Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
Addons | Items Vault 1.0.0 |
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Female |
Race | Yeek |
Class | Adventurer |
Level / Exp | 50 / 527% |
Size | small |
Lifes / Deaths | Killed by Noname at level 49 on the 75th Regrowth 124th year of Ascendancy at 04:01 / 2Killed by Noname at level 50 on the 71st Dusk 124th year of Ascendancy at 03:34 |
Primary Stats
Strength | 285 (base 60) |
Dexterity | 179 (base 60) |
Constitution | 123 (base 60) |
Magic | 111 (base 60) |
Willpower | 153 (base 60) |
Cunning | 162 (base 60) |
Resources
Mana | 327/354 |
Negative | 65/187 |
Life | -1456/1369 |
Paradox | 300 |
Hate | 100/100 |
Equilibrium | 83 |
Vim | 261/261 |
Positive | 2/157 |
Stamina | 268/268 |
Psi | 193/193 |
Healing Factor | 1.857054139234 |
Regeneration | 111.79465918189 |
Speed
Mental | +1.88% |
Attack | 0% |
Movement | +145.30434782608% |
Spell | +13.2% |
Global | +184% |
Vision
Sight | 10 |
Lite | 14 |
Infravision | 10 |
See Stealth | 23.471417998937 |
See Invisible | 57.551807715095 |
ESP Range | 6 |
ESP Kinds | humanoid/orc |
Offense: Mainhand
Damage | 532 |
Accuracy | 100 |
Crit Chance | 100% |
APR | 100 |
Speed | 0.98 |
Offense: Offhand
Damage | 531 |
Accuracy | 100 |
Crit Chance | 100% |
APR | 100 |
Speed | 0.98 |
Offense: Spell
Spellpower | 100 |
Crit Chance | 100% |
Speed | 0.88339222614841 |
Offense: Mind
Mindpower | 94.83 |
Crit Chance | 70% |
Speed | 1 |
Offense: Damage Bonus
Acid | +74% |
Blight | +68% |
Physical | +45% |
Cold | +14% |
All | +4% |
Lightning | +36% |
Light | +63% |
Temporal | +25% |
Mind | +17% |
Darkness | +32% |
Fire | +33% |
Arcane | +13% |
Offense: Damage Penetration
Darkness | +20% |
Lightning | +25% |
Physical | +104% |
Acid | +30% |
Blight | +25% |
Arcane | +10% |
Cold | +20% |
Fire | +25% |
Defense: Base
Armour (hardiness) | 152.10291550349 (66%) |
Defense | 100 |
Ranged Defense | 100 |
Fatigue | 0 |
Physical Save | 88.48 |
Spell Save | 79 |
Mental Save | 100 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 20%( 70%) |
Physical | + 30%( 70%) |
Cold | + 70%( 70%) |
All | + 15%( 70%) |
Lightning | + 70%( 70%) |
Light | + 38%( 70%) |
Temporal | + 18%( 70%) |
Mind | + 6%( 70%) |
Darkness | + 25%( 70%) |
Fire | + 70%( 70%) |
Nature | + 24%( 70%) |
Defense: Immunities
Disarm Resistance | 100% |
Knockback Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 75% |
Stun Resistance | 100% |
Silence Resistance | 40% |
Blind Resistance | 56% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 833% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1118% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 750 life over 5 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 4.00 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 952.50 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 202 with a minimum range of 15. Its effects scale with your Dexterity stat. |
Class Talents
Celestial / Sun | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Fire drake aspect | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Slaughter | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Sanguisuge | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Psi-fighting | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Infusion | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Bloodthirst | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Air | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Two-handed maiming | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Twilight | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Earth | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Shield defense | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Gloom | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Blood | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Summoning (advanced) | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Shadowflame | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Poisons | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Vim | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Higher draconic abilities | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Venom drake aspect | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Scourge | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Circles | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Summoning (melee) | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Projection | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Archery training | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Speed Control | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Reaving combat | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Dual techniques | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Dual weapons | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Archery - slings | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Lethality | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Archery - bows | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Star fury | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Golemancy | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Grip | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Plague | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Warcries | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Temporal Combat | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Focus | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Ambush | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Thuggery | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Meta | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Cold drake aspect | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Guardian | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Stealth | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Rampage | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Strife | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Sand drake aspect | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Endless hunt | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Archery prowess | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Glyphs | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Fire alchemy | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Predator | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Absorption | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Finishing moves | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Force of will | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Bone | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Time Travel | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Superiority | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Punishments | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Advanced-golemancy | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Darkness | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Fire | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Phantasm | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Augmented mobility | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Blight | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Storm drake aspect | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Grappling | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Shield offense | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Storm | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Shadow magic | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Tactical | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat techniques | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Arcane | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Spacetime Folding | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Dirty fighting | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Unarmed discipline | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Summoning (utility) | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Shadows | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Explosive admixtures | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Trapping | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Combat | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Enhancement | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Eclipse | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Magical combat | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Unarmed training | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Summoning (distance) | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Battle tactics | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Aether | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Two-handed weapons | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Temporal | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Water | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Pugilism | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Fears | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Summoning (augmentation) | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Stone | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cursed / Cursed form | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Chronomancy | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Spacetime Weaving | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Light | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Voracity | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Field control | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Conveyance | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Staff combat | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Gestures | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Curses | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Harmony | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Divination | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Torment | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Hexes | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Fungus | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Survival | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Hymns | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Mental discipline | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Conditioning | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Aegis | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Call of the wild | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Mobility | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Race / Yeek | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Scoundrel | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Chants | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Stone alchemy | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Dark sustenance | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Finer energy manipulations | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Stone Skin |
talent | Arcane Combat |
talent | Shadow Combat |
talent | Keen Senses |
talent | Arcane Shield |
talent | Blur Sight |
talent | Precision |
talent | Inner Power |
talent | Weapon of Light |
talent | Arcane Power |
talent | Shielding |
talent | Kinetic Aura |
talent | Arcane Feed |
talent | Shattering Impact |
talent | Wild Growth |
talent | Kinetic Shield |
talent | Blood Fury |
talent | Phantasmal Shield |
talent | Exploit Weakness |
talent | Gloom |
talent | Absorb Life |
talent | Slow Motion |
talent | Strength of Purpose |
talent | Fiery Hands |
talent | Deadly Poison |
talent | Meditation |
talent | Psiblades |
talent | Crippling Poison |
talent | Precise Strikes |
talent | Stalk |
talent | Chant of Light |
talent | Crystalline Focus |
talent | Feather Wind |
talent | Elemental Harmony |
talent | Call Shadows |
talent | Icy Skin |
talent | Deflection |
talent | Shock Hands |
talent | Willful Tormenter |
talent | Shadow Feed |
talent | Blood Vengeance |
talent | Displace Damage |
talent | Overkill |
talent | Cleave |
talent | Thermal Shield |
talent | Daunting Presence |
talent | Augmentation |
talent | Corona |
talent | Conduit |
talent | Essence of Speed |
talent | Acid Infusion |
talent | Dark Ritual |
talent | Weapon Folding |
beneficial effect | The thrill of combat improves the target's maximum life by 12%, life regeneration by 30.00, and stamina regeneration by 6.00. Bloodbath |
detrimental effect | The target's final doom is drawing near, preventing all forms of healing and regeneration and dealing 118.41 arcane damage per turn. The effect will stop if the caster dies. Impending Doom |
beneficial effect | The target is recovering 20 life each turn and its healing modifier has been increased by 46%. Recovery |
beneficial effect | The target is able to burrow into walls. Burrow |
beneficial effect | The target is so fast it may blink throught obstacles if moving in the same direction for over two turns. Fast As Lightning |
beneficial effect | The target's strength is increased by 36 by the thrill of combat. Bloodrage |
detrimental effect | Zone-wide effect: +10% mind damage, -10% mind resistance, -10% spellpower, -20% silence immunity. Eerie silence |
beneficial effect | The target's blight and acid damage is increased by 37%. Bloodfury |
beneficial effect | Increases armour by 17. Elemental Harmony |
beneficial effect | The target is mimicking a previous victim. (+7 Strength, +4 Dexterity, +3 Magic, +6 Willpower, +1 Cunning, +4 Constitution) Mimic |
beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 4%. Strength and Willpower are increased by 2. Poisons and diseases have a 24% chance of being neutralized each turn. Cursed Form |
beneficial effect | When hit you turn into pure lightning and reappear near where you where, ignoring the blow. Elemental Surge: Lightning |
beneficial effect | The target is in a magical bloodlust, improving spellpower by 36. Bloodlust |
beneficial effect | The target is hunting creatures of type / sub-type: dragon / multihued with 100% effectiveness. Kills: 437 / 106 kills, Damage: +16% / +37%, Attack: +7 / +18, Stun: -- / 7.6%, Outmaneuver: 9.8% / 24.5% Predator |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Willpower by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Dreadfell. Escort: lost anorithil (level 3 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Dexterity by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Scintillating Caves. Escort: repented thief (level 2 of Scintillating Caves)As a reward you improved Dexterity by +2. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved Magic by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the Dragon. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlYou talked for a while and it seems she has a crush on you, even though you are yourself a woman. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit has completed an elixir of focus without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | reshaped Out of controll boots (10 def, 9.8 armour) reshaped Out of controll boots (10 def, 9.8 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +10 Defense: +10 Ranged Defense: +9 Fatigue: +0% Changes stats: +10 Str / +4 Mag / +3 Wil Damage when the wearer hits(melee): 6 arcane Damage when the wearer is hit: 12 acid Changes resistances penetration: +10% acid Changes damage: +3% acid Stamina each turn: +1.00 Maximum stamina: +33.00 It can be used to blink to a nearby random location, placing all other charms into a 14 cooldown. A pair of boots made of leather. |
Quiver | Quiver of the Sun (4/4, 34-47.6 power, 10 apr) Quiver of the Sun (4/4, 34-47.6 power, 10 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 34.0 - 47.6 Uses stats: 70% Dex, 50% Str Damage type: Bright light Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 4 Travel speed: +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
Light source | Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 It can be used to activate talent Tidal Wave (costing 45 power out of 150/150) : Effective talent level: 4.8 Power cost: 45 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 5, doing 60.26 cold damage and 76.64 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 8 turns. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
On head | reshaped Out of controll helm (diamond) (0 def, 9.8 armour) reshaped Out of controll helm (diamond) (0 def, 9.8 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +10 Fatigue: +0% Changes stats: +21 Str / +5 Dex / +5 Mag / +10 Wil / +5 Cun / +5 Con Damage when the wearer is hit: 8 temporal Changes resistances: +30% fire / +26% cold / +30% lightning / +29% acid Changes damage: +21% temporal / +15% blight Mental save: +14 Light radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | reshaped Out of control gauntlets (0 def, 13.8 armour) reshaped Out of control gauntlets (0 def, 13.8 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +19.0% Physical power: +20 Armour: +14 Fatigue: +0% Changes stats: +6 Str Damage when the wearer is hit: 8 acid Critical mult.: +39.00% Mental save: +15 Life regen: +1.40 Stamina each turn: +1.20 Psi each turn: +0.37 Maximum life: +70.00 Spell crit. chance: +20% Mental crit. chance: +20% When used to modify unarmed attacks: Base power: 56.0 - 78.4 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy: +11 Armour Penetration: +15 Physical crit. chance: +24.0% Attack speed: 80% When this weapon hits: Battle Shout (10% chance level 5). When this weapon hits: Second Wind (10% chance level 1). When this weapon crits: Cripple (20% chance level 5). Damage when this weapon hits: +12 light / +8 acid blind Burst (radius 1) on hit: +8 acid Damage conversion: 30% light Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 11 power out of 35/35) : Effective talent level: 2.0 Power cost: 11 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 133 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
On fingers | Out of control ring Out of control ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 Defense: +36 Changes stats: +10 Str / +3 Dex / +8 Wil / +10 Cun / +8 Con Changes resistances: +40% acid Changes damage: +20% acid / +3% fire Mindpower: +13 Infravision radius: +1 See invisible: +3 Rings can have magical properties. |
On fingers | Out of control ring Out of control ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +30 Changes stats: +20 Str / +10 Dex / +10 Cun / +20 Con Damage when the wearer hits(melee): 4 blight / 4 fire Damage when the wearer is hit: 8 fire / 4 blight Changes resistances penetration: +10% blight / +5% fire Stun/Freeze immunity: +50% Life regen: +3.50 Rings can have magical properties. |
Around neck | Toryradunantir the voratun amulet Toryradunantir the voratun amuletInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +8 Armour penetration: +6 Physical crit. chance: +5.0% Changes stats: +7 Str Damage when the wearer hits(melee): 4 temporal Changes resistances: +27% light / +3% temporal Critical mult.: +15.00% Blindness immunity: +31% Amulets can have magical properties. |
In main hand | reshaped Our of waraxe (73-102.2 power, 6 apr) reshaped Our of waraxe (73-102.2 power, 6 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 73.0 - 102.2 Uses stat: 100% Str Damage type: Physical Accuracy: +19 Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +8 blight / +8 lightning daze Damage conversion: 10% blight When wielded/worn: Armour penetration: +15 Physical crit. chance: +28.0% Changes stats: +7 Cun / +7 Wil Damage when the wearer hits(melee): 4 lightning Damage when the wearer is hit: 4 lightning Changes damage: +6% lightning / +12% blight Critical mult.: +20.00% Mindpower: +15 One-handed war axes. |
Around waist | reshaped Out of controll belt (diamond) reshaped Out of controll belt (diamond)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +10 Physical crit. chance: +4.0% Armour: +5 Fatigue: +0% Changes stats: +5 Str / +11 Dex / +5 Mag / +5 Wil / +11 Cun / +5 Con Changes resistances: +15% cold / +11% fire Changes resistances penetration: +20% physical Changes damage: +25% physical / +3% mind Spellpower: +9 A belt that goes around your waist. |
In off hand | reshaped Out of control axe (72.5-101.5 power, 6 apr) reshaped Out of control axe (72.5-101.5 power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 72.5 - 101.5 Uses stat: 100% Str Damage type: Physical Accuracy: +19 Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Burst (radius 2) on crit: +4 blight When wielded/worn: Physical crit. chance: +27.0% Physical power: +30 Changes stats: +7 Con Damage when the wearer hits(melee): 4 blight Damage when the wearer is hit: 4 blight Changes resistances: +3% darkness / +6% blight Changes resistances penetration: +14% physical / +10% blight Disarm immunity: +35% One-handed war axes. |
Cloak | reshaped Out of controll (3 def, 4.8 armour) reshaped Out of controll (3 def, 4.8 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 Armour: +5 Defense: +3 Fatigue: +0% Changes stats: +4 Cun / +8 Wil Damage when the wearer is hit: 12 blight Changes resistances penetration: +10% arcane / +20% darkness / +5% blight Changes damage: +25% darkness / +9% arcane Critical mult.: +10.00% Stealth bonus: +25 Mental save: +13 Vim when firing critical spell: +2.00 Mental crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | reshaped Out of control wear (diamond) (5 def, 12.8 armour) reshaped Out of control wear (diamond) (5 def, 12.8 armour)Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +13 Defense: +5 Ranged Defense: +18 Fatigue: +1% Changes stats: +5 Str / +15 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Damage when the wearer hits(melee): 4 lightning Damage when the wearer is hit: 19 physical / 16 darkness Changes resistances: +3% lightning / +9% darkness / +30% acid Changes resistances penetration: +5% lightning Changes damage: +3% darkness Movement speed: +20% A suit of armour made of leather. |
Inventory
duelist's healing infusion (heal 537) duelist's healing infusion (heal 537)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 537 life. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
duelist's regeneration infusion (heal 721 over 5 turns) duelist's regeneration infusion (heal 721 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 721 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
duelist's sun infusion (rad 6; power 235; turns 3; dispells darkness) duelist's sun infusion (rad 6; power 235; turns 3; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 117). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 235) for 3 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
duelist's wild infusion (resist 30%; cure mental) duelist's wild infusion (resist 30%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 30% for 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
duelist's wild infusion (resist 28%; cure magical, physical) duelist's wild infusion (resist 28%; cure magical, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 28% for 6 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (619% speed; 5 turns) movement infusion (619% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 619% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
psychic's insidious poison infusion (56 nature damage, 20% healing reduction) psychic's insidious poison infusion (56 nature damage, 20% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 3.00 Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 61.56 nature damage per turns for 7 turns, and reducing the target's healing received by 20%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
psychic's regeneration infusion (heal 580 over 5 turns) psychic's regeneration infusion (heal 580 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 580 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 120 over 5 turns) regeneration infusion (heal 120 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 120 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 162 over 5 turns) regeneration infusion (heal 162 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 162 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 119 over 5 turns) regeneration infusion (heal 119 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 119 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sneak's regeneration infusion (heal 617 over 5 turns) sneak's regeneration infusion (heal 617 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 617 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sneak's wild infusion (resist 33%; cure physical) sneak's wild infusion (resist 33%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 33% for 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion (rad 7; power 21; turns 3; dispells darkness) sun infusion (rad 7; power 21; turns 3; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 21) for 3 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion (rad 5; power 21; turns 5; dispells darkness) sun infusion (rad 5; power 21; turns 5; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 21) for 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion (rad 6; power 21; turns 3; dispells darkness) sun infusion (rad 6; power 21; turns 3; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 21) for 3 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion (rad 7; power 21; turns 5; dispells darkness) sun infusion (rad 7; power 21; turns 5; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 21) for 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
titan's regeneration infusion (heal 478 over 5 turns) titan's regeneration infusion (heal 478 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 478 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
titan's sun infusion (rad 5; power 168; turns 5; dispells darkness) titan's sun infusion (rad 5; power 168; turns 5; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 84). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 168) for 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
warrior's sun infusion (rad 6; power 362; turns 3; dispells darkness) warrior's sun infusion (rad 6; power 362; turns 3; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 181). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 362) for 3 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 25%; cure mental) wild infusion (resist 25%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 25% for 6 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wizard's healing infusion (heal 406) wizard's healing infusion (heal 406)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 406 life. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wizard's sun infusion (rad 5; power 154; turns 5; dispells darkness) wizard's sun infusion (rad 5; power 154; turns 5; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 77). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 154) for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wizard's wild infusion (resist 21%; cure magical) wizard's wild infusion (resist 21%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 21% for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of Reflection (absorb and reflect 266 for 5 turns) Rune of Reflection (absorb and reflect 266 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 266 damage for 5 turns. The effect will scale with your magic stat. It can be used to inscribe your skin with the rune.. You can see your own image mirrored in the surface of this silvery rune. |
manasurge rune (654% regen over 10 turns; 33 instant mana) manasurge rune (654% regen over 10 turns; 33 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 654% over 10 turns and instantly restoring 33 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
psychic's invisibility rune (power 19 for 6 turns) psychic's invisibility rune (power 19 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 19) for 6 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40% and you cannot heal or regen life while invisible. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Brenoromithad the stralite amulet Brenoromithad the stralite amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +12% mind Talent mastery: +0.25 Spell / Aegis Physical save: +13 Spell save: +18 Mental save: +16 Amulets can have magical properties. |
Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 Blindness immunity: +100% Spellpower: +5 See invisible: +10 It can be used to summon an elder vampire to your side, costing 34 power out of 60/60. The evilness of undeath radiates from this amulet. |
Erelegen ErelegenCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Physical save: +15 Mental save: +18 Maximum psi: +50.00 Amulets can have magical properties. |
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Ivedath IvedathPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +10 Changes damage: +18% temporal Life regen: +1.00 Amulets can have magical properties. |
Out of control Out of controlInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +8 Armour penetration: +7 Physical crit. chance: +6.0% Changes resistances: +30% cold / +12% darkness / +6% blight Changes resistances penetration: +5% nature Changes damage: +12% nature Talent mastery: +0.40 Technique / Combat training Allows you to breathe in: water Critical mult.: +20.00% Cut immunity: +80% Healing mod.: +30% It can be used to activate talent Heal, placing all other charms into a 45 cooldown : Effective talent level: 1.0 Power cost: 45 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 351 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Spellblaze Echos Spellblaze EchosPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +6 Defense: +6 Spellpower on spell critical (stacks up to 3 times): +15 Spellpower: +8 Spell crit. chance: +6% It can be used to unleash a destructive wail, costing 34 power out of 60/60. This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
Unflinching Eye Unflinching EyePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 It can be used to activate talent Arcane Eye (costing 34 power out of 60/60) : Effective talent level: 2.4 Power cost: 34 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 17 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Velunn VelunnInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes resistances: +6% nature / +13% light Changes damage: +3% acid Talent mastery: +0.14 Psionic / Focus Blindness immunity: +24% Life regen: +0.70 Amulets can have magical properties. |
Yveta YvetaPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Mana when firing critical spell: +4.00 Spellpower on spell critical (stacks up to 3 times): +10 Maximum mana: +80.00 Spellpower: +8 Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 6 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
Arctide the voratun ring Arctide the voratun ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 Defense: +36 Changes stats: +18 Cun / +6 Con Damage when the wearer is hit: 4 lightning Changes resistances: +5% arcane / +6% fire / +3% nature / +6% darkness / +6% light Spell save: +15 Hate when firing a critical mind attack: +3.00 Maximum stamina: +35.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 12 cooldown : Effective talent level: 3.6 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 302% weapon damage over 7 turns, and all healing will be reduced by 36%. Rings can have magical properties. |
Arthesin ArthesinCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 Changes stats: +5 Str / +4 Wil / +5 Con Damage when the wearer is hit: 20 blight Mental save: +8 Stun/Freeze immunity: +20% Life regen: +1.90 Rings can have magical properties. |
Arurelle ArurelleInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Critical mult.: +25.00% Psi when firing a critical mind attack: +4.00 Mindpower: +8 Rings can have magical properties. |
Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% arcane / +12% fire / +12% cold / +12% lightning / +12% acid This ring shines with many colors. |
Glintstone GlintstonePowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +7 Mag Changes resistances penetration: +20% arcane Light radius: +3 Rings can have magical properties. |
Glory of the Pride Glory of the PrideCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 Physical power: +10 Armour: +10 Defense: +5 Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Ivimira IvimiraCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 18 acid Damage when the wearer is hit: 16 mind / 16 acid Changes resistances: +15% mind Rings can have magical properties. |
Mardigorn MardigornPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +12% nature / +27% fire Physical save: +15 Spell save: +18 Rings can have magical properties. |
Polenor PolenorCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +20 Changes stats: +10 Cun / +6 Con Damage when the wearer is hit: 16 mind Changes resistances penetration: +15% physical Spell save: +15 Mental save: +6 Stun/Freeze immunity: +43% Life regen: +3.50 Psi each turn: +0.20 Psi when firing a critical mind attack: +3.00 Hate per kill: +2.00 Maximum stamina: +40.00 Life regen bonus (wilder-summons): +2.00 It can be used to activate talent Greater Weapon Focus, placing all other charms into a 12 cooldown : Effective talent level: 3.6 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on your blows; each strike has a 87% chance to deal another, similar, blow for 8 turns. This works for all blows, even ones from other talents and from shield bashes. The chance increases with your Dexterity. Rings can have magical properties. |
Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +6% nature / +4% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Ring of the War Master Ring of the War MasterCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Dual weapons +0.30 Technique / Thuggery +0.30 Technique / Shield defense +0.30 Technique / Two-handed weapons +0.30 Technique / Combat veteran +0.30 Technique / Shield offense +0.30 Technique / Archery prowess +0.30 Technique / Superiority +0.30 Technique / Combat techniques +0.30 Technique / Archery - bows +0.30 Technique / Dual techniques +0.30 Technique / Combat training +0.30 Technique / Two-handed maiming +0.30 Technique / Warcries +0.30 Technique / Archery training +0.30 Technique / Archery - slings A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Sepsiskill SepsiskillInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +15% mind / +15% nature Changes damage: +15% nature Rings can have magical properties. |
Tulirethad TulirethadInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +8 Str Damage when the wearer is hit: 20 mind Rings can have magical properties. |
Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +6 Con / +4 Wil Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 34 power out of 60/60. This azure ring seems to be always moist to the touch. |
Void Orb Void OrbPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +7% physical / +15% arcane / +7% fire / +7% cold / +7% lightning Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +18 Silence immunity: +30% Maximum mana: +35.00 Spellpower: +5 It can be used to activate talent Manathrust (costing 4 power out of 6/6) : Effective talent level: 4.8 Power cost: 4 out of 6/6. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful bolt doing 316.95 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Zanadas the voratun ring Zanadas the voratun ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +16 Cun / +15 Wil Damage when the wearer hits(melee): 4 mind / 2 blight Damage when the wearer is hit: 8 mind Changes resistances: +12% blight Changes resistances penetration: +11% physical Changes damage: +3% mind / +9% blight Stun/Freeze immunity: +50% Life regen: +3.50 Mindpower: +30 It can be used to activate talent Greater Weapon Focus, placing all other charms into a 12 cooldown : Effective talent level: 2.4 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on your blows; each strike has a 74% chance to deal another, similar, blow for 7 turns. This works for all blows, even ones from other talents and from shield bashes. The chance increases with your Dexterity. Rings can have magical properties. |
voratun ring 'Lisamira' voratun ring 'Lisamira'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +18 Defense: +20 Changes stats: +9 Dex / +10 Cun / +6 Con Damage when the wearer is hit: 12 blight Changes resistances penetration: +15% blight Changes damage: +6% blight Spell save: +14 Maximum stamina: +23.00 Rings can have magical properties. |
reshaped Crude Iron Battle Axe of Kroll (88-132 power, 7 apr) reshaped Crude Iron Battle Axe of Kroll (88-132 power, 7 apr)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 88.0 - 132.0 Uses stat: 130% Str Damage type: Physical Accuracy: +20 Armour Penetration: +7 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +6 Changes stats: +2 Dex / +2 Con Changes damage: +10% physical Stun/Freeze immunity: +30% Knockback immunity: +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
reshaped Drake's Bane (71-106.5 power, 21 apr) reshaped Drake's Bane (71-106.5 power, 21 apr)Requires: - Strength 45 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 71.0 - 106.5 Uses stat: 120% Str Damage type: Physical Accuracy: +19 Armour Penetration: +21 Physical crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Physical save: +9 Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
reshaped Khulmanar's Wrath (89-133.5 power, 8 apr) reshaped Khulmanar's Wrath (89-133.5 power, 8 apr)Requires: - Strength 52 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 89.0 - 133.5 Uses stat: 120% Str Damage type: Physical Accuracy: +19 Armour Penetration: +8 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. It can be used to activate talent Infernal Breath (costing 20 power out of 35/35) : Effective talent level: 3.0 Power cost: 20 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 497.85 fire damage, and flames will be left dealing a further 117.56 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
reshaped The Gaping Maw (92-138 power, 4 apr) reshaped The Gaping Maw (92-138 power, 4 apr)Requires: - Strength 60 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 92.0 - 138.0 Uses stat: 120% Str Damage type: Physical Accuracy: +20 Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +50 acid / +50 slime When wielded/worn: Talents cooldown: Ice Claw (-1 turn) Mana Clash (-2 turns) Swallow (-2 turns) This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
reshaped Dagger of the Past (45-58.5 power, 20 apr) reshaped Dagger of the Past (45-58.5 power, 20 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 It is part of a set of items. Base power: 45.0 - 58.5 Uses stats: 50% Mag, 50% Dex Damage type: Physical Accuracy: +20 Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 100% Damage when this weapon hits: +5 temporal When wielded/worn: Changes damage: -10% physical / +5% temporal Defense after a teleport: +10 Resist all after a teleport: +5% Effect duration reduction after a teleport: +15% Legend has it this blade is one of a pair; twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
reshaped Kinetic Spike (58-75.4 power, 40 apr) reshaped Kinetic Spike (58-75.4 power, 40 apr)Requires: - Willpower 42 Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 58.0 - 75.4 Uses stats: 30% Wil, 30% Str, 40% Dex Damage type: Physical Accuracy: +20 Armour Penetration: +40 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +8 Physical power: +15 Changes resistances penetration: +30% physical It can be used to fires a bolt of kinetic force, doing 150% weapon damage, costing 6 power out of 10/10. A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. |
reshaped Mandible of Ungolmor (60-78 power, 12 apr) reshaped Mandible of Ungolmor (60-78 power, 12 apr)Requires: - Cunning 38 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 60.0 - 78.0 Uses stats: 35% Dex, 30% Cun, 35% Str Damage type: Physical Accuracy: +20 Armour Penetration: +12 Physical crit. chance: +22.0% Attack speed: 100% Special effect when this weapon crits: inflicts pinning spydric poison upon the target Damage conversion: 30% darkness When wielded/worn: Armour: +5 Armour Hardiness: +5% Changes stats: +8 Cun / +4 Dex Changes damage: +30% nature / +20% darkness Light radius: -2 It can be used to activate talent Creeping Darkness (costing 14 power out of 40/40) : Effective talent level: 3.6 Power cost: 14 out of 40/40. Range: 5.00 Travel Speed: instantaneous Is: a mind power Description: Creeping dark slowly spreads from 4 spots in a radius of 3 around the targeted location. The dark deals 57 damage, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +36% damage to anything that has entered your creeping dark. This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
reshaped Moon (50-65 power, 30 apr) reshaped Moon (50-65 power, 30 apr)Requires: - Dexterity 24 - Cunning 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 It is part of a set of items. Base power: 50.0 - 65.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy: +20 Armour Penetration: +30 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +20 darkness When wielded/worn: Changes damage: +10% darkness Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light abound, it fades. |
reshaped Silent Blade (42-54.6 power, 10 apr) reshaped Silent Blade (42-54.6 power, 10 apr)Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 42.0 - 54.6 Uses stats: 55% Dex, 35% Str Damage type: Physical Accuracy: +17 Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% When used from stealth a simple attack with it will not break stealth. Damage when this weapon hits: +10 % chance to silence target When wielded/worn: Accuracy: +10 A thin, dark dagger that seems to meld seamlessly into the shadows. |
reshaped Spellblaze Shard (40-52 power, 10 apr) reshaped Spellblaze Shard (40-52 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 40.0 - 52.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy: +20 Armour Penetration: +10 Physical crit. chance: +12.0% Attack speed: 100% Damage when this weapon hits: +10 drain life / +10 fire burn Burst (radius 2) on crit: +20 fire / +20 corrupted blood When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% fire / +10% blight This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
reshaped Star (42-54.6 power, 20 apr) reshaped Star (42-54.6 power, 20 apr)Requires: - Dexterity 24 - Cunning 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 It is part of a set of items. Base power: 42.0 - 54.6 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy: +17 Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 100% Damage when this weapon hits: +20 light When wielded/worn: Changes damage: +10% light Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
reshaped Unerring Scalpel (32-41.6 power, 25 apr) reshaped Unerring Scalpel (32-41.6 power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 32.0 - 41.6 Uses stats: 55% Dex, 45% Str Damage type: Physical Accuracy: +17 Armour Penetration: +25 Physical crit. chance: +0.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
reshaped Bill's Tree Trunk (47-79.9 power, 7 apr) reshaped Bill's Tree Trunk (47-79.9 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 47.0 - 79.9 Uses stat: 130% Str Damage type: Physical Accuracy: +17 Armour Penetration: +7 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
reshaped Blighted Maul (116-174 power, 22 apr) reshaped Blighted Maul (116-174 power, 22 apr)Requires: - Strength 60 Powered by arcane forces 12.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 116.0 - 174.0 Uses stat: 140% Str Damage type: Physical Accuracy: +20 Armour Penetration: +22 Physical crit. chance: +10.0% Attack speed: 120% Special effect when this weapon hits: 25% to damage nearby creatures Damage when this weapon hits: +30 corrupted blood Damage conversion: 20% blight When wielded/worn: Changes damage: +12% physical Critical mult.: +40.00% Knockback immunity: +30% It can be used to knock away nearby foes, costing 28 power out of 50/50. The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
reshaped Unstoppable Mauler (65-97.5 power, 15 apr) reshaped Unstoppable Mauler (65-97.5 power, 15 apr)Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 65.0 - 97.5 Uses stat: 120% Str Damage type: Physical Accuracy: +17 Armour Penetration: +15 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Sunder Armour (15% chance level 3). When wielded/worn: Accuracy: +20 Pinning immunity: +100% Knockback immunity: +100% A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable. |
reshaped Voratun Hammer of the Deep Bellow (102-153 power, 7 apr) reshaped Voratun Hammer of the Deep Bellow (102-153 power, 7 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 102.0 - 153.0 Uses stat: 120% Str Damage type: Physical Accuracy: +20 Armour Penetration: +7 Physical crit. chance: +4.0% Attack speed: 100% When this weapon hits: Flameshock (10% chance level 3). Damage when this weapon hits: +30 fire When wielded/worn: Changes damage: +15% physical The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself. |
Golden Three-Edged Sword 'The Truth' (40-64 power, 1 apr) Golden Three-Edged Sword 'The Truth' (40-64 power, 1 apr)Requires: - Willpower 18 - Strength 18 - Cunning 18 Infused by psionic forces 12.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 40.0 - 64.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon hits: 9% chance to stun or confuse the target Damage when this weapon hits: +40 darkness / +40 light The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
reshaped Warmaster Gnarg's Murderblade (80-128 power, 19 apr) reshaped Warmaster Gnarg's Murderblade (80-128 power, 19 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 80.0 - 128.0 Uses stat: 120% Str Damage type: Physical Accuracy: +20 Armour Penetration: +19 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: 10% chance to send the wielder into a killing frenzy When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Con Talent masteries: +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed weapons See invisible: +25 A blood-etched greatsword, it has seen many foes. From the inside. |
reshaped Corpsebow reshaped CorpsebowRequires: - Dexterity 16 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Base power: 17.0 - 18.7 Uses stat: Damage type: Physical Accuracy: +17 Attack speed: 80% Firing range: +7 When wielded/worn: Damage when the wearer hits(ranged): 15 corrupted blood Changes damage: +10% blight Talent cooldown: Cyst Burst (-2 turns) Disease immunity: +50% A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
reshaped Surefire reshaped SurefireRequires: - Dexterity 18 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Base power: 17.0 - 18.7 Uses stat: Damage type: Physical Accuracy: +17 Attack speed: 75% Firing range: +9 When wielded/worn: Accuracy: +12 Physical crit. chance: +5.0% Changes stats: +3 Dex Changes damage: +5% physical It can be used to activate talent Steady Shot (costing 5 power out of 8/8) : Effective talent level: 2.4 Power cost: 5 out of 8/8. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 186% damage. This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
reshaped Thaloren-Tree Longbow reshaped Thaloren-Tree LongbowRequires: - Dexterity 36 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 20.0 - 22.0 Uses stat: Damage type: Physical Accuracy: +20 Armour Penetration: +12 Attack speed: 70% Firing range: +10 When wielded/worn: Changes stats: +5 Dex / +4 Wil Damage when the wearer hits(ranged): 30 light Changes damage: +12% physical Light radius: +1 In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness. |
Corpathus (40-56 power, 12 apr) Corpathus (40-56 power, 12 apr)Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +12 Physical crit. chance: +4.0% Attack speed: 100% Special effect when this weapon crits: grows in power Special effect when this weapon kills: grows dramatically in power Damage when this weapon hits: +18 drain life When wielded/worn: Changes damage: +5% blight Critical mult.: +0.00% Cut immunity: -25% Maximum vim: +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
Layonne the Dazzlewrither (22.5-31.5 power, 4 apr) Layonne the Dazzlewrither (22.5-31.5 power, 4 apr)Requires: - Strength 24 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 22.5 - 31.5 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Special effect when this weapon hits: 25% chance to crush the target Damage when this weapon hits: +14 mind / +14 gravity Damage conversion: 39% mind When wielded/worn: Armour penetration: +11 Changes stats: +5 Wil / +1 Cun / +1 Con Damage when the wearer is hit: 4 light Changes resistances: +9% light Changes resistances penetration: +11% physical Changes damage: +22% physical / +3% light Sharp, long, and deadly. |
reshaped Anmalice (58-81.2 power, 20 apr) reshaped Anmalice (58-81.2 power, 20 apr)Requires: - Willpower 20 - Strength 32 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 58.0 - 81.2 Uses stats: 20% Wil, 80% Str Damage type: Physical Accuracy: +20 Armour Penetration: +20 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon hits: torments the target with many mental effects Special effect when this weapon kills: reduces loss of mental save When wielded/worn: Changes damage: +8% mind Mental save: -30 Mindpower: +8 The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
reshaped Blade of Distorted Time (57-79.8 power, 10 apr) reshaped Blade of Distorted Time (57-79.8 power, 10 apr)Requires: - Strength 44 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 57.0 - 79.8 Uses stats: 20% Mag, 80% Str Damage type: Physical Accuracy: +17 Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: 20% to slow target Damage conversion: 20% temporal When wielded/worn: Changes damage: +10% physical / +12% temporal It can be used to activate talent Rethread (costing 5 power out of 8/8) : Effective talent level: 2.0 Power cost: 5 out of 8/8. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Creates a wake of temporal energy that deals 203.57 damage in a beam, as you attempt to rethread the timeline. Affected targets may be stunned, blinded, pinned, or confused for 3 turns. Each target you hit with Rethread will reduce your Paradox by 2. The damage will increase with your Paradox and Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. |
reshaped Silumina (62-86.8 power, 6 apr) reshaped Silumina (62-86.8 power, 6 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 62.0 - 86.8 Uses stat: 100% Str Damage type: Physical Accuracy: +20 Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 90% Damage when this weapon hits: +4 manaburn / +4 slime When wielded/worn: Accuracy: +29 Physical power: +15 Defense: +15 Changes stats: +6 Dex / +7 Wil / +6 Cun / +7 Con Changes resistances: +5% arcane / +6% fire / +3% lightning Changes resistances penetration: +14% physical / +5% mind Changes damage: +3% mind Disarm immunity: +35% Mindpower: +11 Sharp, long, and deadly. |
reshaped Wintertide (62-86.8 power, 10 apr) reshaped Wintertide (62-86.8 power, 10 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 62.0 - 86.8 Uses stat: 100% Str Damage type: Physical Accuracy: +17 Armour Penetration: +10 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +45 ice When wielded/worn: Changes resistances: +25% cold Changes damage: +20% cold Light radius: +1 See invisible: +2 It can be used to generate a burst of ice, costing 5 power out of 18/18. The air seems to freeze around the blade of this sword, draining all heat from the area. It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war. |
reshaped Nature's Vengeance (59-82.6 power, 4 apr) reshaped Nature's Vengeance (59-82.6 power, 4 apr)Requires: - Strength 42 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 59.0 - 82.6 Uses stat: 100% Str Damage type: Physical Accuracy: +19 Armour Penetration: +4 Physical crit. chance: +9.0% Attack speed: 100% Damage when this weapon hits: +18 nature / +10 % chance to silence target When wielded/worn: Accuracy: +6 It can be used to activate talent Rush (costing 9 power out of 25/25) : Effective talent level: 3.6 Power cost: 9 out of 25/25. Range: 8.00 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. This thick-set mace was used by the Spellhunter Vorlan, who crafted it from the wood of an ancient oak that was uprooted during the Spellblaze. Many were the wizards and witches felled by this weapon, brought to justice for the crimes they committed against nature. |
reshaped steel mace 'Kheluchik' (30.5-42.7 power, 3 apr) reshaped steel mace 'Kheluchik' (30.5-42.7 power, 3 apr)Requires: - Strength 16 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 30.5 - 42.7 Uses stat: 100% Str Damage type: Physical Accuracy: +17 Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Damage when this weapon hits: +10 mind Damage conversion: 29% ice When wielded/worn: Armour penetration: +9 Physical crit. chance: +9.0% Armour: +8 Damage when the wearer is hit: 4 mind Changes resistances penetration: +8% cold / +20% acid Critical mult.: +12.00% It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 4 cooldown. Blunt and deadly. |
Betyrithra (15-16.5 power, 40 apr, mind damage) Betyrithra (15-16.5 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 15.0 - 16.5 Uses stats: 50% Wil, 30% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +6 Damage when the wearer hits(melee): 8 blight Damage when the wearer is hit: 9 physical / 10 fire / 10 cold / 20 lightning / 7 acid Changes resistances: +10% physical / +10% fire / +7% cold / +19% lightning / +8% acid Changes resistances penetration: +10% physical / +10% fire / +10% cold / +8% lightning / +10% acid Changes damage: +14% physical / +14% fire / +15% cold / +10% lightning / +6% acid Critical mult.: +5.00% Mindpower: +5 Mental crit. chance: +5% It can be used to call the drake in an elemental mindstar (this will remove other set bonuses), placing all other charms into a 12 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Murkglamour (16.5-18.15 power, 40 apr, mind damage) Murkglamour (16.5-18.15 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Damage Shield penetration (this weapon only): +20% When wielded/worn: Damage when the wearer is hit: 10 physical Changes resistances: +10% physical / +3% darkness Changes resistances penetration: +9% physical Changes damage: +10% physical Physical save: +10 Spell save: +9 Mental save: +10 Equilibrium when hit: +1.80 Maximum mana: +60.00 Spell crit. chance: +3% Mindpower: +17 Mental crit. chance: +11% Defense after a teleport: +10 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
reshaped Coalbile the living mindstar (37-40.7 power, 40 apr, nature damage) reshaped Coalbile the living mindstar (37-40.7 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 37.0 - 40.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Accuracy: +20 Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +1 Dex / +2 Mag / +4 Wil Damage when the wearer is hit: 19 lightning Changes resistances: +20% lightning / +9% darkness Changes resistances penetration: +20% lightning Changes damage: +17% lightning Physical save: +20 Spell save: +20 Mental save: +20 Equilibrium when hit: +5.00 Mindpower: +5 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
reshaped living mindstar 'Salolaith' (35.5-39.05 power, 40 apr, mind damage) reshaped living mindstar 'Salolaith' (35.5-39.05 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 35.5 - 39.1 Uses stats: 50% Wil, 30% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Accuracy: +20 Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +10 light When wielded/worn: Damage when the wearer is hit: 7 cold Changes resistances: +3% fire / +10% cold / +6% lightning / +9% blight / +3% light Changes resistances penetration: +10% cold Changes damage: +10% cold Physical save: +16 Spell save: +10 Mental save: +10 Blindness immunity: +5% Disarm immunity: +10% Teleport immunity: +15% Equilibrium when hit: +2.20 Mindpower: +22 Mental crit. chance: +16% Light radius: +2 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
reshaped Bloompyre the hardened leather sling reshaped Bloompyre the hardened leather slingRequires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Base power: 20.0 - 22.0 Uses stat: Damage type: Physical Accuracy: +20 Attack speed: 80% Firing range: +9 Damage when this weapon hits(ranged): +5 insidious poison Burst (radius 1) on hit: +2 nature When wielded/worn: Accuracy: +8 Changes stats: +3 Dex Damage when the wearer is hit: 4 temporal Changes resistances penetration: +12% physical Changes damage: +11% physical Talent cooldown: Steady Shot (-1 turn) Slings are used to hurl stones or metal shots at your foes. |
reshaped Hare-Skin Sling reshaped Hare-Skin SlingRequires: - Dexterity 35 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 3 Base power: 19.0 - 20.9 Uses stat: Damage type: Physical Accuracy: +19 Attack speed: 80% Firing range: +10 When wielded/worn: Physical crit. chance: +5.0% Defense: +10 Changes stats: +10 Lck Talent mastery: +0.20 Cunning / Survival Movement speed: +20% It can be used to activate talent Inertial Shot (costing 5 power out of 8/8) : Effective talent level: 3.6 Power cost: 5 out of 8/8. Range: melee/personal Travel Speed: instantaneous Description: You fire a mighty shot at your target, doing 142% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable.. |
This item will automatically be transmogrified when you leave the level. swiftstrike drakeskin leather sling of true flightswiftstrike drakeskin leather sling of true flight Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Attack speed: 70% Firing range: +10 Travel speed: +200% When wielded/worn: Accuracy: +13 Physical crit. chance: +7.0% Slings are used to hurl stones or metal shots at your foes. |
Staff of Destruction (20-24 power, 4 apr, fire damage) Staff of Destruction (20-24 power, 4 apr, fire damage)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Fire Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% arcane / +20% fire / +20% cold / +20% lightning Talent granted: +1 Command Staff Spellpower: +10 Spell crit. chance: +15% This unique-looking staff is carved with runes of destruction. |
Telos's Staff (Bottom Half) Telos's Staff (Bottom Half)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% acid / +20% cold Mental save: +8 Maximum mana: +50.00 The bottom part of Telos's broken staff. |
This item will automatically be transmogrified when you leave the level. earthen dragonbone magestaff of channeling (30-36 power, 6 apr, fire damage)earthen dragonbone magestaff of channeling (30-36 power, 6 apr, fire damage) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Fire Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +3 Changes damage: +30% fire Talent granted: +1 Command Staff Physical save: +11 Mana each turn: +0.25 Spellpower: +21 Spell crit. chance: +5% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 17 cooldown. Staves designed for wielders of magic, by the greats of the art. |
reshaped Kor's Fall (27-32.4 power, 0 apr, darkness damage) reshaped Kor's Fall (27-32.4 power, 0 apr, darkness damage)Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 27.0 - 32.4 Uses stat: 110% Mag Damage type: Darkness Accuracy: +17 Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes damage: +10% fire / +10% blight / +10% darkness / +10% acid Talent granted: +1 Command Staff Spellpower: +7 Spell crit. chance: +8% See invisible: +2 Made from the bones of many creatures, this staff glows with power. You can feel its evilness even from a distance. |
reshaped Lost Staff of Archmage Tarelion (50-60 power, 4 apr, arcane damage) reshaped Lost Staff of Archmage Tarelion (50-60 power, 4 apr, arcane damage)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 50.0 - 60.0 Uses stat: 150% Mag Damage type: Arcane Accuracy: +20 Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +8 Mag / +7 Wil Changes damage: +30% arcane / +30% fire / +30% cold / +30% lightning Talents cooldown: Arcane Vortex (-2 turns) Ice Storm (-2 turns) Chain Lightning (-2 turns) Fireflash (-2 turns) Talent granted: +1 Command Staff Silence immunity: +40% Mana when firing critical spell: +12.00 Maximum mana: +40.00 Spellpower: +40 Spell crit. chance: +25% Archmage Tarelion traveled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
reshaped Sceptre of the Archlich (60-72 power, 12 apr, darkness damage) reshaped Sceptre of the Archlich (60-72 power, 12 apr, darkness damage)Requires: - Magic 40 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Darkness Accuracy: +20 Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +26% darkness Talent masteries: +0.20 Spell / Necrotic minions +0.20 Celestial / Star fury +0.10 Spell / Advanced necrotic minions Spellpower: +28 Spell crit. chance: +14% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
reshaped Staff of Arcane Supremacy (39-46.8 power, 4 apr, arcane damage) reshaped Staff of Arcane Supremacy (39-46.8 power, 4 apr, arcane damage)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. It is part of a set of items. Base power: 39.0 - 46.8 Uses stat: 150% Mag Damage type: Arcane Accuracy: +19 Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent mastery: +0.20 Spell / Arcane Talent cooldown: Manathrust (-1 turn) Spellpower: +20 It can be used to activate talent Arcane Supremacy (costing 12 power out of 20/20) : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
reshaped Telos's Staff (Top Half) (55-66 power, 0 apr, arcane damage) reshaped Telos's Staff (Top Half) (55-66 power, 0 apr, arcane damage)Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. Type: weapon / staff ; tier 5 Base power: 55.0 - 66.0 Uses stat: 100% Mag Damage type: Arcane Accuracy: +20 Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% arcane Talent granted: +1 Command Staff Mental save: +8 Spellpower: +30 Spell crit. chance: +15% The top part of Telos's broken staff. |
Trident of the Tides (80-112 power, 20 apr) Trident of the Tides (80-112 power, 20 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 80.0 - 112.0 Uses stat: 140% Str Damage type: Physical Armour Penetration: +20 Physical crit. chance: +15.0% Attack speed: 100% When this weapon hits: Water Bolt (40% chance level 3). Damage when this weapon hits: +20 nature / +15 cold When wielded/worn: Accuracy: +10 Changes resistances: +25% cold Changes damage: +20% cold Spell save: +18 See invisible: +2 Talent on hit(spell): Water Bolt (20% chance level 3). It can be used to activate talent Freeze (costing 34 power out of 150/150) : Effective talent level: 3.6 Power cost: 34 out of 150/150. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 347.02. The damage will increase with your Spellpower. The power of the tides rushing through this trident. Tridents require the exotic weapons mastery talent to use correctly. |
Blood-Letter (33-46.2 power, 4.5 apr) Blood-Letter (33-46.2 power, 4.5 apr)Requires: - Strength 40 - Dexterity 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +7.0% Attack speed: 100% Damage conversion: 50% ice When wielded/worn: Armour: +20 Changes resistances penetration: +20% cold A hand axe carved out of the most frozen parts of the northern wasteland. |
This item will automatically be transmogrified when you leave the level. rune-covered stralite waraxerune-covered stralite waraxe Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 |
reshaped Brenygasta the voratun waraxe (65-91 power, 6 apr) reshaped Brenygasta the voratun waraxe (65-91 power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 65.0 - 91.0 Uses stat: 100% Str Damage type: Physical Accuracy: +17 Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Accuracy: +10 Armour penetration: +12 Physical crit. chance: +10.0% Defense: +8 Critical mult.: +10.00% Equilibrium when hit: +0.12 Mental crit. chance: +3% One-handed war axes. |
reshaped Lightningprophet (61-85.4 power, 6 apr) reshaped Lightningprophet (61-85.4 power, 6 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 61.0 - 85.4 Uses stat: 100% Str Damage type: Physical Accuracy: +20 Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 90% Damage when this weapon hits: +15 mind Burst (radius 1) on hit: +8 mind Damage conversion: 10% lightning When wielded/worn: Accuracy: +15 Armour penetration: +15 Physical crit. chance: +14.0% Changes stats: +6 Dex / +6 Cun / +6 Wil Changes damage: +12% lightning Critical mult.: +20.00% Mindpower: +15 Mental crit. chance: +3% Life regen bonus (wilder-summons): +2.00 It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 4 cooldown. One-handed war axes. |
reshaped Liseda the Phlegmwither (40-56 power, 4 apr) reshaped Liseda the Phlegmwither (40-56 power, 4 apr)Requires: - Strength 24 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Accuracy: +20 Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Damage conversion: 37% lightning daze When wielded/worn: Accuracy: +14 Defense: +11 Changes stats: +3 Str / +3 Dex / +2 Mag / +7 Wil / +7 Cun / +3 Con Damage when the wearer hits(melee): 6 nature Changes resistances penetration: +11% lightning Mindpower: +11 One-handed war axes. |
reshaped Malediction (75-90 power, 15 apr) reshaped Malediction (75-90 power, 15 apr)Requires: - Strength 55 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 75.0 - 90.0 Uses stat: 100% Str Damage type: Physical Accuracy: +20 Armour Penetration: +15 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +20 blight When wielded/worn: Changes damage: +20% blight Life regen: -0.30 The land withers and crumbles wherever this cursed axe rests. |
reshaped Skullcleaver (33-46.2 power, 3 apr) reshaped Skullcleaver (33-46.2 power, 3 apr)Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Accuracy: +17 Armour Penetration: +3 Physical crit. chance: +12.0% Attack speed: 100% When this weapon hits: Greater Weapon Focus (10% chance level 2). Damage when this weapon hits: +10 drain life When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
reshaped Ebonybender (ruby) reshaped Ebonybender (ruby)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 Armour: +4 Fatigue: +0% Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Damage when the wearer hits(melee): 2 darkness Damage when the wearer is hit: 8 arcane Changes resistances: +8% cold / +7% fire Changes damage: +3% darkness Critical mult.: +8.00% Mindpower: +5 A belt that goes around your waist. |
reshaped Flashprophet the hardened leather belt reshaped Flashprophet the hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Accuracy: +15 Physical crit. chance: +9.0% Armour: +5 Fatigue: +0% Changes stats: +10 Cun / +10 Dex Damage when the wearer is hit: 16 blight Changes resistances: +12% lightning / +6% blight Physical save: +11 A belt that goes around your waist. |
reshaped Adorin (16 def, 4.8 armour) reshaped Adorin (16 def, 4.8 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +7 Armour: +5 Defense: +16 Fatigue: +0% Changes stats: +4 Str / +6 Dex / +6 Cun / +4 Con Damage when the wearer is hit: 12 blight Changes resistances: +6% temporal Changes resistances penetration: +20% darkness Changes damage: +25% darkness / +9% blight Stealth bonus: +20 Confusion immunity: +20% Effect duration reduction after a teleport: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
reshaped Barihek the elven-silk cloak (17 def, 17.8 armour) reshaped Barihek the elven-silk cloak (17 def, 17.8 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +18 Defense: +17 Fatigue: -10% Changes stats: +5 Str / +6 Con Changes resistances: +15% fire / +30% cold / +6% lightning / +3% acid / +9% temporal Physical save: +15 Maximum life: +179.00 It can be used to activate talent Blinding Speed, placing all other charms into a 26 cooldown : Effective talent level: 4.8 Power cost: 26 out of 45/45. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 43% for 5 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
reshaped Issekor the elven-silk cloak (5 def, 17.8 armour) reshaped Issekor the elven-silk cloak (5 def, 17.8 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +4 Armour penetration: +2 Armour: +18 Defense: +5 Fatigue: +0% Changes stats: +6 Str / +5 Dex / +4 Wil / +4 Cun / +6 Con Changes resistances: +27% cold Talent mastery: +0.40 Technique / Combat training Spell save: -30 Mental save: +15 Knockback immunity: +10% Stamina each turn: +2.40 Mana each turn: -0.46 Mental crit. chance: +6% Healing mod.: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
reshaped Kindleire the elven-silk cloak (3 def, 4.8 armour) reshaped Kindleire the elven-silk cloak (3 def, 4.8 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +5 Defense: +3 Fatigue: +0% Changes stats: +4 Dex / +3 Mag / +8 Wil / +5 Cun Damage when the wearer hits(melee): 2 arcane / 8 light Changes resistances penetration: +10% light Changes damage: +3% arcane Physical save: +15 Spell crit. chance: +6% Mental crit. chance: +6% Light radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
reshaped Norim (2 def, 4.8 armour) reshaped Norim (2 def, 4.8 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +5 Defense: +2 Fatigue: +0% Changes resistances penetration: +25% arcane Vim when firing critical spell: +5.00 Maximum mana: +100.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
reshaped elven-silk cloak 'Aluhek' (3 def, 4.8 armour) reshaped elven-silk cloak 'Aluhek' (3 def, 4.8 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +15 Armour penetration: +13 Armour: +5 Defense: +3 Fatigue: +0% Changes stats: +4 Str / +4 Wil / +4 Cun / +4 Con Critical mult.: +25.00% Stealth bonus: +15 Mental crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
reshaped elven-silk cloak 'Gorarim' (12 def, 4.8 armour) reshaped elven-silk cloak 'Gorarim' (12 def, 4.8 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +5 Defense: +12 Fatigue: +0% Changes resistances penetration: +40% darkness Changes damage: +39% darkness / +15% blight Stealth bonus: +47 Mental save: +18 Psi each turn: +0.60 Psi when hit: +0.08 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
reshaped elven-silk cloak 'Hellsnoon' (3 def, 17.8 armour) reshaped elven-silk cloak 'Hellsnoon' (3 def, 17.8 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +18 Defense: +3 Fatigue: -10% Changes stats: +6 Str / +6 Con Damage when the wearer hits(melee): 2 temporal Damage when the wearer is hit: 4 temporal Changes resistances: +30% cold / +18% fire Changes resistances penetration: +20% darkness / +10% fire Changes damage: +21% darkness / +6% temporal Stealth bonus: +25 Physical save: +15 Maximum life: +205.00 It can be used to activate talent Blinding Speed, placing all other charms into a 26 cooldown : Effective talent level: 3.6 Power cost: 26 out of 45/45. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 32% for 5 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Salille the elven-silk robe (5 def, 0 armour) Salille the elven-silk robe (5 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Damage when the wearer hits(melee): 6 acid Damage when the wearer is hit: 8 acid / 12 blight Changes damage: +3% blight Physical save: +20 Mana each turn: +0.21 Maximum mana: +70.00 Spellpower: +5 Spell crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. fearwoven elven-silk robe of chaos (5 def, 0 armour)fearwoven elven-silk robe of chaos (5 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes resistances: +15% physical / -11% arcane / +11% fire / -8% cold / -8% nature / +12% blight Changes resistances penetration: +14% physical / +15% fire / +16% blight Changes damage: +18% darkness Maximum hate: +15.00 Mindpower: +9 Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
reshaped Black Robe (6 def, 4.8 armour) reshaped Black Robe (6 def, 4.8 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 Armour: +5 Defense: +6 Fatigue: +0% Changes stats: +5 Mag / +4 Wil / +3 Cun Spell save: +25 Blindness immunity: +50% Spellpower: +30 See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). Talent on hit(spell): Bone Spear (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
reshaped Silk Current (onyx) (12 def, 3.6 armour) reshaped Silk Current (onyx) (12 def, 3.6 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Armour: +4 Defense: +12 Fatigue: +0% Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Damage when the wearer is hit: 10 cold Changes resistances: +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent mastery: +0.10 Spell / Water Spellpower: +4 Movement speed: +15% This deep blue robe flows and ripples as if pushed by an invisible tide. |
This item will automatically be transmogrified when you leave the level. pair of voratun boots of rushing (0 def, 5 armour)pair of voratun boots of rushing (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +3 Str / +4 Con It can be used to activate talent Rush, placing all other charms into a 14 cooldown : Effective talent level: 3.6 Power cost: 14 out of 25/25. Range: 8.00 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
reshaped Adyna the Barknight (0 def, 19.8 armour) reshaped Adyna the Barknight (0 def, 19.8 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +20 Fatigue: +0% Changes stats: +7 Str Damage when the wearer hits(melee): 2 nature Changes resistances: +30% fire / +29% cold / +15% lightning / +17% acid Changes damage: +6% nature Physical save: +15 Spell save: +18 Mental save: +13 Blindness immunity: +20% Knockback immunity: +15% Defense after a teleport: +5 It can be used to activate talent Heave, placing all other charms into a 17 cooldown : Effective talent level: 3.6 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 5 grids. If another creature is in the way, it will also be pushed away. The knockback chance increases with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
reshaped Aetherwalk (4 def, 4.8 armour) reshaped Aetherwalk (4 def, 4.8 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 Defense: +4 Fatigue: +0% Changes stats: +5 Mag Changes resistances: +10% arcane Changes resistances cap: +5% arcane It can be used to phase door in range 6, radius 2, costing 14 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
reshaped Eden's Guile (2 def, 5.8 armour) reshaped Eden's Guile (2 def, 5.8 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +0% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed, costing 28 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
reshaped Issudin the pair of drakeskin leather boots (0 def, 9.8 armour) reshaped Issudin the pair of drakeskin leather boots (0 def, 9.8 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +6 Physical crit. chance: +6.0% Physical power: +6 Armour: +10 Fatigue: -5% Changes stats: +4 Dex / +4 Mag / +3 Wil / +4 Cun Damage when the wearer hits(melee): 4 arcane / 2 acid Changes resistances penetration: +15% arcane / +10% acid Changes damage: +6% arcane Maximum encumbrance: +49 It can be used to blink to a nearby random location, placing all other charms into a 14 cooldown. A pair of boots made of leather. |
reshaped Mydas the pair of drakeskin leather boots (9 def, 19.8 armour) reshaped Mydas the pair of drakeskin leather boots (9 def, 19.8 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +20 Defense: +9 Ranged Defense: +9 Fatigue: +0% Changes stats: +4 Str / +2 Cun / +10 Con Changes resistances: +5% arcane / +13% fire / +15% cold / +15% lightning / +15% acid Changes damage: +3% arcane Physical save: +14 Mental save: +15 Hate when firing a critical mind attack: +1.00 Psi when firing a critical mind attack: +1.00 Hate per kill: +1.00 It can be used to activate talent Rush, placing all other charms into a 14 cooldown : Effective talent level: 3.6 Power cost: 14 out of 25/25. Range: 8.00 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. A pair of boots made of leather. |
reshaped Out of control (0 def, 27.8 armour) reshaped Out of control (0 def, 27.8 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +28 Fatigue: +0% Changes stats: +4 Str / +4 Con Damage when the wearer hits(melee): 6 nature Damage when the wearer is hit: 4 darkness Changes resistances: +12% fire / +12% cold / +15% lightning / +8% acid / +3% darkness Changes resistances penetration: +20% nature Stamina each turn: +1.30 Maximum stamina: +40.00 It can be used to activate talent Rush, placing all other charms into a 14 cooldown : Effective talent level: 2.4 Power cost: 14 out of 25/25. Range: 7.00 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
reshaped blood-soaked pair of hardened leather boots of rushing (0 def, 6.6 armour) reshaped blood-soaked pair of hardened leather boots of rushing (0 def, 6.6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +4 Physical crit. chance: +3.0% Physical power: +5 Armour: +7 Fatigue: +0% Changes stats: +3 Str / +2 Con It can be used to activate talent Rush, placing all other charms into a 14 cooldown : Effective talent level: 2.4 Power cost: 14 out of 25/25. Range: 7.00 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. A pair of boots made of leather. |
reshaped Blindwrest (0 def, 31.8 armour) reshaped Blindwrest (0 def, 31.8 armour)Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +32 Armour Hardiness: +9% Fatigue: +0% Changes stats: +15 Con Damage when the wearer hits(melee): 15 physical / 2 arcane Changes resistances: +10% physical Changes damage: +11% physical / +3% arcane / +12% darkness Physical save: +20 Spell save: +20 Mental save: +18 When used to modify unarmed attacks: Base power: 28.0 - 30.8 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +5.0% Attack speed: 60% When this weapon hits: Juggernaut (20% chance level 2). When this weapon hits: Stone Touch (5% chance level 5). When this weapon hits: Sand Breath (10% chance level 5). Damage when this weapon hits: +55 physical / +4 darkness Burst (radius 1) on hit: +13 physical / +4 darkness Burst (radius 2) on crit: +15 physical Damage conversion: 20% arcane It can be used to activate talent Juggernaut, placing all other charms into a 17 cooldown : Effective talent level: 2.4 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 20% for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
reshaped Cloudbearer the drakeskin leather gloves (0 def, 7.8 armour) reshaped Cloudbearer the drakeskin leather gloves (0 def, 7.8 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +45 Armour penetration: +10 Physical power: +20 Armour: +8 Fatigue: +0% Changes stats: +6 Str / +11 Dex / +11 Cun Damage when the wearer hits(melee): 2 lightning Changes resistances: +15% darkness Infravision radius: +2 When used to modify unarmed attacks: Base power: 35.5 - 39.1 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy: +36 Armour Penetration: +15 Physical crit. chance: +27.0% Attack speed: 60% When this weapon hits: Perfect Strike (15% chance level 5). When this weapon crits: Dominate (10% chance level 5). Damage when this weapon hits: +29 darkness / +4 lightning daze Burst (radius 1) on hit: +20 lightning Burst (radius 2) on crit: +4 acid It can be used to activate talent Steady Shot, placing all other charms into a 12 cooldown : Effective talent level: 3.6 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 203% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
reshaped Fists of the Desert Scorpion (8 def, 8.8 armour) reshaped Fists of the Desert Scorpion (8 def, 8.8 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +9 Defense: +8 Fatigue: +0% Changes stats: +3 Str / +3 Cun / +3 Wil Changes damage: +8% physical Talent masteries: +0.20 Psionic / Grip +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 When used to modify unarmed attacks: Base power: 25.0 - 35.0 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Armour Penetration: +10 Physical crit. chance: +10.0% Attack speed: 75% When this weapon hits: Poisonous Bite (20% chance level 3). It can be used to activate talent Mindhook (costing 9 power out of 24/24) : Effective talent level: 4.8 Power cost: 9 out of 24/24. Range: 6.00 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
reshaped Galerend the drakeskin leather gloves (0 def, 7.8 armour) reshaped Galerend the drakeskin leather gloves (0 def, 7.8 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +18 Armour penetration: +16 Armour: +8 Fatigue: +0% Changes stats: +5 Str / +15 Dex / +14 Cun Damage when the wearer hits(melee): 14 darkness / 6 blight Changes resistances: +6% blight / +10% darkness / +3% lightning Changes resistances penetration: +5% lightning Changes damage: +11% darkness / +9% lightning Talent cooldown: Double Strike (-1 turn) Physical save: +15 When used to modify unarmed attacks: Base power: 28.0 - 30.8 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy: +33 Armour Penetration: +24 Physical crit. chance: +19.0% Attack speed: 50% When this weapon hits: Moonlight Ray (20% chance level 5). When this weapon hits: Perfect Strike (30% chance level 5). When this weapon hits: Set Up (10% chance level 5). Burst (radius 2) on crit: +14 darkness Damage conversion: 50% darkness It can be used to activate talent Steady Shot, placing all other charms into a 12 cooldown : Effective talent level: 3.6 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 203% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
reshaped Aletta's Diadem (0 def, 4.8 armour) reshaped Aletta's Diadem (0 def, 4.8 armour)Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +5 Fatigue: +0% Changes stats: +4 Cun / +4 Wil Damage when the wearer is hit: 12 mind Changes damage: +10% mind Mindpower: +12 Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 5 power out of 10/10) : Effective talent level: 3.0 Power cost: 5 out of 10/10. Range: 7.00 Travel Speed: instantaneous Is: a mind power Description: Inflicts 218.29 mind damage and cripples the target's higher mental functions, reducing cunning by 22 and confusing (44% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
reshaped Crown of Command (3 def, 10.8 armour) reshaped Crown of Command (3 def, 10.8 armour)Requires: - Cunning 25 - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +11 Defense: +3 Fatigue: +0% Changes stats: +10 Wil / +3 Con Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Technique / Field control This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
reshaped Dragon-helm of Kroltar (5 def, 13.8 armour) reshaped Dragon-helm of Kroltar (5 def, 13.8 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 4 It is part of a set of items. When wielded/worn: Armour: +14 Defense: +5 Fatigue: +3% Changes stats: +5 Str / -4 Lck / +5 Con It can be used to activate talent Warshout (costing 26 power out of 45/45) : Effective talent level: 2.4 Power cost: 26 out of 45/45. Range: melee/personal Travel Speed: instantaneous Description: Shout your warcry in a frontal cone of radius 5. Any targets caught inside will be confused for 5 turns. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
reshaped Steel Helm of Garkul (onyx) (0 def, 9.6 armour) reshaped Steel Helm of Garkul (onyx) (0 def, 9.6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +8 Str / +3 Dex / +3 Mag / +7 Wil / +3 Cun / +8 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 Skullcracker multiplicator: +5 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
This item will automatically be transmogrified when you leave the level. voratun helm of sanctity (0 def, 5 armour)voratun helm of sanctity (0 def, 5 armour) Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +12% darkness / +12% blight Mental save: +10 It can be used to activate talent Circle of Sanctity, placing all other charms into a 17 cooldown : Effective talent level: 3.6 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 7 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
reshaped Chromatic Harness (10 def, 18.8 armour) reshaped Chromatic Harness (10 def, 18.8 armour)Requires: - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +19 Defense: +10 Fatigue: +9% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% physical / +20% fire / +20% cold / +20% lightning / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Corrosive Breath (-3 turns) Fire Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
reshaped Iron Mail of Bloodletting (2 def, 8.8 armour) reshaped Iron Mail of Bloodletting (2 def, 8.8 armour)Requires: - Strength 14 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +9 Defense: +2 Fatigue: +5% Changes stats: +2 Str / +2 Con Changes resistances: +10% fire / +10% blight / +10% darkness / +10% acid Talent mastery: +0.10 Technique / Bloodthirst Life regen: +0.50 Healing mod.: +30% It can be used to activate talent Bloodcasting (costing 34 power out of 60/60) : Effective talent level: 2.4 Power cost: 34 out of 60/60. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: For 4 turns, your corruption spells will consume health instead of vim if their cost is higher than your vim. Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
reshaped Scale Mail of Kroltar (10 def, 18.8 armour) reshaped Scale Mail of Kroltar (10 def, 18.8 armour)Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 It is part of a set of items. When wielded/worn: Armour: +19 Defense: +10 Fatigue: +9% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% fire / +20% lightning / +20% acid / +20% nature / +20% blight Maximum life: +120.00 It can be used to activate talent Inferno (costing 28 power out of 80/80) : Effective talent level: 3.6 Power cost: 28 out of 80/80. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Raging flames burn foes and allies alike, doing 109.05 fire damage in a radius of 5 each turn for 9 turns. The damage will increase with your Spellpower. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
reshaped voratun mail armour 'Voidrebel' (5 def, 34.8 armour) reshaped voratun mail armour 'Voidrebel' (5 def, 34.8 armour)Requires: - Strength 48 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +35 Defense: +5 Fatigue: +9% Changes stats: +7 Str / +3 Wil / +6 Cun / +7 Con Damage when the wearer hits(melee): 2 blight Damage when the wearer is hit: 4 darkness Changes resistances: +12% blight / +30% lightning / +12% darkness Changes resistances penetration: +5% darkness Mental save: +23 Maximum life: +90.00 A suit of armour made of mail. |
reshaped Beluroregotir the drakeskin leather armour (32 def, 24.8 armour) reshaped Beluroregotir the drakeskin leather armour (32 def, 24.8 armour)Requires: - Strength 20 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +25 Defense: +32 Fatigue: +1% Changes stats: +11 Cun Damage when the wearer is hit: 20 physical Changes resistances: +1% physical / +6% blight Changes resistances penetration: +5% arcane Mental save: +75 Teleport immunity: +15% Mana when firing critical spell: +1.00 Spellpower: +4 A suit of armour made of leather. |
reshaped Molten Skin (15 def, 16.8 armour) reshaped Molten Skin (15 def, 16.8 armour)Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +17 Defense: +15 Fatigue: +0% Changes stats: +6 Cun / +6 Mag Damage when the wearer hits(melee): 15 light / 30 fire Damage when the wearer hits(ranged): 15 light / 30 fire Damage when the wearer is hit: 30 fire Changes resistances: +20% fire / -5% cold / +12% light Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 7 power out of 16/16) : Effective talent level: 4.0 Power cost: 7 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 266.06 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
reshaped Rogue Plight (6 def, 11.8 armour) reshaped Rogue Plight (6 def, 11.8 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +12 Defense: +6 Fatigue: +0% Changes stats: +4 Con / +5 Wil Changes resistances: +35% blight Physical save: +35 Stun/Freeze immunity: +30% No rogue blades shall incapacitate the wearer of this armour. |
reshaped Silidhetira the Gleamquick (Goedalath Rock) (20 def, 22.8 armour) reshaped Silidhetira the Gleamquick (Goedalath Rock) (20 def, 22.8 armour)Requires: - Strength 20 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical power: +12 Armour: +23 Defense: +20 Ranged Defense: +10 Fatigue: +1% Changes stats: +5 Dex / +6 Cun Damage when the wearer hits(melee): 4 light Damage when the wearer is hit: 34 darkness / 4 light Changes resistances: +3% nature / +3% light / +30% acid Changes resistances penetration: +5% light Changes damage: +15% light / +9% all Grants telepathy: Demon/Major Demon/Minor Physical save: +25 Mental save: +25 Spellpower: +16 Light radius: +1 Infravision radius: +3 See invisible: +14 Movement speed: +10% Healing mod.: +50% A suit of armour made of leather. |
reshaped Silytira the drakeskin leather armour (5 def, 12.8 armour) reshaped Silytira the drakeskin leather armour (5 def, 12.8 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +13 Defense: +5 Ranged Defense: +6 Fatigue: +1% Changes stats: +5 Dex Damage when the wearer hits(melee): 2 arcane Damage when the wearer is hit: 4 blight Changes resistances: +30% cold / +30% acid Changes resistances penetration: +5% blight Changes damage: +3% acid Critical mult.: +10.00% Life regen: +2.40 Stamina each turn: +2.50 Mana each turn: +0.08 Spell crit. chance: +2% Movement speed: +10% A suit of armour made of leather. |
reshaped Torerak the drakeskin leather armour (ruby) (16 def, 20.8 armour) reshaped Torerak the drakeskin leather armour (ruby) (16 def, 20.8 armour)Requires: - Strength 20 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +21 Defense: +16 Fatigue: +1% Changes stats: +4 Str / +4 Dex / +5 Mag / +4 Wil / +6 Cun / +4 Con Damage when the wearer is hit: 4 blight Changes resistances: +47% lightning Mental save: +16 Mana each turn: +0.08 Vim when firing critical spell: +2.00 See invisible: +12 A suit of armour made of leather. |
reshaped drakeskin leather armour 'Cutharain' (5 def, 12.8 armour) reshaped drakeskin leather armour 'Cutharain' (5 def, 12.8 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +13 Defense: +5 Ranged Defense: +10 Fatigue: +1% Changes stats: +4 Dex / +2 Cun Damage when the wearer hits(melee): 2 arcane Damage when the wearer is hit: 8 mind Changes resistances: +5% arcane Life regen: +21.50 Psi each turn: +0.20 Movement speed: +10% Heals friendly targets nearby when you use a nature summon: +10 A suit of armour made of leather. |
reshaped Cuirass of the Thronesmen (20 def, 33.8 armour) reshaped Cuirass of the Thronesmen (20 def, 33.8 armour)Requires: - Strength 44 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +34 Defense: +20 Fatigue: +8% Changes stats: +6 Con Changes resistances: +25% fire Physical save: +40 Stun/Freeze immunity: +40% Knockback immunity: +40% Healing mod.: -40% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
reshaped Plate Armor of the King (15 def, 24.8 armour) reshaped Plate Armor of the King (15 def, 24.8 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +25 Defense: +15 Fatigue: +19% Changes stats: +9 Wil Changes resistances: +10% arcane / +25% fire / +25% acid / +25% blight / +25% darkness Physical save: +15 Spell save: +25 Mental save: +25 Stun/Freeze immunity: +30% Knockback immunity: +30% Maximum stamina: +60.00 Light radius: +1 Beautifully detailed with images of King Toknor's defence of Last Hope. Despair fills the hearts of even the blackest villains at the sight of it. |
reshaped voratun plate armour 'Cobrareeve' (9 def, 30.8 armour) reshaped voratun plate armour 'Cobrareeve' (9 def, 30.8 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +31 Defense: +9 Fatigue: +10% Changes stats: +10 Str / +1 Wil Damage when the wearer is hit: 20 physical / 8 blight Changes resistances: +30% cold Changes resistances penetration: +5% nature Changes damage: +9% blight Physical save: +15 Mana each turn: +0.16 Maximum mana: +40.00 Spellpower: +2 Light radius: +2 It can be used to activate talent Track, placing all other charms into a 17 cooldown : Effective talent level: 2.4 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 43 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
reshaped Bindings of Eternal Night (0 def, 11.8 armour) reshaped Bindings of Eternal Night (0 def, 11.8 armour)Powered by arcane forces 6.00 Encumbrance. Type: armor / mummy ; tier 3 It is part of a set of items. When wielded/worn: Armour: +12 Fatigue: +0% Changes stats: +5 Mag / +5 Wil Damage when the wearer is hit: 10 blight Changes resistances: -20% fire / +30% blight / +30% darkness / -20% light Poison immunity: +100% Disease immunity: +100% Life regen: +0.30 Light radius: -1 The wearer is treated as an undead. Woven through with fel magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Ivitha the voratun shield (27 def, 15 armour, 75.5 dam, 330.5 block) Ivitha the voratun shield (27 def, 15 armour, 75.5 dam, 330.5 block)Requires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 75.5 - 90.6 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +5.0% Block value: +330 Damage when this weapon hits: +4 manaburn When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 Armour: +15 Defense: +27 Ranged Defense: +16 Fatigue: +14% Changes stats: +7 Con Changes resistances: +6% darkness / +6% acid Talent granted: +5 Block Physical save: +15 Teleport immunity: +10% Handheld deflection devices |
reshaped Black Mesh (8 def, 5.6 armour, 33.5 dam, 101.5 block) reshaped Black Mesh (8 def, 5.6 armour, 33.5 dam, 101.5 block)Requires: - Strength 20 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 33.5 - 40.2 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +5.0% Block value: +102 When wielded/worn: Armour: +6 Defense: +8 Ranged Defense: +8 Fatigue: +6% Changes resistances: +30% darkness / +15% blight Talent granted: +3 Block Stamina each turn: +2.00 Black, interwoven tendrils form this mesh that can be used as shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
reshaped Fire Dragon Shield (16 def, 13.8 armour, 58 dam, 220 block) reshaped Fire Dragon Shield (16 def, 13.8 armour, 58 dam, 220 block)Requires: - Strength 28 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 58.0 - 69.6 Uses stat: 100% Str Damage type: Fire Physical crit. chance: +4.5% Block value: +220 When wielded/worn: Armour: +14 Defense: +16 Ranged Defense: +15 Fatigue: +13% Damage when the wearer is hit: 17 fire Changes resistances: +35% fire Talent granted: +5 Block This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
reshaped Glitterhacker (22 def, 6.8 armour, 52 dam, 141 block) reshaped Glitterhacker (22 def, 6.8 armour, 52 dam, 141 block)Requires: - Strength 35 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 52.0 - 62.4 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +4.5% Block value: +141 Damage when this weapon hits: +4 slime When wielded/worn: Armour: +7 Defense: +22 Ranged Defense: +10 Fatigue: +7% Damage when the wearer is hit: 8 light Changes resistances: +21% cold / +22% lightning / +3% darkness Talent granted: +4 Block Handheld deflection devices |
reshaped Sanguine Shield (14 def, 8.8 armour, 40 dam, 220 block) reshaped Sanguine Shield (14 def, 8.8 armour, 40 dam, 220 block)Requires: - Strength 39 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 40.0 - 48.0 Uses stat: 120% Str Damage type: Physical Physical crit. chance: +9.0% Block value: +220 When wielded/worn: Armour: +9 Defense: +14 Ranged Defense: +14 Fatigue: +12% Changes stats: +5 Con Changes resistances: +25% blight Talent granted: +5 Block Life regen: +5.00 Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield. |
reshaped Titanic (20 def, 21.6 armour, 48 dam, 320 block) reshaped Titanic (20 def, 21.6 armour, 48 dam, 320 block)Requires: - Strength 37 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 48.0 - 57.6 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +4.5% Block value: +320 When wielded/worn: Armour: +22 Armour Hardiness: +20% Defense: +20 Ranged Defense: +10 Fatigue: +24% Talent granted: +4 Block This shield made of the darkest stralite is huge, heavy and very solid. |
reshaped Unsetting Sun (16 def, 13.8 armour, 50 dam, 280 block) reshaped Unsetting Sun (16 def, 13.8 armour, 50 dam, 280 block)Requires: - Strength 40 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 50.0 - 60.0 Uses stat: 100% Str Damage type: Light Physical crit. chance: +4.5% Block value: +280 When wielded/worn: Armour: +14 Defense: +16 Ranged Defense: +17 Fatigue: +7% Changes resistances: +30% darkness / +30% blight Talent granted: +5 Block Spell save: +19 Light radius: +2 When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future. |
Eclipsevengeance (13/13, 34-47.6 power, 10 apr) Eclipsevengeance (13/13, 34-47.6 power, 10 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 34.0 - 47.6 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 13 Damage when this weapon hits(ranged): +24 darkness Burst (radius 1) on hit: +12 darkness / +16 temporal Burst (radius 2) on crit: +12 darkness Damage conversion: 30% temporal Arrows are used with bows to pierce your foes to death. |
Isloma the Morbusqueller (12/29, 36-50.4 power, 10 apr) Isloma the Morbusqueller (12/29, 36-50.4 power, 10 apr)Requires: - Dexterity 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 36.0 - 50.4 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 30 Special effect when this weapon hits: 20% chance to torment the target Damage when this weapon hits(ranged): +14 physical Burst (radius 1) on hit: +8 nature Burst (radius 2) on crit: +8 nature When wielded/worn: Ammo reloads per turns: +4 Changes resistances penetration: +11% mind / +10% darkness Arrows are used with bows to pierce your foes to death. |
Void Quiver (0/0, 45-63 power, 10 apr) Void Quiver (0/0, 45-63 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 45.0 - 63.0 Uses stats: 70% Dex, 50% Str Damage type: Void Armour Penetration: +10 Physical crit. chance: +3.0% Capacity: 0 An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
This item will automatically be transmogrified when you leave the level. quiver of dragonbone arrows of torment (14/14, 55.5-77.7 power, 18 apr)quiver of dragonbone arrows of torment (14/14, 55.5-77.7 power, 18 apr) Requires: - Dexterity 48 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 55.5 - 77.7 Uses stats: 70% Dex, 50% Str Damage type: Physical Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 14 Special effect when this weapon hits: 20% chance to torment the target When wielded/worn: Changes resistances penetration: +13% mind / +12% darkness Arrows are used with bows to pierce your foes to death. |
8 agate 8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
629 alchemist agate 629 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
8 onyx 8 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Gems can be sold for money or used in arcane rituals. |
13 aquamarine 13 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli 8 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used as an alchemist bomb: Mana regain 30 Gems can be sold for money or used in arcane rituals. |
12 opal 12 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Gems can be sold for money or used in arcane rituals. |
8 sapphire 8 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used as an alchemist bomb: Additional 30 ice damage Gems can be sold for money or used in arcane rituals. |
22 topaz 22 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used as an alchemist bomb: Bomb thrown range +3 Gems can be sold for money or used in arcane rituals. |
Pick of Dwarven Emperors (dig speed 12 turns) Pick of Dwarven Emperors (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Con Changes resistances penetration: +10% physical Physical save: +7 Spell save: +7 Mental save: +7 Maximum life: +50.00 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft are covered in runes that recount the stories of the dwarven people. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
9 emerald 9 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Gems can be sold for money or used in arcane rituals. |
11 jade 11 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Additional 0 slow damage Gems can be sold for money or used in arcane rituals. |
8 spinel 8 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used as an alchemist bomb: Mana regain 10 Gems can be sold for money or used in arcane rituals. |
12 turquoise 12 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Gems can be sold for money or used in arcane rituals. |
Branadumas the Breezehunt Branadumas the BreezehuntCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Defense: +8 Changes stats: +2 Mag Damage when the wearer hits(melee): 2 arcane / 23 dreamforge Damage when the wearer is hit: 30 dreamforge / 8 blight Changes resistances: +3% nature Changes resistances penetration: +9% physical Changes damage: +9% blight Physical save: +15 Spell save: +13 Mental save: +30 Spellpower on spell critical (stacks up to 3 times): +2 Spell crit. chance: +2% Light radius: +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Galeshear the dwarven lantern Galeshear the dwarven lanternCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Defense: +8 Changes stats: +7 Wil Damage when the wearer hits(melee): 4 arcane Damage when the wearer is hit: 8 lightning Changes resistances: +5% arcane Changes damage: +12% arcane / +15% mind / +9% lightning Physical save: +15 Spell save: +13 Mental save: +21 Mindpower: +6 Mental crit. chance: +6% Light radius: +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Mireblow the dwarven lantern Mireblow the dwarven lanternCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +6 Cun Damage when the wearer is hit: 4 arcane Changes resistances: +5% arcane Changes resistances penetration: +5% arcane Changes damage: +6% nature / +3% arcane Mental save: +19 Mindpower: +6 Mental crit. chance: +5% Light radius: +2 Infravision radius: +6 See stealth: +23 See invisible: +24 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Out of oil Out of oilInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +7 Wil Damage when the wearer hits(melee): 30 dreamforge / 2 fire Damage when the wearer is hit: 30 dreamforge Changes resistances penetration: +5% fire Changes damage: +15% mind Grants telepathy: Humanoid/Orc Critical mult.: +5.00% Mental save: +21 Hate per kill: +1.00 Mindpower: +6 Mental crit. chance: +6% Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Plagueripper PlagueripperCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Defense: +8 Damage when the wearer hits(melee): 4 nature / 4 lightning / 30 dreamforge Damage when the wearer is hit: 4 nature / 16 lightning / 30 dreamforge Changes damage: +6% nature / +6% lightning Physical save: +15 Spell save: +15 Mental save: +29 Light radius: +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 6 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind (remove a few detrimental mental effects), costing 23 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
dwarven lantern 'Layobeth' dwarven lantern 'Layobeth'Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Changes resistances penetration: +15% physical / +10% temporal Physical save: +14 Mental save: +15 Psi each turn: +0.10 Hate when firing a critical mind attack: +1.00 Psi when firing a critical mind attack: +3.00 Light radius: +11 Life regen bonus (wilder-summons): +2.00 It can be used to activate talent Track, placing all other charms into a 23 cooldown : Effective talent level: 3.6 Power cost: 23 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 63 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its course on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is it stinks. |
The Bladed Rift The Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: tool / misc ; tier 4 When wielded/worn: Damage when the wearer is hit: 25 physical + bleeding Changes resistances: +15% temporal Changes damage: +5% physical / +10% temporal Spellpower: +5 Mindpower: +5 It can be used to activate talent Animate Blade (costing 23 power out of 40/40) : Effective talent level: 1.0 Power cost: 23 out of 40/40. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animate blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
78 alchemist bloodstone 78 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
9 bloodstone 9 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
13 fire opal 13 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Gems can be sold for money or used in arcane rituals. |
13 garnet 13 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Gems can be sold for money or used in arcane rituals. |
13 ruby 13 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. Type: charm / rod ; tier 3 It can be used to shoot a cone of fire, costing 28 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 114 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (5/5) Rod of Spydric Poison (5/5)Infused by nature 2.00 Encumbrance. Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 14 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Pouch of the Subconscious (10/10, 36-43.2 power, 15 apr) Pouch of the Subconscious (10/10, 36-43.2 power, 15 apr)Requires: - Dexterity 28 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 36.0 - 43.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Armour Penetration: +15 Physical crit. chance: +10.0% Capacity: 10 When this weapon hits: Reload (50% chance level 1). Damage when this weapon hits(ranged): +20 mind You find yourself constantly fighting an urge to handle this strange pouch of shot. |
Porulrassra the dragonbone totem of cure poisons [power 5] (17 cooldown) Porulrassra the dragonbone totem of cure poisons [power 5] (17 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Armour: +4 Changes resistances penetration: +10% temporal It can be used to removes up to 5 poisons from the target, placing all other charms into a 17 cooldown. Natural totems are made by powerful wilders to store nature power. |
The Guardian's Totem The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Changes stats: +10 Wil Damage when the wearer is hit: 18 slime Changes resistances: +20% arcane / +20% blight Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 Mindpower: +8 It can be used to call an antimagic pillar, costing 20 power out of 35/35. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +6 Con / +7 Wil Damage when the wearer is hit: 10 nature Changes resistances: +10% nature / +10% blight Changes damage: +10% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 This small tree shaped totem is imbued with powerful healing energies. |
17 amethyst 17 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Gems can be sold for money or used in arcane rituals. |
6 diamond 6 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Gems can be sold for money or used in arcane rituals. |
7 moonstone 7 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used as an alchemist bomb: 20% chance to stun for 3 turns Gems can be sold for money or used in arcane rituals. |
9 pearl 9 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Additional 1 lite damage Gems can be sold for money or used in arcane rituals. |
9 quartz 9 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 spell knockback damage Gems can be sold for money or used in arcane rituals. |
18 amber 18 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Additional 1 lite damage Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Gems can be sold for money or used in arcane rituals. |
9 zircon 9 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. |
Achievements
By Noname the Yeek Adventurer level 35
9th Mirth 123rd year of Ascendancy at 08:32 see stats
By Noname the Yeek Adventurer level 34
7th Mirth 123rd year of Ascendancy at 20:08 see stats
By Noname the Yeek Adventurer level 35
1st Summertide 123rd year of Ascendancy at 19:33 see stats
By Noname the Yeek Adventurer level 39
42nd Haze 123rd year of Ascendancy at 22:57 see stats
By Noname the Yeek Adventurer level 43
22nd Regrowth 124th year of Ascendancy at 19:16 see stats
By Noname the Yeek Adventurer level 50
24th Dusk 124th year of Ascendancy at 16:45 see stats
By Noname the Yeek Adventurer level 38
42nd Haze 123rd year of Ascendancy at 03:23 see stats
By Noname the Yeek Adventurer level 12
1st Flare 122nd year of Ascendancy at 07:19 see stats
By Noname the Yeek Adventurer level 40
50th Haze 123rd year of Ascendancy at 15:28 see stats
By Noname the Yeek Adventurer level 50
28th Dusk 124th year of Ascendancy at 15:39 see stats
By Noname the Yeek Adventurer level 37
7th Flare 123rd year of Ascendancy at 21:55 see stats
By Noname the Yeek Adventurer level 1
74th Pyre 122nd year of Ascendancy at 11:40 see stats
By Noname the Yeek Adventurer level 20
57th Haze 122nd year of Ascendancy at 00:26 see stats
By Noname the Yeek Adventurer level 20
56th Haze 122nd year of Ascendancy at 21:42 see stats
By Noname the Yeek Adventurer level 29
68th Pyre 123rd year of Ascendancy at 05:59 see stats
By Noname the Yeek Adventurer level 50
28th Dusk 124th year of Ascendancy at 15:11 see stats
By Noname the Yeek Adventurer level 36
7th Flare 123rd year of Ascendancy at 14:12 see stats
By Noname the Yeek Adventurer level 45
22nd Regrowth 124th year of Ascendancy at 19:57 see stats
By Noname the Yeek Adventurer level 10
6th Mirth 122nd year of Ascendancy at 04:19 see stats
By Noname the Yeek Adventurer level 20
39th Haze 122nd year of Ascendancy at 14:53 see stats
By Noname the Yeek Adventurer level 30
68th Pyre 123rd year of Ascendancy at 06:44 see stats
By Noname the Yeek Adventurer level 40
50th Haze 123rd year of Ascendancy at 13:06 see stats
By Noname the Yeek Adventurer level 50
17th Dusk 124th year of Ascendancy at 10:11 see stats
By Noname the Yeek Adventurer level 48
32nd Regrowth 124th year of Ascendancy at 20:04 see stats
By Noname the Yeek Adventurer level 50
58th Dusk 124th year of Ascendancy at 06:25 see stats
By Noname the Yeek Adventurer level 13
73rd Dusk 122nd year of Ascendancy at 10:25 see stats
By Noname the Yeek Adventurer level 26
68th Haze 122nd year of Ascendancy at 23:38 see stats
By Noname the Yeek Adventurer level 25
68th Haze 122nd year of Ascendancy at 17:30 see stats
By Noname the Yeek Adventurer level 10
7th Mirth 122nd year of Ascendancy at 10:23 see stats
By Noname the Yeek Adventurer level 38
7th Flare 123rd year of Ascendancy at 23:18 see stats
By Noname the Yeek Adventurer level 26
3rd Decay 122nd year of Ascendancy at 01:27 see stats
By Noname the Yeek Adventurer level 13
54th Dusk 122nd year of Ascendancy at 01:28 see stats
By Noname the Yeek Adventurer level 41
50th Haze 123rd year of Ascendancy at 19:19 see stats
By Noname the Yeek Adventurer level 26
1st Decay 122nd year of Ascendancy at 08:30 see stats
By Noname the Yeek Adventurer level 49
75th Regrowth 124th year of Ascendancy at 07:11 see stats
By Noname the Yeek Adventurer level 15
30th Haze 122nd year of Ascendancy at 19:39 see stats
By Noname the Yeek Adventurer level 49
58th Regrowth 124th year of Ascendancy at 10:02 see stats
By Noname the Yeek Adventurer level 1
74th Pyre 122nd year of Ascendancy at 11:40 see stats
By Noname the Yeek Adventurer level 1
74th Pyre 122nd year of Ascendancy at 11:40 see stats
By Noname the Yeek Adventurer level 49
75th Regrowth 124th year of Ascendancy at 04:01 see stats
By Noname the Yeek Adventurer level 33
7th Mirth 123rd year of Ascendancy at 16:28 see stats
Log
Noname hits Betonn the naga tide huntress for 486 blight, 1076 physical, 121 arcane, 3 blight, 121 arcane damage (total 1805.65).
Noname is speeding up.
There is a next level here (press '' or right click to use).
Noname slows down.
Noname performs a critical strike!
Noname casts Lightning.
Noname's spell attains critical power!
Noname performs a critical strike!
An elite foe has fallen to your hate! (+48 hate)
You collect a new ingredient: naga tongue.
Noname picks up ( .): earthen dragonbone magestaff of channeling (30-36 power, 6 apr, fire damage).
Noname picks up ( .): fearwoven elven-silk robe of chaos (5 def, 0 armour).
Noname picks up ( .): alchemist agate.
Noname picks up ( .): pearl.
Noname picks up ( .): rune-covered stralite waraxe.
Noname picks up ( .): swiftstrike drakeskin leather sling of true flight.
Betonn the naga tide huntress overcomes the dismay
Noname performs a critical strike!
You have deflected 314 incoming damage!
Your hatred grows even as your life fades! (+67 hate)
Noname is recovering from the damage!
Noname has been saved by a blast of positive energy!
Noname deactivates Second Life.
Noname performs a critical strike!
Your hatred grows even as your life fades! (+64 hate)
An elite foe has fallen to your hate! (+8 hate)
Saving done.
Saving done.
Saving game...