Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
Addons | Items Vault 1.0.0 |
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Female |
Race | Yeek |
Class | Adventurer |
Level / Exp | 50 / 1659% |
Size | small |
Lifes / Deaths | Killed by OutOfControll at level 50 on the 22nd Regrowth 124th year of Ascendancy at 06:51 / 1 |
Primary Stats
Strength | 177 (base 60) |
Dexterity | 125 (base 60) |
Constitution | 84 (base 60) |
Magic | 122 (base 60) |
Willpower | 138 (base 60) |
Cunning | 125 (base 60) |
Resources
Mana | 1444/1460 |
Negative | 6/833 |
Life | 1149/1173 |
Paradox | 959 |
Hate | 100/100 |
Equilibrium | 568 |
Vim | 8935/8935 |
Positive | 2/753 |
Stamina | 7485/9986 |
Psi | 2953/2953 |
Healing Factor | 0.81761607584479 |
Regeneration | 13.286261232478 |
Speed
Mental | +57.780099358824% |
Attack | 0% |
Movement | +19499.344190881% |
Spell | +13.2% |
Global | +202% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 10 |
See Stealth | 51.562390117133 |
See Invisible | 84.087423638134 |
ESP Range | 6 |
ESP Kinds | dragon |
Offense: Mainhand
Damage | 363 |
Accuracy | 100 |
Crit Chance | 100% |
APR | 80 |
Speed | 0.63 |
Offense: Spell
Spellpower | 100 |
Crit Chance | 100% |
Speed | 0.88339222614841 |
Cooldown Reduction | 30 |
Offense: Mind
Mindpower | 80.77 |
Crit Chance | 60% |
Speed | 1 |
Offense: Damage Bonus
Acid | +49% |
Blight | +47% |
Physical | +69% |
Cold | +94% |
All | +2% |
Lightning | +106% |
Light | +76% |
Darkness | +49% |
Arcane | +87% |
Fire | +96% |
Nature | +12% |
Offense: Damage Penetration
Lightning | +100% |
Darkness | +14% |
Acid | +20% |
Physical | +111% |
Arcane | +90% |
Cold | +50% |
Fire | +50% |
Defense: Base
Armour (hardiness) | 101.5007595234 (100%) |
Defense | 100 |
Ranged Defense | 100 |
Fatigue | 0 |
Physical Save | 91.226172903689 |
Spell Save | 100 |
Mental Save | 97.095598036866 |
Defense: Resistances
Acid | + 64%( 70%) |
Blight | + 24%( 70%) |
Physical | + 49%( 70%) |
Cold | + 70%( 70%) |
All | + 15%( 70%) |
Lightning | + 64%( 70%) |
Light | + 40%( 70%) |
Darkness | + 52%( 70%) |
Arcane | + 28%( 70%) |
Fire | + 70%( 70%) |
Nature | + 40%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 75% |
Blind Resistance | 75% |
Silence Resistance | 90% |
Bleed Resistance | 100% |
Pinning Resistance | 100% |
Disarm Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1312% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 957 life over 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 283 damage for 5 turns. The effect will scale with your magic stat. |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 4.00 Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 716.04 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Runes | Effective talent level: 1.0 Rune: VisionUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (14 radius) and to allow you to see invisible and stealthed creatures (power 35) for 19 turns. Its effects scale with your Strength stat. |
Class Talents
Celestial / Sun | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Fire drake aspect | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Slaughter | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Sanguisuge | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Psi-fighting | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Infusion | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Bloodthirst | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Air | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Two-handed maiming | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Twilight | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Earth | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Battle tactics | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Shield defense | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Gloom | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Blood | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Summoning (advanced) | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Shadowflame | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Poisons | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Vim | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Higher draconic abilities | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Venom drake aspect | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Scourge | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Circles | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Summoning (melee) | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Projection | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Archery training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Speed Control | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Reaving combat | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Dual techniques | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Dual weapons | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Archery - slings | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Lethality | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Archery - bows | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Star fury | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Golemancy | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Grip | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Plague | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Temporal Combat | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Focus | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Ambush | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Thuggery | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Meta | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Cold drake aspect | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Guardian | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Stealth | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Rampage | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Strife | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Sand drake aspect | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Endless hunt | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Archery prowess | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Glyphs | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Fire alchemy | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Predator | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Absorption | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Finishing moves | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Force of will | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Bone | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Warcries | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Superiority | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Pugilism | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Advanced-golemancy | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Temporal | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Fire | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Punishments | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Phantasm | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Augmented mobility | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Blight | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Storm drake aspect | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Grappling | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Shield offense | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Storm | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Shadow magic | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat techniques | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Arcane | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Spacetime Folding | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Dirty fighting | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Unarmed discipline | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Summoning (utility) | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Tactical | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Explosive admixtures | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Trapping | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Combat | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Enhancement | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Eclipse | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Magical combat | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Unarmed training | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Summoning (distance) | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Aether | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Darkness | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Two-handed weapons | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Water | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Fears | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Time Travel | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Summoning (augmentation) | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Stone | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cursed / Cursed form | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Chronomancy | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Spacetime Weaving | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Light | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Voracity | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Conveyance | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Staff combat | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Gestures | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Curses | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Harmony | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Divination | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Torment | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Hexes | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Fungus | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Survival | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Hymns | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Mental discipline | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Conditioning | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Aegis | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Mobility | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Race / Yeek | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Field control | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Scoundrel | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Chants | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Call of the wild | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Stone alchemy | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Dark sustenance | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Finer energy manipulations | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
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| 1/1 |
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| 1/1 |
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| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
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| 1/1 |
| 1/1 |
Effects
talent | Stone Skin |
talent | Shadow Combat |
talent | Charged Aura |
talent | Keen Senses |
talent | Arcane Shield |
talent | Weapon Folding |
talent | Flame of Urh'Rok |
talent | Inner Power |
talent | Weapon of Light |
talent | Arcane Power |
talent | Pure Aether |
talent | Arcane Feed |
talent | Wild Growth |
talent | Quicken Spells |
talent | Stalk |
talent | Blood Fury |
talent | Ruin |
talent | Slow Motion |
talent | Strength of Purpose |
talent | Vulnerability Poison |
talent | Fiery Hands |
talent | Psiblades |
talent | Crystalline Focus |
talent | Willful Tormenter |
talent | Spellcraft |
talent | Icy Skin |
talent | Shadow Feed |
talent | Blood Vengeance |
talent | Displace Damage |
talent | Overkill |
talent | Daunting Presence |
talent | Augmentation |
talent | Second Life |
talent | Blood Frenzy |
talent | Arcane Combat |
talent | Thunderstorm |
talent | Precise Strikes |
talent | Premonition |
talent | Shielding |
talent | Hurricane |
talent | Shattering Impact |
talent | Bone Shield |
talent | Phantasmal Shield |
talent | Exploit Weakness |
talent | Absorb Life |
talent | Total Thuggery |
talent | Conduit |
talent | Master Summoner |
talent | Blur Sight |
talent | Berserker |
talent | Feather Wind |
talent | Shock Hands |
talent | Surge |
talent | Chant of Light |
talent | Body of Fire |
talent | True Grit |
talent | Onslaught |
talent | Corona |
talent | Deflection |
talent | Thermal Shield |
talent | Deflect Projectiles |
talent | Tempest |
talent | Elemental Harmony |
talent | Gloom |
talent | Dark Ritual |
talent | Hymn of Shadows |
talent | Quantum Feed |
talent | Essence of Speed |
talent | Kinetic Shield |
talent | Meditation |
talent | Insidious Poison |
beneficial effect | The target's strength is increased by 4 by the thrill of combat. Bloodrage |
beneficial effect | The thrill of combat improves the target's maximum life by 13%, life regeneration by 13.00, and stamina regeneration by 2.60. Bloodbath |
beneficial effect | The target assumes the form of a shivgoroth. Shivgoroth Form |
beneficial effect | The target is rampaging! (+343% movement speed, +55% attack speed, +42% physical damage, +21 physical save, +21 mental save, 0/111 damage shrugged off this turn) Rampaging |
beneficial effect | The target is in a magical bloodlust, improving spellpower by 29. Bloodlust |
beneficial effect | The target's saves have been increased by 24. Spin Fate |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
beneficial effect | The target's awareness is fully in the present, increasing stealth detection, see invisibility, defense, and accuracy by 27. Prescience |
beneficial effect | The target's combat attack is improved by 100. Attack |
beneficial effect | 18% chance to get a more powerful summon. Wild Summon |
beneficial effect | The target's blight and acid damage is increased by 37%. Bloodfury |
beneficial effect | The target is hunting creatures of type / sub-type: dragon / storm with 100% effectiveness. Kills: 692 / 149 kills, Damage: +16% / +37%, Attack: +7 / +18, Stun: -- / 7.6%, Outmaneuver: 9.8% / 24.5% Predator |
beneficial effect | The target is mimicking a previous victim. (+8 Strength, +5 Dexterity, +4 Magic, +7 Willpower, +1 Cunning, +0 Constitution) Mimic |
beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
beneficial effect | Movement is 1000% faster. Step Up |
beneficial effect | The target's defense is increased by 52. Defensive Maneuver |
detrimental effect | The target has been splashed with acid, taking 20.04 acid damage per turn, reducing armour by 29 and attack by 26. Acid Splash |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Dreadfell. Escort: lost anorithil (level 1 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved Cunning by +1. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Norgos Lair. Escort: temporal explorer (level 3 of Norgos Lair)As a reward you improved Cunning by +1. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the Dragon. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlYou talked for a while and it seems she has a crush on you, even though you are yourself a woman. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? Slasul bound his lifeforce to yours and gave your a powerful trident in return. * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | reshaped Frost Treads (1 def, 8.8 armour) reshaped Frost Treads (1 def, 8.8 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 2 When wielded/worn: Armour: +9 Defense: +1 Fatigue: +0% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Quiver | 1248 alchemist opal 1248 alchemist opal0.00 Encumbrance. Type: alchemist-gem / blue ; tier 2 When used as an alchemist bomb: Bomb damage +10% Gems can be sold for money or used in arcane rituals. |
Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 6 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | reshaped Crown of Command (3 def, 10.8 armour) reshaped Crown of Command (3 def, 10.8 armour)Requires: - Cunning 25 - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +11 Defense: +3 Fatigue: +0% Changes stats: +10 Wil / +3 Con Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Technique / Field control This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
Tool | Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Damage when the wearer is hit: 10 nature Changes resistances: +10% nature / +10% blight Changes damage: +10% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 This small tree shaped totem is imbued with powerful healing energies. |
On fingers | Ring of the War Master Ring of the War MasterCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Archery - slings +0.30 Technique / Thuggery +0.30 Technique / Shield defense +0.30 Technique / Two-handed weapons +0.30 Technique / Two-handed maiming +0.30 Technique / Shield offense +0.30 Technique / Archery prowess +0.30 Technique / Combat veteran +0.30 Technique / Combat techniques +0.30 Technique / Archery - bows +0.30 Technique / Dual techniques +0.30 Technique / Combat training +0.30 Technique / Superiority +0.30 Technique / Warcries +0.30 Technique / Archery training +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
On fingers | Void Orb Void OrbPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +7% physical / +15% arcane / +7% fire / +7% cold / +7% lightning Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +18 Silence immunity: +30% Maximum mana: +35.00 Spellpower: +5 It can be used to activate talent Manathrust (costing 4 power out of 6/6) : Effective talent level: 5.2 Power cost: 4 out of 6/6. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful bolt doing 544.52 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Around waist | reshaped Erelazor reshaped ErelazorCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour: +5 Defense: +7 Fatigue: +0% Changes stats: +3 Lck Trap disarming bonus: +12 Stealth bonus: +15 Physical save: +6 Pinning immunity: +10% Stun/Freeze immunity: +15% Mindpower: +3 Infravision radius: +3 A belt that goes around your waist. |
In main hand | Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage) Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage)Requires: - Magic 60 Powered by unknown forces 7.00 Encumbrance. Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% arcane / +30% fire / +30% cold / +30% lightning Changes damage: +60% arcane / +60% fire / +60% cold / +60% lightning Talent granted: +1 Command Staff Maximum mana: +100.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 112 power out of 23/200. Carved with runes of power, this staff seems to have been made long ago. Yet it bears no signs of tarnishment. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
On hands | reshaped Fists of the Desert Scorpion (8 def, 8.8 armour) reshaped Fists of the Desert Scorpion (8 def, 8.8 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +9 Defense: +8 Fatigue: +0% Changes stats: +3 Str / +3 Cun / +3 Wil Changes damage: +8% physical Talent masteries: +0.20 Psionic / Grip +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 When used to modify unarmed attacks: Base power: 25.0 - 35.0 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Armour Penetration: +10 Physical crit. chance: +10.0% Attack speed: 75% When this weapon hits: Poisonous Bite (20% chance level 3). It can be used to activate talent Mindhook (costing 9 power out of 24/24) : Effective talent level: 4.8 Power cost: 9 out of 24/24. Range: 6.00 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
Main armor | reshaped Chromatic Harness (10 def, 18.8 armour) reshaped Chromatic Harness (10 def, 18.8 armour)Requires: - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +19 Defense: +10 Fatigue: +9% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% physical / +20% fire / +20% cold / +20% lightning / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Cloak | Erelemarach the cashmere cloak (2 def, 0 armour) Erelemarach the cashmere cloak (2 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Fatigue: -5% Changes stats: +4 Cun / +5 Wil Changes resistances penetration: +14% darkness Changes damage: +16% darkness Stealth bonus: +14 Hate when firing a critical mind attack: +3.00 Mental crit. chance: +9% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Garkul's Teeth Garkul's TeethCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Two-handed maiming +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed weapons Physical save: +18 Mental save: +18 Pinning immunity: +100% Only die when reaching: +0.00 life It can be used to activate talent Shattering Shout (costing 6 power out of 48/48) : Effective talent level: 6.4 Power cost: 6 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 869.42 physical damage in a radius 7 cone in front of you. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Inventory
movement infusion (951% speed; 7 turns) movement infusion (951% speed; 7 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 951% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion (980% speed; 9 turns)movement infusion (980% speed; 9 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 980% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 9 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
psychic's movement infusion (944% speed; 5 turns) psychic's movement infusion (944% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 944% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
psychic's regeneration infusion (heal 681 over 5 turns) psychic's regeneration infusion (heal 681 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 681 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Elixir of Invulnerability Elixir of InvulnerabilityInfused by nature 2.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
This item will automatically be transmogrified when you leave the level. acid wave rune (363 acid damage)acid wave rune (363 acid damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a self-centered acid wave of radius 4, doing 363.15 acid damage. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. frozen spear rune (514 cold damage)frozen spear rune (514 cold damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7.00 Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 514.10 cold damage with a chance to freeze the target. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune (415 fire damage)heat beam rune (415 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.00 Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 415.41 fire damage over 5 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune (600% regen over 10 turns; 30 instant mana) manasurge rune (600% regen over 10 turns; 30 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 600% over 10 turns and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 224 for 8 turns)shielding rune (absorb 224 for 8 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 224 damage for 8 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 397 for 7 turns)shielding rune (absorb 397 for 7 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 397 damage for 7 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Areranor the Chargehacker Areranor the ChargehackerCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +7 Armour penetration: +6 Physical crit. chance: +4.0% Armour: +4 Defense: +6 Changes stats: +7 Str / +7 Dex / +7 Wil Damage when the wearer is hit: 8 lightning Changes resistances: +3% lightning Changes resistances penetration: +15% mind / +10% lightning Changes damage: +6% lightning Critical mult.: +14.00% Physical save: +15 Amulets can have magical properties. |
Elenihir ElenihirInfused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +12% lightning / +21% acid / +12% blight Amulets can have magical properties. |
Fiery Choker Fiery ChokerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +20% fire / -20% cold Changes damage: +10% fire / -5% cold Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Mirror Shards Mirror ShardsPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when the wearer is hit: 10 % chance to blind Changes resistances: +20% light Changes damage: +10% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate), costing 14 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Shard of Insanity Shard of InsanityInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when the wearer is hit: 5 % chance to confuse Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Mental save: +32 Confusion immunity: -100% Mindpower: +6 It can be used to activate talent Inner Demons (costing 23 power out of 40/40) : Effective talent level: 2.0 Power cost: 23 out of 40/40. Range: 7.00 Travel Speed: instantaneous Is: a mind power Description: Brings the target's inner demons to the surface. Each turn, for 6 turns, there's a 19% chance that the a demon will surface, requiring the target to make a Mental Save to keep it from manifesting. If the target is sleeping, the chance will be doubled, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early. The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank. A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering into your mind. |
This item will automatically be transmogrified when you leave the level. ringing amuletringing amulet Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 5 mind Damage when the wearer hits(ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
This item will automatically be transmogrified when you leave the level. mindweaver's voratun amulet of seductionmindweaver's voratun amulet of seduction Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +6 Cun Mental save: +13 Confusion immunity: +17% Stamina when hit: +2.00 Mana when hit: +3.00 Equilibrium when hit: +1.70 Psi when hit: +1.70 Hate when hit: +0.20 Mindpower: +11 It can be used to forces nearby enemies to attack you (rad 13), placing all other charms into a 9 cooldown. Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 6 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
Glory of the Pride Glory of the PrideCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 Physical power: +10 Armour: +10 Defense: +5 Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
conjurer's copper ring of pilfering conjurer's copper ring of pilferingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour penetration: +4 Defense: +4 Changes stats: +5 Mag / +5 Wil Spellpower: +6 It can be used to activate talent Disengage, placing all other charms into a 17 cooldown : Effective talent level: 2.8 Power cost: 17 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
conjurer's stralite ring conjurer's stralite ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +7 Mag / +6 Wil Spellpower: +10 Rings can have magical properties. |
gladiator's steel ring gladiator's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 Changes stats: +5 Str / +5 Con Rings can have magical properties. |
gladiator's stralite ring of corrosion (+28%) gladiator's stralite ring of corrosion (+28%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +10 Changes stats: +7 Str / +8 Con Changes resistances: +28% acid Changes damage: +14% acid Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. mule's voratun ring of pilferingmule's voratun ring of pilfering Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +10 Defense: +4 Fatigue: -6% Maximum encumbrance: +33 It can be used to activate talent Disengage, placing all other charms into a 17 cooldown : Effective talent level: 2.8 Power cost: 17 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
sneakthief's stralite ring of misery sneakthief's stralite ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +11 Cun / +6 Dex Hate when firing a critical mind attack: +2.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 12 cooldown : Effective talent level: 4.8 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 169% weapon damage. If the attack hits, the target will bleed for 318% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. hateful voratun battleaxe of evisceration (56.5-84.75 power, 4 apr)hateful voratun battleaxe of evisceration (56.5-84.75 power, 4 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.5 - 84.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon crits: wounds the target Damage when this weapon hits: +21 darkness Damage against: +26% Humanoid When wielded/worn: Physical crit. chance: +18.0% Physical power: +18 Massive two-handed battleaxes. |
reshaped Crude Iron Battle Axe of Kroll (87-130.5 power, 7 apr) reshaped Crude Iron Battle Axe of Kroll (87-130.5 power, 7 apr)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 87.0 - 130.5 Uses stat: 130% Str Damage type: Physical Accuracy: +19 Armour Penetration: +7 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +6 Changes stats: +2 Dex / +2 Con Changes damage: +10% physical Stun/Freeze immunity: +30% Knockback immunity: +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
reshaped Khulmanar's Wrath (89-133.5 power, 8 apr) reshaped Khulmanar's Wrath (89-133.5 power, 8 apr)Requires: - Strength 52 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 89.0 - 133.5 Uses stat: 120% Str Damage type: Physical Accuracy: +19 Armour Penetration: +8 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. It can be used to activate talent Infernal Breath (costing 20 power out of 35/35) : Effective talent level: 3.0 Power cost: 20 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 503.89 fire damage, and flames will be left dealing a further 118.17 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
reshaped The Gaping Maw (91-136.5 power, 4 apr) reshaped The Gaping Maw (91-136.5 power, 4 apr)Requires: - Strength 60 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 91.0 - 136.5 Uses stat: 120% Str Damage type: Physical Accuracy: +19 Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +50 slime / +50 acid When wielded/worn: Talents cooldown: Mana Clash (-2 turns) Ice Claw (-1 turn) Swallow (-2 turns) This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
reshaped stralite battleaxe 'Strikefury' (61.5-92.25 power, 3 apr) reshaped stralite battleaxe 'Strikefury' (61.5-92.25 power, 3 apr)Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 61.5 - 92.3 Uses stat: 120% Str Damage type: Physical Accuracy: +19 Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Damage when this weapon hits: +16 darkness / +20 mind Damage against: +21% Humanoid When wielded/worn: Accuracy: +12 Defense: +11 Damage when the wearer hits(melee): 4 lightning Changes resistances: +6% lightning Changes resistances penetration: +10% lightning It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 4 cooldown. Massive two-handed battleaxes. |
Orc Feller (45-58.5 power, 11 apr) Orc Feller (45-58.5 power, 11 apr)Requires: - Dexterity 44 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 45.0 - 58.5 Uses stats: 35% Str, 55% Dex Damage type: Physical Armour Penetration: +11 Physical crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +5 Dex Changes damage: +10% physical / +8% light Grants telepathy: Humanoid/Orc Pinning immunity: +50% Light radius: +1 During the invasion of Eldoral the Halfling Rogue Herah is said to have slain over one hundred orcs while defending a group of refugees. |
reshaped Getahad the voratun dagger (55.5-72.15 power, 9 apr) reshaped Getahad the voratun dagger (55.5-72.15 power, 9 apr)Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 55.5 - 72.2 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy: +19 Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +8.0% Physical power: +9 Changes stats: +4 Con Changes resistances: +5% arcane / +3% lightning Changes resistances penetration: +11% physical / +8% mind / +9% darkness Mental save: +3 Disarm immunity: +22% Sharp, short and deadly. |
reshaped Khelytogar the dwarven-steel dagger (47.5-61.75 power, 7 apr) reshaped Khelytogar the dwarven-steel dagger (47.5-61.75 power, 7 apr)Requires: - Dexterity 24 Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 47.5 - 61.8 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy: +19 Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage when this weapon hits: +6 mind When wielded/worn: Changes resistances: +5% arcane It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 4 cooldown. Sharp, short and deadly. |
reshaped Kinetic Spike (57-74.1 power, 40 apr) reshaped Kinetic Spike (57-74.1 power, 40 apr)Requires: - Willpower 42 Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 57.0 - 74.1 Uses stats: 30% Wil, 40% Dex, 30% Str Damage type: Physical Accuracy: +19 Armour Penetration: +40 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +8 Physical power: +15 Changes resistances penetration: +30% physical It can be used to fires a bolt of kinetic force, doing 150% weapon damage, costing 6 power out of 10/10. A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. |
reshaped Life Drinker (61-79.3 power, 11 apr) reshaped Life Drinker (61-79.3 power, 11 apr)Requires: - Magic 44 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 61.0 - 79.3 Uses stats: 55% Mag, 35% Str Damage type: Physical Accuracy: +19 Armour Penetration: +11 Physical crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes damage: +15% blight / +15% darkness / +15% acid Spellpower: +25 Spell crit. chance: +10% Infravision radius: +2 Talent on hit(spell): Blood Grasp (15% chance level 2). It can be used to activate talent Worm Rot (costing 23 power out of 50/50) : Effective talent level: 2.0 Power cost: 23 out of 50/50. Range: 6.00 Travel Speed: 600% of base Is: a spell Description: Infects the target with parasitic carrion worm larvae for 6 turns. Each turn the disease will remove a beneficial physical effect and deal 28.78 acid and 28.40 blight damage. If not cleared after five turns it will inflict 371.03 acid damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Black blood for foul deads. This dagger serves evil. |
reshaped Spellblaze Shard (37-48.1 power, 10 apr) reshaped Spellblaze Shard (37-48.1 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 37.0 - 48.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy: +17 Armour Penetration: +10 Physical crit. chance: +12.0% Attack speed: 100% Damage when this weapon hits: +10 drain life / +10 fire burn Burst (radius 2) on crit: +20 corrupted blood / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
reshaped Star (44-57.2 power, 20 apr) reshaped Star (44-57.2 power, 20 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 It is part of a set of items. Base power: 44.0 - 57.2 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy: +19 Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 100% Damage when this weapon hits: +20 light When wielded/worn: Changes damage: +10% light Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
reshaped Umbral Razor (39-50.7 power, 10 apr) reshaped Umbral Razor (39-50.7 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 39.0 - 50.7 Uses stats: 35% Str, 15% Mag, 45% Dex Damage type: Physical Accuracy: +19 Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +3 Mag Changes resistances: +10% darkness Changes damage: +5% darkness Stealth bonus: +8 It can be used to activate talent Invoke Darkness (costing 5 power out of 10/10) : Effective talent level: 2.0 Power cost: 5 out of 10/10. Range: 10.00 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 280.57 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
reshaped Unstoppable Mauler (67-100.5 power, 15 apr) reshaped Unstoppable Mauler (67-100.5 power, 15 apr)Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 67.0 - 100.5 Uses stat: 120% Str Damage type: Physical Accuracy: +19 Armour Penetration: +15 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Sunder Armour (15% chance level 3). When wielded/worn: Accuracy: +20 Pinning immunity: +100% Knockback immunity: +100% A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable. |
This item will automatically be transmogrified when you leave the level. plaguebringer's voratun greatsword of ruin (61-97.6 power, 4 apr)plaguebringer's voratun greatsword of ruin (61-97.6 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.0 - 97.6 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits: +20 blight When wielded/worn: Armour penetration: +14 Physical crit. chance: +10.0% Critical mult.: +24.00% Disease immunity: +30% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. plaguebringer's voratun greatsword of shearing (64.5-103.2 power, 4 apr)plaguebringer's voratun greatsword of shearing (64.5-103.2 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.5 - 103.2 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits: +16 blight When wielded/worn: Armour penetration: +15 Changes resistances penetration: +16% physical Changes damage: +16% physical Disease immunity: +23% Massive two-handed swords. |
reshaped Genocide (61-97.6 power, 4 apr) reshaped Genocide (61-97.6 power, 4 apr)Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 61.0 - 97.6 Uses stat: 120% Str Damage type: Physical Accuracy: +19 Armour Penetration: +4 Physical crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +7 Str / +7 Dex Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
reshaped Latafayn (63-100.8 power, 5 apr) reshaped Latafayn (63-100.8 power, 5 apr)Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 63.0 - 100.8 Uses stat: 120% Str Damage type: Physical Accuracy: +19 Armour Penetration: +5 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +25 drain life Damage conversion: 50% fire burn When wielded/worn: Changes stats: +3 Cun / +5 Str Changes resistances: +15% fire Changes damage: +10% darkness / +15% fire It can be used to accelerate burns, instantly inflicting 125% of all burn damage, costing 14 power out of 25/25. This massive, flame coated greatsword was stolen from a mighty demon countless years ago, by the hero Kestin Highfin. It constantly seeks to drain and incinerate. |
reshaped Nerimiwyn the steel greatsword (53.5-85.6 power, 2 apr) reshaped Nerimiwyn the steel greatsword (53.5-85.6 power, 2 apr)Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 53.5 - 85.6 Uses stat: 120% Str Damage type: Physical Accuracy: +19 Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +14 darkness Damage against: +16% Humanoid When wielded/worn: Accuracy: +11 Changes stats: +5 Str / +2 Cun Changes damage: +10% physical Stamina when hit: +2.00 Psi per kill: +2.00 Mindpower: +6 Mental crit. chance: +3% Massive two-handed swords. |
reshaped Warmaster Gnarg's Murderblade (79-126.4 power, 19 apr) reshaped Warmaster Gnarg's Murderblade (79-126.4 power, 19 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 79.0 - 126.4 Uses stat: 120% Str Damage type: Physical Accuracy: +19 Armour Penetration: +19 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: 10% chance to send the wielder into a killing frenzy When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Con Talent masteries: +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed weapons See invisible: +25 A blood-etched greatsword, it has seen many foes. From the inside. |
stralite greatsword 'Layotira' (50.5-80.8 power, 3 apr) stralite greatsword 'Layotira' (50.5-80.8 power, 3 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 50.5 - 80.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +23 Physical power: +11 Defense: +21 Changes stats: +1 Cun / +5 Con Changes resistances: +9% light Changes resistances penetration: +10% physical Disarm immunity: +12% Infravision radius: +2 Massive two-handed swords. |
reshaped Bethibrewe reshaped BethibreweRequires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Base power: 17.0 - 18.7 Uses stat: Damage type: Physical Accuracy: +17 Attack speed: 80% Firing range: +6 When wielded/worn: Fatigue: -10% Maximum encumbrance: +40 Maximum stamina: +35.00 Longbows are used to shoot arrows at your foes. |
reshaped Storm Fury reshaped Storm FuryRequires: - Dexterity 60 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 19.0 - 20.9 Uses stat: Damage type: Physical Accuracy: +19 Attack speed: 70% Firing range: +10 When wielded/worn: Damage when the wearer hits(ranged): 50 lightning Changes damage: +15% lightning Talent masteries: +0.10 Spell / Storm +0.20 Spell / Air Spellpower: +8 This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
Runeharatar (23-32.2 power, 4 apr) Runeharatar (23-32.2 power, 4 apr)Requires: - Strength 24 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 23.0 - 32.2 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +14 darkness Damage conversion: 37% fire Damage against: +19% Humanoid When wielded/worn: Physical crit. chance: +8.0% Changes stats: +1 Wil Changes resistances penetration: +11% fire Psi each turn: +0.40 Psi per kill: +2.00 Mindpower: +4 Global speed: +4% Heals friendly targets nearby when you use a nature summon: +20 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. elemental voratun longsword of massacre (58-81.2 power, 6 apr)elemental voratun longsword of massacre (58-81.2 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 58.0 - 81.2 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 21% fire / 25% cold / 20% lightning / 15% acid Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. flaming voratun longsword of shearing (43-60.2 power, 6 apr)flaming voratun longsword of shearing (43-60.2 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 43.0 - 60.2 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +12 fire When wielded/worn: Armour penetration: +12 Changes resistances penetration: +14% physical Changes damage: +13% physical Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. quick voratun longsword of gravity (41.5-58.1 power, 6 apr)quick voratun longsword of gravity (41.5-58.1 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 41.5 - 58.1 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 90% Special effect when this weapon hits: 25% chance to crush the target Damage when this weapon hits: +14 gravity When wielded/worn: Accuracy: +9 Changes stats: +2 Dex Changes damage: +12% physical Sharp, long, and deadly. |
reshaped Blade of Distorted Time (59-82.6 power, 10 apr) reshaped Blade of Distorted Time (59-82.6 power, 10 apr)Requires: - Strength 44 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 59.0 - 82.6 Uses stats: 20% Mag, 80% Str Damage type: Physical Accuracy: +19 Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: 20% to slow target Damage conversion: 20% temporal When wielded/worn: Changes damage: +10% physical / +12% temporal It can be used to activate talent Rethread (costing 5 power out of 8/8) : Effective talent level: 2.0 Power cost: 5 out of 8/8. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Creates a wake of temporal energy that deals 240.61 damage in a beam, as you attempt to rethread the timeline. Affected targets may be stunned, blinded, pinned, or confused for 3 turns. Each target you hit with Rethread will reduce your Paradox by 2. The damage will increase with your Paradox and Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. |
reshaped Blood-Edge (57-79.8 power, 4 apr) reshaped Blood-Edge (57-79.8 power, 4 apr)Requires: - Magic 20 - Strength 32 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 57.0 - 79.8 Uses stats: 50% Mag, 50% Str Damage type: Physical Accuracy: +19 Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon hits: 15% chance to animate a bleeding foe's blood Damage conversion: 50% blight When wielded/worn: Changes damage: +12% physical / +12% blight Grants telepathy: Undead/Blood Maximum vim: +20.00 Spellpower: +12 Spell crit. chance: +4% It can be used to activate talent Bleeding Edge (costing 17 power out of 30/30) : Effective talent level: 4.8 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 169% weapon damage. If the attack hits, the target will bleed for 318% weapon damage over 7 turns, and all healing will be reduced by 48%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. |
reshaped Dawn's Blade (61-85.4 power, 4 apr) reshaped Dawn's Blade (61-85.4 power, 4 apr)Requires: - Magic 18 - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 61.0 - 85.4 Uses stats: 25% Mag, 75% Str Damage type: Physical Accuracy: +19 Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 30% light Damage against: +25% Undead / +25% Demon When wielded/worn: Changes resistances penetration: +20% light Changes damage: +18% light Talent masteries: +0.20 Celestial / Sun +0.10 Celestial / Light Talents cooldown: Healing Light (-2 turns) Barrier (-2 turns) Providence (-4 turns) Sun Flare (-2 turns) Spellpower: +10 Spell crit. chance: +4% Light radius: +2 It can be used to invoke dawn, costing 20 power out of 35/35. Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. |
reshaped Spellblade (69-96.6 power, 2 apr) reshaped Spellblade (69-96.6 power, 2 apr)Requires: - Dexterity 28 - Magic 28 - Strength 28 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 69.0 - 96.6 Uses stat: 100% Str Damage type: Physical Accuracy: +19 Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Str / +4 Mag Changes damage: +18% physical / +18% fire / +18% light Spellpower: +20 Spell crit. chance: +9% Light radius: +1 Mages sometimes have funny ideas. Archmage Varil once learned how to handle a sword and found he preferred wielding it instead of his staff. |
reshaped Wintertide (64-89.6 power, 10 apr) reshaped Wintertide (64-89.6 power, 10 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 64.0 - 89.6 Uses stat: 100% Str Damage type: Physical Accuracy: +19 Armour Penetration: +10 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +45 ice When wielded/worn: Changes resistances: +25% cold Changes damage: +20% cold Light radius: +1 See invisible: +2 It can be used to generate a burst of ice, costing 5 power out of 18/18. The air seems to freeze around the blade of this sword, draining all heat from the area. It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war. |
This item will automatically be transmogrified when you leave the level. elemental voratun mace of the mystic (45-63 power, 6 apr)elemental voratun mace of the mystic (45-63 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 45.0 - 63.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 16% fire / 18% cold / 21% lightning / 16% acid When wielded/worn: Changes stats: +5 Mag / +6 Wil Spellpower: +13 Blunt and deadly. |
reshaped Alobers (64.5-90.3 power, 6 apr) reshaped Alobers (64.5-90.3 power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 64.5 - 90.3 Uses stat: 100% Str Damage type: Physical Accuracy: +19 Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon crits: wounds the target Damage when this weapon hits: +20 mind Damage conversion: 50% nature When wielded/worn: Physical crit. chance: +13.0% Physical power: +15 Damage when the wearer hits(melee): 4 temporal Damage when the wearer is hit: 4 temporal Changes resistances: +3% mind / +10% all Changes resistances penetration: +15% nature / +5% mind / +5% temporal It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 4 cooldown. Blunt and deadly. |
reshaped Aniruidin the voratun mace (63-88.2 power, 6 apr) reshaped Aniruidin the voratun mace (63-88.2 power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 63.0 - 88.2 Uses stat: 100% Str Damage type: Physical Accuracy: +18 Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +19 Physical power: +9 Defense: +9 Changes stats: +4 Str / +6 Con Changes resistances penetration: +10% physical / +20% arcane Changes damage: +11% physical Disarm immunity: +24% Stamina when hit: +1.80 Spellpower on spell critical (stacks up to 3 times): +2 Blunt and deadly. |
reshaped Nature's Vengeance (59-82.6 power, 4 apr) reshaped Nature's Vengeance (59-82.6 power, 4 apr)Requires: - Strength 42 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 59.0 - 82.6 Uses stat: 100% Str Damage type: Physical Accuracy: +19 Armour Penetration: +4 Physical crit. chance: +9.0% Attack speed: 100% Damage when this weapon hits: +18 nature / +10 % chance to silence target When wielded/worn: Accuracy: +6 It can be used to activate talent Rush (costing 9 power out of 25/25) : Effective talent level: 4.5 Power cost: 9 out of 25/25. Range: 8.00 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. This thick-set mace was used by the Spellhunter Vorlan, who crafted it from the wood of an ancient oak that was uprooted during the Spellblaze. Many were the wizards and witches felled by this weapon, brought to justice for the crimes they committed against nature. |
reshaped Ureslak's Femur (71-99.4 power, 5 apr) reshaped Ureslak's Femur (71-99.4 power, 5 apr)Requires: - Dexterity 30 - Strength 45 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 71.0 - 99.4 Uses stat: 100% Str Damage type: Physical Accuracy: +19 Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon hits: 10% chance to shimer to a different hue and gain powers A shortened femur of the mighty prismatic dragon, this erratic club still pulses with Ureslak's volatile nature. |
This item will automatically be transmogrified when you leave the level. thunderous voratun mace of shearing (46.5-65.1 power, 6 apr)thunderous voratun mace of shearing (46.5-65.1 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 46.5 - 65.1 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Damage conversion: 44% lightning daze When wielded/worn: Armour penetration: +8 Changes stats: +4 Str / +3 Dex / +3 Mag / +3 Wil / +2 Cun / +2 Con Changes resistances penetration: +15% physical / +12% lightning Changes damage: +15% physical Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. unblemished living mindstarunblemished living mindstar Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 |
This item will automatically be transmogrified when you leave the level. living mindstar of flames (16.5-18.15 power, 40 apr, nature damage)living mindstar of flames (16.5-18.15 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 8 fire Changes resistances: +10% fire Changes resistances penetration: +7% fire Changes damage: +8% fire Mindpower: +5 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
reshaped Amethyst of Sanctuary (34-37.4 power, 26 apr, mind damage) reshaped Amethyst of Sanctuary (34-37.4 power, 26 apr, mind damage)Requires: - Willpower 28 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 34.0 - 37.4 Uses stats: 45% Wil, 22% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Accuracy: +19 Armour Penetration: +26 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Changes stats: +8 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Focus +0.20 Psionic / Absorption Mental save: +25 Maximum psi: +20.00 Mindpower: +14 Mental crit. chance: +8% This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
reshaped Bloomsoul (27-29.7 power, 13 apr, nature damage) reshaped Bloomsoul (27-29.7 power, 13 apr, nature damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 27.0 - 29.7 Uses stats: 25% Wil, 10% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Accuracy: +19 Armour Penetration: +13 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Talent mastery: +0.20 Wild-gift / Fungus Life regen: +0.50 Mindpower: +12 Mental crit. chance: +8% Healing mod.: +10% It can be used to activate talent Bloom Heal (costing 34 power out of 60/60) : Effective talent level: 1.0 Power cost: 34 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 76 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
reshaped Borokhad (22.5-24.75 power, 18 apr, mind damage) reshaped Borokhad (22.5-24.75 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 22.5 - 24.8 Uses stats: 35% Wil, 15% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Accuracy: +17 Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +16 temporal When wielded/worn: Damage when the wearer hits(melee): 6 temporal Changes damage: +21% acid Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. wrathful living mindstar of flames (16.5-18.15 power, 40 apr, nature damage)wrathful living mindstar of flames (16.5-18.15 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 6 fire Changes resistances: +8% fire Changes resistances penetration: +7% fire Changes damage: +9% fire Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +5.00 Mindpower: +5 Mental crit. chance: +13% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
reshaped Belilaith the reinforced leather sling reshaped Belilaith the reinforced leather slingRequires: - Dexterity 35 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Base power: 19.0 - 20.9 Uses stat: Damage type: Physical Accuracy: +19 Attack speed: 70% Firing range: +9 Travel speed: +200% Damage when this weapon hits(ranged): +13 lightning daze When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +10 Cun / +3 Con Changes resistances penetration: +13% lightning Psi when firing a critical mind attack: +2.00 Mindpower: +6 Slings are used to hurl stones or metal shots at your foes. |
reshaped Eldoral Last Resort reshaped Eldoral Last ResortRequires: - Dexterity 26 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Base power: 17.0 - 18.7 Uses stat: Damage type: Physical Accuracy: +17 Attack speed: 70% Firing range: +10 When wielded/worn: Changes stats: +3 Cun / +4 Dex Changes damage: +15% physical Talents cooldown: Steady Shot (-1 turn) Eye Shot (-2 turns) A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'. |
reshaped Galufast reshaped GalufastRequires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 3 Base power: 17.0 - 18.7 Uses stat: Damage type: Physical Accuracy: +17 Attack speed: 80% Firing range: +8 When wielded/worn: Changes resistances: +12% blight Spellpower on spell critical (stacks up to 3 times): +10 Spell crit. chance: +4% Slings are used to hurl stones or metal shots at your foes. |
reshaped Jetravager reshaped JetravagerRequires: - Dexterity 11 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 1 Base power: 17.0 - 18.7 Uses stat: Damage type: Physical Accuracy: +17 Attack speed: 80% Firing range: +6 When wielded/worn: Damage when the wearer is hit: 16 lightning Changes resistances: +9% darkness Changes damage: +9% darkness Slings are used to hurl stones or metal shots at your foes. |
reshaped Wildknave reshaped WildknaveRequires: - Dexterity 16 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 2 Base power: 18.0 - 19.8 Uses stat: Damage type: Physical Accuracy: +18 Attack speed: 80% Firing range: +7 Burst (radius 1) on hit: +6 mind When wielded/worn: Damage when the wearer hits(ranged): 6 nature Damage when the wearer is hit: 20 mind Slings are used to hurl stones or metal shots at your foes. |
reshaped Xuwyn reshaped XuwynRequires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 3 Base power: 19.0 - 20.9 Uses stat: Damage type: Physical Accuracy: +19 Attack speed: 80% Firing range: +8 When wielded/worn: Damage when the wearer hits(ranged): 12 arcane Spellpower on spell critical (stacks up to 3 times): +8 Damage Shield penetration: +50% Slings are used to hurl stones or metal shots at your foes. |
reshaped Adaldatha (27-32.4 power, 2 apr, arcane damage) reshaped Adaldatha (27-32.4 power, 2 apr, arcane damage)Requires: - Magic 11 Powered by arcane forces Infused by psionic forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 27.0 - 32.4 Uses stat: 100% Mag Damage type: Arcane Accuracy: +17 Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun Damage when the wearer is hit: 20 mind Changes resistances penetration: +15% blight Changes damage: +10% arcane Talent granted: +1 Command Staff Maximum hate: +6.00 Spellpower: +3 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
reshaped Arivea (37-44.4 power, 3 apr, darkness damage) reshaped Arivea (37-44.4 power, 3 apr, darkness damage)Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 37.0 - 44.4 Uses stat: 100% Mag Damage type: Darkness Accuracy: +17 Armour Penetration: +3 Physical crit. chance: +7.0% Attack speed: 100% Damage Shield penetration (this weapon only): +40% Damage when this weapon hits: +20 blight When wielded/worn: Changes damage: +15% darkness Talent granted: +1 Command Staff Spellpower: +6 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
reshaped Balikath (27-32.4 power, 2 apr, darkness damage) reshaped Balikath (27-32.4 power, 2 apr, darkness damage)Requires: - Magic 11 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 27.0 - 32.4 Uses stat: 100% Mag Damage type: Darkness Accuracy: +17 Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +2 Wil Changes damage: +10% darkness Talent granted: +1 Command Staff Critical mult.: +15.00% Spellpower: +3 Spell crit. chance: +1% Mindpower: +10 Staves designed for wielders of magic, by the greats of the art. |
reshaped Bolbum's Big Knocker (83-99.6 power, 10 apr, physical damage) reshaped Bolbum's Big Knocker (83-99.6 power, 10 apr, physical damage)Requires: - Magic 38 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 83.0 - 99.6 Uses stat: 140% Mag Damage type: Physical Accuracy: +19 Armour Penetration: +10 Attack speed: 100% When wielded/worn: Accuracy: +7 Changes damage: +20% physical Talent mastery: +0.20 Spell / Staff combat Spellpower: +12 Spell crit. chance: +18% A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
reshaped Cyruwyn (44-52.8 power, 5 apr, darkness damage) reshaped Cyruwyn (44-52.8 power, 5 apr, darkness damage)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 44.0 - 52.8 Uses stat: 100% Mag Damage type: Darkness Accuracy: +19 Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun Damage when the wearer hits(melee): 4 acid Changes resistances: +12% darkness Maximum wards: +3 darkness Changes damage: +25% darkness Talents granted: +1 Command Staff +4 Ward Mana each turn: +0.34 Spellpower: +21 Spell crit. chance: +4% See invisible: +6 It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 17 cooldown. Staves designed for wielders of magic, by the greats of the art. |
reshaped Dagilar (39-46.8 power, 4 apr, arcane damage) reshaped Dagilar (39-46.8 power, 4 apr, arcane damage)Requires: - Magic 24 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 39.0 - 46.8 Uses stat: 100% Mag Damage type: Arcane Accuracy: +19 Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +6 Wil Changes damage: +20% arcane Talent granted: +1 Command Staff Spellpower: +9 Spell crit. chance: +9% Damage Shield penetration: +50% Staves designed for wielders of magic, by the greats of the art. |
reshaped Gravitational Staff (47-56.4 power, 8 apr, gravity pin damage) reshaped Gravitational Staff (47-56.4 power, 8 apr, gravity pin damage)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 47.0 - 56.4 Uses stat: 130% Mag Damage type: Gravity pin Accuracy: +17 Armour Penetration: +8 Attack speed: 100% When wielded/worn: Changes resistances: +14% physical Changes damage: +18% physical / +10% temporal Talent masteries: +0.20 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth Spellpower: +25 Spell crit. chance: +7% It can be used to activate talent Gravity Spike (costing 8 power out of 14/14) : Effective talent level: 3.0 Power cost: 8 out of 14/14. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spells center and inflicts 403.93 physical damage. This deals 50% extra damage to pinned targets, in addition to the knockback. The damage dealt will scale with your Paradox and Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
reshaped Kor's Fall (27-32.4 power, 0 apr, darkness damage) reshaped Kor's Fall (27-32.4 power, 0 apr, darkness damage)Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 27.0 - 32.4 Uses stat: 110% Mag Damage type: Darkness Accuracy: +17 Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid / +10% blight / +10% darkness / +10% fire Talent granted: +1 Command Staff Spellpower: +7 Spell crit. chance: +8% See invisible: +2 Made from the bones of many creatures, this staff glows with power. You can feel its evilness even from a distance. |
reshaped Lost Staff of Archmage Tarelion (49-58.8 power, 4 apr, arcane damage) reshaped Lost Staff of Archmage Tarelion (49-58.8 power, 4 apr, arcane damage)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 49.0 - 58.8 Uses stat: 150% Mag Damage type: Arcane Accuracy: +19 Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes damage: +30% arcane / +30% fire / +30% cold / +30% lightning Talents cooldown: Chain Lightning (-2 turns) Ice Storm (-2 turns) Arcane Vortex (-2 turns) Fireflash (-2 turns) Talent granted: +1 Command Staff Silence immunity: +40% Mana when firing critical spell: +12.00 Maximum mana: +40.00 Spellpower: +40 Spell crit. chance: +25% Archmage Tarelion traveled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
reshaped Sceptre of the Archlich (59-70.8 power, 12 apr, darkness damage) reshaped Sceptre of the Archlich (59-70.8 power, 12 apr, darkness damage)Requires: - Magic 40 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 59.0 - 70.8 Uses stat: 130% Mag Damage type: Darkness Accuracy: +19 Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +26% darkness Talent masteries: +0.20 Spell / Necrotic minions +0.20 Celestial / Star fury +0.10 Spell / Advanced necrotic minions Spellpower: +28 Spell crit. chance: +14% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
reshaped Staff of Arcane Supremacy (39-46.8 power, 4 apr, arcane damage) reshaped Staff of Arcane Supremacy (39-46.8 power, 4 apr, arcane damage)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. It is part of a set of items. Base power: 39.0 - 46.8 Uses stat: 150% Mag Damage type: Arcane Accuracy: +19 Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent mastery: +0.20 Spell / Arcane Talent cooldown: Manathrust (-1 turn) Spellpower: +20 It can be used to activate talent Arcane Supremacy (costing 12 power out of 20/20) : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
reshaped Telos's Staff (Top Half) (54-64.8 power, 0 apr, arcane damage) reshaped Telos's Staff (Top Half) (54-64.8 power, 0 apr, arcane damage)Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. Type: weapon / staff ; tier 5 Base power: 54.0 - 64.8 Uses stat: 100% Mag Damage type: Arcane Accuracy: +19 Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% arcane Talent granted: +1 Command Staff Mental save: +8 Spellpower: +30 Spell crit. chance: +15% The top part of Telos's broken staff. |
reshaped Torchdream (44-52.8 power, 5 apr, acid damage) reshaped Torchdream (44-52.8 power, 5 apr, acid damage)Requires: - Magic 35 Infused by arcane disrupting forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 44.0 - 52.8 Uses stat: 100% Mag Damage type: Acid Accuracy: +19 Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 2) on crit: +16 fire When wielded/worn: Changes resistances: +12% lightning / +15% darkness Changes damage: +25% acid Talent granted: +1 Command Staff Spellpower: +12 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
reshaped Yarurath (44-52.8 power, 5 apr, temporal damage) reshaped Yarurath (44-52.8 power, 5 apr, temporal damage)Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 44.0 - 52.8 Uses stat: 100% Mag Damage type: Temporal Accuracy: +19 Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +1 Cun / +2 Wil Changes resistances: +6% lightning / +6% cold Changes damage: +25% temporal Talent granted: +1 Command Staff Critical mult.: +15.00% Physical save: +6 Spell save: +5 Mental save: +6 Spellpower: +12 Spell crit. chance: +4% Light radius: +1 It can be used to projects damage in a cone from the staff, placing all other charms into a 5 cooldown. Staves designed for wielders of magic, by the greats of the art. |
reshaped ash vilestaff 'Sootprophet' (34-40.8 power, 3 apr, darkness damage) reshaped ash vilestaff 'Sootprophet' (34-40.8 power, 3 apr, darkness damage)Requires: - Magic 16 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 34.0 - 40.8 Uses stat: 100% Mag Damage type: Darkness Accuracy: +17 Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +6% darkness Changes damage: +17% darkness Talent granted: +1 Command Staff Spellpower: +10 Spell crit. chance: +2% Light radius: +2 Defense after a teleport: +5 It can be used to activate talent Illuminate, placing all other charms into a 4 cooldown : Effective talent level: 1.2 Power cost: 4 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 205.56 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. caustic orichalcum trident of massacre (62.5-100 power, 16 apr)caustic orichalcum trident of massacre (62.5-100 power, 16 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 62.5 - 100.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% Damage conversion: 42% acid blind When wielded/worn: Changes resistances penetration: +15% acid Life regen: +3.00 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
reshaped Legacy of the Naloren (103-144.2 power, 20 apr) reshaped Legacy of the Naloren (103-144.2 power, 20 apr)Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 103.0 - 144.2 Uses stat: 140% Str Damage type: Physical Accuracy: +19 Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 100% When this weapon hits: Stunning Blow (10% chance level 1). When this weapon hits: Spit Poison (10% chance level 5). When this weapon hits: Silence (10% chance level 3). When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / +10 Lck Changes resistances: +15% cold / +10% acid / +20% nature Changes damage: +25% nature / +15% cold / +10% mind Talent masteries: +0.30 Technique / Combat techniques +0.30 Technique / Combat training +0.30 Psionic / Psychic Assault Talents cooldown: Spit Poison (-2 turns) Rush (-3 turns) Mindpower: +12 Mental crit. chance: +12% Light radius: +2 It can be used to activate talent Implode (costing 23 power out of 60/60) : Effective talent level: 2.8 Power cost: 23 out of 60/60. Range: 3.00 Travel Speed: instantaneous Is: a mind power Description: Crush the target mercilessly with constant, bone-shattering pressure, slowing it by 50% for 4 turns and dealing 110 damage each turn. The duration and damage will improve with your Mindpower. The use of a telekinetically-wielded gem or mindstar as a focus will improve the effects of this talent considerably. This incredibly beautiful-and powerful-trident is made of the rare metal orichalcum. An amazing pearl is seated in head of the trident, as it spreads into three razor sharp prongs. It is imbued with the greatest strengths of all of the most powerful Naga warriors. Slasul gave it to you as a sign of his faith in you. It is a sign of hope for all of the Naloren race, that one outside of their tribe could be so trusted. |
Gorudur the stralite waraxe (32.5-45.5 power, 7 apr) Gorudur the stralite waraxe (32.5-45.5 power, 7 apr)Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 32.5 - 45.5 Uses stat: 100% Str Damage type: Physical Armour Penetration: +7 Physical crit. chance: +6.5% Attack speed: 90% Damage conversion: 45% ice Damage against: +10% Undead When wielded/worn: Accuracy: +26 Physical crit. chance: +2.0% Armour: +10 Defense: +10 Fatigue: -4% Changes stats: +6 Dex Changes resistances: +4% physical Changes resistances penetration: +13% cold One-handed war axes. |
This item will automatically be transmogrified when you leave the level. plaguebringer's voratun waraxe of shearing (39-54.6 power, 6 apr)plaguebringer's voratun waraxe of shearing (39-54.6 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.0 - 54.6 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits: +12 blight When wielded/worn: Armour penetration: +14 Changes resistances penetration: +12% physical Changes damage: +15% physical Disease immunity: +25% One-handed war axes. |
reshaped Malediction (74-88.8 power, 15 apr) reshaped Malediction (74-88.8 power, 15 apr)Requires: - Strength 55 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 74.0 - 88.8 Uses stat: 100% Str Damage type: Physical Accuracy: +19 Armour Penetration: +15 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +20 blight When wielded/worn: Changes damage: +20% blight Life regen: -0.30 The land withers and crumbles wherever this cursed axe rests. |
reshaped Razorblade, the Cursed Waraxe (77-107.8 power, 16 apr) reshaped Razorblade, the Cursed Waraxe (77-107.8 power, 16 apr)Requires: - Strength 42 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 77.0 - 107.8 Uses stat: 100% Str Damage type: Physical + bleeding Accuracy: +19 Armour Penetration: +16 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Str / +4 Dex Changes damage: +10% physical See invisible: +5 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
reshaped Skullcleaver (34-47.6 power, 3 apr) reshaped Skullcleaver (34-47.6 power, 3 apr)Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 34.0 - 47.6 Uses stat: 100% Str Damage type: Physical Accuracy: +18 Armour Penetration: +3 Physical crit. chance: +12.0% Attack speed: 100% When this weapon hits: Greater Weapon Focus (10% chance level 2). Damage when this weapon hits: +10 drain life When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
reshaped Unlightsting (59.5-83.3 power, 6 apr) reshaped Unlightsting (59.5-83.3 power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 59.5 - 83.3 Uses stat: 100% Str Damage type: Physical Accuracy: +19 Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +3 Con Damage when the wearer is hit: 12 darkness Changes resistances: +12% darkness Allows you to breathe in: water One-handed war axes. |
reshaped Yvonne (59.5-83.3 power, 6 apr) reshaped Yvonne (59.5-83.3 power, 6 apr)Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 59.5 - 83.3 Uses stat: 100% Str Damage type: Physical Accuracy: +19 Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Burst (radius 1) on hit: +12 temporal When wielded/worn: Changes resistances: +12% blight Changes resistances penetration: +25% blight Changes damage: +12% temporal One-handed war axes. |
This item will automatically be transmogrified when you leave the level. voratun waraxe of disruption (41.5-58.1 power, 6 apr)voratun waraxe of disruption (41.5-58.1 power, 6 apr) Requires: - Strength 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.5 - 58.1 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon hits: disrupts spell-casting Damage against: +28% Undead / +22% Construct One-handed war axes. |
reshaped Whip of Urh'Rok (59.5-65.45 power, 0 apr) reshaped Whip of Urh'Rok (59.5-65.45 power, 0 apr)Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / whip ; tier 5 Base power: 59.5 - 65.5 Uses stat: 100% Dex Damage type: Fire knockback Accuracy: +19 Armour Penetration: +0 Physical crit. chance: +9.0% When wielded/worn: Grants telepathy: Demon/Minor Demon/Major See invisible: +2 When carried: Changes damage: +8% blight With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat. |
Emblem of Evasion Emblem of EvasionCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 2 When wielded/worn: Ranged Defense: +8 Changes stats: +5 Dex / +3 Cun / +2 Lck Slows Projectiles: +15% It can be used to activate talent Evasion (costing 23 power out of 40/40) : Effective talent level: 2.4 Power cost: 23 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 74% chance to completely evade them for 18 turns. Duration increases with your Willpower, and the chance to evade improves with your Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Porethra PorethraInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour: +12 Defense: +15 Damage when the wearer hits(melee): 4 temporal Damage when the wearer is hit: 4 temporal / 8 blight Changes resistances penetration: +15% physical Changes damage: +25% physical / +6% blight / +6% temporal Physical save: +15 Life regen: +1.20 Healing mod.: +30% A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. balancing drakeskin leather belt of valiancebalancing drakeskin leather belt of valiance Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +10 Physical crit. chance: +5.0% Changes stats: +5 Dex / +5 Wil / +5 Cun Mental save: +13 Maximum life: +77.00 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. drakeskin leather belt of dampeningdrakeskin leather belt of dampening Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes resistances: +9% fire / +8% cold / +8% lightning / +10% acid A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. hardened drakeskin leather belt of the mystichardened drakeskin leather belt of the mystic Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour: +15 Defense: +12 Physical save: +12 Spellpower: +10 A belt that goes around your waist. |
reshaped Arymira reshaped ArymiraPowered by arcane forces Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +5 Fatigue: +0% Changes resistances penetration: +25% arcane Spellpower: +12 Spell crit. chance: +6% A belt that goes around your waist. |
reshaped Bolttooth reshaped BolttoothInfused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +5 Fatigue: +0% Changes stats: +3 Mag Changes resistances: +9% lightning Light radius: +3 See invisible: +18 A belt that goes around your waist. |
reshaped Girdle of the Calm Waters reshaped Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +5 Fatigue: +0% Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
reshaped Mighty Girdle reshaped Mighty GirdleCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +9 Fatigue: +0% Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
This item will automatically be transmogrified when you leave the level. elven-silk cloak (3 def, 0 armour)elven-silk cloak (3 def, 0 armour) 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
reshaped Cloudreeve (2 def, 4.8 armour) reshaped Cloudreeve (2 def, 4.8 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +5 Defense: +2 Fatigue: +0% Damage when the wearer hits(melee): 10 lightning Damage when the wearer is hit: 16 lightning Changes damage: +15% lightning A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
reshaped Sparkimmortal (12 def, 4.8 armour) reshaped Sparkimmortal (12 def, 4.8 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +5 Defense: +12 Fatigue: +0% Changes resistances: +12% lightning / +5% arcane Pinning immunity: +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
reshaped Wind's Whisper (4 def, 4.8 armour) reshaped Wind's Whisper (4 def, 4.8 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +5 Defense: +4 Fatigue: +0% Changes stats: +3 Dex Silence immunity: +30% Deflect projectiles away: +25% It can be used to activate talent Evasion (costing 28 power out of 50/50) : Effective talent level: 2.4 Power cost: 28 out of 50/50. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 74% chance to completely evade them for 18 turns. Duration increases with your Willpower, and the chance to evade improves with your Cunning and Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
reshaped spellcowled linen cloak of mindcraft (1 def, 4.8 armour) reshaped spellcowled linen cloak of mindcraft (1 def, 4.8 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 Fatigue: +0% Changes stats: +1 Mag / +4 Wil / +2 Cun Spell save: +5 Maximum mana: +40.00 Mental crit. chance: +4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. dispeller's elven-silk robe of spell shielding (5 def, 0 armour)dispeller's elven-silk robe of spell shielding (5 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Physical save: +17 Spell save: +54 Mental save: +16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. fearwoven elven-silk robe of Linaniil (5 def, 0 armour)fearwoven elven-silk robe of Linaniil (5 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes damage: +14% darkness Mana each turn: +0.32 Maximum mana: +97.00 Maximum hate: +12.00 Spellpower: +5 Spell crit. chance: +5% Mindpower: +9 Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
reshaped Belurinn (3 def, 4.8 armour) reshaped Belurinn (3 def, 4.8 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Armour: +5 Defense: +3 Fatigue: +0% Changes stats: +6 Wil Changes damage: +9% mind Critical mult.: +25.00% Psi each turn: +0.30 Psi when hit: +0.16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
reshaped Black Robe (6 def, 4.8 armour) reshaped Black Robe (6 def, 4.8 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 Armour: +5 Defense: +6 Fatigue: +0% Changes stats: +5 Mag / +4 Wil / +3 Cun Spell save: +25 Blindness immunity: +50% Spellpower: +30 See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). Talent on hit(spell): Bone Spear (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
reshaped Firewalker (8 def, 6.8 armour) reshaped Firewalker (8 def, 6.8 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour: +7 Defense: +8 Fatigue: +0% Changes stats: +6 Cun / +6 Mag Damage when the wearer is hit: 18 fire Changes resistances: +20% fire / -10% cold Changes resistances penetration: +20% fire Changes damage: +20% fire This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
reshaped Islogath (0 def, 9.6 armour) reshaped Islogath (0 def, 9.6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Armour: +10 Fatigue: +0% Changes resistances: +5% physical / +9% blight Disarm immunity: +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
reshaped Temporal Augmentation Robe - Designed In-Style (9 def, 7.8 armour) reshaped Temporal Augmentation Robe - Designed In-Style (9 def, 7.8 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Armour: +8 Defense: +9 Fatigue: +0% Changes stats: +5 Mag / +3 Wil Damage when the wearer is hit: 10 temporal Changes resistances: +20% temporal Changes resistances penetration: +20% temporal Changes damage: +20% temporal Spellpower: +23 It can be used to activate talent Damage Smearing (costing 14 power out of 25/25) : Effective talent level: 3.6 Power cost: 14 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: For the next 8 turns, you convert all non-temporal damage you receive into temporal damage spread out over six turns. The duration will scale with your Paradox. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
This item will automatically be transmogrified when you leave the level. sunsealed elven-silk robe of chaos (5 def, 0 armour)sunsealed elven-silk robe of chaos (5 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +7 Mag Changes resistances: +15% physical / -11% arcane / +12% fire / -12% cold / -13% nature / +11% blight / +9% light / +6% darkness Changes resistances penetration: +15% physical / +9% fire / +16% blight Changes damage: +19% light Light radius: +1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. verdant elven-silk robe of stability (5 def, 0 armour)verdant elven-silk robe of stability (5 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +4 Con Changes damage: +16% nature Physical save: +22 Life regen: +3.20 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. blood-soaked pair of drakeskin leather boots of speed (0 def, 5 armour)blood-soaked pair of drakeskin leather boots of speed (0 def, 5 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +4 Physical crit. chance: +5.0% Physical power: +5 Armour: +5 Fatigue: +5% Movement speed: +20% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. blood-soaked pair of drakeskin leather boots of tirelessness (0 def, 5 armour)blood-soaked pair of drakeskin leather boots of tirelessness (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +5 Physical crit. chance: +6.0% Physical power: +6 Armour: +5 Fatigue: +5% Stamina each turn: +0.50 Maximum stamina: +22.00 A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. blood-soaked pair of drakeskin leather boots of uncanny dodging (7 def, 5 armour)blood-soaked pair of drakeskin leather boots of uncanny dodging (7 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +5 Physical crit. chance: +5.0% Physical power: +6 Armour: +5 Defense: +7 Ranged Defense: +7 Fatigue: +5% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. pair of drakeskin leather boots of rushing (0 def, 5 armour)pair of drakeskin leather boots of rushing (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +3 Str / +4 Con It can be used to activate talent Rush, placing all other charms into a 14 cooldown : Effective talent level: 1.5 Power cost: 14 out of 25/25. Range: 6.00 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. pair of voratun boots of disengagement (0 def, 5 armour)pair of voratun boots of disengagement (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +3 Cun / +3 Dex It can be used to activate talent Disengage, placing all other charms into a 14 cooldown : Effective talent level: 4.2 Power cost: 14 out of 25/25. Range: 7.00 Travel Speed: instantaneous Description: Jump away 6 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
reshaped Aerorak (0 def, 5.8 armour) reshaped Aerorak (0 def, 5.8 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +6 Fatigue: +0% Damage when the wearer hits(melee): 2 blight Changes resistances penetration: +25% blight Changes damage: +6% blight A pair of boots made of leather. |
reshaped Aetherwalk (4 def, 4.8 armour) reshaped Aetherwalk (4 def, 4.8 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 Defense: +4 Fatigue: +0% Changes stats: +5 Mag Changes resistances: +10% arcane Changes resistances cap: +5% arcane It can be used to phase door in range 6, radius 2, costing 14 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
reshaped Eden's Guile (2 def, 5.8 armour) reshaped Eden's Guile (2 def, 5.8 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +0% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed, costing 28 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
reshaped Glowwild (0 def, 5.8 armour) reshaped Glowwild (0 def, 5.8 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +6 Fatigue: +0% Changes stats: +5 Str Changes resistances: +9% light Changes resistances penetration: +15% light Changes damage: +9% light A pair of boots made of leather. |
reshaped Isoldalaith (0 def, 7.8 armour) reshaped Isoldalaith (0 def, 7.8 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +8 Fatigue: +0% Changes stats: +4 Mag Maximum hate: +10.00 Mental crit. chance: +7% Heals friendly targets nearby when you use a nature summon: +40 A pair of boots made of leather. |
reshaped Scorched Boots (4 def, 8.8 armour) reshaped Scorched Boots (4 def, 8.8 armour)Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +1% Changes damage: +15% blight Spellpower: +13 The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots. |
reshaped Wanderer's Rest (4 def, 4.8 armour) reshaped Wanderer's Rest (4 def, 4.8 armour)Infused by psionic forces 0.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +5 Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +25% It can be used to activate talent Telekinetic Leap (costing 9 power out of 18/18) : Effective talent level: 4.8 Power cost: 9 out of 18/18. Range: 6.00 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
reshaped Yvariavena the Darklore (0 def, 7.8 armour) reshaped Yvariavena the Darklore (0 def, 7.8 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +8 Fatigue: -5% Damage when the wearer is hit: 4 blight Changes resistances: +3% darkness Changes resistances penetration: +15% blight Changes damage: +6% darkness / +6% blight Maximum encumbrance: +38 Defense after a teleport: +22 Resist all after a teleport: +16% Effect duration reduction after a teleport: +22% A pair of boots made of leather. |
reshaped blood-soaked pair of rough leather boots (0 def, 5.8 armour) reshaped blood-soaked pair of rough leather boots (0 def, 5.8 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +4 Physical crit. chance: +4.0% Physical power: +4 Armour: +6 Fatigue: +0% A pair of boots made of leather. |
reshaped pair of hardened leather boots 'Mayiwe' (0 def, 7.8 armour) reshaped pair of hardened leather boots 'Mayiwe' (0 def, 7.8 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +5 Physical crit. chance: +5.0% Physical power: +5 Armour: +8 Fatigue: +0% Changes stats: +2 Str Physical save: +11 Spell save: +10 Mental save: +10 Light radius: +3 Infravision radius: +3 A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. archer's drakeskin leather gloves of war-making (0 def, 3 armour)archer's drakeskin leather gloves of war-making (0 def, 3 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +7 Armour penetration: +8 Physical crit. chance: +20.0% Armour: +3 Changes stats: +4 Cun / +4 Dex Critical mult.: +33.00% Spell crit. chance: +16% Mental crit. chance: +17% When used to modify unarmed attacks: Base power: 36.0 - 39.6 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy: +9 Armour Penetration: +13 Physical crit. chance: +16.0% Attack speed: 60% When this weapon hits: Perfect Strike (15% chance level 5). When this weapon crits: Cripple (20% chance level 5). It can be used to activate talent Steady Shot, placing all other charms into a 12 cooldown : Effective talent level: 4.5 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 214% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. brawler's drakeskin leather gloves of strength (+9) (0 def, 3 armour)brawler's drakeskin leather gloves of strength (+9) (0 def, 3 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical power: +15 Armour: +3 Changes stats: +9 Str / +4 Dex / +4 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +15 When used to modify unarmed attacks: Base power: 34.0 - 37.4 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy: +11 Armour Penetration: +5 Physical crit. chance: +16.0% Attack speed: 50% When this weapon hits: Set Up (10% chance level 5). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. heroic voratun gauntlets of dispersion (0 def, 8 armour)heroic voratun gauntlets of dispersion (0 def, 8 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Changes stats: +8 Mag Changes resistances: +8% arcane Mental save: +8 Maximum life: +75.00 When used to modify unarmed attacks: Base power: 37.0 - 51.8 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy: +7 Armour Penetration: +15 Physical crit. chance: +10.0% Attack speed: 80% When this weapon hits: Manathrust (10% chance level 3). When this weapon hits: Battle Shout (10% chance level 5). Damage when this weapon hits: +10 arcane It can be used to activate talent Disperse Magic, placing all other charms into a 12 cooldown : Effective talent level: 3.6 Power cost: 12 out of 20/20. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. naturalist's drakeskin leather gloves of regeneration (0 def, 3 armour)naturalist's drakeskin leather gloves of regeneration (0 def, 3 armour) Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage when the wearer hits(melee): 12 nature Changes resistances: +9% nature Changes damage: +11% nature Life regen: +1.40 Stamina each turn: +0.70 Psi each turn: +0.40 When used to modify unarmed attacks: Base power: 26.0 - 28.6 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +5.0% Attack speed: 60% When this weapon hits: Poison Breath (10% chance level 5). When this weapon hits: Second Wind (10% chance level 1). Burst (radius 2) on crit: +9 nature Damage conversion: 38% nature Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
reshaped Eilinata (0 def, 6.8 armour) reshaped Eilinata (0 def, 6.8 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Fatigue: +0% Changes resistances penetration: +20% blight Changes damage: +15% blight Light radius: +3 When used to modify unarmed attacks: Base power: 15.0 - 16.5 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 60% Damage when this weapon hits: +20 blight Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
reshaped Mayura the Undeathstalker (0 def, 6.8 armour) reshaped Mayura the Undeathstalker (0 def, 6.8 armour)Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Fatigue: +0% Damage when the wearer hits(melee): 8 mind / 7 acid Damage when the wearer is hit: 12 nature Changes resistances: +7% mind / +7% acid Changes resistances penetration: +10% blight Changes damage: +5% mind / +5% acid Life regen: +1.10 Stamina each turn: +0.70 Maximum stamina: +19.00 When used to modify unarmed attacks: Base power: 17.0 - 18.7 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 60% When this weapon hits: Acid Breath (10% chance level 3). When this weapon hits: Slumber (10% chance level 3). When this weapon hits: Psychic Lobotomy (20% chance level 3). Burst (radius 2) on crit: +5 mind / +7 acid Damage conversion: 35% mind / 30% acid Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
reshaped Storm Bringer's Gauntlets (0 def, 7.8 armour) reshaped Storm Bringer's Gauntlets (0 def, 7.8 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Fatigue: +0% Changes stats: +4 Mag Changes resistances: +15% lightning Changes resistances cap: +5% lightning Changes damage: +10% lightning Critical mult.: +20.00% Spell crit. chance: +5% When used to modify unarmed attacks: Base power: 23.0 - 32.2 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Armour Penetration: +10 Physical crit. chance: +4.0% Attack speed: 80% When this weapon hits: Lightning (10% chance level 3). Damage when this weapon hits: +20 lightning It can be used to activate talent Chain Lightning (costing 9 power out of 16/16) : Effective talent level: 3.6 Power cost: 9 out of 16/16. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Invokes a forking beam of lightning doing 183.80 to 551.40 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery but odds are the crafter knew a thing or two about magic. |
reshaped rough leather gloves of the starseeker (0 def, 5.8 armour) reshaped rough leather gloves of the starseeker (0 def, 5.8 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +6 Fatigue: +0% Changes stats: +1 Cun / +1 Mag Changes resistances: +6% darkness / +6% light Infravision radius: +1 When used to modify unarmed attacks: Base power: 7.5 - 8.3 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 60% When this weapon hits: Circle of Blazing Light (10% chance level 1). Damage when this weapon hits: +3 darkness / +2 light It can be used to activate talent Starfall, placing all other charms into a 12 cooldown : Effective talent level: 1.2 Power cost: 12 out of 20/20. Range: 6.00 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 164.24 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. catburglar's drakeskin leather cap of knowledge (0 def, 5 armour)catburglar's drakeskin leather cap of knowledge (0 def, 5 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +8 Dex / +4 Wil / +4 Cun Changes resistances: +10% darkness Mindpower: +5 Infravision radius: +4 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. drakeskin leather cap of knowledge (0 def, 5 armour)drakeskin leather cap of knowledge (0 def, 5 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Cun / +4 Wil Mindpower: +5 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. drakeskin leather cap of the bounder (0 def, 5 armour)drakeskin leather cap of the bounder (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +7 Str / +8 Dex Skullcracker multiplicator: +3 A cap made of leather. |
reshaped Crown of Eternal Night (0 def, 7.8 armour) reshaped Crown of Eternal Night (0 def, 7.8 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 It is part of a set of items. When wielded/worn: Armour: +8 Fatigue: +0% This crown looks useless, yet you can feel it woven with fell magics of undeath. Maybe it has a use. |
reshaped Crown of the Elements (0 def, 9.8 armour) reshaped Crown of the Elements (0 def, 9.8 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +10 Fatigue: +0% Changes stats: +5 Con / +3 Wil Damage when the wearer hits(melee): 10 fire / 10 cold / 10 lightning / 10 acid Changes resistances: +15% fire / +15% cold / +15% lightning / +15% acid See invisible: +15 This jeweled crown shimmers with colors. |
reshaped Dragon-helm of Kroltar (5 def, 13.8 armour) reshaped Dragon-helm of Kroltar (5 def, 13.8 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 4 It is part of a set of items. When wielded/worn: Armour: +14 Defense: +5 Fatigue: +3% Changes stats: +5 Str / -4 Lck / +5 Con It can be used to activate talent Warshout (costing 26 power out of 45/45) : Effective talent level: 3.2 Power cost: 26 out of 45/45. Range: melee/personal Travel Speed: instantaneous Description: Shout your warcry in a frontal cone of radius 5. Any targets caught inside will be confused for 5 turns. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
reshaped Dragonskull Helm (0 def, 6.8 armour) reshaped Dragonskull Helm (0 def, 6.8 armour)Requires: - Willpower 24 - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +7 Fatigue: +5% Changes resistances: +15% fire / +15% cold / +15% lightning Grants telepathy: Dragon Physical save: +12 Spell save: +12 Mental save: +12 Traces of a dragon's power still remain in this bleached and cracked skull. |
reshaped Glarequick (0 def, 7.8 armour) reshaped Glarequick (0 def, 7.8 armour)Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +8 Fatigue: +0% Changes resistances: +18% light Light radius: +3 A cap made of leather. |
reshaped Magmaquarry (0 def, 7.8 armour) reshaped Magmaquarry (0 def, 7.8 armour)Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +8 Fatigue: +0% Changes resistances: +5% arcane / +15% fire / +9% lightning / +15% darkness A cap made of leather. |
reshaped Mucusshear the hardened leather cap (0 def, 7.8 armour) reshaped Mucusshear the hardened leather cap (0 def, 7.8 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +8 Fatigue: +0% Changes stats: +4 Dex / +2 Wil / +2 Con Damage when the wearer is hit: 16 blight Changes damage: +6% nature Mental save: +7 A cap made of leather. |
reshaped Steel Helm of Garkul (0 def, 10.8 armour) reshaped Steel Helm of Garkul (0 def, 10.8 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +11 Fatigue: +1% Changes stats: +5 Str / +4 Wil / +5 Con Damage when the wearer hits(melee): 0 % chance to summon an orc spirit Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 Skullcracker multiplicator: +5 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
reshaped Toreromidar (0 def, 7.8 armour) reshaped Toreromidar (0 def, 7.8 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +8 Fatigue: +0% Damage when the wearer hits(melee): 8 arcane Changes resistances: +5% arcane Changes resistances penetration: +10% arcane Changes damage: +9% temporal A cap made of leather. |
reshaped drakeskin leather cap of the bounder (0 def, 9.8 armour) reshaped drakeskin leather cap of the bounder (0 def, 9.8 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +10 Fatigue: +0% Changes stats: +6 Str / +7 Dex Skullcracker multiplicator: +2 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. thaloren drakeskin leather cap of ire (0 def, 5 armour)thaloren drakeskin leather cap of ire (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +4 Str / +3 Wil Physical save: +10 Mental save: +17 It can be used to activate talent Battle Cry, placing all other charms into a 16 cooldown : Effective talent level: 3.2 Power cost: 16 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 22 for 7 turns, making them easier to hit. The chance to hit increases with your Physical Power. A cap made of leather. |
This item will automatically be transmogrified when you leave the level. thaloren drakeskin leather cap of sanctity (0 def, 5 armour)thaloren drakeskin leather cap of sanctity (0 def, 5 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +2 Wil Changes resistances: +12% darkness / +15% blight Mental save: +24 It can be used to activate talent Circle of Sanctity, placing all other charms into a 17 cooldown : Effective talent level: 3.6 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 7 turns. A cap made of leather. |
reshaped Iron Mail of Bloodletting (2 def, 8.8 armour) reshaped Iron Mail of Bloodletting (2 def, 8.8 armour)Requires: - Strength 14 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +9 Defense: +2 Fatigue: +5% Changes stats: +2 Str / +2 Con Changes resistances: +10% acid / +10% blight / +10% darkness / +10% fire Talent mastery: +0.10 Technique / Bloodthirst Life regen: +0.50 Healing mod.: +30% It can be used to activate talent Bloodcasting (costing 34 power out of 60/60) : Effective talent level: 2.4 Power cost: 34 out of 60/60. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: For 4 turns, your corruption spells will consume health instead of vim if their cost is higher than your vim. Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
reshaped Velaba (19 def, 34.8 armour) reshaped Velaba (19 def, 34.8 armour)Requires: - Strength 48 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +35 Defense: +19 Fatigue: +9% Changes stats: +6 Cun Damage when the wearer is hit: 20 physical Changes resistances: +14% physical / +5% arcane / +13% fire / +13% cold / +11% lightning / +13% acid / +3% blight Physical save: +3 Mental save: +25 Poison immunity: +5% Defense after a teleport: +5 A suit of armour made of mail. |
reshaped dwarven-steel mail armour 'Anurath' (3 def, 34.8 armour) reshaped dwarven-steel mail armour 'Anurath' (3 def, 34.8 armour)Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +35 Defense: +3 Fatigue: +1% Changes stats: +5 Str / +1 Wil / +3 Cun / +5 Con Changes resistances: +3% temporal Changes resistances penetration: +5% mind Physical save: +10 Mental save: +3 Maximum life: +51.00 A suit of armour made of mail. |
reshaped Behemoth Hide (4 def, 10.8 armour) reshaped Behemoth Hide (4 def, 10.8 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +11 Defense: +4 Ranged Defense: +8 Fatigue: +3% Changes stats: +2 Str / +2 Con Maximum encumbrance: +20 Knockback immunity: +10% Life regen: +0.70 Stamina each turn: +0.70 Maximum life: +45.00 Maximum stamina: +43.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
reshaped Blastsweeper (2 def, 8.8 armour) reshaped Blastsweeper (2 def, 8.8 armour)Requires: - Strength 14 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +9 Defense: +2 Fatigue: +0% Changes resistances: +9% lightning / +5% arcane Changes resistances penetration: +15% lightning A suit of armour made of leather. |
reshaped Breath of Eyal (10 def, 14.8 armour) reshaped Breath of Eyal (10 def, 14.8 armour)Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +15 Defense: +10 Fatigue: +13% Changes resistances: +15% arcane / +20% fire / +20% cold / +20% lightning / +20% acid / +20% nature / +20% blight / +20% light / +20% darkness / +20% temporal Spell save: +20 Mindpower: +10 This light weight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it felt in your hands. |
reshaped Cyrykira (3 def, 10.8 armour) reshaped Cyrykira (3 def, 10.8 armour)Requires: - Strength 16 Powered by arcane forces Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +11 Defense: +3 Fatigue: +1% Changes stats: +3 Cun / +5 Wil Changes damage: +12% mind Spell crit. chance: +3% A suit of armour made of leather. |
reshaped Eel-skin armour (10 def, 5.8 armour) reshaped Eel-skin armour (10 def, 5.8 armour)Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +10 Fatigue: +0% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 11 power out of 50/50) : Effective talent level: 2.0 Power cost: 11 out of 50/50. Range: 10.00 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 166.84 to 500.53 damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
reshaped Falilar (1 def, 6.8 armour) reshaped Falilar (1 def, 6.8 armour)Requires: - Strength 10 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +7 Defense: +1 Fatigue: +0% Physical save: +18 Cut immunity: +20% Damage Shield penetration: +40% A suit of armour made of leather. |
reshaped Flashsteel (1 def, 6.8 armour) reshaped Flashsteel (1 def, 6.8 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +7 Defense: +1 Fatigue: +0% Damage when the wearer is hit: 12 fire Changes resistances: +30% cold Stun/Freeze immunity: +20% A suit of armour made of leather. |
reshaped Nature's Blessing (8 def, 10.8 armour) reshaped Nature's Blessing (8 def, 10.8 armour)Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +11 Defense: +8 Ranged Defense: +4 Fatigue: +1% Changes stats: +3 Wil / +4 Con Changes resistances: +20% nature / +25% arcane Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +18 Stun/Freeze immunity: +25% Life regen: +1.00 Healing mod.: +20% Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
reshaped Samatodin (2 def, 8.8 armour) reshaped Samatodin (2 def, 8.8 armour)Requires: - Strength 14 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour penetration: +4 Physical crit. chance: +3.0% Armour: +9 Defense: +2 Fatigue: +0% Changes resistances: +12% blight Changes resistances penetration: +25% physical A suit of armour made of leather. |
reshaped enlightening cured leather armour of Toknor (2 def, 8.8 armour) reshaped enlightening cured leather armour of Toknor (2 def, 8.8 armour)Requires: - Strength 14 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Physical crit. chance: +3.0% Physical power: +6 Armour: +9 Defense: +2 Fatigue: +0% Changes stats: +3 Cun / +2 Wil Critical mult.: +11.00% Mental save: +13 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked drakeskin leather armour of temporal resistance (5 def, 8 armour)spiked drakeskin leather armour of temporal resistance (5 def, 8 armour) Requires: - Strength 20 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 Fatigue: +8% Damage when the wearer is hit: 19 physical Changes resistances: +22% temporal A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. troll-hide drakeskin leather armour of the sky (13 def, 8 armour)troll-hide drakeskin leather armour of the sky (13 def, 8 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +13 Ranged Defense: +9 Fatigue: +8% Changes stats: +6 Dex Changes resistances: +11% lightning / +25% cold Life regen: +7.20 A suit of armour made of leather. |
Rotwilter the dwarven-steel plate armour (5 def, 33 armour) Rotwilter the dwarven-steel plate armour (5 def, 33 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +33 Defense: +5 Fatigue: +24% Changes resistances: +10% physical / +16% fire / +10% cold / +10% lightning / +10% acid / +6% nature Changes resistances penetration: +10% nature Physical save: +9 Life regen: +1.40 Maximum life: +72.00 Healing mod.: +22% Resist all after a teleport: +4% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. hardened voratun plate armour of implacability (9 def, 33 armour)hardened voratun plate armour of implacability (9 def, 33 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +33 Defense: +9 Fatigue: +17% Changes resistances: +12% physical / +13% fire / +8% cold / +8% lightning / +12% acid Physical save: +15 A suit of armour made of metal plates. |
reshaped Cuirass of the Thronesmen (20 def, 33.8 armour) reshaped Cuirass of the Thronesmen (20 def, 33.8 armour)Requires: - Strength 44 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +34 Defense: +20 Fatigue: +8% Changes stats: +6 Con Changes resistances: +25% fire Physical save: +40 Stun/Freeze immunity: +40% Knockback immunity: +40% Healing mod.: -40% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
reshaped Plate Armor of the King (15 def, 24.8 armour) reshaped Plate Armor of the King (15 def, 24.8 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +25 Defense: +15 Fatigue: +19% Changes stats: +9 Wil Changes resistances: +10% arcane / +25% fire / +25% acid / +25% blight / +25% darkness Physical save: +15 Spell save: +25 Mental save: +25 Stun/Freeze immunity: +30% Knockback immunity: +30% Maximum stamina: +60.00 Light radius: +1 Beautifully detailed with images of King Toknor's defence of Last Hope. Despair fills the hearts of even the blackest villains at the sight of it. |
This item will automatically be transmogrified when you leave the level. voratun plate armour of delving (9 def, 16 armour)voratun plate armour of delving (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +26% Changes stats: +8 Str Light radius: +2 It can be used to activate talent Track, placing all other charms into a 17 cooldown : Effective talent level: 2.8 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 40 for 6 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. impervious voratun shield of lightning resistance (+26%) (12 def, 13 armour, 74.5 dam, 285.5 block)impervious voratun shield of lightning resistance (+26%) (12 def, 13 armour, 74.5 dam, 285.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 74.5 - 89.4 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +5.0% Block value: +286 When wielded/worn: Armour: +13 Defense: +12 Ranged Defense: +12 Fatigue: +14% Changes stats: +5 Con Changes resistances: +26% lightning Talent granted: +5 Block Physical save: +14 Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. impervious voratun shield of patience (12 def, 12 armour, 60.5 dam, 302 block)impervious voratun shield of patience (12 def, 12 armour, 60.5 dam, 302 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 60.5 - 72.6 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +5.0% Block value: +302 Damage when this weapon hits: +11 temporal When wielded/worn: Armour: +12 Defense: +12 Ranged Defense: +12 Fatigue: +14% Changes stats: +6 Con Damage when the wearer is hit: 17 temporal Changes resistances: +14% temporal Talent granted: +5 Block Physical save: +9 It can be used to activate talent Time Shield, placing all other charms into a 17 cooldown : Effective talent level: 2.4 Power cost: 17 out of 30/30. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (460) is absorbed, or the time runs out (7 turns), the stored damage will return as a temporal wake over time (6 turns). Each turn the temporal wake is active, a temporal vortex will spawn at your feet, damaging any inside after one turn for three turns. While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 19%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices |
reshaped Barkbait (12 def, 27.8 armour, 71.5 dam, 405 block) reshaped Barkbait (12 def, 27.8 armour, 71.5 dam, 405 block)Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 71.5 - 85.8 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +5.0% Block value: +405 Burst (radius 1) on hit: +20 fire When wielded/worn: Armour: +28 Defense: +12 Ranged Defense: +12 Fatigue: +7% Changes stats: +7 Con Damage when the wearer hits(melee): 4 nature Damage when the wearer is hit: 20 fire Changes resistances: +3% nature / +3% light Changes damage: +18% nature Talent granted: +5 Block Physical save: +13 Handheld deflection devices |
reshaped Black Mesh (8 def, 6.8 armour, 30.5 dam, 98.5 block) reshaped Black Mesh (8 def, 6.8 armour, 30.5 dam, 98.5 block)Requires: - Strength 20 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 30.5 - 36.6 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +5.0% Block value: +98 When wielded/worn: Armour: +7 Defense: +8 Ranged Defense: +8 Fatigue: +5% Changes resistances: +30% darkness / +15% blight Talent granted: +3 Block Stamina each turn: +2.00 Black, interwoven tendrils form this mesh that can be used as shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
reshaped Blightstopper (18 def, 16.8 armour, 52 dam, 240 block) reshaped Blightstopper (18 def, 16.8 armour, 52 dam, 240 block)Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Infused by arcane disrupting forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 52.0 - 62.4 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +4.5% Block value: +240 Damage conversion: 30% nature / 10% manaburn When wielded/worn: Armour: +17 Defense: +18 Ranged Defense: +12 Fatigue: +15% Damage when the wearer is hit: 15 nature Changes resistances: +15% nature / +35% blight Talent mastery: +0.20 Wild-gift / Antimagic Talent granted: +5 Block Spell save: +24 Disease immunity: +60% It can be used to purge diseases and increase your resistances, costing 14 power out of 40/40. This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars. |
reshaped Sanguine Shield (14 def, 8.8 armour, 40 dam, 220 block) reshaped Sanguine Shield (14 def, 8.8 armour, 40 dam, 220 block)Requires: - Strength 39 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 40.0 - 48.0 Uses stat: 120% Str Damage type: Physical Physical crit. chance: +9.0% Block value: +220 When wielded/worn: Armour: +9 Defense: +14 Ranged Defense: +14 Fatigue: +12% Changes stats: +5 Con Changes resistances: +25% blight Talent granted: +5 Block Life regen: +5.00 Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield. |
Goryregodig (12/12, 11.5-16.1 power, 5 apr) Goryregodig (12/12, 11.5-16.1 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 11.5 - 16.1 Uses stats: 70% Dex, 50% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 12 Damage when this weapon hits(ranged): +4 temporal Burst (radius 1) on hit: +4 temporal Burst (radius 2) on crit: +4 arcane / +4 temporal Arrows are used with bows to pierce your foes to death. |
Quiver of Domination (8/8, 24-33.6 power, 8 apr) Quiver of Domination (8/8, 24-33.6 power, 8 apr)Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 24.0 - 33.6 Uses stats: 20% Wil, 60% Dex, 50% Str Damage type: Mind Armour Penetration: +8 Physical crit. chance: +2.0% Capacity: 8 Special effect when this weapon crits: 40% chance to dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
Quiver of the Sun (4/4, 34-47.6 power, 10 apr) Quiver of the Sun (4/4, 34-47.6 power, 10 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 34.0 - 47.6 Uses stats: 70% Dex, 50% Str Damage type: Bright light Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 4 Travel speed: +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
Strikeworm (13/13, 32-44.8 power, 10 apr) Strikeworm (13/13, 32-44.8 power, 10 apr)Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 32.0 - 44.8 Uses stats: 70% Dex, 50% Str Damage type: Physical Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 13 Damage when this weapon hits(ranged): +16 acid blind / +16 lightning daze Burst (radius 1) on hit: +28 lightning Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. elemental quiver of dragonbone arrows of annihilation (14/14, 64.5-90.3 power, 27 apr)elemental quiver of dragonbone arrows of annihilation (14/14, 64.5-90.3 power, 27 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 64.5 - 90.3 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +27 Physical crit. chance: +13.0% Capacity: 14 Special effect when this weapon hits: random elemental effect Travel speed: +200% Damage conversion: 16% fire / 17% cold / 25% lightning / 20% acid Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. plaguebringer's quiver of dragonbone arrows (14/14, 53.5-74.9 power, 18 apr)plaguebringer's quiver of dragonbone arrows (14/14, 53.5-74.9 power, 18 apr) Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 53.5 - 74.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 14 When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits(ranged): +18 blight Arrows are used with bows to pierce your foes to death. |
Goedalath Rock Goedalath RockPowered by arcane forces 0.00 Encumbrance. Type: gem / black ; tier 5 When carried: Damage when the wearer is hit: 34 healing Mental save: -18 Life regen: -2.00 Light radius: -2 Healing mod.: -50% When used to imbue an object: Physical power: +12 Damage when the wearer is hit: 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 Infravision radius: +3 See invisible: +14 Healing mod.: +50% A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
1900 alchemist agate 1900 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
103 alchemist onyx 103 alchemist onyx0.00 Encumbrance. Type: alchemist-gem / black ; tier 3 When used as an alchemist bomb: Bomb damage +15% Gems can be sold for money or used in arcane rituals. |
7 onyx 7 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Gems can be sold for money or used in arcane rituals. |
22 aquamarine 22 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Gems can be sold for money or used in arcane rituals. |
15 lapis lazuli 15 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used as an alchemist bomb: Mana regain 30 Gems can be sold for money or used in arcane rituals. |
21 sapphire 21 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used as an alchemist bomb: Additional 30 ice damage Gems can be sold for money or used in arcane rituals. |
21 topaz 21 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used as an alchemist bomb: Bomb thrown range +3 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
Mummified Egg-sac of Ungolรซ Mummified Egg-sac of UngolรซInfused by nature 2.00 Encumbrance. Type: misc / egg When carried: Light radius: -2 It can be used to summon spiders, costing 45 power out of 100/100. Dry and dusty to the touch, it still seems to retain some of shadow of life. |
17 emerald 17 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Gems can be sold for money or used in arcane rituals. |
26 jade 26 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Additional 0 slow damage Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used as an alchemist bomb: Mana regain 10 Gems can be sold for money or used in arcane rituals. |
18 turquoise 18 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 56 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Guidance GuidanceInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes resistances: +20% blight Changes resistances cap: +10% blight Talent masteries: +0.20 Wild-gift / Call of the wild +0.10 Wild-gift / Antimagic Physical save: +6 Spell save: +6 Mental save: +6 Light radius: +4 Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics. It seems somebody well versed in antimagic could use it to its fullest potential. |
Ivewe IvewePowered by arcane forces Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes damage: +27% physical Maximum encumbrance: +30 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
The Bladed Rift The Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: tool / misc ; tier 4 When wielded/worn: Damage when the wearer is hit: 25 physical + bleeding Changes resistances: +15% temporal Changes damage: +5% physical / +10% temporal Spellpower: +5 Mindpower: +5 It can be used to activate talent Animate Blade (costing 23 power out of 40/40) : Effective talent level: 1.0 Power cost: 23 out of 40/40. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animate blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
49 alchemist bloodstone 49 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
11 bloodstone 11 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
12 fire opal 12 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Gems can be sold for money or used in arcane rituals. |
13 garnet 13 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Gems can be sold for money or used in arcane rituals. |
21 ruby 21 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. Type: charm / rod ; tier 3 It can be used to shoot a cone of fire, costing 28 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Annulment Rod of AnnulmentPowered by arcane forces 2.00 Encumbrance. Type: charm / rod ; tier 2 It can be used to force some of your foe's infusions, runes or talents on cooldown, costing 17 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 114 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (5/5) Rod of Spydric Poison (5/5)Infused by nature 2.00 Encumbrance. Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 14 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Aluldil (20/20, 18-21.6 power, 2 apr) Aluldil (20/20, 18-21.6 power, 2 apr)Requires: - Dexterity 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 18.0 - 21.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 20 Damage when this weapon hits(ranged): +12 mind Burst (radius 2) on crit: +12 blight Damage conversion: 30% mind / 30% blight Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. rune-covered pouch of voratun shotsrune-covered pouch of voratun shots Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 |
Pouch of the Subconscious (10/10, 36-43.2 power, 15 apr) Pouch of the Subconscious (10/10, 36-43.2 power, 15 apr)Requires: - Dexterity 28 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 36.0 - 43.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Armour Penetration: +15 Physical crit. chance: +10.0% Capacity: 10 When this weapon hits: Reload (50% chance level 1). Damage when this weapon hits(ranged): +20 mind You find yourself constantly fighting an urge to handle this strange pouch of shot. |
Wind Worn Shot (12/12, 39-46.8 power, 15 apr) Wind Worn Shot (12/12, 39-46.8 power, 15 apr)Requires: - Dexterity 28 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 39.0 - 46.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Armour Penetration: +15 Physical crit. chance: +10.0% Capacity: 12 When this weapon hits: Tornado (8% chance level 2). Travel speed: +100% Damage when this weapon hits(ranged): +20 lightning These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
Beirak the steel torque of kinetic psionic shield [power 21] (9 cooldown) Beirak the steel torque of kinetic psionic shield [power 21] (9 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Damage when the wearer is hit: 8 temporal Changes resistances penetration: +5% arcane Changes damage: +3% temporal It can be used to setup a psionic shield, reducing all physical and acid damage by 21 for 6 turns, placing all other charms into a 9 cooldown. When used: 100% chance to regenerate 3 hate. Torques are made by powerful psionics to store psionic powers. |
Branuromihor the Blastnail [power 3] (12 cooldown) Branuromihor the Blastnail [power 3] (12 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Changes resistances: +3% lightning Changes damage: +9% lightning It can be used to removes up to 3 diseases from the target, placing all other charms into a 12 cooldown. Natural totems are made by powerful wilders to store nature power. |
Elythra of cure illness [power 2] (12 cooldown) Elythra of cure illness [power 2] (12 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Changes stats: +4 Wil Damage when the wearer hits(melee): 8 temporal Spellpower: +8 Damage Shield penetration: +30% It can be used to removes up to 2 diseases from the target, placing all other charms into a 12 cooldown. Natural totems are made by powerful wilders to store nature power. |
Obsidianwell of cure illness [power 3] (12 cooldown) Obsidianwell of cure illness [power 3] (12 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Damage when the wearer is hit: 20 darkness Changes resistances penetration: +25% darkness It can be used to removes up to 3 diseases from the target, placing all other charms into a 12 cooldown. Natural totems are made by powerful wilders to store nature power. |
Yvuna [power 2] (23 cooldown) Yvuna [power 2] (23 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Psi when hit: +0.08 Heals friendly targets nearby when you use a nature summon: +20 It can be used to removes up to 2 poisons from the target, placing all other charms into a 23 cooldown. Natural totems are made by powerful wilders to store nature power. |
21 amethyst 21 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Gems can be sold for money or used in arcane rituals. |
Aledig of detection [power 7] (9 cooldown) Aledig of detection [power 7] (9 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Damage when the wearer hits(melee): 18 arcane Changes resistances penetration: +10% acid It can be used to detect the presence of creatures around you (rad 7), placing all other charms into a 9 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Cyrina the dragonbone wand of detection [power 13] (11 cooldown) Cyrina the dragonbone wand of detection [power 13] (11 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 4 blight Changes resistances: +3% mind Changes resistances penetration: +5% mind Changes damage: +9% mind Talent cooldown: Void Blast (+6 turn) Talent granted: +5 Void Blast It can be used to detect the presence of creatures around you (rad 13), placing all other charms into a 11 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Satyrumbra of firewall [power 85] (4 cooldown) Satyrumbra of firewall [power 85] (4 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Changes resistances penetration: +20% nature Changes damage: +30% nature It can be used to creates a wall of flames lasting for 4 turns (dam 85 overall), placing all other charms into a 4 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Void Shard Void ShardPowered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Changes stats: +7 Mag Damage when the wearer is hit: 10 void Changes resistances: +10% darkness / +10% temporal Changes damage: +10% darkness / +10% temporal Spell save: +12 Spellpower: +3 It can be used to release a burst of void energy, costing 12 power out of 40/40. This jagged shape looks like a hole in space, yet is solid, though light in weight. |
13 diamond 13 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Gems can be sold for money or used in arcane rituals. |
14 moonstone 14 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used as an alchemist bomb: 20% chance to stun for 3 turns Gems can be sold for money or used in arcane rituals. |
9 pearl 9 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Additional 1 lite damage Gems can be sold for money or used in arcane rituals. |
15 quartz 15 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 spell knockback damage Gems can be sold for money or used in arcane rituals. |
20 amber 20 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Gems can be sold for money or used in arcane rituals. |
13 ametrine 13 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Additional 1 lite damage Gems can be sold for money or used in arcane rituals. |
10 citrine 10 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Gems can be sold for money or used in arcane rituals. |
17 zircon 17 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
Your sacrifice worked. Your mental energies were imbued with farportal energies. The Way radiated from the High Peak toward the rest of Eyal like a mental tidal wave.
Every sentient being in Eyal is now part of the Way. Peace and happiness are enforced for all.
Only the mages of Angolwen were able to withstand the mental shock and thus are the only unsafe people left. But what can they do against the might of the Way?
Achievements
By OutOfControll the Yeek Adventurer level 33
74th Regrowth 123rd year of Ascendancy at 23:19 see stats
By OutOfControll the Yeek Adventurer level 50
10th Allure 124th year of Ascendancy at 00:51 see stats
By OutOfControll the Yeek Adventurer level 32
56th Regrowth 123rd year of Ascendancy at 18:23 see stats
By OutOfControll the Yeek Adventurer level 39
37th Pyre 123rd year of Ascendancy at 06:05 see stats
By OutOfControll the Yeek Adventurer level 41
41st Dusk 123rd year of Ascendancy at 21:54 see stats
By OutOfControll the Yeek Adventurer level 45
77th Haze 123rd year of Ascendancy at 00:18 see stats
By OutOfControll the Yeek Adventurer level 38
36th Pyre 123rd year of Ascendancy at 13:48 see stats
By OutOfControll the Yeek Adventurer level 33
77th Regrowth 123rd year of Ascendancy at 10:58 see stats
By OutOfControll the Yeek Adventurer level 39
75th Pyre 123rd year of Ascendancy at 21:52 see stats
By OutOfControll the Yeek Adventurer level 27
47th Regrowth 123rd year of Ascendancy at 22:43 see stats
By OutOfControll the Yeek Adventurer level 49
9th Allure 124th year of Ascendancy at 22:05 see stats
By OutOfControll the Yeek Adventurer level 37
34th Pyre 123rd year of Ascendancy at 00:10 see stats
By OutOfControll the Yeek Adventurer level 1
74th Pyre 122nd year of Ascendancy at 11:43 see stats
By OutOfControll the Yeek Adventurer level 24
37th Regrowth 123rd year of Ascendancy at 04:55 see stats
By OutOfControll the Yeek Adventurer level 17
3rd Allure 123rd year of Ascendancy at 14:32 see stats
By OutOfControll the Yeek Adventurer level 16
9th Decay 122nd year of Ascendancy at 13:35 see stats
By OutOfControll the Yeek Adventurer level 49
8th Allure 124th year of Ascendancy at 04:58 see stats
By OutOfControll the Yeek Adventurer level 40
4th Mirth 123rd year of Ascendancy at 04:49 see stats
By OutOfControll the Yeek Adventurer level 43
41st Dusk 123rd year of Ascendancy at 22:01 see stats
By OutOfControll the Yeek Adventurer level 10
2nd Summertide 122nd year of Ascendancy at 02:10 see stats
By OutOfControll the Yeek Adventurer level 20
5th Regrowth 123rd year of Ascendancy at 18:31 see stats
By OutOfControll the Yeek Adventurer level 30
56th Regrowth 123rd year of Ascendancy at 08:34 see stats
By OutOfControll the Yeek Adventurer level 40
75th Pyre 123rd year of Ascendancy at 21:52 see stats
By OutOfControll the Yeek Adventurer level 50
9th Allure 124th year of Ascendancy at 23:10 see stats
By OutOfControll the Yeek Adventurer level 50
10th Regrowth 124th year of Ascendancy at 08:39 see stats
By OutOfControll the Yeek Adventurer level 50
22nd Regrowth 124th year of Ascendancy at 02:42 see stats
By OutOfControll the Yeek Adventurer level 13
62nd Dusk 122nd year of Ascendancy at 15:33 see stats
By OutOfControll the Yeek Adventurer level 48
2nd Allure 124th year of Ascendancy at 07:53 see stats
By OutOfControll the Yeek Adventurer level 27
38th Regrowth 123rd year of Ascendancy at 02:10 see stats
By OutOfControll the Yeek Adventurer level 29
56th Regrowth 123rd year of Ascendancy at 05:08 see stats
By OutOfControll the Yeek Adventurer level 10
6th Dusk 122nd year of Ascendancy at 15:22 see stats
By OutOfControll the Yeek Adventurer level 37
34th Pyre 123rd year of Ascendancy at 01:12 see stats
By OutOfControll the Yeek Adventurer level 50
22nd Regrowth 124th year of Ascendancy at 06:51 see stats
By OutOfControll the Yeek Adventurer level 15
41st Haze 122nd year of Ascendancy at 03:54 see stats
By OutOfControll the Yeek Adventurer level 11
43rd Dusk 122nd year of Ascendancy at 13:19 see stats
By OutOfControll the Yeek Adventurer level 47
4th Decay 123rd year of Ascendancy at 16:59 see stats
By OutOfControll the Yeek Adventurer level 33
77th Regrowth 123rd year of Ascendancy at 11:58 see stats
By OutOfControll the Yeek Adventurer level 13
17th Haze 122nd year of Ascendancy at 15:25 see stats
By OutOfControll the Yeek Adventurer level 44
78th Dusk 123rd year of Ascendancy at 19:36 see stats
By OutOfControll the Yeek Adventurer level 1
74th Pyre 122nd year of Ascendancy at 11:43 see stats
By OutOfControll the Yeek Adventurer level 1
74th Pyre 122nd year of Ascendancy at 11:43 see stats
By OutOfControll the Yeek Adventurer level 50
22nd Regrowth 124th year of Ascendancy at 06:51 see stats
By OutOfControll the Yeek Adventurer level 31
56th Regrowth 123rd year of Ascendancy at 16:25 see stats
Log
OutOfControll performs a critical strike!
OutOfControll drains life from Argoniel!
OutOfControll casts Lightning.
OutOfControll's spell attains critical power!
Argoniel resists!
OutOfControll performs a critical strike!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
Personal New Achievement: Tactical master!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Your hate has conquered a great adversary! (+92 hate)
Argoniel is no longer being stalked by OutOfControll.
OutOfControll is covered in acid!
Your rampage is invigorated by your fierce attack! (+1 duration)
You feel your rampage slowing down. (-1 duration)
Argoniel has been thrown to the ground!
Argoniel is dazed!
OutOfControll hits Argoniel for 1394 arcane, 15 arcane, 39 fire, 28 lightning, 25 darkness, 8 temporal, 18 blight, 1389 lightning, 932 blight damage (total 3844.78).
OutOfControll killed Argoniel!
OutOfControll prepares for the next kill!.
An elite foe has fallen to your hate! (+8 hate)
Saving done.
Saving done.
Saving game...
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
Personal New Achievement: Triumph of the Way!
The raging fire around OutOfControll calms down and disappears.
The furious lightning storm around OutOfControll calms down and disappears.