throw
| 5/5 |
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Stamina cost: 18.27
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Attack your foes in a frontal arc with a roundhouse kick, which deals 432.67 physical damage and knocks your foes back.
This will break any grapples you're maintaining, and the damage will scale with your Physical Power. Roundhouse Kick
| 5/5 |
Technique / Combat techniques | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Stamina cost: 22.33
Range: 10.00
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage.
If the attack hits, the target is dazed for 3 turns.
You must rush from at least 2 tiles away. Rush
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain stamina cost: 30
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You focus your strikes, reducing your attack speed by 10% and increasing your Accuracy by 56 and critical chance by 35%.
The effects will increase with your Dexterity. Precise Strikes
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Stamina cost: 10.15
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: instant
Description: You have learned to focus your blows to hit your target, granting +100 accuracy and allowing you to attack creatures you cannot see without penalty for the next 7 turns. Perfect Strike
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Stamina cost: 25.375
Range: melee/personal
Cooldown: 55
Travel Speed: instantaneous
Usage Speed: instant
Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 54% for 5 turns. Blinding Speed
| 5/5 |
Celestial / Circles | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Negative energy cost: 10.15
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: instant
Is: a spell
Description: Creates a circle of radius 4 at your feet; the circle increases your Defense by 37, and deals 41.94 darkness damage per turn to everyone else with in its radius. The circle lasts 9 turns.
The damage will increase with your Spellpower. Circle of Shifting Shadows
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Positive energy cost: 10.15
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: instant
Is: a spell
Description: Creates a circle of radius 4 at your feet; the circle lights up affected tiles, increases your positive energy by 6 each turn, and deals 19.67 light damage and 23.12 fire damage per turn to everyone else within its radius. The circle lasts 9 turns.
The damage will increase with your Spellpower. Circle of Blazing Light
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Positive energy cost: 10.15
Negative energy cost: 10.15
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: instant
Is: a spell
Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 9 turns. Circle of Sanctity
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Positive energy cost: 10.15
Negative energy cost: 10.15
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: instant
Is: a spell
Description: Creates a circle of radius 4 at your feet; the circle slows incoming projectiles by 123%, and attempts to push all creatures other then yourself out of its radius, inflicting 26.53 light damage and 27.51 darkness damage per turn as it does so. The circle lasts 9 turns.
The effects will increase with your Spellpower. Circle of Warding
| 5/5 |
Chronomancy / Spacetime Folding | 1.20 |
Effective talent level: 6.0
Use mode: Sustained
Sustain paradox cost: 75.00
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Folds a single dimension of your weapons (or ammo) upon itself, adding 34.70 temporal damage to your strikes (69.39 for ammo) and reducing your Paradox by 3.0 every time you land an attack (6.0 for ammo).
The damage will increase with your Spellpower. Weapon Folding
| 5/5 |
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain paradox cost: 125.00
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: instant
Is: a spell
Description: Space bends around you, giving you a 35% chance to displace half of any damage you receive onto a random enemy within radius 10.
Displace Damage
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Paradox cost: 24.89
Range: 5.00
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Violently fold the space between yourself and another point within range. You move to the target location, and leave a temporal wake behind that stuns for 4 turns and inflicts 389.14 temporal damage to everything in the path.
The damage will scale with your Paradox and Spellpower, and the range will increase with the talent level. Temporal Wake
| 5/5 |
Cunning / Dirty fighting | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Stamina cost: 10.15
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You hit your target doing 75% damage, trying to stun it instead of damaging it. If your attack hits, the target is stunned for 9 turns.
Stun chance increase with your Accuracy.
If you fail to stun the target (or if it shrugs off the effect), you quickly recover; the use of the skill does not take a turn. Dirty Fighting
| 5/5 |
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Stamina cost: 15.225
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Using a series of tricks and maneuvers, you switch places with your target.
Switching places will confuse your foes, granting you Evasion (50%) for 7 turns.
While switching places, your weapon(s) will connect with the target; this will not do weapon damage, but on hit effects of the weapons can trigger. Switch Place
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Stamina cost: 20.3
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You hit your target, doing 199% damage. If your attack connects, the target is crippled for 9 turns, losing 77% melee, spellcasting and mind speed.
The chance to land the status improves with Accuracy, and the status power improves with Cunning. Cripple
| 5/5 |
Wild-gift / Summoning (melee) | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Equilibrium cost: 3
Range: 5.00
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power, a nature gift and a summon power
Description: Summon a War Hound for 16 turns to attack your foes. War hounds are good basic melee attackers.
It will get 212 Strength, 212 Dexterity and 25 Constitution.
Your summons inherit some of your stats: increased damage%, stun/pin/confusion/blindness resistance, armour penetration.
Their Strength and Dexterity will increase with your Mindpower. War Hound
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Equilibrium cost: 2
Range: 5.00
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power, a nature gift and a summon power
Description: Summon a Jelly for 16 turns to attack your foes. Jellies do not move, but your equilibrium will be reduced by 10% of all damage received by the jelly.
It will get 191 Constitution and 22 Strength.
Your summons inherit some of your stats: increased damage%, stun/pin/confusion/blindness resistance, armour penetration.
Their Constitution stat will increase with your Mindpower. Jelly
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Equilibrium cost: 10
Range: 5.00
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power, a nature gift and a summon power
Description: Summon a Minotaur for 13 turns to attack your foes. Minotaurs cannot stay summoned for long, but they deal a lot of damage.
It will get 231 Strength, 32 Constitution and 188 Dexterity.
Your summons inherit some of your stats: increased damage%, stun/pin/confusion/blindness resistance, armour penetration.
Their Strength and Dexterity will increase with your Mindpower. Minotaur
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Equilibrium cost: 15
Range: 5.00
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power, a nature gift and a summon power
Description: Summon a Stone Golem for 16 turns to attack your foes. Stone golems are formidable foes that can become unstoppable.
It will get 212 Strength, 32 Constitution and 202 Dexterity.
Your summons inherit some of your stats: increased damage%, stun/pin/confusion/blindness resistance, armour penetration.
Their Strength and Dexterity will increase with your Mindpower. Stone Golem
| 5/5 |
Technique / Archery - slings | 1.20 |
Effective talent level: 6.0
Use mode: Passive
Description: Increases Physical Power by 60 and increases weapon damage by 55% when using slings.
Also, when using Reload:
At level 2, it grants one more reload per turn.
At level 4, it grants two more reloads per turn.
At level 5, it grants three more reloads per turn.
Sling Mastery
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Arcane | 1.20 |
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Mana cost: 10.3
Range: 10.00
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Conjures up mana into a powerful bolt doing 311.46 arcane damage.
At level 3, it becomes a beam.
The damage will increase with your Spellpower. Manathrust
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Mana cost: 36.05
Range: 10.00
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Creates a vortex of arcane energies on the target for 6 turns. Each turn the vortex will look for another foe in sight and fire a manathrust doing 77.94 arcane damage to all foes in line.
If no foes are found, the target will take 150% more arcane damage.
If the target dies, the vortex explodes, releasing all remaining damage in a radius 2 ball of arcane force.
The damage will increase with your Spellpower. Arcane Vortex
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain mana cost: 10
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: instant
Is: a spell
Description: Surround yourself with arcane forces, disrupting any attemps to harm you and instead generating mana.
Generates 0.15 mana per damage point taken (Aegis Shielding talent affects the ratio).
If your mana is brought too high by the shield, it will de-activate and the chain reaction will release a deadly arcane storm around you with radius 3 for 10 turns, dealing 10% of the damage absorbed over the sustain's duration each turn.
While the arcane storm rages, you also get 120% arcane resistance.
Only usable when below 25% mana.
The damage to mana ratio increases with your Spellpower. Disruption Shield
| 5/5 |
Cursed / Shadows | 1.20 |
Effective talent level: 6.0
Use mode: Sustained
Hate cost: 0
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power
Description: While this ability is active, you will continually call up to 3 level 50 shadows to aid you in battle. Each shadow costs 6 hate to summon. Shadows are weak combatants that can: Use Arcane Reconstruction to heal themselves (level 5), Blindside their opponents (level 5), and Phase Door from place to place. Call Shadows
| 5/5 |
Effective talent level: 6.0
Use mode: Passive
Description: Instill hate in your shadows, strengthening their attacks. They gain 44% extra Accuracy and 68% extra damage. The fury of their attacks gives them the ability to try to Dominate their foes, increasing all damage taken by that foe for 4 turns (level 5, 17% chance at range 1). They also gain the ability to Fade when hit, avoiding all damage until their next turn (3 turn cooldown). Shadow Warriors
| 5/5 |
Effective talent level: 6.0
Use mode: Passive
Description: Infuse magic into your shadows to give them fearsome spells. Your shadows receive a bonus of 18 to their Spellpower.
Your shadows can strike adjacent foes with Lightning (level 5, 17% chance at range 1).
At level 3 your shadows can sear their enemies from a distance with Flames (level 5, 17% chance at range 2 to 6).
At level 5 when your shadows are struck down they will attempt to Reform, becoming whole again (50% chance). Shadow Mages
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Hate cost: 0
Range: 6.00
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Focus your shadows on a single target. Friendly targets will be defended for 12 turns. Hostile targets will be attacked, with a 90% chance the shadows will blindside the target.
This talent has no cost. Focus Shadows
| 5/5 |
Spell / Storm | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Mana cost: 12.36
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Lightning emanates from you in a circular wave with radius 6, doing 96.24 to 288.73 lightning damage and possibly dazing anyone affected (75% chance).
The damage will increase with your Spellpower. Nova
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Mana cost: 8.24
Range: 10.00
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Conjures up a bolt of lightning, doing 113.97 to 341.90 lightning damage and dazing the target for 3 turns.
The damage will increase with your Spellpower. Shock
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain mana cost: 100
Range: 10.00
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Each time one of your lightning spells dazes a target, it has a 60% chance to creates a chain reaction that summons a mighty Hurricane that lasts for 10 turns around the target with a radius of 3.
Each turn, the afflicted creature and all creatures around it will take 66.56 to 199.68 lightning damage.
The damage will increase with your Spellpower. Hurricane
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain mana cost: 50
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Surround yourself with a Tempest, increasing all your lightning damage by 10% and ignoring 50% lightning resistance of your targets.
Your Lightning and Chain Lightning spells also gain a 54% chance to daze, and your Thunderstorm spell gains a 27% chance to daze. Tempest
| 5/5 |
Technique / Dual techniques | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Stamina cost: 15.225
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Attack with your offhand weapon for 158% damage. If the attack hits, the target is stunned for 8 turns, and you hit it with your mainhand weapon doing 158% damage.
The stun chance increases with your Accuracy. Dual Strike
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Archery training | 1.20 |
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain stamina cost: 20
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: instant
Description: You enter a calm, focused stance, increasing your Physical Power (+81), Accuracy (+81), Armour penetration (+80), and critical chance (+84%), but reducing your firing speed by 25% and making you unable to move.
The effects will increase with your Dexterity. Aim
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain stamina cost: 20
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: instant
Description: You switch to a fluid and fast battle stance, increasing your firing speed by 60% at the cost of your Accuracy (-20), Physical Power (-20), and critical chance (-20). Rapid Shot
| 5/5 |
| 5/5 |
Technique / Shield offense | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Stamina cost: 8.12
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Hits the target with two shield strikes, doing 194% and 241% shield damage. If it hits a second time, it stuns the target for 5 turns.
The stun chance increases with your Accuracy and your Strength. Shield Pummel
| 5/5 |
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Stamina cost: 22.33
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Hits the target with your weapon doing 135% damage and two shield strikes doing 147% damage, trying to overpower your target.
If the last attack hits, the target is knocked back. The chance for knockback increases with your Accuracy. Overpower
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Stamina cost: 16.24
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Hits the target with your shield, doing 167% damage. If it hits, you follow up with two automatic critical hits with your weapon, doing 155% base damage each. Assault
| 5/5 |
Spell / Enhancement | 1.20 |
Effective talent level: 6.0
Use mode: Sustained
Sustain mana cost: 40
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Engulfs your hands (and weapons) in a sheath of fire, dealing 64.12 fire damage per melee attack and increasing all fire damage dealt by 17%.
Each hit will also regenerate 2.00 stamina.
The effects will increase with your Spellpower. Fiery Hands
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Mana cost: 46.35
Range: 10.00
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Hardens your skin with the power of earth, reducing physical damage taken by 77% for 10 turns.
Damage reduction will increase with your Spellpower. Earthen Barrier
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain mana cost: 40
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Engulfs your hands (and weapons) in a sheath of lightning, dealing 31 lightning damage with a chance to daze (25%) per melee attack and increasing all lightning damage dealt by 17%.
Each hit will also regenerate 2.00 mana.
The effects will increase with your Spellpower. Shock Hands
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain mana cost: 75
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: You concentrate on your inner self, increasing your stats each by 11 up to +11.
The stat increase will improve with your Spellpower. Inner Power
| 5/5 |
Wild-gift / Storm drake aspect | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Equilibrium cost: 10
Range: 10.00
Cooldown: 26
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: You transform into pure lightning, moving 820% faster for 3 game turns.
Also provides 30% physical damage resistance and 100% lightning resistance.
Any actions other than moving will stop this effect.
Note: since you will be moving very fast, game turns will pass very slowly.
Each point in storm drake talents also increases your lightning resistance by 1%. Lightning Speed
| 5/5 |
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Equilibrium cost: 14
Range: 10.00
Cooldown: 15
Travel Speed: 200% of base
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: Summons a tornado that moves slowly toward its target, following it if it changes position.
Any foe caught in its path takes 143.64 lightning damage.
When it reaches its target, it explodes in a radius of 1 for 256.65 lightning damage and 283.03 physical damage. All affected creatures will be knocked back, and the targeted creature will be stunned for 4 turns.
The tornado will last for 18 turns, or until it reaches its target.
Damage will increase with your Mindpower.
Each point in storm drake talents also increases your lightning resistance by 1%. Tornado
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Equilibrium cost: 12
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: You breathe lightning in a frontal cone of radius 9. Any target caught in the area will take 189.03 to 567.10 lightning damage, and can be dazed for 3 turns.
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate.
Each point in storm drake talents also increases your lightning resistance by 1%. Lightning Breath
| 5/5 |
Technique / Magical combat | 1.20 |
Effective talent level: 6.0
Use mode: Sustained
Sustain stamina cost: 20
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: instant
Is: a spell
Description: Allows you to use a melee weapon to focus your spells, granting a 110% chance per melee attack to deliver a Flame, Lightning or Earthen Missiles spell as a free action on the target.
When using two weapons, the chance is halved for each weapon.
Delivering the spell this way will not trigger a spell cooldown, but only works if the spell is not cooling down.
The chance increases with your Cunning. Arcane Combat
| 5/5 |
| 5/5 |
| 5/5 |
Effective talent level: 6.0
Use mode: Passive
Description: Raw magical damage channels through the caster's weapon, increasing Physical Power by 86.
Each time your crit with a melee blow, you will unleash a radius 2 ball of either fire, lightning or arcane damage, doing 200.00.
The bonus scales with your Spellpower. Arcane Destruction
| 5/5 |
Spell / Phantasm | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Mana cost: 5.15
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Creates a globe of pure light within a radius of 11 that illuminates the area.
At level 3, it also blinds all who see it (except the caster) for 4 turns.
At level 4, it also deals 260.68 light damage. Illuminate
| 5/5 |
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain mana cost: 20
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: The caster is surrounded by a phantasmal shield. If hit in melee, the shield will deal 171 light damage to the attacker.
The damage will increase with your Spellpower. Phantasmal Shield
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain mana cost: 150
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: The caster fades from sight, granting 64 bonus to invisibility.
Beware -- you should take off your light, or you will still be easily spotted.
As you become invisible, you fade out of phase with reality. All your damage is reduced by 70%.
This powerful spell constantly drains your mana (2 per turn) while active.
The invisibility bonus will increase with your Spellpower. Invisibility
| 5/5 |
Corruption / Reaving combat | 1.20 |
Effective talent level: 6.0
Use mode: Passive
Vim cost: 8
Description: Allows you to dual wield any type of one handed weapons, and increases the damage of the off-hand weapon to 75%.
Also, casting a spell (which uses a turn) will give a free melee attack at a random target in melee range for 116% blight damage. Corrupted Strength
| 5/5 |
Effective talent level: 6.0
Use mode: Passive
Description: When you damage one of your foes, you enter a bloodlust, increasing your Spellpower by 1 for each target up to a maximum of 6 per turn.
The maximum reachable is +36 Spellpower.
The bonus decreases by one point per turn. Bloodlust
| 5/5 |
| 5/5 |
Effective talent level: 6.0
Use mode: Passive
Description: Your blood turns into an acidic mixture. When you get hit, the attacker is splashed with acid.
This deals 41.19 acid damage each turn for 5 turns, and reduces the attacker's Accuracy by 44.
At level 3, it will also reduce Armour by 51 for 5 turns.
The damage will increase with your Spellpower. Acid Blood
| 5/5 |
Spell / Aether | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Mana cost: 20.6
Range: 6.00
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: You focus the aether into a spinning beam of arcane energies, doing 199.68 arcane damage and having 25% chance to silence the creatures it pierces.
The beam will also damage its epicenter each turn for 10% of the damage (but it will not silence).
The beam spins with incredible speed (1600%).
The damage will increase with your Spellpower. Aether Beam
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Mana cost: 51.5
Range: 7.00
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Rupture reality to temporarily open a passage to the aether, triggering 5 random arcane explosions in the target area.
Each explosion does 241.37 arcane damage in radius 2, and will each trigger at one turn intervals.
The damage will increase with your Spellpower. Aether Breach
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Mana cost: 61.8
Range: 10.00
Cooldown: 22
Travel Speed: instantaneous
Usage Speed: instant
Is: a spell
Description: Fill yourself with aether forces, completely surrounding your body for 10 turns.
While active, you can only cast arcane or aether spells, your cooldown for them is divived by 3, your arcane damage is increased by 25%, your Disruption Shield can be used at any time, and your maximum mana is increased by 33%. Aether Avatar
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain mana cost: 50
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Surround yourself with Pure Aether, increasing all your arcane damage by 10% and ignoring 50% arcane resistance of your targets.
At level 5 it allows Aegis spells to be used while in Aether Avatar form. Pure Aether
| 5/5 |
Spell / Fire | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Mana cost: 12.36
Range: 10.00
Cooldown: 3
Travel Speed: 2000% of base
Usage Speed: 1 turn
Is: a spell
Description: Conjures up a bolt of fire, setting the target ablaze and doing 503.18 fire damage over 3 turns.
At level 5, it will create a beam of flames.
The damage will increase with your Spellpower. Flame
| 5/5 |
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Mana cost: 41.2
Range: 7.00
Cooldown: 8
Travel Speed: 400% of base
Usage Speed: 1 turn
Is: a spell
Description: Conjures up a bolt of fire that moves toward the target and explodes into a flash of fire, doing 485.15 fire damage in a radius of 6.
The damage will increase with your Spellpower. Fireflash
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Mana cost: 103
Range: 10.00
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Raging flames burn foes and allies alike, doing 131.84 fire damage in a radius of 5 each turn for 11 turns.
The damage will increase with your Spellpower. Inferno
| 5/5 |
Technique / Dual weapons | 1.20 |
| 5/5 |
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain stamina cost: 20
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: instant
Description: You have learned to hit the right spot, increasing your armor penetration by 43 when dual wielding.
The Armour penetration bonus will increase with your Dexterity. Precision
| 5/5 |
| 5/5 |
Spell / Water | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Mana cost: 12.36
Range: 8.00
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Glacial fumes rise from the ground, doing 70.07 cold damage in a radius of 3 each turn for 8 turns.
The damage will increase with your Spellpower. Glacial Vapour
| 5/5 |
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Mana cost: 25.75
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 5, doing 64.56 cold damage and 82.17 physical damage to all inside, as well as knocking back targets each turn.
The tidal wave lasts for 9 turns.
The damage and duration will increase with your Spellpower. Tidal Wave
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Mana cost: 25.75
Range: 10.00
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: instant
Is: a spell
Description: You absorb latent cold around you, turning into an ice elemental - a shivgoroth - for 10 turns.
While transformed, you do not need to breathe, gain access to the Ice Storm talent at level 5, gain 100% resistance to cuts and stuns, gain 50% cold resistance, and all cold damage heals you for 150% of the damage done.
The power will increase with your Spellpower. Shivgoroth Form
| 5/5 |
Technique / Superiority | 1.20 |
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain stamina cost: 50
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Take an offensive stance. As you walk through your foes, you knock them all back in an frontal arc (up to 6 grids).
This consumes stamina rapidly (-4 stamina/turn). Onslaught
| 5/5 |
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Sustain stamina cost: 40
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Put all your strength into your weapon blows, creating shattering impacts that deal 64% weapon damage to all nearby foes.
Each blow will drain 15 stamina. Shattering Impact
| 5/5 |
Wild-gift / Summoning (augmentation) | 1.20 |
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Equilibrium cost: 5
Range: 10.00
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: Destroys one of your summons, making it detonate in radius of 8.
- Ritch Flamespitter: Explodes into a fireball
- Hydra: Explodes into a ball of lightning, acid or poison
- Rimebark: Explodes into an iceball
- Fire Drake: Generates a cloud of fire
- War Hound: Explodes into a ball of physical damage
- Jelly: Explodes into a ball of slowing slime
- Minotaur: Explodes into a sharp ball, cutting all creatures
- Stone Golem: Knocks back all creatures
- Turtle: Grants a small shell shield to all friendly creatures
- Spider: Pins all foes around
In addition, a random summon will come off cooldown.
Hostile effects will not hit you or your other summons.
The effects improve with your Willpower. Detonate
| 5/5 |
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Equilibrium cost: 5
Range: 10.00
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: Switches places with one of your summons. This disorients your foes, granting both you and your summon 50% evasion for 7 turns. Phase Summon
| 5/5 |
Cunning / Lethality | 1.20 |
Effective talent level: 6.0
Use mode: Passive
Description: You have learned to find and hit weak spots. Your strikes have a 8.80% greater chance to be critical hits, and your critical hits do 25% more damage.
Also, when using knives, you now use your Cunning instead of your Strength for bonus damage. Lethality
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Stamina cost: 15.225
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: instant
Description: You hit your target, doing 146% damage. If your attack hits, you gain 67 armour penetration for 11 turns.
The APR will increase with your Cunning. Deadly Strikes
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Stamina cost: 25.375
Range: melee/personal
Cooldown: 60
Travel Speed: instantaneous
Usage Speed: instant
Description: For 12 turns, you put all your will into your blows, adding 128 damage to each strike.
The effect will improve with your Cunning and Willpower stats. Willful Combat
| 5/5 |
| 5/5 |
Cursed / Force of will | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Hate cost: 5.15
Range: 3.00
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Focusing your hate, you strike your foe with unseen force for 407 damage and 2 knockback.
In addition, your ability to channel force increases all critical damage by 3% per point (current: 237%)
Damage increases with your Mindpower. Willful Strike
| 5/5 |
Effective talent level: 6.0
Use mode: Sustained
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power
Description: Create a barrier that siphons hate from you at the rate of 0.2 a turn. The barrier will deflect 50% of incoming damage with the force of your will, up to 248 damage. The barrier charges at a rate of 1/35th of its maximum charge per turn.
In addition, your ability to channel force increases all critical damage by 3% per point (current: 237%)
The maximum damage the barrier can deflect increases with your Mindpower. Deflection
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Hate cost: 12.36
Range: 4.00
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: You rage coalesces at a single point, and then explodes outward, blasting enemies within a radius of 4 in all directions. The blast causes 437 damage and 2 knockback at the center, that decreases with distance. Anyone caught in the explosion will also be dazed for 3 turns.
In addition, your ability to channel force increases all critical damage by 3% per point (current: 237%)
Damage increases with your Mindpower. Blast
| 5/5 |
Effective talent level: 6.0
Use mode: Activated
Hate cost: 18.54
Range: 4.00
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Your fury becomes an unseen force, that randomly lashes out at the foes around you. For 11 turns, you strike one nearby target doing 198 damage and 2 knockback. At higher levels, there is a 25% chance of a second, random strike.
In addition, your ability to channel force increases all critical damage by 3% per point (current: 237%)
Damage increases with your Mindpower. Unseen Force
| 5/5 |